Squidypie
July 9th, 2013, 08:09 AM
These are not new roles, just options I'd like to see on the existing ones. I'm not sure how the point system works, but maybe extra points for fulfilling their task repeatedly.
Executioner- Assassin: Gets new targets
Jester- Serial Jester: Disguises self as random guilty voter to re-jest.
Survivor- Fittest: gets bonus points each time he catches a bullet (if he survives until the end. Sort of the opposite of Jester. Tries to get shot instead of lynched)
Cult- Ritual: Can choose to sacrifice a cultist to make a kill instead of making a conversion on a given night. (A cultist would type -kill #)
Witch- Shadow: If someone she controlled died while under her control, she can choose to perform that person's ability rather than her own the next night. (she performs the action as if it was native to her )
Witch Doctor: It would be nice if he could also choose to convert people rather than relying solely on saving. Most games WD fairs a lot worse than standard cult.
I know the ability names have no place, I just like the sound of them.
Executioner- Assassin: Gets new targets
Jester- Serial Jester: Disguises self as random guilty voter to re-jest.
Survivor- Fittest: gets bonus points each time he catches a bullet (if he survives until the end. Sort of the opposite of Jester. Tries to get shot instead of lynched)
Cult- Ritual: Can choose to sacrifice a cultist to make a kill instead of making a conversion on a given night. (A cultist would type -kill #)
Witch- Shadow: If someone she controlled died while under her control, she can choose to perform that person's ability rather than her own the next night. (she performs the action as if it was native to her )
Witch Doctor: It would be nice if he could also choose to convert people rather than relying solely on saving. Most games WD fairs a lot worse than standard cult.
I know the ability names have no place, I just like the sound of them.