clementine
January 21st, 2013, 12:56 AM
Paintball Mafia
Fame. Glory. Survival.
You’re in the paintball fight of the century. Kill or be killed before your fate is decided for you. Who can distinguish between friend and foe!?
Role list:
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Win Conditions:
Killing Neutral(s): Eliminate the Cyan Town Faction, the Magenta Town Faction, the Yellow Town Faction, and the Mafia AND survive until the end to win.
Cyan Town Faction: Eliminate the Magenta Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Yellow Town Faction: Eliminate the Cyan Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Magenta Town Faction: Eliminate the Yellow Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Mafia: Eliminate the town factions and the killing neutral(s) AND have at least one member of your faction survive until the end to win.
Description:
This unknown role setup will be sure to leave you on your toes. All other mechanics are standard, barring minor edits to standard role cards.
Rolecards:
Town Roles:
Citizen
You have the power of your voice and your vote.
All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.
Detective
Each night you may follow one player.
You will be informed who your target visited.
Doctor
Each night you may choose one player to heal.
You are informed if your heal was successful.
Can heal both burns and gunshot wounds.
Escort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Investigator
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Lookout
Each night you may watch one player.
You will be given a list of targets that visited that player.
Sheriff
Each night you may check one player.
You will be informed if that player is hostile or not hostile to you.
You cannot detect the arsonist or the serial killer.
Vigilante
Each night you may shoot one player.
You cannot kill a player of your same faction.
You have unlimited ammo and may shoot N1.
Mafia Roles:
Mafioso
Each night you may vote for one player to kill.
You may be sent to perform your faction’s kill. Any other member of the mafia may forsake his night action to perform the factional kill.
Consigliere
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Consort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Framer
Each night you may frame another player.
Your role affects sheriff/investigator/detective/lookout results.
You may decide which information a sheriff/investigator/detective/lookout will receive.
Killing Neutral Roles:
Arsonist:
Each night you may choose a player to douse in gasoline or ignite all previously doused targets.
You are immune to detection.
You are immune to death via other killing neutrals
You have night immunity.
Serial Killer:
Each night you may choose a player to kill.
You are immune to detection.
You are immune to death via other killing neutrals.
You have night immunity.
Order of operations:
1. Lookout/detective moves into position
2. Escort/Consort blocks (can block lookout/detectives)
3. Framing
4. All investigations
5. All kills occur simultaneously (-1 to health bars)
6. All heals (+1 to health bars)
7. Arsonist douses.
Investigation Pairings:
Doctor / Escort / Consort / Serial Killer
Detective / Investigator / Lookout / Sheriff / Framer / Consigliere
Vigilante / Mafioso
Citizen / Arsonist
Rules:
Day 1 no lynch start.
Days/Nights: 24 h/24 h
All night actions must be PM’ed to the host at least 1 hour before night ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for last wills.
No outside discussion is allowed.
No death notes are allowed.
Last wills are allowed.
Cause of death will be explicitly revealed.
Lynch votes must be posted in bolded red text like –vote clementine
I will be manually keeping a vote tally and determining who is lynched.
Day will not end early once someone has been hammered but the vote will be locked. The lynched player may continue to talk until the day is over.
If nobody is hammered by the end of the day, the player(s) with the most votes will be lynched.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.
Feedback Messages:
All messages will be given in one PM titled “Night X Results”
Death:
You are dead.
Dead chat: [url here]
Name: [name here]
Password: [password here]
Attacked/Healed:
You were attacked and healed
Citizen backup called:
You were called upon to be a backup ________.
Here is your new role card:
[role card]
Detective target visited nobody:
Your target did not visit anybody.
Detective target visited:
Your target visited _________.
Doctor heal:
You successfully healed your target.
Role block:
You were role blocked.
Role block not successful:
You attempted to role block your target, but it was unsuccessful.
Investigator/Consigliere:
Your target is a [insert invest pairing].
Lookout target not visited:
Nobody visited your target.
Lookout target was visited:
Your target was visited by _________.
Sheriff target hostile:
Your target is hostile.
Sheriff target not hostile:
Your target is not hostile.
Doused:
You were doused in gasoline
Sample Role Message:
All role PM’s will be sent in a PM titled “Paintball Mafia Role Card”
Welcome to Paintball Mafia!
Your role is:
Citizen
You have the power of your voice and your vote.
All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.
Fame. Glory. Survival.
You’re in the paintball fight of the century. Kill or be killed before your fate is decided for you. Who can distinguish between friend and foe!?
Role list:
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Hidden Any
Win Conditions:
Killing Neutral(s): Eliminate the Cyan Town Faction, the Magenta Town Faction, the Yellow Town Faction, and the Mafia AND survive until the end to win.
Cyan Town Faction: Eliminate the Magenta Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Yellow Town Faction: Eliminate the Cyan Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Magenta Town Faction: Eliminate the Yellow Town Faction, the killing neutral(s), and the mafia AND have at least one member of your faction survive until the end to win.
Mafia: Eliminate the town factions and the killing neutral(s) AND have at least one member of your faction survive until the end to win.
Description:
This unknown role setup will be sure to leave you on your toes. All other mechanics are standard, barring minor edits to standard role cards.
Rolecards:
Town Roles:
Citizen
You have the power of your voice and your vote.
All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.
Detective
Each night you may follow one player.
You will be informed who your target visited.
Doctor
Each night you may choose one player to heal.
You are informed if your heal was successful.
Can heal both burns and gunshot wounds.
Escort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Investigator
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Lookout
Each night you may watch one player.
You will be given a list of targets that visited that player.
Sheriff
Each night you may check one player.
You will be informed if that player is hostile or not hostile to you.
You cannot detect the arsonist or the serial killer.
Vigilante
Each night you may shoot one player.
You cannot kill a player of your same faction.
You have unlimited ammo and may shoot N1.
Mafia Roles:
Mafioso
Each night you may vote for one player to kill.
You may be sent to perform your faction’s kill. Any other member of the mafia may forsake his night action to perform the factional kill.
Consigliere
Each night you may investigate one player.
You will obtain that player’s investigation pairing.
Consort
Each night you may role block one player.
Your role block will be unsuccessful if you attempt to role block another escort/consort.
You will be notified if your role block was unsuccessful.
Framer
Each night you may frame another player.
Your role affects sheriff/investigator/detective/lookout results.
You may decide which information a sheriff/investigator/detective/lookout will receive.
Killing Neutral Roles:
Arsonist:
Each night you may choose a player to douse in gasoline or ignite all previously doused targets.
You are immune to detection.
You are immune to death via other killing neutrals
You have night immunity.
Serial Killer:
Each night you may choose a player to kill.
You are immune to detection.
You are immune to death via other killing neutrals.
You have night immunity.
Order of operations:
1. Lookout/detective moves into position
2. Escort/Consort blocks (can block lookout/detectives)
3. Framing
4. All investigations
5. All kills occur simultaneously (-1 to health bars)
6. All heals (+1 to health bars)
7. Arsonist douses.
Investigation Pairings:
Doctor / Escort / Consort / Serial Killer
Detective / Investigator / Lookout / Sheriff / Framer / Consigliere
Vigilante / Mafioso
Citizen / Arsonist
Rules:
Day 1 no lynch start.
Days/Nights: 24 h/24 h
All night actions must be PM’ed to the host at least 1 hour before night ends or they will not be accepted and your action will be skipped.
Editing posts is NOT allowed.
Videos and images are NOT allowed except for last wills.
No outside discussion is allowed.
No death notes are allowed.
Last wills are allowed.
Cause of death will be explicitly revealed.
Lynch votes must be posted in bolded red text like –vote clementine
I will be manually keeping a vote tally and determining who is lynched.
Day will not end early once someone has been hammered but the vote will be locked. The lynched player may continue to talk until the day is over.
If nobody is hammered by the end of the day, the player(s) with the most votes will be lynched.
Quoting PM’s is allowed, as all role cards and possible feedback will be posted and available.
Lying about game mechanics is allowed. Questions about the setup will not be responded to unless they are posted in green.
Players who fail to post or submit night actions will be warned and replaced at the discretion of the host.
Feedback Messages:
All messages will be given in one PM titled “Night X Results”
Death:
You are dead.
Dead chat: [url here]
Name: [name here]
Password: [password here]
Attacked/Healed:
You were attacked and healed
Citizen backup called:
You were called upon to be a backup ________.
Here is your new role card:
[role card]
Detective target visited nobody:
Your target did not visit anybody.
Detective target visited:
Your target visited _________.
Doctor heal:
You successfully healed your target.
Role block:
You were role blocked.
Role block not successful:
You attempted to role block your target, but it was unsuccessful.
Investigator/Consigliere:
Your target is a [insert invest pairing].
Lookout target not visited:
Nobody visited your target.
Lookout target was visited:
Your target was visited by _________.
Sheriff target hostile:
Your target is hostile.
Sheriff target not hostile:
Your target is not hostile.
Doused:
You were doused in gasoline
Sample Role Message:
All role PM’s will be sent in a PM titled “Paintball Mafia Role Card”
Welcome to Paintball Mafia!
Your role is:
Citizen
You have the power of your voice and your vote.
All citizens will be pre-selected (but uninformed about their selection) as backup power roles in case of a N1 power role death.