Slaol
February 28th, 2013, 12:36 PM
Godfather
Hidden Mafia
Hidden Mafia
Hidden Evil
Jailor
Hidden Police
Hidden Police
Hidden Town
Hidden Town
Hidden Citizen or Criminal
Hidden Citizen or Criminal
Hidden Citizen or Criminal
Hidden Citizen or Criminal
Police
Jailor- May jail and execute on any day. Infinite executions. Your jail takes the target from their night chat.
Sheriff- You may check for a player's alignment at night. Sees 'Town', 'Mafia', 'Evil', 'Police'
Investigator- You may inspect a player for their class type at night. Investigator pairs below.
Detective- You may track a player at night for their night visit.
Lookout- You may watch a player at night for their night visitors.
Vigilante- You may shoot someone at night. Infinite shots.
Blacksmith- You may arm a non-police with a 1-use gun. If the gun is used to kill a scum you will both earn a 1-use Auto-Vest. Infinite arms.
Veteran- You may alert at night to kill all visitors. May alert at any Police officer. Infinite alerts
Bodyguard- Protect a target at night. If they are targetted by offensive enemies you will die and kill the enemy. You may also predict attackers, and if you properly predict the evil role that you will kill you will NOT die to it. MAY BE HEALED
Town
Citizen- You win 1v1 ties, and may be recruited to the Masons.
Marshall- You may reveal yourself to allow for multiple lynches in a day.
Mason- You may reveal yourself to someone at night. Citizens will become Masons permanently. You also detect Cultists that try to convert you.
Mayor- You may reveal yourself to make your vote count as 3. MAY BE HEALED.
Pacifist- If there is no lynch you will gain full night immunity.
Judge- You may reveal the demand of lynch of a player. If they are lynched within 2 nights their alignment is role blocked the next night.
Doctor- You may heal someone at night. This will prevent the first Attack and the first Conversion. Doctor's are immune to healing by any Doctor that isn't them.
Escort- You may role block someone at night. You detect role block immunity.
Matchmaker- Match 2 players. Night actions taken against one will effect the other. They will be alerted to whom they are matched with.
Nurse- Inject a player with adrenaline. Their power will be buffed in some way the next night.
Body Double- Double for a target at night. If they die you may chat with them at night for the rest of the game.
Bus Driver- You may swap two players' night locations. They are alerted of their being swapped.
Operator- You will put 2 targets in a night chat. This does not remove them from other night chats. You will decide if and when to reveal them to the other but may not speak yourself. Their targets will be switched with the other.
Enchantress- You may lure a player, and repel another player. Lure'd target will be protected from Repel'd target.
Shaman- You may manipulate a dead player.
Mime- You may mimic a target, using a buffed version of their power on them. You will be silenced the next day.
Spy- You will hack the Mafia's messages and view their night targets. You may read 1 letter sent in the mail each day. You will know the true sender.
Coroner- You will autopsy a player and learn their original role as well as all targets and true mode of death. As well as Last Will.
Snitch- If lynched you will snitch and reveal the hidden evil roles in the roles list, as well as how many Criminals are in game. Thief, Framer, Blackmailer, Toxicologist, Gossip all effect the role reveal.
Gossip- You may silence a player at night. They may not vote or reveal.
Crier- You may send a mass message to the other players at night.
Mafia
Godfather- Immune to detection, role blocking, and night death.
Disguiser- Kill a player, and replace yourself as him. (As it is an S-FM that player will join the Mafia.
Bruiser- 1-Use guaranteed kill of a player. Or remove night immunity from a player.
Thief- Steal a target's power or use a stolen power. List below.
Arms Dealer- Make a night kill appear as a different kill type. Serial Killer / Mass Murderer / Arsonist / Electro Maniac / Vigilante / Veteran / Jailor / Joker / Blacksmith gun / Bodyguard / Bus Driver / Operator / Poison / Fear / Suicide
Janitor- Clean the role of a killed player. Learns their last will and role.
Framer- Make a player appear as any role/alignment/night visit to any investigative roles. Does effect Detective/Lookout/Spy/Coroner as well as Snitch.
Drug Dealer- Drug a player with any feedback. Witched/Doused/Charged/Armed/Blocked/Silenced/Poisoned/Robbed/Fought (Bruiser)/Lure/Repel/Swapped/Attacked&Healed/Ventriloquist
Mafioso- Win 1v1 ties against all but Citizens. The Mafia may also select any member to kill if they have a Mafioso.
Consigliere- Inspect a player for their role. You detect exact role.
Consort- Role block a player at night. You are immune to role blocking.
Blackmailer- Silence a player the next day.
Evil
Serial Killer- Murder a player at night. You kill role blockers and are immune to death after all Citizens are dead.
Arsonist- Douse a player/undouse a player/or ignite all players doused. You kill role blockers if they are doused. Targets are alerted to Dousing. You are immune to night death. Your fire ignores immunity.
Mass Murderer- Spree at a player's 'house'. You may spree at your house every 3 nights.
Joker- Demand the lynch of a target. If they are not lynched in 2 days you will get 2 night kills. Your attacks pierce everything.
Cultist- Convert a player to the Cult at night. No Cult power roles. Limit is 3.
Ventriloquist- May manipulate a player. Will send PM's to a player that they must post directly.
Witch- Manipulate a player to change their target. You may choose to alert them to the manipulation.
Magician- Puts a box around a target. All actions done to the target are reverse. All actions done to the Magician instead hit the target.
ElectroManiac- Charge a player. If charged players interact they both die. 2 players just die. 3 players last wills will be hidden, 4+ players will be cleaned.
Toxicologist- Silence a player with poison. They may choose to speak but will die at the end of the day. They will also die if they are not healed the next night.
Criminal- You win ties against Citizens
Investigator / Consigliere (not exact role) pairings.
1. Citizen / Criminal / immune to detection = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Arsonist = Works with gasoline.
4. Gossip / Blackmailer = Knows a lot of secrets about the Town.
5. Mayor / Disguiser = No one seems to know who he or she is.
6. Blacksmith / Arms Dealer = Owns and sells weapons.
7. Vigilante / Mafioso = Owns a personal arsenal.
8. Escort / Consort = Has a list of 'clients'.
9. Sheriff = Has a vast knowledge of legal matters.
10. Mason / Cultist = Spends nights with others.
11. Doctor / Drug Dealer = Owns medications
12. Snitch = Seems to avoid contact.
13. Marshall = A charismatic vocal leader.
14. Veteran / Mass Murderer = Owns a flurry of weapons
15. Lookout = Very observant.
16. Detective = Seems to be some sort of stalker.
17. Coroner / Janitor = Works with dead bodies.
18. Bodyguard / Bruiser = A very talented close combat fighter.
19. Operator / ElectroManiac = Skilled with technology.
20. Enchantress / Witch = A Mystic.
21. Shaman / Magician = Able to manipulate bodies.
22. Matchmaker / Ventriloquist / Godfather = People really follow their directions.
23. Spy / Theif = Very hard to find.
24. Crier = Seeks public attention.
25. Judge / Joker = Seems to hold a lot of grudges.
26. Nurse / Serial Killer = Knows a lot of how the body works.
27. Body Double / Toxicologist = Wears a large trench coat
28. Framer = Likes to manipulate information.
29. Mime = Doesn’t speak much.
30. Pacifist = Hates death.
Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
Sheriff- all of his past notes
Investigator- all of his past notes
Detective- all of his past notes
Lookouts- all of his past notes
Vigilante- full ammo for Blacksmith gun
Bodyguard- a 1-use gun
Blacksmith- a bullet-less gun
Veteran- 1-use MM style attack that kills with Veteran death
Citizen- 1-use vest
Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
Mayor- his identification, Godfather may reveal as Mayor. Mayor may not reveal until Thief dies.
Pacifist- nothing
Judge- Paperwork. Learns how many Criminals are in town.
Doctor- healing ability
Escort- immunity to role blocking
Matchmaker- tricks to matchmaking, can match someone at night
Nurse- 1-use of adrenaline
Body Double- costumes, may disguise 1 time
Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
Operator- switching mainframe. Operator may not switch until Thief dies.
Enchantress- love potion. Ability to lure. Enchantress may not Lure until Thief dies.
Shaman- spell book. Ability to manipulate dead. Shaman can not use dead until Thief dies.
Mime- invisible wall. 1-use immunity to detection
Spy- can hear police chat. Spy can not see targets until Thief dies.
Coroner- all his past notes
Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
Crier- May edit the Crier message
Serial Killer- Mafia night kill can look like Serial Killer
Arsonist- List of those doused
Mass Murderer- Mafia night kill can look like Mass Murderer
Joker- Mafia kill can look like Joker
Cultist- list of Cult member
Ventriloquist- immunity to ventriloquist
Witch- immunity to Witching
Magician- immunity to Magician's redirection
ElectroManiac- list of charged
Toxicologist- immunity to poison and list of poisoned
Criminal- Thief will win ties against Citizens
Coming soon
Scum: Scum will win together, but may friendly fire. Mafia, Evil, and any Criminals may all win.
Police: Police are aligned with the Town, but share a night chat
Mail: Mail may be sent through me, signed as any living player, and will be sent the next morning of the game.
Game will cycle at about midnight Central 'Murican Time.
Game will start at night.
Day should be 24 hours.
Night actions should be in asap, but your deadline is 1 hour before night ends.
Nights should be 24 hours. They may be cut short if I receive all actions.
Days will always end when they were planned to end, even if night is cut short.
Votes will use the new system.
No outside communication.
Last wills are allowed and encouraged.
Nothing looks scummier than an edited post. Don't do it.
Questions.
Answers.
I reserve the right to modkill myself if I don't do well.
Hidden Mafia
Hidden Mafia
Hidden Evil
Jailor
Hidden Police
Hidden Police
Hidden Town
Hidden Town
Hidden Citizen or Criminal
Hidden Citizen or Criminal
Hidden Citizen or Criminal
Hidden Citizen or Criminal
Police
Jailor- May jail and execute on any day. Infinite executions. Your jail takes the target from their night chat.
Sheriff- You may check for a player's alignment at night. Sees 'Town', 'Mafia', 'Evil', 'Police'
Investigator- You may inspect a player for their class type at night. Investigator pairs below.
Detective- You may track a player at night for their night visit.
Lookout- You may watch a player at night for their night visitors.
Vigilante- You may shoot someone at night. Infinite shots.
Blacksmith- You may arm a non-police with a 1-use gun. If the gun is used to kill a scum you will both earn a 1-use Auto-Vest. Infinite arms.
Veteran- You may alert at night to kill all visitors. May alert at any Police officer. Infinite alerts
Bodyguard- Protect a target at night. If they are targetted by offensive enemies you will die and kill the enemy. You may also predict attackers, and if you properly predict the evil role that you will kill you will NOT die to it. MAY BE HEALED
Town
Citizen- You win 1v1 ties, and may be recruited to the Masons.
Marshall- You may reveal yourself to allow for multiple lynches in a day.
Mason- You may reveal yourself to someone at night. Citizens will become Masons permanently. You also detect Cultists that try to convert you.
Mayor- You may reveal yourself to make your vote count as 3. MAY BE HEALED.
Pacifist- If there is no lynch you will gain full night immunity.
Judge- You may reveal the demand of lynch of a player. If they are lynched within 2 nights their alignment is role blocked the next night.
Doctor- You may heal someone at night. This will prevent the first Attack and the first Conversion. Doctor's are immune to healing by any Doctor that isn't them.
Escort- You may role block someone at night. You detect role block immunity.
Matchmaker- Match 2 players. Night actions taken against one will effect the other. They will be alerted to whom they are matched with.
Nurse- Inject a player with adrenaline. Their power will be buffed in some way the next night.
Body Double- Double for a target at night. If they die you may chat with them at night for the rest of the game.
Bus Driver- You may swap two players' night locations. They are alerted of their being swapped.
Operator- You will put 2 targets in a night chat. This does not remove them from other night chats. You will decide if and when to reveal them to the other but may not speak yourself. Their targets will be switched with the other.
Enchantress- You may lure a player, and repel another player. Lure'd target will be protected from Repel'd target.
Shaman- You may manipulate a dead player.
Mime- You may mimic a target, using a buffed version of their power on them. You will be silenced the next day.
Spy- You will hack the Mafia's messages and view their night targets. You may read 1 letter sent in the mail each day. You will know the true sender.
Coroner- You will autopsy a player and learn their original role as well as all targets and true mode of death. As well as Last Will.
Snitch- If lynched you will snitch and reveal the hidden evil roles in the roles list, as well as how many Criminals are in game. Thief, Framer, Blackmailer, Toxicologist, Gossip all effect the role reveal.
Gossip- You may silence a player at night. They may not vote or reveal.
Crier- You may send a mass message to the other players at night.
Mafia
Godfather- Immune to detection, role blocking, and night death.
Disguiser- Kill a player, and replace yourself as him. (As it is an S-FM that player will join the Mafia.
Bruiser- 1-Use guaranteed kill of a player. Or remove night immunity from a player.
Thief- Steal a target's power or use a stolen power. List below.
Arms Dealer- Make a night kill appear as a different kill type. Serial Killer / Mass Murderer / Arsonist / Electro Maniac / Vigilante / Veteran / Jailor / Joker / Blacksmith gun / Bodyguard / Bus Driver / Operator / Poison / Fear / Suicide
Janitor- Clean the role of a killed player. Learns their last will and role.
Framer- Make a player appear as any role/alignment/night visit to any investigative roles. Does effect Detective/Lookout/Spy/Coroner as well as Snitch.
Drug Dealer- Drug a player with any feedback. Witched/Doused/Charged/Armed/Blocked/Silenced/Poisoned/Robbed/Fought (Bruiser)/Lure/Repel/Swapped/Attacked&Healed/Ventriloquist
Mafioso- Win 1v1 ties against all but Citizens. The Mafia may also select any member to kill if they have a Mafioso.
Consigliere- Inspect a player for their role. You detect exact role.
Consort- Role block a player at night. You are immune to role blocking.
Blackmailer- Silence a player the next day.
Evil
Serial Killer- Murder a player at night. You kill role blockers and are immune to death after all Citizens are dead.
Arsonist- Douse a player/undouse a player/or ignite all players doused. You kill role blockers if they are doused. Targets are alerted to Dousing. You are immune to night death. Your fire ignores immunity.
Mass Murderer- Spree at a player's 'house'. You may spree at your house every 3 nights.
Joker- Demand the lynch of a target. If they are not lynched in 2 days you will get 2 night kills. Your attacks pierce everything.
Cultist- Convert a player to the Cult at night. No Cult power roles. Limit is 3.
Ventriloquist- May manipulate a player. Will send PM's to a player that they must post directly.
Witch- Manipulate a player to change their target. You may choose to alert them to the manipulation.
Magician- Puts a box around a target. All actions done to the target are reverse. All actions done to the Magician instead hit the target.
ElectroManiac- Charge a player. If charged players interact they both die. 2 players just die. 3 players last wills will be hidden, 4+ players will be cleaned.
Toxicologist- Silence a player with poison. They may choose to speak but will die at the end of the day. They will also die if they are not healed the next night.
Criminal- You win ties against Citizens
Investigator / Consigliere (not exact role) pairings.
1. Citizen / Criminal / immune to detection = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Arsonist = Works with gasoline.
4. Gossip / Blackmailer = Knows a lot of secrets about the Town.
5. Mayor / Disguiser = No one seems to know who he or she is.
6. Blacksmith / Arms Dealer = Owns and sells weapons.
7. Vigilante / Mafioso = Owns a personal arsenal.
8. Escort / Consort = Has a list of 'clients'.
9. Sheriff = Has a vast knowledge of legal matters.
10. Mason / Cultist = Spends nights with others.
11. Doctor / Drug Dealer = Owns medications
12. Snitch = Seems to avoid contact.
13. Marshall = A charismatic vocal leader.
14. Veteran / Mass Murderer = Owns a flurry of weapons
15. Lookout = Very observant.
16. Detective = Seems to be some sort of stalker.
17. Coroner / Janitor = Works with dead bodies.
18. Bodyguard / Bruiser = A very talented close combat fighter.
19. Operator / ElectroManiac = Skilled with technology.
20. Enchantress / Witch = A Mystic.
21. Shaman / Magician = Able to manipulate bodies.
22. Matchmaker / Ventriloquist / Godfather = People really follow their directions.
23. Spy / Theif = Very hard to find.
24. Crier = Seeks public attention.
25. Judge / Joker = Seems to hold a lot of grudges.
26. Nurse / Serial Killer = Knows a lot of how the body works.
27. Body Double / Toxicologist = Wears a large trench coat
28. Framer = Likes to manipulate information.
29. Mime = Doesn’t speak much.
30. Pacifist = Hates death.
Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
Sheriff- all of his past notes
Investigator- all of his past notes
Detective- all of his past notes
Lookouts- all of his past notes
Vigilante- full ammo for Blacksmith gun
Bodyguard- a 1-use gun
Blacksmith- a bullet-less gun
Veteran- 1-use MM style attack that kills with Veteran death
Citizen- 1-use vest
Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
Mayor- his identification, Godfather may reveal as Mayor. Mayor may not reveal until Thief dies.
Pacifist- nothing
Judge- Paperwork. Learns how many Criminals are in town.
Doctor- healing ability
Escort- immunity to role blocking
Matchmaker- tricks to matchmaking, can match someone at night
Nurse- 1-use of adrenaline
Body Double- costumes, may disguise 1 time
Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
Operator- switching mainframe. Operator may not switch until Thief dies.
Enchantress- love potion. Ability to lure. Enchantress may not Lure until Thief dies.
Shaman- spell book. Ability to manipulate dead. Shaman can not use dead until Thief dies.
Mime- invisible wall. 1-use immunity to detection
Spy- can hear police chat. Spy can not see targets until Thief dies.
Coroner- all his past notes
Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
Crier- May edit the Crier message
Serial Killer- Mafia night kill can look like Serial Killer
Arsonist- List of those doused
Mass Murderer- Mafia night kill can look like Mass Murderer
Joker- Mafia kill can look like Joker
Cultist- list of Cult member
Ventriloquist- immunity to ventriloquist
Witch- immunity to Witching
Magician- immunity to Magician's redirection
ElectroManiac- list of charged
Toxicologist- immunity to poison and list of poisoned
Criminal- Thief will win ties against Citizens
Coming soon
Scum: Scum will win together, but may friendly fire. Mafia, Evil, and any Criminals may all win.
Police: Police are aligned with the Town, but share a night chat
Mail: Mail may be sent through me, signed as any living player, and will be sent the next morning of the game.
Game will cycle at about midnight Central 'Murican Time.
Game will start at night.
Day should be 24 hours.
Night actions should be in asap, but your deadline is 1 hour before night ends.
Nights should be 24 hours. They may be cut short if I receive all actions.
Days will always end when they were planned to end, even if night is cut short.
Votes will use the new system.
No outside communication.
Last wills are allowed and encouraged.
Nothing looks scummier than an edited post. Don't do it.
Questions.
Answers.
I reserve the right to modkill myself if I don't do well.