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deathworlds
July 1st, 2013, 08:45 AM
Role name: Assassin
Description: An elite killer for hire.
Alignment: Neutral
Abilities:
Night one is when your target and client are revealed
Every night you can check one house as well as your targets house for your target and kill him
The death description will be stated as "Decapitated by a short Knife" OR "Sniped by a .50 cal." OR "He/She Was poisonied."
Janitor clean effect is an option to the assassin.
Attack ignores immunity
Perfect detection immunity. The assassin will seem as a random possible town to investigative roles. Ignores detection immunity. Can be tracked by agent lookout detective.
Win Condition: Wins if kills target, client must survive until target is dead.
Host Options:
1). Must wait a night before assassin can search (default: On)
2). Ignores invulnerability (Default: Off) (If ignores invulnerability is off then target cannot be PASSIVELY invulnerable.)
3). One night between searches (Default: On)
4). Mafia cannot be target (Default: On)
5). Town cannot be client (Default: Off)
6).
Role interactions:
Your target cannot be a veteran.
Sherriff will see the assassin as not suspicious
Investigator/Consigular will see the Assassin as a random investigative pairing that has a possible town.
If the target is guarded by a bodyguard then the target will die regardless
Cannot be converted by cult
Wins with any group if allowed to, as long as win conditions are meet.
Target cannot be the target of another assassin.
Client cannot be another assassin.
Client will not know who the assassin is.
Target will be unaware an assassin is hunting him. (Unless target is a agent,lookout, or detective)


EDIT: Still a WIP! Working on role interations and host option.

Open to suggestions.

Slaol
July 1st, 2013, 08:50 AM
Role name: Assassin
Description: An elite killer for hire.
Alignment: Client (Later Explained)
Abilities:
Night one is when your target and client are revealed
Perfect detection immunity. The assassin will seem as a possible town to investigative roles.
Win Condition: Wins if kills target, client must survive until target is dead.
Host Options:
1). Must wait a night before assassin can search (default: On)
2). Ignores invulnerability (Default: Off) (If ignores invulnerability is off then target cannot be a invulnerable.)
4). Mafia cannot target (Default: On)
5). Town cannot be client (Default: Off)

Yes.


Every night you can check two houses for your target and kill him
The kill will seem as a random POSSIBLE kill (E.G not mafia or arson if there is no possible arson in game)
random

No.


4). Mafia cannot target (Default: On)

Wut.

deathworlds
July 1st, 2013, 08:52 AM
Fixed

Slaol
July 1st, 2013, 08:57 AM
random

random

No.

deathworlds
July 14th, 2013, 01:49 PM
I meant the Wut part. I will review the assassin and try again.

I have changed the primary action as well as the "random kill" thing

Lol I can imagine the awkwardness if there was three assassins in game and it would work like this
Assassin 1: C=Assassin 2 T= Assassin 3
Assassin 2: C= Assassin 3 T= Assassin 1
Assassin 3: C= Assassin 1 T= Assassin 2

EDIT: I changed the role interations to prevent situations like this.

I have completed changes to the assassin.

Mostly role interation changes.

Bump.

Edit: Have added proper death descriptions. :D

Bump de dump.

Damus_Graves
July 14th, 2013, 01:55 PM
Please dont continually bump the thread the amount of times that its been bumped.
Be patient for replies and if there none typically that means there is no interest.