Slaol
February 14th, 2013, 10:32 PM
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
(Planned setup will go through Borkbot, so no worries)
Game will start at night.
Night actions must be in by 1 hour before night ends. This will be hard enforced. Reserves will be notified and sought out.
Night will be 24 hours unless I cut it short.
Day will be 24 hours unless I extend due to cutting night short.
Votes will use [vote] system.
No outside communication.
Last wills are not allowed.
You may post links to videos and gifs and things.
Editing posts will be a modkill. Just clarifying.
Questions
Answers
PM's through me, may be signed as any player. Will be sent ASAP.
Town
- Town Core
o Citizen – Win 1v1 ties.
• The final Citizen will gain 1 Auto-Use Vest
o Marhsall – Reveal to confirm self and allow for multi-lynches.
• Lynches of Town will stop multi-lynches
o Mason – Attempt to Recruit a Citizen or kill a Cultist at night
• No limit
o Mayor – Reveal to confirm self and allow for multi-votes.
• Votes count for 3
• May be healed
• Keeps votes in Cult
o Pacifist – If there are no lynches you are immune to night death.
- Town Investigative
o Sheriff – Check a person at night for if they are evil.
• Detect Mafia, Evil Power
o Investigator – Investigate a person at night for their role type.
• Does not detect exact role
o Detective – Track someone at night to see who they visit.
• Does not ignore immunity
o Lookout – Watch someone at night to see who visits them.
• Does not ignore immunity
• Can watch self
o Reporter – Interview someone at night, and have them write an article that will be revealed the next day
• Can interview self
- Town Killing
o Vigilante – Shoot someone at night.
• No limit on shots
o Blacksmith – Give a gun to someone at night. If they kill a scum with it they and blacksmith will earn an auto-vest
• No limit on guns
o Veteran – Go on Alert every night, killing all visitors.
• No limit on alerts
• Ignores immunity
o Bodyguard – Guard someone at night, killing their attackers.
• May not be healed if protecting
• Ignores immunity
o Jailor – Jail someone, interrogate them, and potentially execute them
• No limit on executions
- Town Support
o Doctor – Protect a player from night offensive abilities.
• Prevents Culting
• Learns of Culting and Attacking
o Escort – Stop a player from acting that night.
• Detect block immunity
o Matchmaker – Match two players. Actions done to one will effect both
• Can match self
o Nurse – Allow a player to use their buffed ability
• No limit on adrenaline
o Body Double – Take a hit for a player. You may advise them at night.
• Can not be healed when saving
- Town Power
o Bus Driver – Swap locations of two targets.
• Can swap self
o Operator – Put 2 targets in a night chat, and Switch their night targets
• Switched may target each other
o Enchantress – Lure one player, and Repel another player.
• Repel’d is Role Blocked if targeting Enchantress
o Shaman – Manipulate a dead player for a night.
• May not use killing roles more than once
o Mime – Use a buffed version of a player’s role on them, then silence self the next day
• No limit
- Town Specialty
o Spy – Can see Mafia targets
• Can also see Mafia kills
• Can also read PMs without the senders
o Coroner – Examine bodies for special information
• Learns original role, and final role
• Learns all targets and night of target
• Learns mode of death
o Snitch – Reveal the hidden evil roles if killed by non-town killing roles or the lynch
• May reveal Mafia
• May reveal Evil Power
o Gossip – Silence someone
• Victim may talk if L-3
o Crier – Make a public announcement to the Town each morning
• May not claim name
Mafia
- Mafia Power
o Godfather – Immune to night death, detection, and role blocking
• May kill without Mafioso
o Disguiser – Fakes death and takes the body of another player
• Clean’s targets role
o Bruiser – Removes immunities of a player permanently, or makes the Mafia kill bypass healing.
• Knows if immunity removal was successful
• Also removes vests
o Thief – Steals a role from a target, and uses it the next night.
• May keep items even after steal others
- Mafia Deception
o Arms Dealer – Changes the Mafia kill to look like a different kill
• May make kill appear as Town Killing, or Evil Power
o Janitor – ‘Cleans’ the Mafia kill to hide the role from the Town
• No limit on cleanings
o Framer – Frame a target to appear to be evil
• Immune to detection
o Drug Dealer – Give a player false feedback.
• May drug with Attacked&Healed, Given Gun, Given Auto-Vest, Role blocked, Matched, Swapped, Lured, Repeled, Silenced, Fought, Robbed, Doused, Ventriloquisted, Witched, Charged, Poisoned, Annoyed, Infestor each once
- Mafia Support
o Mafioso – Wins ties against all by Citizen
• Any Mafia role may act out the kills without lose of night action if a Mafioso is around.
o Consigliere – Detect a player’s role at night.
• Detect exact role
o Consort – Block a player from acting for a night.
• Immune to role blocking
o Blackmailer – Silence a player for the next day.
• Victim may not speak if voted
Evil Neutral
- Evil Power
o Serial Killer – Kill a target at night.
• Immune to night death
• Kills role blockers without stopping his night kill
• Wins ties against Arsonist
o Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused
• Immune to night death
• May day ignite and reveal self
• Doused are alerted
• Kills role blockers if they are doused
• Ignore healing and immunity
• Wins ties against Mass Murderer
o Mass Murderer – Visit a target and kill all others that visit.
• Immune to night death
• 1 night between 2+ kill sprees
• Wins ties against Joker
o Joker – Announce a mark. If they are not lynched in 2 days you may kill 2 people.
• Immune to night death
• May send an article style message with the mark
• May mark self
• Wins ties against Serial Killer
o Cultist – Converts a player making them a Cultist
• May not recruit immune
• Max size is 30% of a game, rounded down
• +1 max size for 2 dead Cultists
- Evil Support
o Ventriloquist – Manipulate a target and speak as them the next day
• May vote as target
• No limit on time allowed per target
o Witch – Manipulate a player to target another player.
• Can cause self targets
• Can alert to Witching or not
o Magician – Put a magical wall around a target
• Those that target your target instead target themselves
• Those that target you instead target your target
o ElectroManaic – Charge a target. If Charged targets bump into each other they die.
• May not double tap
• 2+ are killed
• 3+ are cleaned of last will
• 4+ are cleaned of role
• 5+ appear to be ignited
o Toxicologist – Silence a target with poison.
• Victims may speak at any time and die the next night
• Doctor heals on night of poison, or second night will prevent death
• Doctor heals can not heal a person if they speak
Benign Neutrals
- Benign Seeker
o Jester
• A guilty voter dies, and a chosen target dies if lynched
o Executioner
• Immune to night death once his target is lynched
o Lawyer
• Immune to role blocking
o Survivor
• Has 3 bullet proof vests
- Benign Power
o Student – Take a master, listen to them at night, and take their role if they die.
• Learns all feedback and information of his master each night
• Student is immune to night death the night his master dies
o Infestor – Take a host
• Learns the roles that visit his host
• Host gains immunity the night of capture
• May speak 1-way with his host
o Amnesiac – Take the role of a dead player after they die.
• Role may be revealed in an article style if desired
o Hitman – Does a hit for a target, kills them if they want him dead.
• Kills his hirer if his hirer wants him killed
1. Citizen / immune to detection = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Fire Juggler = Works with gasoline.
4. Gossip / Blackmailer = Knows a lot of secrets about the Town.
5. Mayor / Disguiser = No one seems to know who he or she is.
6. Blacksmith / Arms Dealer = Owns and sells weapons.
7. Jailor / Mafioso = Owns a personal arsenal.
8. Escort / Consort = Has a list of ‘clients’
9. Sheriff / Lawyer = Has a vast knowledge of legal matters.
10. Mason Leader / Zombie = Spends nights with others.
11. Doctor / Surgeon = Works with knives.
12. Snitch / Amnesiac = Seems to avoid contact.
13. Marshall / Executioner = A charismatic vocal leader.
14. Veteran / Slenderman = Has a piercing stare.
15. Lookout / Student = Very observant.
16. Detective / Infestor = Seems to be some sort of stalker.
17. Coroner / Janitor = Works with dead bodies.
18. Bodyguard / Bruiser = A very talented close combat fighter.
19. Operator / ElectroManiac = Skilled with technology.
20. Enchantress / Witch = A Mystic.
21. Shaman / Magician = Able to manipulate bodies.
22. Matchmaker / Ventriloquist / Godfather = People really follow their directions.
23. Spy / Theif = Very hard to find.
24. Crier / Jester = Seeks public attention.
25. Vigilante / Joker = Seems to hold a lot of grudges.
26. Nurse / Killer = Knows a lot of how the body works.
27. Body Double / Toxicologist = Wears a large trench coat
28. Reporter / Framer = Likes to manipulate information.
29. Mime / Hitman = Doesn’t speak much.
30. Pacifist / Survivor = Hates death.
Thief Items
1. Sheriff- all of his past notes
2. Investigator- all of his past notes
3. Detective- all of his past notes
4. Lookouts- all of his past notes
5. Reporter- all of his interviewees
6. Vigilante- full ammo for Blacksmith gun
7. Bodyguard- a 1-use gun
8. Blacksmith- a bullet-less gun
9. Veteran- 1-use MM style attack that kills with Veteran death
10. Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
11. Citizen- nothing
12. Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
13. Mason- learn list of Masons
14. Mayor- his identification, Godfather may reveal as Mayor. Mayor may not reveal until Thief dies.
15. Pacifist- nothing
16. Doctor- healing ability
17. Escort- immunity to role blocking
18. Matchmaker- tricks to matchmaking, can match someone at night
19. Nurse- 1-use of adrenaline
20. Body Double- costumes, may disguise 1 time
21. Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
22. Operator- switching mainframe. Operator may not switch until Thief dies.
23. Enchantress- love potion. Ability to lure. Enchantress may not Lure until Thief dies.
24. Shaman- spell book. Ability to manipulate dead. Shaman can not use dead until Thief dies.
25. Mime- invisible wall. 1-use immunity to detection
26. Spy- can read PMs sent during the day. Spy can not see targets or read PMs until Thief dies.
27. Coroner- all his past notes
28. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
29. Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
30. Crier- May edit the Crier message
31. Serial Killer- Mafia night kill can look like Serial Killer
32. Arsonist- List of those doused
33. Mass Murderer- Mafia night kill can look like Mass Murderer
34. Joker- Mafia kill can look like Joker
35. Cultist- list of Cult member
36. Ventriloquist- immunity to ventriloquist
37. Witch- immunity to Witching
38. Magician- immunity to Magician's redirection
39. ElectroManiac- list of charged
40. Toxicologist- immunity to poison and list of poisoned
41. Jester- nothing
42. Executioner- knowledge of his target
43. Survivor- 1 use vest
44. Lawyer- knowledge of his target
45. Student- knowledge of his master
46. Infestor- makes the Thief the host (must be early game)
47. Amnesiac- nothing
48. Hitman- list of clients and hits
Buffed powers
1. Citizen- Will gain an Auto-Vest (1 time)
2. Marshall- Mislynch does not stop Multi-lynch.
3. Mason- Any Town role can be recruited the next night
4. Mayor- Vote counts for 4 more.
5. Pacifist- Gains immunity to non-death abilities too.
6. Sheriff- Detect Evil Support and Benign
7. Investigator- Detect exact role
8. Detective- Ignore detection immunity
9. Lookout- Ignore detection immunity
10. Reporter- Can write his own article
11. Vigilante- Pierce immunity
12. Blacksmith- May give out an Auto-Vest
13. Veteran- Will only kill scum
14. Bodyguard- Will not die defending target
15. Jailor- May jail on days with executions
16. Doctor- Prevents ALL attacks, not just 1.
17. Escort- Immune to role block
18. Matchmaker- The matched players are alerted to whom they are matched with.
19. Nurse- Can give out 2 Adrenaline shots
20. Body Double- Can guard, and potentially save, two people.
21. Bus Driver- Can swap 2 sets of people
22. Operator- Can switch 2 sets of people
23. Enchantress- Repel'd can not target Lure'd
24. Shaman- Uses a buffed version of his dead target
25. Mime- Mimic on 2 different people
26. Spy- Know if Mafia targets are successful
27. Coroner- Learn target's night feedback messages
28. Snitch- Reveal Benigns too
29. Gossip- prevent night chats
30. Crier- Anonymously send another message at any moment in the day.
31. Godfather- Can reveal as Marshall the next day
32. Disguiser- Disguised target has another Disguiser charge
33. Bruiser- Guaranteed kill does not use the charge
34. Thief- All items stolen are permanent role blocks (until Thief dies)
35. Arms Dealer- Can make a player look mod killed
36. Janitor- Learns the role of the player he cleans
37. Framer- can defensively frame allies
38. Drug Dealer- Can blank a player’s feedback
39. Mafioso- May make 2 kills
40. Consigliere- May make 2 inspections
41. Consort- May make 2 role blocks
42. Blackmailer- May silence 2 players
43. Serial Killer- May make 2 kills
44. Arsonist- May douse 2 targets or douse 1 target and ignite
45. Mass Murderer- May spree at his own home
46. Joker- Attacks pierce immunity
47. Cultist- Will kill a Mason if targeting, as well as recruit immune roles
48. Ventriloquist- target may reveal as Marshall
49. Witch- Target is buffed
50. Magician- may setup 2 magic walls
51. ElectroManiac- may charge 2 people
52. Toxicologist- may poison 2 people
53. Lawyer- saves his target from the next night kill
54. Student- gains permanent buff if he takes his master’s role that night
55. Infestor- host gains permanent immunity
56. Amnesiac- permanent buff of role chosen
57. Survivor- permanent immunity if he is attacked
58. Hitman- pierce immunity
(Original) Cultist- If lynched all Cultists will die.
Cultist- Any role may act out the conversion if a Cultist is had. - comes from any role not specified below
Witch Doctor- May guard a player, if that player is attacked it will be saved and converted. – comes from Doctor or Serial Killer
Extremist- May sacrifice itself to convert all players at a target house. – comes from Veteran or Mass Murderer
Puppeteer- May manipulate a target and make them speak for him. They may break their silence, but will be converted. – comes from Ventriloquist
Zealot- May fight a target, removing all feedback. – comes from Bodyguard or Escort
Acolyte- Earns a night kill as a Cultist. – comes from a random Citizen or Hitman
Crazy Cat Lady- Silences a target. That player is blocked if visiting a Cult member the next night. (May not silence a player more than once) – comes from Gossip or Toxicologist
Overlord- May manipulate a player, and convert them after the action. – comes from Shaman or Witch
o Town
• Win with other Towns, eliminate all Mafia and Evil roles
o Mafia
• Win with other Mafia, eliminate all Town and Evil Power roles
o Evil Power
• Win with Evil Support roles, eliminate all Town, Mafia and other Evil Power roles
o Evil Support
• See Town lose, eliminate all Town and win with Mafia, Evil Power, and/or Evil Support
o Jester
• Get lynched
o Executioner
• Get your target lynched
o Lawyer
• See your target survive every day
o Survivor
• Survive until the end of the game
o Student
• Survive until the end of the game or see your master win
o Infestor
• See your host survive until the end of the game or win
o Amnesiac
• Survive until the end of the game or take a new role and win for it’s alignment
o Hitman
• Make a kill for or of every win condition, and survive until the end of the game
- 1 vs 1 Tiebreakers -
o Citizen
o Mafioso
o Evil Power
• Serial Killer > Arsonist > Mass Murderer > Joker > Serial Killer ...
o Non-Mafioso Mafia
o Cultist
o Evil Support
• Magician / Witch / Ventriloquist / ElectroManiac / Toxicologist
o Non-Citizen Town
o Benign
• Executioner (alive), Infestor, Student, Amnesiac, Hitman, Jester, Executioner (dead)
o No one
Order of Operations
1. Changing
a. Mime/Shaman/Pacifist gains immunity
2. Special
a. Hitman Hire
b. Amnesiac
c. Infestor
d. Student
3. Jailor jails
4. Night Chats
5. Redirection
a. Magician - Immune to other redirection based on ability
b. Matchmaker - Always goes before Bus Driver, can be switched, manipulated, lured, and blocked
c. Bus Driver - Can be switched, manipulated, lured, and blocked
d. Operator - Always goes before Enchantress/Overlord/With, will visit if targeted by them
e. Enchantress - If manipulated before action Lure is changed, if manipulated thanks to Lure Repel is changed
f. Overlord - Can be Witched, but has precedence if they target eachother
g. Witch
h. Consort/Escort - Can role block anyone in 'Redirection' before them if they cross paths
6. Protection
a. Bodyguard / Doctor / Body Double / Witch Doctor
7. Miscellaneous 1
a. ElectroManiac / Arsonist / Framer / Blackmailer / Gossip / Crazy Cat Lady / Zealot / Drug Dealer / Toxicologist
8. Kills
9. Kill Assist
a. Janitor / Arms Dealer / Bruiser
10. Investigation
a. Sheriff / Investigator / Consigliere / Detective / Lookout / Coroner / Spy / Reporter
11. Miscellaneous 2
a. Nurse / Blacksmith / Judge / Joker Announce / Cirer / Thief / Ventriloquist / Puppeteer
12. Cultist Convert
13. Masons Recruit
Normal lynch- Lynched by an angry mob
Marshall lynch- Lynched by the Marshall and his gang
Mason kill- Pummeled by a blunt object
Mayor lynch- Lynched by the Mayor's decision
Vigilante- Shot by a Vigilante
Blacksmith- Killed by a gunman
Veteran- Eliminated by a Veteran
Bodyguard- Defeated in a duel
Jailor- Executed by a Jailor
Matchmaker- Died of a broken heart
Bus Driver- Run over by a bus
Operator- Died in a car accident while on the phone
Mime- Suffocated in a box
Mafia kill- Hit by the Mafia
Bruiser assisted kill- Beaten to death
Serial Killer- Murdered by a Serial Killer
Arsonist- Incinerated by an Arsonist
Mass Murderer- Ripped apart by a chainsaw
Joker- Went missing, but a video was found of their gruesome murder
Cultist- Was found cut into bits and placed around a ritualistic symbol
Acolyte- Was found cut into bits and placed around a ritualistic symbol
Extremist- Was found with wrists slit and a ceremonial blade in their hand
Cult suicide- Was found dead with a glass of punch in their hand
Witch- Committed suicide
Magician- suffocated in a box
ElectroManiac- Electrocuted to death
Toxicologist- Died of poison
Jester- Killed himself in guilt of the Jester's death
Hitman- Killed by a gunman
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
(Planned setup will go through Borkbot, so no worries)
Game will start at night.
Night actions must be in by 1 hour before night ends. This will be hard enforced. Reserves will be notified and sought out.
Night will be 24 hours unless I cut it short.
Day will be 24 hours unless I extend due to cutting night short.
Votes will use [vote] system.
No outside communication.
Last wills are not allowed.
You may post links to videos and gifs and things.
Editing posts will be a modkill. Just clarifying.
Questions
Answers
PM's through me, may be signed as any player. Will be sent ASAP.
Town
- Town Core
o Citizen – Win 1v1 ties.
• The final Citizen will gain 1 Auto-Use Vest
o Marhsall – Reveal to confirm self and allow for multi-lynches.
• Lynches of Town will stop multi-lynches
o Mason – Attempt to Recruit a Citizen or kill a Cultist at night
• No limit
o Mayor – Reveal to confirm self and allow for multi-votes.
• Votes count for 3
• May be healed
• Keeps votes in Cult
o Pacifist – If there are no lynches you are immune to night death.
- Town Investigative
o Sheriff – Check a person at night for if they are evil.
• Detect Mafia, Evil Power
o Investigator – Investigate a person at night for their role type.
• Does not detect exact role
o Detective – Track someone at night to see who they visit.
• Does not ignore immunity
o Lookout – Watch someone at night to see who visits them.
• Does not ignore immunity
• Can watch self
o Reporter – Interview someone at night, and have them write an article that will be revealed the next day
• Can interview self
- Town Killing
o Vigilante – Shoot someone at night.
• No limit on shots
o Blacksmith – Give a gun to someone at night. If they kill a scum with it they and blacksmith will earn an auto-vest
• No limit on guns
o Veteran – Go on Alert every night, killing all visitors.
• No limit on alerts
• Ignores immunity
o Bodyguard – Guard someone at night, killing their attackers.
• May not be healed if protecting
• Ignores immunity
o Jailor – Jail someone, interrogate them, and potentially execute them
• No limit on executions
- Town Support
o Doctor – Protect a player from night offensive abilities.
• Prevents Culting
• Learns of Culting and Attacking
o Escort – Stop a player from acting that night.
• Detect block immunity
o Matchmaker – Match two players. Actions done to one will effect both
• Can match self
o Nurse – Allow a player to use their buffed ability
• No limit on adrenaline
o Body Double – Take a hit for a player. You may advise them at night.
• Can not be healed when saving
- Town Power
o Bus Driver – Swap locations of two targets.
• Can swap self
o Operator – Put 2 targets in a night chat, and Switch their night targets
• Switched may target each other
o Enchantress – Lure one player, and Repel another player.
• Repel’d is Role Blocked if targeting Enchantress
o Shaman – Manipulate a dead player for a night.
• May not use killing roles more than once
o Mime – Use a buffed version of a player’s role on them, then silence self the next day
• No limit
- Town Specialty
o Spy – Can see Mafia targets
• Can also see Mafia kills
• Can also read PMs without the senders
o Coroner – Examine bodies for special information
• Learns original role, and final role
• Learns all targets and night of target
• Learns mode of death
o Snitch – Reveal the hidden evil roles if killed by non-town killing roles or the lynch
• May reveal Mafia
• May reveal Evil Power
o Gossip – Silence someone
• Victim may talk if L-3
o Crier – Make a public announcement to the Town each morning
• May not claim name
Mafia
- Mafia Power
o Godfather – Immune to night death, detection, and role blocking
• May kill without Mafioso
o Disguiser – Fakes death and takes the body of another player
• Clean’s targets role
o Bruiser – Removes immunities of a player permanently, or makes the Mafia kill bypass healing.
• Knows if immunity removal was successful
• Also removes vests
o Thief – Steals a role from a target, and uses it the next night.
• May keep items even after steal others
- Mafia Deception
o Arms Dealer – Changes the Mafia kill to look like a different kill
• May make kill appear as Town Killing, or Evil Power
o Janitor – ‘Cleans’ the Mafia kill to hide the role from the Town
• No limit on cleanings
o Framer – Frame a target to appear to be evil
• Immune to detection
o Drug Dealer – Give a player false feedback.
• May drug with Attacked&Healed, Given Gun, Given Auto-Vest, Role blocked, Matched, Swapped, Lured, Repeled, Silenced, Fought, Robbed, Doused, Ventriloquisted, Witched, Charged, Poisoned, Annoyed, Infestor each once
- Mafia Support
o Mafioso – Wins ties against all by Citizen
• Any Mafia role may act out the kills without lose of night action if a Mafioso is around.
o Consigliere – Detect a player’s role at night.
• Detect exact role
o Consort – Block a player from acting for a night.
• Immune to role blocking
o Blackmailer – Silence a player for the next day.
• Victim may not speak if voted
Evil Neutral
- Evil Power
o Serial Killer – Kill a target at night.
• Immune to night death
• Kills role blockers without stopping his night kill
• Wins ties against Arsonist
o Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused
• Immune to night death
• May day ignite and reveal self
• Doused are alerted
• Kills role blockers if they are doused
• Ignore healing and immunity
• Wins ties against Mass Murderer
o Mass Murderer – Visit a target and kill all others that visit.
• Immune to night death
• 1 night between 2+ kill sprees
• Wins ties against Joker
o Joker – Announce a mark. If they are not lynched in 2 days you may kill 2 people.
• Immune to night death
• May send an article style message with the mark
• May mark self
• Wins ties against Serial Killer
o Cultist – Converts a player making them a Cultist
• May not recruit immune
• Max size is 30% of a game, rounded down
• +1 max size for 2 dead Cultists
- Evil Support
o Ventriloquist – Manipulate a target and speak as them the next day
• May vote as target
• No limit on time allowed per target
o Witch – Manipulate a player to target another player.
• Can cause self targets
• Can alert to Witching or not
o Magician – Put a magical wall around a target
• Those that target your target instead target themselves
• Those that target you instead target your target
o ElectroManaic – Charge a target. If Charged targets bump into each other they die.
• May not double tap
• 2+ are killed
• 3+ are cleaned of last will
• 4+ are cleaned of role
• 5+ appear to be ignited
o Toxicologist – Silence a target with poison.
• Victims may speak at any time and die the next night
• Doctor heals on night of poison, or second night will prevent death
• Doctor heals can not heal a person if they speak
Benign Neutrals
- Benign Seeker
o Jester
• A guilty voter dies, and a chosen target dies if lynched
o Executioner
• Immune to night death once his target is lynched
o Lawyer
• Immune to role blocking
o Survivor
• Has 3 bullet proof vests
- Benign Power
o Student – Take a master, listen to them at night, and take their role if they die.
• Learns all feedback and information of his master each night
• Student is immune to night death the night his master dies
o Infestor – Take a host
• Learns the roles that visit his host
• Host gains immunity the night of capture
• May speak 1-way with his host
o Amnesiac – Take the role of a dead player after they die.
• Role may be revealed in an article style if desired
o Hitman – Does a hit for a target, kills them if they want him dead.
• Kills his hirer if his hirer wants him killed
1. Citizen / immune to detection = Seemingly innocent.
2. Investigator / Consigliere = Snoops for information.
3. Bus Driver / Fire Juggler = Works with gasoline.
4. Gossip / Blackmailer = Knows a lot of secrets about the Town.
5. Mayor / Disguiser = No one seems to know who he or she is.
6. Blacksmith / Arms Dealer = Owns and sells weapons.
7. Jailor / Mafioso = Owns a personal arsenal.
8. Escort / Consort = Has a list of ‘clients’
9. Sheriff / Lawyer = Has a vast knowledge of legal matters.
10. Mason Leader / Zombie = Spends nights with others.
11. Doctor / Surgeon = Works with knives.
12. Snitch / Amnesiac = Seems to avoid contact.
13. Marshall / Executioner = A charismatic vocal leader.
14. Veteran / Slenderman = Has a piercing stare.
15. Lookout / Student = Very observant.
16. Detective / Infestor = Seems to be some sort of stalker.
17. Coroner / Janitor = Works with dead bodies.
18. Bodyguard / Bruiser = A very talented close combat fighter.
19. Operator / ElectroManiac = Skilled with technology.
20. Enchantress / Witch = A Mystic.
21. Shaman / Magician = Able to manipulate bodies.
22. Matchmaker / Ventriloquist / Godfather = People really follow their directions.
23. Spy / Theif = Very hard to find.
24. Crier / Jester = Seeks public attention.
25. Vigilante / Joker = Seems to hold a lot of grudges.
26. Nurse / Killer = Knows a lot of how the body works.
27. Body Double / Toxicologist = Wears a large trench coat
28. Reporter / Framer = Likes to manipulate information.
29. Mime / Hitman = Doesn’t speak much.
30. Pacifist / Survivor = Hates death.
Thief Items
1. Sheriff- all of his past notes
2. Investigator- all of his past notes
3. Detective- all of his past notes
4. Lookouts- all of his past notes
5. Reporter- all of his interviewees
6. Vigilante- full ammo for Blacksmith gun
7. Bodyguard- a 1-use gun
8. Blacksmith- a bullet-less gun
9. Veteran- 1-use MM style attack that kills with Veteran death
10. Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
11. Citizen- nothing
12. Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
13. Mason- learn list of Masons
14. Mayor- his identification, Godfather may reveal as Mayor. Mayor may not reveal until Thief dies.
15. Pacifist- nothing
16. Doctor- healing ability
17. Escort- immunity to role blocking
18. Matchmaker- tricks to matchmaking, can match someone at night
19. Nurse- 1-use of adrenaline
20. Body Double- costumes, may disguise 1 time
21. Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
22. Operator- switching mainframe. Operator may not switch until Thief dies.
23. Enchantress- love potion. Ability to lure. Enchantress may not Lure until Thief dies.
24. Shaman- spell book. Ability to manipulate dead. Shaman can not use dead until Thief dies.
25. Mime- invisible wall. 1-use immunity to detection
26. Spy- can read PMs sent during the day. Spy can not see targets or read PMs until Thief dies.
27. Coroner- all his past notes
28. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
29. Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
30. Crier- May edit the Crier message
31. Serial Killer- Mafia night kill can look like Serial Killer
32. Arsonist- List of those doused
33. Mass Murderer- Mafia night kill can look like Mass Murderer
34. Joker- Mafia kill can look like Joker
35. Cultist- list of Cult member
36. Ventriloquist- immunity to ventriloquist
37. Witch- immunity to Witching
38. Magician- immunity to Magician's redirection
39. ElectroManiac- list of charged
40. Toxicologist- immunity to poison and list of poisoned
41. Jester- nothing
42. Executioner- knowledge of his target
43. Survivor- 1 use vest
44. Lawyer- knowledge of his target
45. Student- knowledge of his master
46. Infestor- makes the Thief the host (must be early game)
47. Amnesiac- nothing
48. Hitman- list of clients and hits
Buffed powers
1. Citizen- Will gain an Auto-Vest (1 time)
2. Marshall- Mislynch does not stop Multi-lynch.
3. Mason- Any Town role can be recruited the next night
4. Mayor- Vote counts for 4 more.
5. Pacifist- Gains immunity to non-death abilities too.
6. Sheriff- Detect Evil Support and Benign
7. Investigator- Detect exact role
8. Detective- Ignore detection immunity
9. Lookout- Ignore detection immunity
10. Reporter- Can write his own article
11. Vigilante- Pierce immunity
12. Blacksmith- May give out an Auto-Vest
13. Veteran- Will only kill scum
14. Bodyguard- Will not die defending target
15. Jailor- May jail on days with executions
16. Doctor- Prevents ALL attacks, not just 1.
17. Escort- Immune to role block
18. Matchmaker- The matched players are alerted to whom they are matched with.
19. Nurse- Can give out 2 Adrenaline shots
20. Body Double- Can guard, and potentially save, two people.
21. Bus Driver- Can swap 2 sets of people
22. Operator- Can switch 2 sets of people
23. Enchantress- Repel'd can not target Lure'd
24. Shaman- Uses a buffed version of his dead target
25. Mime- Mimic on 2 different people
26. Spy- Know if Mafia targets are successful
27. Coroner- Learn target's night feedback messages
28. Snitch- Reveal Benigns too
29. Gossip- prevent night chats
30. Crier- Anonymously send another message at any moment in the day.
31. Godfather- Can reveal as Marshall the next day
32. Disguiser- Disguised target has another Disguiser charge
33. Bruiser- Guaranteed kill does not use the charge
34. Thief- All items stolen are permanent role blocks (until Thief dies)
35. Arms Dealer- Can make a player look mod killed
36. Janitor- Learns the role of the player he cleans
37. Framer- can defensively frame allies
38. Drug Dealer- Can blank a player’s feedback
39. Mafioso- May make 2 kills
40. Consigliere- May make 2 inspections
41. Consort- May make 2 role blocks
42. Blackmailer- May silence 2 players
43. Serial Killer- May make 2 kills
44. Arsonist- May douse 2 targets or douse 1 target and ignite
45. Mass Murderer- May spree at his own home
46. Joker- Attacks pierce immunity
47. Cultist- Will kill a Mason if targeting, as well as recruit immune roles
48. Ventriloquist- target may reveal as Marshall
49. Witch- Target is buffed
50. Magician- may setup 2 magic walls
51. ElectroManiac- may charge 2 people
52. Toxicologist- may poison 2 people
53. Lawyer- saves his target from the next night kill
54. Student- gains permanent buff if he takes his master’s role that night
55. Infestor- host gains permanent immunity
56. Amnesiac- permanent buff of role chosen
57. Survivor- permanent immunity if he is attacked
58. Hitman- pierce immunity
(Original) Cultist- If lynched all Cultists will die.
Cultist- Any role may act out the conversion if a Cultist is had. - comes from any role not specified below
Witch Doctor- May guard a player, if that player is attacked it will be saved and converted. – comes from Doctor or Serial Killer
Extremist- May sacrifice itself to convert all players at a target house. – comes from Veteran or Mass Murderer
Puppeteer- May manipulate a target and make them speak for him. They may break their silence, but will be converted. – comes from Ventriloquist
Zealot- May fight a target, removing all feedback. – comes from Bodyguard or Escort
Acolyte- Earns a night kill as a Cultist. – comes from a random Citizen or Hitman
Crazy Cat Lady- Silences a target. That player is blocked if visiting a Cult member the next night. (May not silence a player more than once) – comes from Gossip or Toxicologist
Overlord- May manipulate a player, and convert them after the action. – comes from Shaman or Witch
o Town
• Win with other Towns, eliminate all Mafia and Evil roles
o Mafia
• Win with other Mafia, eliminate all Town and Evil Power roles
o Evil Power
• Win with Evil Support roles, eliminate all Town, Mafia and other Evil Power roles
o Evil Support
• See Town lose, eliminate all Town and win with Mafia, Evil Power, and/or Evil Support
o Jester
• Get lynched
o Executioner
• Get your target lynched
o Lawyer
• See your target survive every day
o Survivor
• Survive until the end of the game
o Student
• Survive until the end of the game or see your master win
o Infestor
• See your host survive until the end of the game or win
o Amnesiac
• Survive until the end of the game or take a new role and win for it’s alignment
o Hitman
• Make a kill for or of every win condition, and survive until the end of the game
- 1 vs 1 Tiebreakers -
o Citizen
o Mafioso
o Evil Power
• Serial Killer > Arsonist > Mass Murderer > Joker > Serial Killer ...
o Non-Mafioso Mafia
o Cultist
o Evil Support
• Magician / Witch / Ventriloquist / ElectroManiac / Toxicologist
o Non-Citizen Town
o Benign
• Executioner (alive), Infestor, Student, Amnesiac, Hitman, Jester, Executioner (dead)
o No one
Order of Operations
1. Changing
a. Mime/Shaman/Pacifist gains immunity
2. Special
a. Hitman Hire
b. Amnesiac
c. Infestor
d. Student
3. Jailor jails
4. Night Chats
5. Redirection
a. Magician - Immune to other redirection based on ability
b. Matchmaker - Always goes before Bus Driver, can be switched, manipulated, lured, and blocked
c. Bus Driver - Can be switched, manipulated, lured, and blocked
d. Operator - Always goes before Enchantress/Overlord/With, will visit if targeted by them
e. Enchantress - If manipulated before action Lure is changed, if manipulated thanks to Lure Repel is changed
f. Overlord - Can be Witched, but has precedence if they target eachother
g. Witch
h. Consort/Escort - Can role block anyone in 'Redirection' before them if they cross paths
6. Protection
a. Bodyguard / Doctor / Body Double / Witch Doctor
7. Miscellaneous 1
a. ElectroManiac / Arsonist / Framer / Blackmailer / Gossip / Crazy Cat Lady / Zealot / Drug Dealer / Toxicologist
8. Kills
9. Kill Assist
a. Janitor / Arms Dealer / Bruiser
10. Investigation
a. Sheriff / Investigator / Consigliere / Detective / Lookout / Coroner / Spy / Reporter
11. Miscellaneous 2
a. Nurse / Blacksmith / Judge / Joker Announce / Cirer / Thief / Ventriloquist / Puppeteer
12. Cultist Convert
13. Masons Recruit
Normal lynch- Lynched by an angry mob
Marshall lynch- Lynched by the Marshall and his gang
Mason kill- Pummeled by a blunt object
Mayor lynch- Lynched by the Mayor's decision
Vigilante- Shot by a Vigilante
Blacksmith- Killed by a gunman
Veteran- Eliminated by a Veteran
Bodyguard- Defeated in a duel
Jailor- Executed by a Jailor
Matchmaker- Died of a broken heart
Bus Driver- Run over by a bus
Operator- Died in a car accident while on the phone
Mime- Suffocated in a box
Mafia kill- Hit by the Mafia
Bruiser assisted kill- Beaten to death
Serial Killer- Murdered by a Serial Killer
Arsonist- Incinerated by an Arsonist
Mass Murderer- Ripped apart by a chainsaw
Joker- Went missing, but a video was found of their gruesome murder
Cultist- Was found cut into bits and placed around a ritualistic symbol
Acolyte- Was found cut into bits and placed around a ritualistic symbol
Extremist- Was found with wrists slit and a ceremonial blade in their hand
Cult suicide- Was found dead with a glass of punch in their hand
Witch- Committed suicide
Magician- suffocated in a box
ElectroManiac- Electrocuted to death
Toxicologist- Died of poison
Jester- Killed himself in guilt of the Jester's death
Hitman- Killed by a gunman