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RLVG
July 17th, 2013, 12:45 PM
The main point of the point-system is to gain -Prefer, -Blacklist, colored names, extended name with no symbol limits and cosmetical skins.
There's also Achievements.

However, I feel there's one thing that is lacking. Collectables.
Collectables should come naturally from repeated, sucessfull tasks.



Examples :

Gun (Character holds a gun):
- Have won as a killing role 50 times.

Arsonist (Firebat) Skin:
- Have won as an Arsonist 25 times.

Blue Skin (Character is colored blue):
- Have won as Blue 50 times. (Slot #2)



Combined with Achievements, this includes Collectables.

kyle1234513
July 17th, 2013, 12:56 PM
so achievements with rewards from doing certain things?

id like something of the sort. so long as its within reason and not "over the top you have it or you don't"

Damus_Graves
July 17th, 2013, 02:43 PM
Yeah it would be nice. Might have to rework the skins a bit to serve this purpose but it has a nice feel to it.

RedPeople
July 18th, 2013, 09:33 AM
won as arson or blue 50 times? its just too much

kyle1234513
July 18th, 2013, 10:28 AM
imo there should just be an "accessory" tab, right under hat/models. for after you unlock the achievement, or goal for the item.

arson - gas can next to your model.
MM could be - hold a chainsaw.
sheriff gets a badge
doctor maybe - model wears a stethoscope.

etc etc.

but you don't have to be a doctor to wear the stethoscope, it would just indicate that you've done a certain achievement with the doctor at some point. would not be indicative of current role in game.

Hypersniper
July 18th, 2013, 02:10 PM
I like it maybe a dildo for the escort XD

Chane
July 18th, 2013, 03:30 PM
I like it maybe a dildo for the escort XD

more like a stripping pole...

OT: I like the idea, though as mentioned before it should be tied in with a meta-achievement system.