Cryptonic
March 11th, 2013, 08:52 AM
S-FM : The Walking Dead I: Welcome to Woodbury
NB: This game does not follow any sort of storyline regarding The Walking Dead!
MAFIA
Phillip [The Governor]
Milton
Caesar
NEUTRALS
Walker
Andrea
TOWN
Rick [Group Leader]
Hershel
Daryl
Glenn
Carl
Carol
Maggie
Beth
Possible Mafia roles: Actress, Consigliere, Consort, Janitor, Mafioso.
Possible Andrea roles: Executioner, Jester, Student, Survivor, Witch.
Possible Town roles: Citizen, Detective, Doctor, Escort, Insane Sheriff, Lookout, Med Student, Sheriff, Spy, Vigilante, Veteran.
Mechanics:
Days are 24 hours long.
Nights are 24 hours long.
Days can be skipped.
Votes are done with the Name tags.
Autolynch occurs at 51%.
Mafia shares a night chat.
Walkers do not share a night chat.
No one is immune to conversion.
Roleplay names will not be given out.
Death notes are not permitted.
Walkers may not post last wills. Everyone else may.
Mafia has a factional kill. Any member may kill at the expense of their night action.
Godfather is allowed to kill his own Mafia members.
Walker Conversion Mechanics:
On days when Walkers can convert, each Walker may vote to convert somebody. They may also choose to abstain (still should pm me that you're abstaining). Whoever has the most votes will be the conversion target. In the event of a tie, it will be chosen via random.org. The Walker who is sent for the conversion will be random.org'd from the Walkers that voted for the conversion target.
If a Mafia member is converted, they will lose access to their night chat and can not be sent for any action by the Mafia. The Mafia will not be informed that he was removed from night chat.
Rules:
No editing posts.
No deleting posts.
No posting videos.
Posts must be in English.
No outside discussion of the ongoing game.
Rolecards:
The Governor:
Has a one-shot gun that may be used instead of the role's regular night action or factional kill.
If gun has not been used, Godfather counters and kills an attacking Walker. Uses the gun.
Immune to attacks.
Appears as Town to Sheriff.
Group Leader:
Has a one-shot gun that may be used instead of the role's regular night action.
If gun has not been used, the Group Leader counters and kills an attacking Walker. Uses the gun.
Actress
Night Action: Target one person at night. You will appear to have the same role as your target if you die.
Attacking does not activate night action.
Can change target every night.
Consigliere
Night Action: Target one person at night, discovering their role.
Detects exact role.
Consort
Night Action: Target one person at night, roleblocking them.
Cannot be roleblocked when roleblocking.
Can be roleblocked if attacking.
Not informed of roleblock immunity.
Janitor
Night Action: Target one person at night, preventing town from knowing your targets role if they die that same night.
Limited to 3 uses.
Mafioso
Night Action: May be sent for the Mafia factional kill.
None.
Walker
Night Action: Vote to bite one person at night, turning them into a Walker. Once bit, your target becomes a Walker.
Walkers do not share night chat, but will be updated with a list of members every morning.
One night between successful conversions.
Converting a Citizen does not activate cooldown.
Can convert Neutrals, Mafia, and Town.
Executioner
Night Action: None.
Not immune to attacks.
Must survive until the end.
Jester
Night Action: Target one person at night, annoying them.
Kills 25% of voters, rounded up.
Student
Night Action: Target one person day one, choosing a mentor.
If target is the Walker, Student becomes a Walker. Does not count as a successful conversion.
Gains a night chat with mentor.
Gains mentor's win condition.
Win condition does not change if mentor is culted.
Survivor
Night Action: Put on a bullet proof vest and duct tape suit, becoming immune to attacks and conversion.
Limited to 3 vests.
Witch
Night Action: Target one person at night, forcing them to visit another player of your choosing.
Cannot force self visits.
Targets are not informed of witching.
Does not force Veterans to alert.
Citizen
Night Action: Sleeps at night.
None.
Detective
Night Action: Target one person at night, discovering who they visited.
None.
Doctor
Night Action: Target one person at night, protecting them from attacks and conversion.
Informed if target is attacked.
Informed if you prevented a conversion.
Can prevent an attack and a conversion in one night.
Escort
Night Action: Target one person at night, roleblocking them.
Cannot be roleblocked when roleblocking.
Not informed of roleblock immunity.
Insane Sheriff
Night Action: N/A.
Receives Sheriff rolecard.
Detects Town and Andrea as Anti-town.
Detects Mafia and Walkers as Town.
Lookout
Night Action: Target one person at night, discovering who visits them.
Can target self.
Med Student
Night Action: Target one person at night, protecting them from attacks and conversion.
Receives Doctor rolecard.
Limited to 2 successful NIGHTS of healing. On the second night of successful healing, you will die.
Informed if target is attacked.
Informed if you prevented a conversion.
Can prevent an attack and a conversion in one night.
Sheriff
Night Action: Target one person at night, discovering their alignment.
Detects Town and Andrea as Town.
Detects Mafia and Walkers as Anti-town.
Spy
Night Action: Spy on the Mafia at night, learning who they target.
Detects all night actions, including Factional Kill
Limited to 2 charges.
Veteran
Night Action: Go on alert at night, killing everyone who visits you.
Limited to 3 alerts.
Immune to attacks while on alert.
Immune to conversion while on alert.
Vigilante
Night Action: Target one person at night, killing them.
Limited to 2 bullets.
Order of Operations:
1. Student
2. Veteran
3. Witch (Affected by 4)
4. Consort/Escort
5. Doctor/Survivor
6. Janitor/Actress
7. Mafia Factional Kill/Vigilante/Governor Gun/Group Leader Gun
8. Walker
9. Consigliere/Detective/Insane Sheriff/Lookout/Sheriff/Spy
10. Jester
Win Conditions:
Mafia: Eliminate the Walkers and Town.
Walkers: Eliminate the Mafia and Town.
Town: Eliminate the Walkers and the Mafia.
Executioner: Get your target lynched.
Jester: Get lynched.
Student: See your mentor's original faction win.
Survivor: Survive until the end.
Witch: Survive until the end and see Town lose.
Feedback:
Attacked:
You were killed last night!
Attacked an immune:
Your target was immune to attacks.
Attacked & Healed:
Someone tried to kill last night, but you were saved!
Successful Healing:
You saved your target last night!
Sheriff Town:
Your target appears to be Town.
Sheriff Anti-Town:
Your target appears to be Anti-Town.
Roleblocked:
You were roleblocked last night!
Roleblocked & Immune:
You were roleblocked last night, but it proved to be ineffective.
Spy:
The Mafia visited NAME, NAME, and NAME last night.
Walkers can convert:
You may attack tonight.
Walkers can't convert:
You must wait one more night to attack again.
Conversion Successful:
NAME was successfully converted last night.
Conversion Unsuccessful:
The Walkers failed to convert their target.
Converted:
You were bit and became a Walker.
NAME, NAME, and NAME are also Walkers.
Detective:
Your target visited NAME last night.
Lookout:
Your target was visited by NAME last night.
Your target was visited by NAME last night.
Student's Mentor:
You were chosen to be STUDENT's Mentor.
Night account information:
Death Descriptions:
Mafia Factional Kill / Veteran(vs. Living)/ Vigilante :
NAME was killed in a gun fight.
Godfather / Group Leader / Veteran(vs. Walker):
Someone killed WALKER in self defense.
Med Student:
MEDSTUDENT died from exhaustion.
NB: This game does not follow any sort of storyline regarding The Walking Dead!
MAFIA
Phillip [The Governor]
Milton
Caesar
NEUTRALS
Walker
Andrea
TOWN
Rick [Group Leader]
Hershel
Daryl
Glenn
Carl
Carol
Maggie
Beth
Possible Mafia roles: Actress, Consigliere, Consort, Janitor, Mafioso.
Possible Andrea roles: Executioner, Jester, Student, Survivor, Witch.
Possible Town roles: Citizen, Detective, Doctor, Escort, Insane Sheriff, Lookout, Med Student, Sheriff, Spy, Vigilante, Veteran.
Mechanics:
Days are 24 hours long.
Nights are 24 hours long.
Days can be skipped.
Votes are done with the Name tags.
Autolynch occurs at 51%.
Mafia shares a night chat.
Walkers do not share a night chat.
No one is immune to conversion.
Roleplay names will not be given out.
Death notes are not permitted.
Walkers may not post last wills. Everyone else may.
Mafia has a factional kill. Any member may kill at the expense of their night action.
Godfather is allowed to kill his own Mafia members.
Walker Conversion Mechanics:
On days when Walkers can convert, each Walker may vote to convert somebody. They may also choose to abstain (still should pm me that you're abstaining). Whoever has the most votes will be the conversion target. In the event of a tie, it will be chosen via random.org. The Walker who is sent for the conversion will be random.org'd from the Walkers that voted for the conversion target.
If a Mafia member is converted, they will lose access to their night chat and can not be sent for any action by the Mafia. The Mafia will not be informed that he was removed from night chat.
Rules:
No editing posts.
No deleting posts.
No posting videos.
Posts must be in English.
No outside discussion of the ongoing game.
Rolecards:
The Governor:
Has a one-shot gun that may be used instead of the role's regular night action or factional kill.
If gun has not been used, Godfather counters and kills an attacking Walker. Uses the gun.
Immune to attacks.
Appears as Town to Sheriff.
Group Leader:
Has a one-shot gun that may be used instead of the role's regular night action.
If gun has not been used, the Group Leader counters and kills an attacking Walker. Uses the gun.
Actress
Night Action: Target one person at night. You will appear to have the same role as your target if you die.
Attacking does not activate night action.
Can change target every night.
Consigliere
Night Action: Target one person at night, discovering their role.
Detects exact role.
Consort
Night Action: Target one person at night, roleblocking them.
Cannot be roleblocked when roleblocking.
Can be roleblocked if attacking.
Not informed of roleblock immunity.
Janitor
Night Action: Target one person at night, preventing town from knowing your targets role if they die that same night.
Limited to 3 uses.
Mafioso
Night Action: May be sent for the Mafia factional kill.
None.
Walker
Night Action: Vote to bite one person at night, turning them into a Walker. Once bit, your target becomes a Walker.
Walkers do not share night chat, but will be updated with a list of members every morning.
One night between successful conversions.
Converting a Citizen does not activate cooldown.
Can convert Neutrals, Mafia, and Town.
Executioner
Night Action: None.
Not immune to attacks.
Must survive until the end.
Jester
Night Action: Target one person at night, annoying them.
Kills 25% of voters, rounded up.
Student
Night Action: Target one person day one, choosing a mentor.
If target is the Walker, Student becomes a Walker. Does not count as a successful conversion.
Gains a night chat with mentor.
Gains mentor's win condition.
Win condition does not change if mentor is culted.
Survivor
Night Action: Put on a bullet proof vest and duct tape suit, becoming immune to attacks and conversion.
Limited to 3 vests.
Witch
Night Action: Target one person at night, forcing them to visit another player of your choosing.
Cannot force self visits.
Targets are not informed of witching.
Does not force Veterans to alert.
Citizen
Night Action: Sleeps at night.
None.
Detective
Night Action: Target one person at night, discovering who they visited.
None.
Doctor
Night Action: Target one person at night, protecting them from attacks and conversion.
Informed if target is attacked.
Informed if you prevented a conversion.
Can prevent an attack and a conversion in one night.
Escort
Night Action: Target one person at night, roleblocking them.
Cannot be roleblocked when roleblocking.
Not informed of roleblock immunity.
Insane Sheriff
Night Action: N/A.
Receives Sheriff rolecard.
Detects Town and Andrea as Anti-town.
Detects Mafia and Walkers as Town.
Lookout
Night Action: Target one person at night, discovering who visits them.
Can target self.
Med Student
Night Action: Target one person at night, protecting them from attacks and conversion.
Receives Doctor rolecard.
Limited to 2 successful NIGHTS of healing. On the second night of successful healing, you will die.
Informed if target is attacked.
Informed if you prevented a conversion.
Can prevent an attack and a conversion in one night.
Sheriff
Night Action: Target one person at night, discovering their alignment.
Detects Town and Andrea as Town.
Detects Mafia and Walkers as Anti-town.
Spy
Night Action: Spy on the Mafia at night, learning who they target.
Detects all night actions, including Factional Kill
Limited to 2 charges.
Veteran
Night Action: Go on alert at night, killing everyone who visits you.
Limited to 3 alerts.
Immune to attacks while on alert.
Immune to conversion while on alert.
Vigilante
Night Action: Target one person at night, killing them.
Limited to 2 bullets.
Order of Operations:
1. Student
2. Veteran
3. Witch (Affected by 4)
4. Consort/Escort
5. Doctor/Survivor
6. Janitor/Actress
7. Mafia Factional Kill/Vigilante/Governor Gun/Group Leader Gun
8. Walker
9. Consigliere/Detective/Insane Sheriff/Lookout/Sheriff/Spy
10. Jester
Win Conditions:
Mafia: Eliminate the Walkers and Town.
Walkers: Eliminate the Mafia and Town.
Town: Eliminate the Walkers and the Mafia.
Executioner: Get your target lynched.
Jester: Get lynched.
Student: See your mentor's original faction win.
Survivor: Survive until the end.
Witch: Survive until the end and see Town lose.
Feedback:
Attacked:
You were killed last night!
Attacked an immune:
Your target was immune to attacks.
Attacked & Healed:
Someone tried to kill last night, but you were saved!
Successful Healing:
You saved your target last night!
Sheriff Town:
Your target appears to be Town.
Sheriff Anti-Town:
Your target appears to be Anti-Town.
Roleblocked:
You were roleblocked last night!
Roleblocked & Immune:
You were roleblocked last night, but it proved to be ineffective.
Spy:
The Mafia visited NAME, NAME, and NAME last night.
Walkers can convert:
You may attack tonight.
Walkers can't convert:
You must wait one more night to attack again.
Conversion Successful:
NAME was successfully converted last night.
Conversion Unsuccessful:
The Walkers failed to convert their target.
Converted:
You were bit and became a Walker.
NAME, NAME, and NAME are also Walkers.
Detective:
Your target visited NAME last night.
Lookout:
Your target was visited by NAME last night.
Your target was visited by NAME last night.
Student's Mentor:
You were chosen to be STUDENT's Mentor.
Night account information:
Death Descriptions:
Mafia Factional Kill / Veteran(vs. Living)/ Vigilante :
NAME was killed in a gun fight.
Godfather / Group Leader / Veteran(vs. Walker):
Someone killed WALKER in self defense.
Med Student:
MEDSTUDENT died from exhaustion.