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Joey
July 2nd, 2013, 11:47 PM
Snoop
Alignment: Town
Abilities: Learn if a target is a exact role each night.
Misc: Select a role to check for with -check Rolename E.g. -Check doctor.
Your ability ignores bus driver swaping.
If your target is not the role picked you will be notified.
If you are killed at night, The results of that nights investigation will be displayed to all players at the start of the following day.
Win Condition: Win with the town.
Host Options:
1) Ignores Detection Immunity On/Off Default On.
2) Results not displayed on death On/Off Default Off.
3) Excluded from randoms On/Off Default Off.
4) Does not show result if role is cleaned On/Off Default On
5) Learns if targets role changes that night. On/Off Default Off.

feedbackmsgs: After some snooping you find out X is really a Doctor!
After some snooping you find out X is not a Doctor!
There was a note found in his pocket reading X is a Doctor!( killed at night public reveal ).
There was a note found in his pocket reading X is not a Doctor!
While cleaning up the mess you found a note reading X is a Doctor! (Jan cleaning a Snoop).
While puting on his clothes you find a note reading X is not a Doctor! (Disguiser clean+kill).
While snooping you notice Conflicting Items. Suggesting X is changing what he is! (converted/remembered a role).

deathworlds
July 3rd, 2013, 12:53 AM
Seems a bit OP.

Fubby
July 3rd, 2013, 08:36 AM
Looks kinda cool. You have to rely on other people or your own skill to guess what their roles are, then if you are wrong you dont get much info

DeadMG
July 3rd, 2013, 08:46 AM
You could validate anyone's claim of a role. Arguably, this isn't much change from investigating them, but for example, an Arsonist will no longer be able to act like a Jester if there is a snoop involved, which is a bad change. The investigator messages are there for a reason.