Poriomania
June 8th, 2013, 10:01 AM
This used to be such a peaceful auditorium, and you were all watching one of the great Shakespeare's plays. But someone went and got themselves killed, and rumors abound that an insidious group of individuals have organized a mafia.
Now one of them locked all of the doors out of this place.
This is mafia, folks. Let the games begin.
Divergence Mafia: A game for 12 players.
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Role List
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Win Conditions
Town: All anti-town roles must be killed.
Mafia: Control the lynch.
Neutral: Control the lynch OR be the last player alive.
Description
This is a closed setup, which means that the role list isn't revealed. Each role is secret, and players can falseclaim anything.
Players will have to rely on post analysis more than role flips in a closed setup.
Rules
1. 48 hour Days, 24 hour Nights. The game will start at Day 1. Be prepared to talk.
2. No editing posts, PM quoting, PMing, all that jazz. I don't want to modkill players.
3. This is a Closed Setup. I can't tell you anything about how many Town there are, or how many scum there are. Or if even there's a neutral in the setup! You'll just have to guess for yourself. But I will give you one hint...
4. There are no jesters, cults, or anything that disrupts the core spirit of the game. Behavioral Analysis is Behavioral Analysis, and you'll have to hone your skills to succeed in this game.
5. It will require a majority to Hard Lynch (successfully) lynch a player. It will take a half of a majority to soft lynch (lynch a player if a deadline occurs). Ties will result in no lynch.
6. Rolecalling early will not break the game. The setup will punish you if you try to mod or flavorgame it. I don't recommend it!
7. The only game discussion should take place in the observer chat, in the thread, or in a mentor chat.
11. Respect your fellow players, and have fun. If you don't have fun, I will modkill you or replace you, and that would be bad, wouldn't it?
Possible Roles
Town
Vanilla Town
You have no power except your vote.
Sheriff
You can check a person's alignment each Night.
Doctor
You can protect a player from a Nightkill each Night.
X-Shot Vigilante
You can kill a player at Night. You have X shots of this.
Detective
You can choose a player and learn who they targeted that Night.
Lookout
You can choose a player and learn who targeted that player that Night.
Masons
You are Masons with another player and you both are confirmed town to each other. You can talk to each other at Night.
Jailor
You can choose a player at Night and jail them, roleblocking and protecting them from all Nightkills made that Night.
Bodyguard
You can choose a player at Night and guard them. If that player would die that Night, you die instead.
Doublevoter
You can vote two times.
Mafia
Goon
You can perform the Nightkill.
Consort
You can choose a player at Night and roleblock them.
Godfather
You investigate at "innocent" to all sheriffs.
Role Cop
You can choose a player at Night and get a copy of their role PM.
Ninja
When you perform the Nightkill, you will be invisible to any detectives or lookouts.
Neutral
Serial Killer
Kill a player each Night.
Order of Operations:
1. Immunities
2. Roleblocking
3. Protecting
4. Killing actions
5. Anything else
Now one of them locked all of the doors out of this place.
This is mafia, folks. Let the games begin.
Divergence Mafia: A game for 12 players.
---
Role List
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Win Conditions
Town: All anti-town roles must be killed.
Mafia: Control the lynch.
Neutral: Control the lynch OR be the last player alive.
Description
This is a closed setup, which means that the role list isn't revealed. Each role is secret, and players can falseclaim anything.
Players will have to rely on post analysis more than role flips in a closed setup.
Rules
1. 48 hour Days, 24 hour Nights. The game will start at Day 1. Be prepared to talk.
2. No editing posts, PM quoting, PMing, all that jazz. I don't want to modkill players.
3. This is a Closed Setup. I can't tell you anything about how many Town there are, or how many scum there are. Or if even there's a neutral in the setup! You'll just have to guess for yourself. But I will give you one hint...
4. There are no jesters, cults, or anything that disrupts the core spirit of the game. Behavioral Analysis is Behavioral Analysis, and you'll have to hone your skills to succeed in this game.
5. It will require a majority to Hard Lynch (successfully) lynch a player. It will take a half of a majority to soft lynch (lynch a player if a deadline occurs). Ties will result in no lynch.
6. Rolecalling early will not break the game. The setup will punish you if you try to mod or flavorgame it. I don't recommend it!
7. The only game discussion should take place in the observer chat, in the thread, or in a mentor chat.
11. Respect your fellow players, and have fun. If you don't have fun, I will modkill you or replace you, and that would be bad, wouldn't it?
Possible Roles
Town
Vanilla Town
You have no power except your vote.
Sheriff
You can check a person's alignment each Night.
Doctor
You can protect a player from a Nightkill each Night.
X-Shot Vigilante
You can kill a player at Night. You have X shots of this.
Detective
You can choose a player and learn who they targeted that Night.
Lookout
You can choose a player and learn who targeted that player that Night.
Masons
You are Masons with another player and you both are confirmed town to each other. You can talk to each other at Night.
Jailor
You can choose a player at Night and jail them, roleblocking and protecting them from all Nightkills made that Night.
Bodyguard
You can choose a player at Night and guard them. If that player would die that Night, you die instead.
Doublevoter
You can vote two times.
Mafia
Goon
You can perform the Nightkill.
Consort
You can choose a player at Night and roleblock them.
Godfather
You investigate at "innocent" to all sheriffs.
Role Cop
You can choose a player at Night and get a copy of their role PM.
Ninja
When you perform the Nightkill, you will be invisible to any detectives or lookouts.
Neutral
Serial Killer
Kill a player each Night.
Order of Operations:
1. Immunities
2. Roleblocking
3. Protecting
4. Killing actions
5. Anything else