Damus_Graves
December 16th, 2012, 03:09 AM
Within the Night chats you may lynch only the players in the same "Vault" as you. You may only speak with those players. Each "Vault" Can have any type of players in the "Vault" with one exception, There will be a Neutral in each "Vault." If you get lynched within a "Vault" you are still as dead as a day lynch or night death.
Neutral {3} (Insurgents) :
Hidden
Hidden
Hidden
Town {8} (Loyalists) :
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Students {2} :
Student
Student
Possible Roles
Town: Sheriff,Investigator,Detective,Lookout,Doctor,Body guard,Veteran,Vigilante,Jailor,Escort
Neutral: Jester,Executioner,Student,Amnesiac,Witch,Mutagen Developer,Slaver,Serial Killer,Arsonist,Mass Murderer, Fabricator
Order of Operations
Jailor Jails
Veteran Alerts
Role Blocks and Witching
Heals, Protection, Kills
Fabrications
Amnesiac and Student Chooses
Toxin delivered
All Investigative (Including Detective/Lookout) Results
Investigative Pairings
Sheriff/Executioner/Jester/Jailor/Investigator/Arsonist/Amnesiac
Detective/Lookout/Fabricator/Doctor/Vigilante/Mutagen Developer
Escort/Bodyguard/Slaver/Serial Killer/Veteran/Mass Murderer/Student
Win Conditions
Town: Eliminate Evil Neutrals
Student and Amnesiac: Take on the Win Condition of your target
Jester: Get lynched
Executioner: Lynched your assigned target
Mutagen Developer/Witch: Destroy the Town; Can win with Other Neutrals
Killing Neutrals: Win alone
Slaver: Enslave (Eliminate) the Town
Jester
Your goal is to be lynched
Executioner
Your goal is to lynch your target
You become a jester upon failure
Student
You take on the win condition of your mentor
You gain a night chat with your mentor
Amnesiac
You can remember a role from the graveyard
Fabricator
You can change the role and last will of a player that will be shown in the graveyard if your targeted player dies the same night
You have 3 charges
Sheriff
You detect whether someone is evil or not
Investigator
You detect your target's investigative pairings
Detective
You detect who your target visits
Lookout
You can see who visits your target
Doctor
You can heal(+1) your target
Bodyguard
You can sacrifice your live to save your target and kill the attacker
Veteran
You have 2 alerts
You will kill everyone who visits you while on alert
Vigilante
You have 2 shots
Jailor
You can jail a target
You have one execution
Jailing is a perfect role block
You can jail on lynch days
Target does NOT get night immunity
Escort
You can roleblock your target
Mutagen Developer
At night, he injects a mutating drug into a target player. The player is not informed of this. An injected player grows in strength, gaining the ability to resist one attack (a passive vest). The next night, an injected player's action kills their target (in addition to) any original effects their action would have. If an injected player (is a citizen | does not take an action the next night), the unused energy in their system gives them a heart attack, killing them. You may only use this ability on each player once.
Slaver
Enslaves a Town role to serve him each night.
Limited to 3 enslavements
When Slaver dies the slaves get freed.
Serial Killer
Kill one target a night.
Arsonist
Douse someone at night, burn at day
Mass Murderer
Target someone at night killing all who enter the home
Rules:
Do not revel COM in Night chats, Doing so results in Modkill.
Vote in the new BB Code Vote Tag
Ask Questions in Green
Skip Votes with Cyan
Gamethrowing is highly prohibited
No outside game discussion AKA Skype,IRL Talking,Rep Message,PM
You must post 3 times a day and cast a vote
Failing to comply with these rules will result in a modkill
Do not edit your posts. Doing so is an instant modkill. No replacements, No second chance.
Special Mechanics:
Everyone is separated into three night chats (apart from their own) where they can communicate and form plans, etc.
Everyone shall gain a secondary goal, within these night chats, they must achieve before being able to win.
Killing Neutrals: Must successfully Mislynch within Night chat to begin killing
Town Killers: Must successfully save themselves from a mislynch within a Night Chat to begin killing
Healers: Must successfully lynch within a Night Chat to begin healing.
Investigators: Must successfully lead a lynch within a Night Chat to begin investigating.
Students: Must survive an attack, lynch or otherwise.
Benign Neutrals: Free from secondary goals.
Neutral {3} (Insurgents) :
Hidden
Hidden
Hidden
Town {8} (Loyalists) :
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Students {2} :
Student
Student
Possible Roles
Town: Sheriff,Investigator,Detective,Lookout,Doctor,Body guard,Veteran,Vigilante,Jailor,Escort
Neutral: Jester,Executioner,Student,Amnesiac,Witch,Mutagen Developer,Slaver,Serial Killer,Arsonist,Mass Murderer, Fabricator
Order of Operations
Jailor Jails
Veteran Alerts
Role Blocks and Witching
Heals, Protection, Kills
Fabrications
Amnesiac and Student Chooses
Toxin delivered
All Investigative (Including Detective/Lookout) Results
Investigative Pairings
Sheriff/Executioner/Jester/Jailor/Investigator/Arsonist/Amnesiac
Detective/Lookout/Fabricator/Doctor/Vigilante/Mutagen Developer
Escort/Bodyguard/Slaver/Serial Killer/Veteran/Mass Murderer/Student
Win Conditions
Town: Eliminate Evil Neutrals
Student and Amnesiac: Take on the Win Condition of your target
Jester: Get lynched
Executioner: Lynched your assigned target
Mutagen Developer/Witch: Destroy the Town; Can win with Other Neutrals
Killing Neutrals: Win alone
Slaver: Enslave (Eliminate) the Town
Jester
Your goal is to be lynched
Executioner
Your goal is to lynch your target
You become a jester upon failure
Student
You take on the win condition of your mentor
You gain a night chat with your mentor
Amnesiac
You can remember a role from the graveyard
Fabricator
You can change the role and last will of a player that will be shown in the graveyard if your targeted player dies the same night
You have 3 charges
Sheriff
You detect whether someone is evil or not
Investigator
You detect your target's investigative pairings
Detective
You detect who your target visits
Lookout
You can see who visits your target
Doctor
You can heal(+1) your target
Bodyguard
You can sacrifice your live to save your target and kill the attacker
Veteran
You have 2 alerts
You will kill everyone who visits you while on alert
Vigilante
You have 2 shots
Jailor
You can jail a target
You have one execution
Jailing is a perfect role block
You can jail on lynch days
Target does NOT get night immunity
Escort
You can roleblock your target
Mutagen Developer
At night, he injects a mutating drug into a target player. The player is not informed of this. An injected player grows in strength, gaining the ability to resist one attack (a passive vest). The next night, an injected player's action kills their target (in addition to) any original effects their action would have. If an injected player (is a citizen | does not take an action the next night), the unused energy in their system gives them a heart attack, killing them. You may only use this ability on each player once.
Slaver
Enslaves a Town role to serve him each night.
Limited to 3 enslavements
When Slaver dies the slaves get freed.
Serial Killer
Kill one target a night.
Arsonist
Douse someone at night, burn at day
Mass Murderer
Target someone at night killing all who enter the home
Rules:
Do not revel COM in Night chats, Doing so results in Modkill.
Vote in the new BB Code Vote Tag
Ask Questions in Green
Skip Votes with Cyan
Gamethrowing is highly prohibited
No outside game discussion AKA Skype,IRL Talking,Rep Message,PM
You must post 3 times a day and cast a vote
Failing to comply with these rules will result in a modkill
Do not edit your posts. Doing so is an instant modkill. No replacements, No second chance.
Special Mechanics:
Everyone is separated into three night chats (apart from their own) where they can communicate and form plans, etc.
Everyone shall gain a secondary goal, within these night chats, they must achieve before being able to win.
Killing Neutrals: Must successfully Mislynch within Night chat to begin killing
Town Killers: Must successfully save themselves from a mislynch within a Night Chat to begin killing
Healers: Must successfully lynch within a Night Chat to begin healing.
Investigators: Must successfully lead a lynch within a Night Chat to begin investigating.
Students: Must survive an attack, lynch or otherwise.
Benign Neutrals: Free from secondary goals.