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oops_ur_dead
May 8th, 2011, 12:19 PM
Host option: Number of Double Agents (None/1/2)

The double agent is selected randomly and can be any non-mafia player, regardless of role. The player is not told that they are a double agent. They play normally and are aligned as normal, until they are targeted by the mafia. The player will then be informed that they have defected and become part of the mob, and will change allegiance to the mafia, retaining all previous abilities.

Bluebird
May 8th, 2011, 03:14 PM
I'd say survivor is already a double agent. At least that's how I play.

Mysterymeat
May 8th, 2011, 05:34 PM
so if they get att by mafia they retain all abilities? Seems kinda op for mafia if they get the right person. I mean if they got a doc on there side it gonna be hard for town to win, or a sheriff. Also when you switch over to mafia does your description change, for example for like inv to sheriff will it still be not suspicious cause that would be very op. Finally what abilities do they gain when they join the mafia exactly...can they kill? or do they just win with mafia?

Elixir
May 8th, 2011, 07:13 PM
Sounds like the Recruit role currently being voted on in the Next Roles thread.

oops_ur_dead
May 9th, 2011, 06:31 PM
The Identity Thief has a one-use ability to steal the identity of a player. That player will then be killed, but with the twist that their identity of the dead body is that of the identity thief, and their role is left unrevealed, as if they were cleaned up by a janitor. Then the identity thief will take their place in all ways, including role, chat name and color. Regardless of who the identity thief is impersonating, the investigator will get the result "This person's documents appear to be forged...". The Identity Thief's win conditions are the same as the serial killer's.

Supersun
May 9th, 2011, 06:36 PM
I thought this was more or less a mafia role in epic mafia.

Membrax
May 10th, 2011, 01:23 AM
I thought this was more or less a mafia role in epic mafia.


Yep this is a neutal version of the disguiser, a pretty cool role in epic:
http://wiki.epicmafia.com/index.php?title=Disguiser
It makes more sense as a mafia member through, this version is an OP SK basically.

Deolrin
May 10th, 2011, 03:24 AM
What if you steal the identity of a Doctor? Then you're not exactly an 'OP sk'. You still have to kill EVERYONE though, despite being a doctor.
Soo it's not really an OP SK. Although identity-stealing a Godfather or Serial Killer will indeed make things a bit more overpowered. :P

Membrax
May 10th, 2011, 04:43 AM
What if you steal the identity of a Doctor? Then you're not exactly an 'OP sk'. You still have to kill EVERYONE though, despite being a doctor.
Soo it's not really an OP SK. Although identity-stealing a Godfather or Serial Killer will indeed make things a bit more overpowered. :P


Yep you're right, I missed the "one-use" line in the description ;D
I'd love to see a role like this added, but I still prefer the Disguiser as mafia aligned through.

oops_ur_dead
May 11th, 2011, 11:45 AM
The hostage taker can choose a target each night to take hostage. The target will then become the next day's hostage. Neither the hostage nor the town receive any cues of this. If the hostage taker is lynched during the day, then the hostage will die with him. The idea is that a hostage taker will use this in a trial to hold the town by the balls, and work together with consigliere to find important people and take them hostage.

Thegatso
May 11th, 2011, 12:05 PM
op

Clawtrocity
May 11th, 2011, 12:26 PM
I like this idea, but just reform it in the way of the Hunter. Where he can choose to kill 1 person once he is found guilty. Maybe Hunter can be town-aligned role and Terrorista(Hostage Taker) can be mafia aligned role.

Faceless
May 11th, 2011, 12:38 PM
Cool.

oops_ur_dead
May 11th, 2011, 12:51 PM
op

Quality post A++++ would read again


I like this idea, but just reform it in the way of the Hunter. Where he can choose to kill 1 person once he is found guilty. Maybe Hunter can be town-aligned role and Terrorista(Hostage Taker) can be mafia aligned role.



The reason my suggestion works this way is because Rev has said that making day actions would be really hard.

Clawtrocity
May 11th, 2011, 01:48 PM
Hunter can lay traps at night/Terrorist can plant bombs.

The idea of taking someone hostage without them knowing is very odd though that's why I changed the names.

oops_ur_dead
May 12th, 2011, 12:12 PM
The Lyncher is a neutral role. When there is at least one lyncher in the game, then a random player is chosen to be the Lynchee at the beginning of the game. The host will have the option to either inform or not inform the Lynchee of their designation. The goal of the Lyncher is to get the Lynchee lynched, but not killed in any other way. If the Lynchee is killed at night, the Lyncher will commit suicide the following night. If the Lynchee is lynched, then the Lyncher will either a) get another target to keep getting points, b) get another target as well as being able to kill the following night, or c) become a serial killer, as chosen by the host.

oops_ur_dead
May 12th, 2011, 12:17 PM
The Lovers are more of a host option, and less of a role. At the beginning of the game, two random lovers will be chosen. These can even be mafia/town or neutral/mafia. The lovers win as long as they are both alive, no matter what group wins. Of course, win conditions are stretched in this case, for example, a serial killer lover must kill everyone EXCEPT their lover. When a lover dies, the other one will commit suicide the following night cycle.

icarus
May 12th, 2011, 01:04 PM
Hmm interesting idea ! That would give an extra thing to the game.
It would be funny to have a godfather inlove with the sheriff ;D

Fulla
May 12th, 2011, 02:11 PM
The idea is pretty interesting, but not at all fond of the once per game thing. It might also be a bit boring for players, possibly even a bit complicated.

The role doesn't really bring anything to the game. A jester for example can massively alter a game.

How about instead:
- Just like the Survivor he has X amounts of charges of using an ability. (Determined by host).
- This ability you don't use at night thou, it can be used during day.
- You can double vote for a said person to get lynched, using up a charge.
- Players can't see who voted, it just appears an extra vote anonymously.

I dunno thou might be to different from all other roles.

oops_ur_dead
May 12th, 2011, 02:44 PM
What "once per game thing"?
Also, I really don't like giving the Lyncher an ability. He should do his task only through manipulation. I also really fail to see how the Lyncher influences the game less than a Jester, considering he purposely gets people killed through manipulation and confusion!

Footy
May 12th, 2011, 03:03 PM
I think that's a fantastic idea, the possible combinations would be great.

How would it function though, would they know each others roles? would they be able to communicate with each other? It would certainly make a 2 town / 1 mafia finale interesting, would the town lover side with their mafia lover over the town?

oops_ur_dead
May 12th, 2011, 03:27 PM
I think that's a fantastic idea, the possible combinations would be great.

How would it function though, would they know each others roles? would they be able to communicate with each other? It would certainly make a 2 town / 1 mafia finale interesting, would the town lover side with their mafia lover over the town?

Yes about knowing eachother's roles. Communication could be a host option, and done through PMs.

Dark.Revenant
May 12th, 2011, 03:29 PM
Secondary roles, especially with separate win conditions, would be an absolute hell to add. Specific Lover roles, however, are certainly possible.

Mysterymeat
May 12th, 2011, 03:34 PM
So if there is a mafiso who is a lover and townie who is lover and at end there is only mafia lover and other townies would game be over? Is it like for important to win as lover or win with your alingment?

Goonswarm
May 12th, 2011, 04:04 PM
Secondary roles, especially with separate win conditions, would be an absolute hell to add. Specific Lover roles, however, are certainly possible.


A escort and a consort both are tied with the lover role... Game is banned due to adult content ;D

UsedSprockets
May 12th, 2011, 04:34 PM
Yeah, and what would happen if your lover quit? It would be kind of lame if you get killed because some other person decided to leave the game.

Trenix
May 12th, 2011, 07:27 PM
Secondary roles, especially with separate win conditions, would be an absolute hell to add. Specific Lover roles, however, are certainly possible.


Gotta watch out for blizzard.

Faceless
May 12th, 2011, 11:08 PM
Yeah, you might have to change the name to "Very Friendly Person" otherwise Blizzard will be offended by the brutal obscenity and disgusting language you're using again.

Deolrin
May 13th, 2011, 02:43 AM
He's talking about the Jester being a Lynchee, most likely.

Membrax
May 13th, 2011, 03:31 AM
The Lyncher is a neutral role. When there is at least one lyncher in the game, then a random player is chosen to be the Lynchee at the beginning of the game. The host will have the option to either inform or not inform the Lynchee of their designation. The goal of the Lyncher is to get the Lynchee lynched, but not killed in any other way. If the Lynchee is killed at night, the Lyncher will commit suicide the following night. If the Lynchee is lynched, then the Lyncher will either a) get another target to keep getting points, b) get another target as well as being able to kill the following night, or c) become a serial killer, as chosen by the host.


OK people, suggesting roles is cool and all, but give proper credit where it's due, basic courtesy :P :
http://wiki.epicmafia.com/index.php?title=Lyncher

Sounds like a good neutral role, and an interesting alternative to the jester (which are more and more annoying these days).

Elixir
May 13th, 2011, 06:25 AM
Yeah, you might have to change the name to "Very Friendly Person" otherwise Blizzard will be offended by the brutal obscenity and disgusting language you're using again.


I lol'd quite hard at this. They really have double standards don't they?

Teckman
May 13th, 2011, 09:11 AM
Call them Twins or something, I don't know if I want to be in love with a random pub

oops_ur_dead
May 13th, 2011, 11:56 AM
I've never read that page in my life, nor have I played Epicmafia.

Faceless
May 13th, 2011, 12:00 PM
Similar to my Rival idea.

I like the idea of being rewarded by becoming a Serial Killer.

oops_ur_dead
May 13th, 2011, 03:55 PM
The Lawyer can choose a target every night. The next day, if this target is put on trial, then their role will be publicly revealed.

Clawtrocity
May 13th, 2011, 04:09 PM
The only idea for Lawyer I actually liked.

I was gonna say that if the person was framed then they still look like a bad guy, but that'd just make it even harder. Any role can be tweaked slightly though.

Faceless
May 13th, 2011, 05:04 PM
Very good idea.

oops_ur_dead
May 13th, 2011, 06:50 PM
While the ER Doctor is alive, anybody who dies at night will remain alive for the next day cycle. They will die at the end of the discussions and lynching.

Clawtrocity
May 13th, 2011, 06:57 PM
Neat idea needs a better name though. Field medic, Surgeon, Clumsy Doctor.

Maybe the Clumsy doctor will appear to the doctor as a normal doctor and will overwrite other doctor heals. Won't know there is a clumsy doctor until the person dies and gets a "Mr. Sheriff bled out due to bad medical treatment"

icarus
May 13th, 2011, 07:16 PM
Doctor with handicap xD

MrAlex
May 14th, 2011, 02:57 AM
Gee wonder what u got this idea from.. Good brain bro..

oops_ur_dead
May 15th, 2011, 03:45 PM
Every night, the priest can either bless or curse a player. If a player is blessed, they require one more vote to be put on trial/voted guilty. If a player is cursed, they require one less vote to be put on trial/voted guilty.

Zack
May 16th, 2011, 06:21 AM
Hm, thats an interesting idea. Only effective in the late game though, when fewer people are left... A tie breaker with the mafia, unless they kill him beforehand.

If he'd appear as a Mystic to investigator/consig, it would make it even more interesting when there's also a witch around :p

oops_ur_dead
May 16th, 2011, 12:04 PM
When a mafia member is lynched, the Avenger gets to choose a target to kill among the guilty voters.

oops_ur_dead
May 16th, 2011, 12:10 PM
The Peacekeeper's only goal is to resolve the game with as few deaths as possible. To help attain this goal, the peacekeeper will be given three abilities, being able to use one and only one each night. The abilities are protect (like a doctor), roleblock (like an escort) or investigate (like an investigator). If the game ends before half the players are dead, then the Peacekeeper wins, regardless of whether or not they are still alive. If half the players die, then the peacekeeper will commit suicide the following night.

oops_ur_dead
May 16th, 2011, 12:11 PM
The teacher will select two students to teach each night. The next morning, the two students will learn eachother's affiliations.

thisismyname
May 16th, 2011, 02:31 PM
This basically just seems like a poor man's Vigilante.

thisismyname
May 16th, 2011, 02:33 PM
I like it. However, I think the player should get a vest like a Survivor.

thisismyname
May 16th, 2011, 02:35 PM
This one is pretty OP. The Teacher could clear half the town in a couple turns.

oops_ur_dead
May 16th, 2011, 04:59 PM
Anybody who visits this person at night will be killed at the end of the night. Their abilities will still have their original effect.

Goonswarm
May 16th, 2011, 05:08 PM
Anybody who visits this person at night will be killed at the end of the night. Their abilities will still have their original effect.


Not to shun the idea at all, I would feel this type of role would be better suited as Bodyguard. This is too random of a role that has too random of results imo.

Footy
May 16th, 2011, 05:44 PM
Is this in a sense basically the Granny role from epic Mafia? but they can be killed if targetted by a killing role, but they would take out as well?

Footy
May 16th, 2011, 06:07 PM
Despite being called a neutral role, wouldn't it be more considered a Town role? Considering the fact the Peacekeepers main objective is to stop half the players from dying which means it could never side with the Mafia, SK or Arsonist. Therefore it wouldn't be neutral like a Survivor who doesn't give a damn if Mafia or Town wins.

It sounds a lot like a super jack of all trades role for the town.

Faceless
May 16th, 2011, 06:59 PM
Could work if it was limited like vigi kills.

McJesus
May 16th, 2011, 07:29 PM
but the teacher wouldn't know? Seems kind of weird. Is it just affiliations like town/mafia/neutral or exact roles? What about immune to detection godfathers?

Omgproberush
May 16th, 2011, 07:45 PM
Seems a bit strong, and the teacher could keep getting people revealed without the Mafia knowing who the teacher is. It'd give the Mafia limited ability to screw with people, but it'd still make it pretty hard on them.

Omgproberush
May 16th, 2011, 07:49 PM
Despite being called a neutral role, wouldn't it be more considered a Town role? Considering the fact the Peacekeepers main objective is to stop half the players from dying which means it could never side with the Mafia, SK or Arsonist. Therefore it wouldn't be neutral like a Survivor who doesn't give a damn if Mafia or Town wins.

It sounds a lot like a super jack of all trades role for the town.
Yeah, he can't win with someone like an SK or Arsonist, and the Mafia is usually comprised of just 4 people, so unless you're playing a game with 8-10 people, the only logical side the Peacekeeper can pick is the Town. And he's basically 3 roles in 1, which is way too strong.

Zack
May 17th, 2011, 01:49 AM
Then it would make more sense if the peacekeeper's win condition is ending the game in 3 whole days without lynching or deaths, which can be done easier when there are fewer people. To make it obvious that he isn't town, if the peacekeeper is in the game, and his win condition is met, then the peacekeeper will win alone, and get alot of points :p

Well, only the survivor could win with the peacekeeper.

Membrax
May 17th, 2011, 01:58 AM
It sounds a lot like a super jack of all trades role for the town.


Those kind of win conditions are original, but I'd rather see roles with distinct abilities. Besides, giving 3 key skills to the same player is terrible balance, even if he can only use one each night ; especially late game when each and every role can make or break the game.

Membrax
May 17th, 2011, 02:14 AM
When a mafia member is lynched, the Avenger gets to choose a target to kill among the guilty voters.


http://wiki.epicmafia.com/index.php?title=Hunter

Makes way more sense as a townie, since you HAVE to lynch mafia to win.

Zack
May 17th, 2011, 06:51 AM
Well, remember my suggestion on the alien? The ability I suggested there is the target being both role-blocked and healed at the same time.

This could be the peacekeeper's ability: Role-block and immunity to death on his target at night. But, he'l have limited uses for this ability: 1-4 depending on settings.

With the win conditions i've mentioned, this makes sense doesn't it :p

Nick
May 17th, 2011, 11:44 AM
Or poor man's Mafioso... unless mafia got to kill twice in a night...

I believe Avenger will also vote guilty against exposed fellow mafia. Maybe Avenger will commit suicide in this case...

Nick
May 17th, 2011, 11:55 AM
Ability usage might a bit unpredictable/uncontrollable. Most of the time the person you bless/curse don't have a chance to stand at the dock...

oops_ur_dead
May 17th, 2011, 01:01 PM
It sounds a lot like a super jack of all trades role for the town.


Those kind of win conditions are original, but I'd rather see roles with distinct abilities. Besides, giving 3 key skills to the same player is terrible balance, even if he can only use one each night ; especially late game when each and every role can make or break the game.

The peacekeeper wouldn't survive to late game. The peacekeeper needs to have a lot of power, otherwise it would be nearly impossible for them to win.

McJesus
May 17th, 2011, 03:07 PM
seems kind of overpowered to me

oops_ur_dead
May 17th, 2011, 03:44 PM
The psychologist can target a player at night. If the target is a serial killer, then the serial killer will become a regular citizen. If the target is a mafia member, the psychologist will be killed.

McJesus
May 17th, 2011, 04:00 PM
seriously just put all your role suggestions into one thread, they are taking up half the forum

oops_ur_dead
May 18th, 2011, 08:18 PM
Every night, the Witch Doctor can select a target to protect, similar to a doctor. If the target is hit by a killing role that night, then their affiliation will change to the Witch Doctor (assuming they weren't also targeted by a doctor, which takes priority to the Witch Doctor) and they will remain alive, and retain their night abilities. The Witch Doctor will be able to communicate with these "dead" players at night. Two days after this resurrection, the resurrected player will lose ability to communicate and vote in the day discussion. The following day, the player will die.