Damus_Graves
December 7th, 2012, 04:42 PM
Role List:
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OoO:
Roleblocking
Witch controls
Detective follows
Dousing/Charging
Framing
Investigations
All kills
All heals/protections
Coroner checks dead body
Jester poke/suicide
Win Conditions:
Town wins alone
Cult wins alone
Mafia wins alone
Witch wins with all but Town
Electromaniac wins alone
Arsonist wins alone
Possible Roles: Doctor, Detective, Vigilante, Sheriff, Insane Sheriff, Citizen, Bodyguard, Coroner, Mafioso, Consort, Framer, Cultist, Witch, Electromaniac, Arsonist, Cultist Jester
Role Cards: Neutrals
Witch: Can force someone to target someone of your choosing each night. If targets Electromanic Witch becomes charged.
Electromanic: Can choose anyone to charge at night. If two targets, both charged, visit each other both die. (Is immune to one charged death) Possesses a one shot auto vest
Arsonist: Douse someone each night. Your dousing destroys a charge left on someone. you cannot douse yourself. Possesses a one shot auto vest.
Cultist: Convert someone to your faction each night. Can't recruit Mafia. Cult size limited to 3
Cultist Jester: Given randomly to converted subjects if Doctor/Citizen are recruited.
Role Cards: Mafia
Mafioso: Choose to kill someone each night.
Consort: Occupy someones night prevent them from preforming an action.
Framer: Choose to frame someone as Town or Evil a night. Cannot frame Detective results.
Role Cards: Town
Bodyguard: Die in place of one person you chose to protect. If Mafia killed your target you retaliate against them, killing them as well. If your target dies to an Electromaniac you become charged.
Doctor: Heal someone from death once a night. If you target someone targeted for conversion you prevent the alignment change.
Insane Sheriff: Acts as a regular sheriff except for the flipped investigations. (AKA You see Town as Evil, Evil as Town).
Sheriff: Check someones alignment each night; Cannot see Witch alignment.
Vigilante: Has two bullets. Can choose to shoot someone during the day which renders both bullets used up.
Detective: Follow someone to their target at night. If targets Electromanic Detective becomes charged.
Citizen: Can vote and wins all 1v1 ties
Coroner: Checks a dead player for their role + LW while revealing this to the town via graveyard.
Mechanics:
Graveyard is not revealed
There will be a Night Chat for Mafia.
Codes must be pre-approved by me.
There will be no replacements, if you get modkilled, you are modkilled.
If there is no Mafioso to kill for the Mafia team Someone on that team will become a Mafioso.
Rules
You must post at least three times a day and cast a vote.
Game starts on a Day One, which is a lynch day.
you may not post PMs from me
You may not PM other players
You cannot talk about the game anywhere else but the Game Thread
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
Hidden
OoO:
Roleblocking
Witch controls
Detective follows
Dousing/Charging
Framing
Investigations
All kills
All heals/protections
Coroner checks dead body
Jester poke/suicide
Win Conditions:
Town wins alone
Cult wins alone
Mafia wins alone
Witch wins with all but Town
Electromaniac wins alone
Arsonist wins alone
Possible Roles: Doctor, Detective, Vigilante, Sheriff, Insane Sheriff, Citizen, Bodyguard, Coroner, Mafioso, Consort, Framer, Cultist, Witch, Electromaniac, Arsonist, Cultist Jester
Role Cards: Neutrals
Witch: Can force someone to target someone of your choosing each night. If targets Electromanic Witch becomes charged.
Electromanic: Can choose anyone to charge at night. If two targets, both charged, visit each other both die. (Is immune to one charged death) Possesses a one shot auto vest
Arsonist: Douse someone each night. Your dousing destroys a charge left on someone. you cannot douse yourself. Possesses a one shot auto vest.
Cultist: Convert someone to your faction each night. Can't recruit Mafia. Cult size limited to 3
Cultist Jester: Given randomly to converted subjects if Doctor/Citizen are recruited.
Role Cards: Mafia
Mafioso: Choose to kill someone each night.
Consort: Occupy someones night prevent them from preforming an action.
Framer: Choose to frame someone as Town or Evil a night. Cannot frame Detective results.
Role Cards: Town
Bodyguard: Die in place of one person you chose to protect. If Mafia killed your target you retaliate against them, killing them as well. If your target dies to an Electromaniac you become charged.
Doctor: Heal someone from death once a night. If you target someone targeted for conversion you prevent the alignment change.
Insane Sheriff: Acts as a regular sheriff except for the flipped investigations. (AKA You see Town as Evil, Evil as Town).
Sheriff: Check someones alignment each night; Cannot see Witch alignment.
Vigilante: Has two bullets. Can choose to shoot someone during the day which renders both bullets used up.
Detective: Follow someone to their target at night. If targets Electromanic Detective becomes charged.
Citizen: Can vote and wins all 1v1 ties
Coroner: Checks a dead player for their role + LW while revealing this to the town via graveyard.
Mechanics:
Graveyard is not revealed
There will be a Night Chat for Mafia.
Codes must be pre-approved by me.
There will be no replacements, if you get modkilled, you are modkilled.
If there is no Mafioso to kill for the Mafia team Someone on that team will become a Mafioso.
Rules
You must post at least three times a day and cast a vote.
Game starts on a Day One, which is a lynch day.
you may not post PMs from me
You may not PM other players
You cannot talk about the game anywhere else but the Game Thread