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FM Kalifa
March 13th, 2013, 10:12 PM
Well boys, looks like my time is up. I'll try to go out with a bang. The question is- do I witch bonney so that she can't shoot me with her gun (thus forcing them to lynch me tomorrow) or do I shoot my own gun? Decisions, decisions.

I kind of want to force them to lynch me since their control of the vote is dwindling. But I guess I'll ask to be sure I can do it: If I witch someone who has a blacksmith gun, will it force them to use the gun?

FM Ferengi
March 13th, 2013, 10:23 PM
If I witch someone who has a blacksmith gun, will it force them to use the gun?

Yes, If your target decided to use blacksmith gun, your action will cause it to attack a different target.

FM Kalifa
March 13th, 2013, 10:28 PM
Another question: If the doctor is killed, can it still heal someone else in the same night?

FM Kalifa
March 13th, 2013, 10:29 PM
Another question: If the doctor is killed, can it still heal someone else in the same night?

Woops. Forgot the green. fixed.

FM Ferengi
March 13th, 2013, 10:29 PM
Yes, doctor can still heal.

FM Kalifa
March 13th, 2013, 10:38 PM
Yes, doctor can still heal.

How bothersome. And inconsistent, considering the ventriloquist couldn't vent the same night she died.

FM Ferengi
March 13th, 2013, 10:41 PM
So what? He is dead. How he can ventrilo someone when he is dead? From beyond the grave, you ask me?

FM Kalifa
March 13th, 2013, 11:02 PM
So what? He is dead. How he can ventrilo someone when he is dead? From beyond the grave, you ask me?

But the doctor can heal from beyond the grave? Killing goes before healing in the OoO.

FM Ferengi
March 13th, 2013, 11:15 PM
The doctor is theoretically "still alive" at that point, so it works just like in SC2 Mafia.

FM Kalifa
March 13th, 2013, 11:48 PM
Very well. Plan B it is.

FM Rob Lucci
March 14th, 2013, 02:02 AM
I also think that Bonney has a gun, HOWEVER, why did she decide to ask you? She is no Blacksmith and probably hasn't had contact with the Blacksmith. How would she know to ask you?

What do you think of a death note? We could communicate, depending on what we want to tell them.. Ask Zoro and the Marines to side with us and we will make it fair and square if they vote Bonney or something? Well, if we lynch Bonney then we can't have the Jester game, but we should come up with something else.. but it's all optional.
We could also make a LW in case one of us dies.

I hope Crocodile realizes that he has to go for Luffy. He should have taken up on your hint by now.

Crocodile's message on Day 5 was a double-layered fail if you ask me. Not only was it not 100% clear that they wanted to go for Basil instead of telling us to go for him, he also made us think that Drake X is a disguiser instead of a Janitor so if we would've wanted to save Basil we would've needed to witch Crocodile and that wouldn't have happened..
While it was a nice idea it was executed a bit poorly.

Alright, that "rant" was needed.
I think I should go for Donquixote. He made a remark somewhen talking about something he doesn't want to reveal IIRC. I suspect him to be the Blacksmith I guess.
Ah, I think it was post #394.


Sigh I guess you can't take a hint. I'm waiting on First Mate to respond to a pm...he is afk or something. I don't want to get shot because you make pirates think Im CP9. Or lynched for that matter. I'm town
Citizen sending a PM regarding something that he couldn't say in Day chat.
He was also targeting Sanji so much maybe because he expected you to shoot him Kalifa? Who knows. Anyway, it should be a good target. You redirect the possible shot from Bonney to someone like Caribou.. yeah, Caribou may be good. People don't believe him to be scum.

FM Kalifa
March 14th, 2013, 02:04 AM
For tonight, I have a few ideas. See what you think of them.

Before I further elaborate on my ideas, you should know that I'm operating under three assumptions:
One: Bonney received a gun from the blacksmith last night (it could have been a vest, but I'm about 70% certain it's a gun).
Two (based on one): Bonney intends to shoot me with the gun tonight.
Three: The pirates, if left alone, will kill Luffy (the doctor).

Plan #1 Maximum kills:
Infiltrator kill Bonney
Me shoot Donquixote (blacksmith, I think)

Pros:
Maximizes deaths tonight. I will get a kill on the blacksmith, Bonney will kill me, we will kill Bonney, and the pirates will (hopefully) kill the doctor. That's 4 deaths, 3 of which are town.
I get to use my gun

Cons:
I die at night, allowing them to lynch one of you tomorrow.
If he is the blacksmith, proves Sanji is not escort. (also Bonney was suspicious of him, so he might be mislynched. But only if he's not blacksmith, which I'm pretty sure he is).
[Note: If we decide we want maximum kills, but want to hope for a mislynch on Donquixote/don't want to out sanji as DD, I can kill someone else]


Plan #2 Survival:
Infiltrator Kill Bonney
Me witch Luffy onto me

Pros:
I survive the night, forcing town to use a lynch to kill me, thus prolonging both of your lives.
I roleblock the doctor, ensuring all the kills are successful (give or take a vest)
Waste Bonney's gun

Cons:
I will die before getting to use my gun
I confirm myself as the witch (though I'm already basically confirmed scum)

Plan #3 Survival B:
Infiltrator kill Bonney
Me witch Bonney onto Cat Thief Nami

Pros:
Force Bonney not to kill me, so I live.
Waste Bonney's gun
Kill the last investigative role in the game
The marines will not know we killed them (assuming Bonney dies as planned).

Cons:
I don't get to use my gun
If Bonney doesn't die, marines definitely won't side with us (who are we kidding, they already hate us)
If Bonney has a vest, the plan is an utter failure.

Plan #4 Fuck the Marines:
Infiltrator kill Cat Thief Nami
Me witch Bonney to shoot Marco

Pros:
We instantly wipe them out
No more investigating
No more voting block
I survive the night

Cons:
Bonney still alive
Doctor might heal one of them
If there was any chance the marines intended to side with us, this will prevent that.

Plan #5: Disregard Bonney
Infiltrator kill Donquixote
Me witch Bonney to Cat Thief Nami

Pros:
Gets rid of investigation
Gets rid of blacksmith

Cons:
Kills final PR. Confirms Sanji's escort claim is a lie.
Bonney claims witched, ensuring Marco votes against us.

FM Kalifa
March 14th, 2013, 02:09 AM
I also think that Bonney has a gun, HOWEVER, why did she decide to ask you? She is no Blacksmith and probably hasn't had contact with the Blacksmith. How would she know to ask you?

What do you think of a death note? We could communicate, depending on what we want to tell them.. Ask Zoro and the Marines to side with us and we will make it fair and square if they vote Bonney or something? Well, if we lynch Bonney then we can't have the Jester game, but we should come up with something else.. but it's all optional.
We could also make a LW in case one of us dies.

I hope Crocodile realizes that he has to go for Luffy. He should have taken up on your hint by now.

Crocodile's message on Day 5 was a double-layered fail if you ask me. Not only was it not 100% clear that they wanted to go for Basil instead of telling us to go for him, he also made us think that Drake X is a disguiser instead of a Janitor so if we would've wanted to save Basil we would've needed to witch Crocodile and that wouldn't have happened..
While it was a nice idea it was executed a bit poorly.

Alright, that "rant" was needed.
I think I should go for Donquixote. He made a remark somewhen talking about something he doesn't want to reveal IIRC. I suspect him to be the Blacksmith I guess.
Ah, I think it was post #394.


Citizen sending a PM regarding something that he couldn't say in Day chat.
He was also targeting Sanji so much maybe because he expected you to shoot him Kalifa? Who knows. Anyway, it should be a good target. You redirect the possible shot from Bonney to someone like Caribou.. yeah, Caribou may be good. People don't believe him to be scum.

She asked me because of my coroner claim. It didn't fit. We have a dead bus driver, and a confirmed journalist. Two PRs left. Sanji claims escort, I claim coroner, and she gets gun. The gun confirms a blacksmith is in the game, which means either Sanji or I is lying. She was asking me if I lied about my coroner claim and am actually a blacksmith.

His message was unclear, yes. But no going back now.

I don't think there are death notes in this setup.

Donquixote is almost certainly the blacksmith. Not sure why he didn't CC yesterday and get either me or Sanji lynched. But eh. Problem with killing him is that it confirms Sanji is the DD.

FM Kalifa
March 14th, 2013, 02:10 AM
Nor are there last wills, I believe.

FM Rob Lucci
March 14th, 2013, 02:15 AM
Nor are there last wills, I believe.

Yes there are, look at the very first thread, the second post has additional questions where First Mate states that there are DNs and LWs.

I like to think that Bonney has a vest. The Blacksmith probably wants to keep a confirmed PR alive. I don't think she would have a gun.

Looking at your list I would suggest taking Plan 1, but shoot Bonney while I go to kill Donquixote IMO. I think that they are sure of us being CP9 anyway if you ask me..

FM Kalifa
March 14th, 2013, 02:17 AM
It says they are disabled. Meaning not allowed.

FM Rob Lucci
March 14th, 2013, 02:18 AM
It says they are disabled. Meaning not allowed.

What, really? Did I misread it everytime I looked it up? Wtf..

FM Kalifa
March 14th, 2013, 02:20 AM
Bonney could have a vest, but I think it more likely that she has a gun.

FM Blueno
March 14th, 2013, 08:00 AM
Well this is grand. Our best chance to have it won tommorow is if Bonney has nothing, or has a vest.

If we end up getting 3 kills off, all three on Town here is what we should have.
Pirate Captain
Janitor

Infiltrator
Witch
Drug Dealer

Navy Admiral
Enforcer

Journalist
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Executioner

We have 8v8 in this situation, IF we get the Marines on our side we can have it won. I'm sure that we can get the Pirates and Zoro on our side, and maybe even the Marines as we could threaten them to eliminate them in one night -which we can easily do- and force them to side with us. Controlling a possible Bonney Gun, getting our own kill, and the pirate kill, and all go through and don't overlap, we could have it won.

FM Rob Lucci
March 14th, 2013, 08:14 AM
Well this is grand. Our best chance to have it won tommorow is if Bonney has nothing, or has a vest.

If we end up getting 3 kills off, all three on Town here is what we should have.
Pirate Captain
Janitor

Infiltrator
Witch
Drug Dealer

Navy Admiral
Enforcer

Journalist
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Executioner

We have 8v8 in this situation, IF we get the Marines on our side we can have it won. I'm sure that we can get the Pirates and Zoro on our side, and maybe even the Marines as we could threaten them to eliminate them in one night -which we can easily do- and force them to side with us. Controlling a possible Bonney Gun, getting our own kill, and the pirate kill, and all go through and don't overlap, we could have it won.

Yeah, if we survive this night without casualties and get 3 kills then all is awesome, but it's hard to know who has a gun and who has a vest. Do you think we should control Bonney to shoot someone else or let Kalifa shoot someone? The former is a possibility, the latter is a 100% happening. The latter will risk a death of our member though, the former won't, but we could possibly have a KPN of two then. Although I think we won't have a problem if we kill 2 town another night and can convince everyone of voting Bonney since Zoro is on our side then.

FM Kalifa
March 14th, 2013, 11:35 AM
Well this is grand. Our best chance to have it won tommorow is if Bonney has nothing, or has a vest.

If we end up getting 3 kills off, all three on Town here is what we should have.
Pirate Captain
Janitor

Infiltrator
Witch
Drug Dealer

Navy Admiral
Enforcer

Journalist
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen
Citizen

Executioner

We have 8v8 in this situation, IF we get the Marines on our side we can have it won. I'm sure that we can get the Pirates and Zoro on our side, and maybe even the Marines as we could threaten them to eliminate them in one night -which we can easily do- and force them to side with us. Controlling a possible Bonney Gun, getting our own kill, and the pirate kill, and all go through and don't overlap, we could have it won.

Two things:

1. Zoro is a jester. Someone claimed being annoyed earlier in the game. Not that it matters. His vote is all we need.

2. The marines are unlikely to side with us based on threats. Coercion could work. The issue is communication. We have no way to communicate with them. They also seem pretty set on moving against us. They could be lying to the town, but we can't be sure. Plus, how do we convince both them and the pirates to vote with us? I don't see this happening. If the marines side with us, they give themselves a 50% chance of winning if town is eliminated, whereas if they side with town now, they have a 100% chance of winning if town wins (it shouldn't be hard to convince town to lynch Tony). The only way to get the marines on our side is to eliminate town. I don't see this happening, so I think we can pretty much consider them to be enemies.

FM Kalifa
March 14th, 2013, 12:13 PM
By the way, the plans I suggested are not the only ones possible. Those are just the best I could come up with. If you guys have different ideas we can discuss them. There are a lot of ways we can spend this night.

As for going forward: If I do not die tonight, I will probably die tomorrow. I'll try my best to talk my way out of it. The only claim I can see even being possible is blacksmith. But the only way to really pull that off is if the pirates kill and clean donquixote, which I think is unlikely since they'll probably kill Luffy.

I'm going to be honest with you guys: I don't think we can win this. They seem to know who all of us are. I expect the 3 of us will be dead within the next 3 days. But in order to prolong our life as much as possible, I suggest we try to get them to shoot Don at night instead of lynching him so that his auto-vest can absorb the attack and they'll have to lynch him the next day. Even if we can't win, we might be able to help the pirates win. The town has no idea who the pirates are, and the navy admiral can only find one of them (the janitor). They're in a good position right now.

Hmm...

There are other plans that could work during the day. Risky, but maybe do-able.

#1:
I can mask my posting style and post very differently from how I have been. Hopefully they will catch on and think I am vented, ruling me out as cp9. They might still lynch me for being a pirate, or even just because of past evidence (tony says I must not be a citizen, PRs are occupied, etc.)

2:
Split the vote. With the blacksmith gun going off, they'll know that sanji and I are both lying about being PRs. They might be unsure of which of us to lynch. If we can both get half the town votes, they'll fall short of a lynch. Again, risky. But if we pull it off we might just prolong our life long enough to outnumber the town and win with the pirates.

FM Rob Lucci
March 14th, 2013, 03:02 PM
Guys, I think we may actually win this ASSUMING that town has no night kills.

As of now it is 13vs5 (Marines + Towns + Rebel vs. Pirates + CP9) leaving Neutral out. It is just an extra vote anway.
This night we kill 2 (witch Bonney onto someone which could result in no kill). 11vs5. Kalifa gets lynched. 11vs4.
Two get killed. 9vs4. Sanji gets lynched. 9vs3.
Two get killed. 7vs3. Mislynch because they are unsure. 6vs3.
Two get killed. 4vs3(+1 with neutral, equal votes, but anyway). Lynch on Janitor would give us 4vs2 with us having two night kills making it a 2vs2(+1).
Lynch on me would wipe us out and make it 4vs2(+1) with one night kill. 3vs2(+1).

I think that we have a great shot at winning. Fuck the Marines, witch Bonney onto Nami (and hope they didn't dare to switch roles).
Additionally Kalifa for example (assuming you are nearly lynched) should tell the Pirates to kill people off starting at the bottom of the player list. This will make sure that our kills do not overlap (mention this). Town will also probably lynch X Drake after a day (or two) because he was skipped on the list, making our win guaranteed.

Frankly, this is going good. We will only lose if Town is able to use a gun successfully on scum.

I think the answer is the same as the answer for the Doctor, but anyway:
If the Blacksmith gets killed but he decided to give out a gun the same night, will the Blacksmith's target still receive the gun?

FM Rob Lucci
March 14th, 2013, 03:10 PM
Fuck the Marines, witch Bonney onto Nami (and hope Nami and Marco didn't dare to switch roles when claiming to us).

Additionally Kalifa for example (assuming you are nearly lynched) should tell the Pirates to kill people off starting at the bottom of the player list. This will make sure that our kills do not overlap (mention this). Probably shouldn't say that they should skip the person if he is of the same alignment, since that will make town think that the Pirates are trying to frame X Drake I think. And a Janitor wouldn't help us much (except if he turns into a killing role or can be sent to kill).
Clarification.

Can the Janitor be sent to kill?
Does the Pirate Captain have to be dead to send the Janitor to kill?

FM Kalifa
March 14th, 2013, 03:33 PM
Clarification.

Can the Janitor be sent to kill?
Does the Pirate Captain have to be dead to send the Janitor to kill?

I believe I know the answers:

No and no. Any living member of the faction can be sent to kill at any time. Just as with us. If you were to die, Sanji or myself could use the factional kill in place of our night ability.

FM Kalifa
March 14th, 2013, 03:44 PM
Guys, I think we may actually win this ASSUMING that town has no night kills.

As of now it is 13vs5 (Marines + Towns + Rebel vs. Pirates + CP9) leaving Neutral out. It is just an extra vote anway.
This night we kill 2 (witch Bonney onto someone which could result in no kill). 11vs5. Kalifa gets lynched. 11vs4.
Two get killed. 9vs4. Sanji gets lynched. 9vs3.
Two get killed. 7vs3. Mislynch because they are unsure. 6vs3.
Two get killed. 4vs3(+1 with neutral, equal votes, but anyway). Lynch on Janitor would give us 4vs2 with us having two night kills making it a 2vs2(+1).
Lynch on me would wipe us out and make it 4vs2(+1) with one night kill. 3vs2(+1).

I think that we have a great shot at winning. Fuck the Marines, witch Bonney onto Nami (and hope they didn't dare to switch roles).
Additionally Kalifa for example (assuming you are nearly lynched) should tell the Pirates to kill people off starting at the bottom of the player list. This will make sure that our kills do not overlap (mention this). Town will also probably lynch X Drake after a day (or two) because he was skipped on the list, making our win guaranteed.

Frankly, this is going good. We will only lose if Town is able to use a gun successfully on scum.

I think the answer is the same as the answer for the Doctor, but anyway:
If the Blacksmith gets killed but he decided to give out a gun the same night, will the Blacksmith's target still receive the gun?

The problem is it requires a mislynch. And they will know for sure that Sanji and are scum. They are unsure of you, but they do suspect you. They might accuse us of killing Nami to protect you, in which case you have to suggest that it was done specifically to frame you (site the killing of Capone to frame Ace as a prior example of this tactic). If you do this, Don, you might be able to survive.

I have considered attempting to use tomorrow to coordinate scum. Before I do, I'll gauge my chances of talking my way out of being lynched. I may try to sell out Sanji tomorrow to see if I can buy myself one more night to use my gun, since Sanji was already going to be lynched anyway. If I decide my survival is impossible, I will tell the pirates exactly what to do. My goal, before this night is up, is to come up with a plan that will lead us both to victory if both sides follow it.

An important thing to keep in mind: town does not know the ventriloquist is dead, and now that they coroner is dead, they never will. So NEVER say ANYTHING about the vent being dead. Do not even suggest that Basil might have been the vent. We want them to constantly fear the vent. I want to win, but if we can't win, their fear of the vent after we all are dead might help the pirates win, which I would consider a victory for us even if we don't officially win, since we basically led the pirates to victory.

We can use their fear of the vent to further confuse them. I'm considering dropping hints that I'm vented tomorrow. If nothing else, it might convince them that I'm a pirate and thus should not be lynched yet because cp9 are more important (they think we're still at full strength).

FM Kalifa
March 14th, 2013, 03:45 PM
I believe I know the answers:

No and no. Any living member of the faction can be sent to kill at any time. Just as with us. If you were to die, Sanji or myself could use the factional kill in place of our night ability.

Oh, and we can also do this while you're alive. There just isn't really a reason to do that unless you get a blacksmith gun.

FM Rob Lucci
March 14th, 2013, 03:55 PM
I know that my plan requires a mislynch, but I think that it is possible that we can pull it off. Or instead of a mislynch we need 3 kills this night.
I am kinda afraid of Bonney. We are going all-out with this move. It is likely that Bonney has a weapon, but it is as likely that she has a vest if you ask me. It's like that: Kalifa witches Bonney onto Donquixote, we send me to kill Bonney. This would make sure that town has (most likely) no weapons (except if Blacksmith still gives a gun after his death).
If Bonney has a gun and we don't witch her we will lose (except if she shoots me) and if Bonney has a vest then we can't target her or else we will lose due to lack of KPN.

FM Rob Lucci
March 14th, 2013, 04:04 PM
By the way, I am assuming that the gun has infinite shots. Has it? Because otherwise we don't need to kill Bonney yet. And witching Bonney without killing her wouldn't be a problem, but assuming she has a gun (and it has infinite shots) then we definitely need to kill her this night.

FM Rob Lucci
March 14th, 2013, 04:06 PM
Oh yeah, and something that reinforces my thought of Bonney having a vest:

She said that the Doctor shouldn't bother healing her because the CP9 wouldn't dare to go for her. Well, I think she said that because she received a vest. I wouldn't be so cocky if there was a possibility of me dying. Of course one could argue that she used WIFOM, but I like to think that it's not like that..

Anyway, I will be back in 10h. G'night.

FM Rob Lucci
March 14th, 2013, 04:10 PM
Oh oh oh: Something that could help more: You witch Straw Hat Luffy onto yourself. The possible death of yours will be prevented and we will have a free shot at anyone without a vest AND we will know if Bonney has a gun either if Sanji dies (I hope he doesn't get shot e.e) or if someone else dies or if you survived an attack.

But now, for real: Good night.

FM Blueno
March 14th, 2013, 05:33 PM
Actually it could be easy to convince the Marines, and if we can't get them on our side, we can just tell the Pirates to kill one, and us to kill the other, the Pirates wouldn't argue with killing a Marine. That way we can convince the Marines that they can either go with a 0% chance of winning, or a 50% chance. Also we can convince them the Vent is still alive and that we could win right there. And then the town would have to hunt the Pirates, and that would be hard for them since the majority of their remaining players are, forgive me for saying, "unintelligent". Also the Pirates would be safe from lynching until we were all dead.

FM Kalifa
March 14th, 2013, 06:28 PM
By the way, I am assuming that the gun has infinite shots. Has it?

No, it has one shot. If it had unlimited shots, I would not have bothered trying to get one for sanji last night and would've just started firing mine.


Oh yeah, and something that reinforces my thought of Bonney having a vest:

She said that the Doctor shouldn't bother healing her because the CP9 wouldn't dare to go for her. Well, I think she said that because she received a vest. I wouldn't be so cocky if there was a possibility of me dying. Of course one could argue that she used WIFOM, but I like to think that it's not like that..

This is why I thought she might have a vest as well. But she also said she hoped Kuma was coroner because (I think) she wanted to shoot me tonight. We could leave her alone tonight, but if she does have a gun, I'm fucked.


Oh oh oh: Something that could help more: You witch Straw Hat Luffy onto yourself. The possible death of yours will be prevented and we will have a free shot at anyone without a vest AND we will know if Bonney has a gun either if Sanji dies (I hope he doesn't get shot e.e) or if someone else dies or if you survived an attack.

But now, for real: Good night.

I could witch the doctor onto myself (as in plan #2), but then there are only 2 deaths tonight instead of the potential 3 or 4, which could be problematic since we then need mislynches.


Actually it could be easy to convince the Marines, and if we can't get them on our side, we can just tell the Pirates to kill one, and us to kill the other, the Pirates wouldn't argue with killing a Marine. That way we can convince the Marines that they can either go with a 0% chance of winning, or a 50% chance. Also we can convince them the Vent is still alive and that we could win right there. And then the town would have to hunt the Pirates, and that would be hard for them since the majority of their remaining players are, forgive me for saying, "unintelligent". Also the Pirates would be safe from lynching until we were all dead.

This is true. I could serve as our ambassador tomorrow and try to organize this. But I fear threatening to kill them will put them off of siding with us...

FM Kalifa
March 14th, 2013, 06:45 PM
Also, I suggest both of you create a code (similar to the anti-disguiser code, but make sure it can't easily be cracked) and post the code and the solution to it in this night chat. If we decide I should coordinate pirates and marines tomorrow, I will post the encrypted codes for each of you (as well as a third one that I will create for our ventriloquist, who is still alive as far as town is concerned) and tell them that when the time comes, my allies will reveal themselves by solving the codes I have posted, and that in the meantime they should follow my orders.

Tomorrow I think I will tell them to kill and clean Donquixote if we decide to use this plan.

FM Blueno
March 14th, 2013, 07:04 PM
Really either of us could, because the BS will be revealed almost surely by him dying, or by Bonney or whoever got what they got claims it. Of course in the end I believe we should try to solo it -other than Zoro- and when the Town is all dead we just have the Pirates kill themselves, and we kill the Marines, unless we can't.

Threatening them is really the only shot we got, and then putting off siding with us will cause them to lose. Then we just screw them over in the end after we get to the point that the only thing stopping us from winning is the Marine-Pirate stand off. Unless of course one of you are Pro-Marine and want them to win instead, or maybe even kill them both.

FM Blueno
March 14th, 2013, 07:45 PM
ATTACKATDAWN : Answer
LEMONLEMONLE : Key
LXFOPVEFRNHR : Code

There you go.

FM Kalifa
March 14th, 2013, 08:29 PM
Really either of us could, because the BS will be revealed almost surely by him dying, or by Bonney or whoever got what they got claims it. Of course in the end I believe we should try to solo it -other than Zoro- and when the Town is all dead we just have the Pirates kill themselves, and we kill the Marines, unless we can't.

Threatening them is really the only shot we got, and then putting off siding with us will cause them to lose. Then we just screw them over in the end after we get to the point that the only thing stopping us from winning is the Marine-Pirate stand off. Unless of course one of you are Pro-Marine and want them to win instead, or maybe even kill them both.

I see no reason to have the pirates kill themselves in the end. They've been very useful this game. They did kill our ventriloquist, which was an unfortunate blow, but we killed their consigliere at the beginning of the game, so as far as I'm concerned, we're even. Plus, they at least cleaned our vent so the town will never know she died. Not to mention the fact that my chances of survival past tomorrow are slim to none, and without me we don't have a way to make them kill themselves even if we wanted to.

FM Ferengi
March 14th, 2013, 10:13 PM
Much of the time have already passed. I hope that you used that time well. What are your final night actions?

FM Ferengi
March 14th, 2013, 10:17 PM
If the Blacksmith gets killed but he decided to give out a gun the same night, will the Blacksmith's target still receive the gun?

If you kill the Blacksmith before he gives out his item, his target will not receive that item. Refer to Order of Operations to confirm that.

FM Kalifa
March 15th, 2013, 12:10 AM
So blacksmith dies before he gives the item and doesn't give the item... That makes sense.

But doctor dies before he can heal someone and... still heals them? Wut.

FM Rob Lucci
March 15th, 2013, 02:27 AM
So blacksmith dies before he gives the item and doesn't give the item... That makes sense.

But doctor dies before he can heal someone and... still heals them? Wut.
Hahaha, same thought here, but no matter.

Alright Kalifa, I say we should go for the gamble. Witch Bonney onto a town player. Pick one of your choice, preferrably one who is not as smart or as active as someone like Bonney.

Here is the code you suggested on creating.
Your password was 'STRIKEATMIDNIGHT'
Your key was 'KILLEM'

This is your code 'DCDUPRLCYUIATPTF'

Send me to kill Donquixote? Witch Bonney onto Buggy?

I will have to go in around 2h. If noone else has posted night actions I will post them and hope you agree with them.
We should really kill Donquixote today because who knows who he is gonna give a vest or gun to. It's too risky if you ask me.

FM Kalifa
March 15th, 2013, 02:47 AM
Hmm... Witch Bonney onto Caribou. You kill Donquixote. I think. Let me know if you see any problems with that. Assuming Luffy dies tonight, I recommend killing Bonney tomorrow night. If I coordinate the pirates, I'll tell them not to bother with her.

I'm considering claiming exec and saying my target was Big Mom and that I've just been fucking around. I have nothing to lose at this point and if it works it might get zoro lynched, and since he's a jester, that's good for us.

FM Kalifa
March 15th, 2013, 02:48 AM
I'm also thinking of incentivizing marines joining us by promising to kill tony if they do. i doubt it'll work, but eh. nothing to lose. and if it works, we win.

FM Rob Lucci
March 15th, 2013, 03:00 AM
Alright, this sounds good. What do we do with our Drug Dealer?

FM Kalifa
March 15th, 2013, 03:04 AM
Alright, this sounds good. What do we do with our Drug Dealer?

I think his escort claim is basically done for, so I was thinking of drugging witched or attacked and healed. Not sure which one, or who to give it to.

FM Kalifa
March 15th, 2013, 03:07 AM
Night Actions:
Infiltrator kill FM Donquixote Donflamingo
Witch force Bonney to use blacksmith gun on FM Wet Haired Caribou
Drug dealer...?

FM Kalifa
March 15th, 2013, 03:08 AM
I'm about to go to sleep. I'm falling asleep at my keyboard. If I don't respond again, know that I don't care much about what the drug dealer does, just keep the witch and infiltrator actions as they are.

FM Rob Lucci
March 15th, 2013, 03:12 AM
Night Actions:
Infiltrator kill FM Donquixote Donflamingo
Witch force Bonney to use blacksmith gun on FM Wet Haired Caribou
Drug dealer fake heal and attack Tony


Maybe they will get paranoid.

FM Kalifa
March 15th, 2013, 03:14 AM
No, not Tony. Needs to be someone realistic, that we might actually attack. Like Bonney. Same goes for witched. Plus, we're purposely leaving tony alone to use as a bargaining chip with the marines, we don't want them to think we tried to kill tony already.

FM Rob Lucci
March 15th, 2013, 03:19 AM
Meh, then you pick someone.

FM Kalifa
March 15th, 2013, 03:22 AM
Official Night Actions:
Infiltrator kill FM Donquixote Donflamingo
Witch FM Jewelry Bonney to use blacksmith gun on FM Wet Haired Caribou
Drug Dealer drug attacked and healed feedback to FM Jewelry Bonney

Good?

FM Rob Lucci
March 15th, 2013, 03:24 AM
Alright, good enough. This should work.

FM Kalifa
March 15th, 2013, 03:33 AM
Ok, remember: Once doctor is dead, kill Bonney ASAP. Fire Fist Ace would be a good target too (for after Bonney is dead) since he's very active and leader-y.

Also: vent is still alive as far as the town is concerned. No one must ever know otherwise. Accuse people of being vented whenever it's convenient. It will confuse them and possibly stall the vote.

Double also: I'm going to remind the marines that we can wipe them out at any time, but don't actually do it right away. Killing Bonney is more important. Leave the marines for the pirates to kill. As a matter of fact, I'll direct them to do just that. If the doctor doesn't die for some reason, I'll probably tell them to go for someone like Ace and let you guys kill the doctor. But they should kill doc tonight, I think.

Anyway, that's all I can think of for right now because I'm very tired. Good luck, guys. You can do this.

FM Blueno
March 15th, 2013, 06:19 AM
Alright, if it's obvious I'm not Escort I'll add a few "persuasive words" to your case of getting everyone to our side.

FM Rob Lucci
March 15th, 2013, 07:59 AM
Oh yeah, as a last message: Pretty sure we will lose this, I did the math for several scenarios. I think it's obvious that we are the bad guys, but let's see..