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Squidypie
July 9th, 2013, 08:09 AM
These are not new roles, just options I'd like to see on the existing ones. I'm not sure how the point system works, but maybe extra points for fulfilling their task repeatedly.

Executioner- Assassin: Gets new targets


Jester- Serial Jester: Disguises self as random guilty voter to re-jest.


Survivor- Fittest: gets bonus points each time he catches a bullet (if he survives until the end. Sort of the opposite of Jester. Tries to get shot instead of lynched)


Cult- Ritual: Can choose to sacrifice a cultist to make a kill instead of making a conversion on a given night. (A cultist would type -kill #)


Witch- Shadow: If someone she controlled died while under her control, she can choose to perform that person's ability rather than her own the next night. (she performs the action as if it was native to her )

Witch Doctor: It would be nice if he could also choose to convert people rather than relying solely on saving. Most games WD fairs a lot worse than standard cult.

I know the ability names have no place, I just like the sound of them.

deathworlds
July 9th, 2013, 10:38 AM
Assassin.

http://www.sc2mafia.com/forum/showthread.php/21336-Role-suggestion-Neutral-Assassin

Squidypie
July 9th, 2013, 10:43 AM
Ah lol, I'm not talking about new roles, just options that would make the neutrals continuous roles rather than 1 shots. "lynch me and i wait, execute who I want and I sit here, I'm survivor, no one touch me"

Hypersniper
July 9th, 2013, 11:38 AM
i like them all except the surv one

kyle1234513
July 9th, 2013, 11:58 AM
i don't like this, these are neut benigns which are designed to be side players trying to achieve their goals without too much impact on the ongoing town vs maf, vs neut killer.

in all of these their actions will cause more chaos for town. so overall I say no.

as for the cultists it would be bad to sacrifice a member for a kill, its always better to swing a vote than to kill 1 on each team.

witch doctor change has been suggested before, its meh. I will say this for WD, you are a cult team member, not a cultist leader.

witch change is totally pointless, witch already has enough power.

Squidypie
July 9th, 2013, 01:16 PM
as for the cultists it would be bad to sacrifice a member for a kill, its always better to swing a vote than to kill 1 on each time.

witch doctor change has been suggested before, its meh. I will say this for WD, you are a cult team member, not a cultist leader.




Cultists have a conversion cap and no good way to kill a known maf/mason. It can be very frustrating. Besides, what kind of a cult has no suicides?

Normal cult by day 2 almost always has a second member, WDs frequently go an entire game without a conversion. Having a WD represent the cultist faction is like having a coroner for the town invest. It's just too underpowered.