Cryptonic
November 18th, 2012, 11:23 AM
S-FM : Bomb Nation
Please view the Special Mechanics area.
Godfather
Mafia
Mafia
Bomb Technician
Vigilante
Town
Town
Town
Town
Town
Possible Mafia: Consort, Consigliere, Framer, Mafioso, Janitor.
Possible Town: Sheriff, Doctor, Escort, Investigator, Detective, Lookout, Bodyguard, Veteran, Vigilante, Mason, Citizen.
Mechanics:
Mafia shares a night chat.
Days are 23 hours and 50 minutes to 24 hours and 10 minutes long.
Days cannot be skipped.
Days do not end by lynch.
Special Mechanics:
Each day, by random.org, someone is selected to hold the bomb.
Each player can pass the bomb to somebody else of their choosing.
Each player may only pass the bomb three times per day.
If you end up with the bomb at the end of the day, you die.
The role and last will of the player dying will not be revealed.
If you get lynched while holding the bomb, you may not pass the bomb.
No bomb on day one.
Rules:
Passing the bomb must be done in Cyan. eg -Pass Cryptonic.
Lynching must be done in Red.
Questions must be asked in Green.
Godfather:
Target one person at night, killing them.
Immune to Sheriff detection.
Appears as Citizen to Investigator.
Not detectable by Lookout or Detective.
Not immune to attacks.
Immune to roleblock.
Consort:
Target one person at night, blocking them.
Immune to roleblock.
Not informed of failed roleblock.
Consigliere:
Target one person at night, discovering their investigative pairing.
Does not detect exact role.
Framer:
Target one person each night, making them appear as a member of the Mafia.
Trick a Sheriff into thinking target is a member of the Mafia.
Trick an Investigator into thinking target is another investigative pairing of your choice.
Trick a Detective or Lookout into thinking the target visited a target of your choice.
Mafioso:
Target one person at night, killing them.
None.
Janitor:
Target one person at night. If they die, their role and last will will not be shown.
Limited to two successful cleanings.
Sheriff:
Target one person at night, discovering their alignment.
Sees Mafia as Anti-Town.
Sees Town as Town.
Doctor:
Target one person at night, protecting them from attacks.
Informed of successful healing.
Investigator:
Check one person at night, discovering their investigative pairing.
Does not detect exact role.
Detective:
Target one person at night, discovering who they visited.
Does not detect Godfather.
Lookout:
Target one person at night, discovering who visited them.
Does not detect Godfather.
Bodyguard:
Target one person at night, protecting them from attacks.
Cannot be healed during an attack.
Veteran:
Go on alert at night, killing everyone who visits you.
Limited to 2 alerts.
Vigilante:
Target one person at night, killing them.
Unlimited shots.
Can shoot night one.
Mason:
Talk at night with your fellow Masons.
None.
Bomb Technician:
Target someone at night, altering how they work with bombs.
You may make someone able to only pass the bomb twice the next day. OR;
You may make someone able to pass the bomb four times the next day.
Can diffuse a bomb you are holding one time.
Citizen:
Vote during the day.
None.
Order of Operations:
1. Veteran.
2. Consort/Escort.
3. Bomb Technician.
4. Framer
5. Doctor/Bodyguard (+1)
6. Mafia Kill/Vigilante/Janitor. (-1)
7. Consigliere/Sheriff/Investigator/Detective/Lookout
Investigative Pairings:
Godfather, Citizen, Mason, Bomb Technician.
Consort, Escort, Doctor
Consigliere, Lookout, Investigator
Framer, Sheriff, Veteran, Janitor
Mafioso, Vigilante, Detective
Please view the Special Mechanics area.
Godfather
Mafia
Mafia
Bomb Technician
Vigilante
Town
Town
Town
Town
Town
Possible Mafia: Consort, Consigliere, Framer, Mafioso, Janitor.
Possible Town: Sheriff, Doctor, Escort, Investigator, Detective, Lookout, Bodyguard, Veteran, Vigilante, Mason, Citizen.
Mechanics:
Mafia shares a night chat.
Days are 23 hours and 50 minutes to 24 hours and 10 minutes long.
Days cannot be skipped.
Days do not end by lynch.
Special Mechanics:
Each day, by random.org, someone is selected to hold the bomb.
Each player can pass the bomb to somebody else of their choosing.
Each player may only pass the bomb three times per day.
If you end up with the bomb at the end of the day, you die.
The role and last will of the player dying will not be revealed.
If you get lynched while holding the bomb, you may not pass the bomb.
No bomb on day one.
Rules:
Passing the bomb must be done in Cyan. eg -Pass Cryptonic.
Lynching must be done in Red.
Questions must be asked in Green.
Godfather:
Target one person at night, killing them.
Immune to Sheriff detection.
Appears as Citizen to Investigator.
Not detectable by Lookout or Detective.
Not immune to attacks.
Immune to roleblock.
Consort:
Target one person at night, blocking them.
Immune to roleblock.
Not informed of failed roleblock.
Consigliere:
Target one person at night, discovering their investigative pairing.
Does not detect exact role.
Framer:
Target one person each night, making them appear as a member of the Mafia.
Trick a Sheriff into thinking target is a member of the Mafia.
Trick an Investigator into thinking target is another investigative pairing of your choice.
Trick a Detective or Lookout into thinking the target visited a target of your choice.
Mafioso:
Target one person at night, killing them.
None.
Janitor:
Target one person at night. If they die, their role and last will will not be shown.
Limited to two successful cleanings.
Sheriff:
Target one person at night, discovering their alignment.
Sees Mafia as Anti-Town.
Sees Town as Town.
Doctor:
Target one person at night, protecting them from attacks.
Informed of successful healing.
Investigator:
Check one person at night, discovering their investigative pairing.
Does not detect exact role.
Detective:
Target one person at night, discovering who they visited.
Does not detect Godfather.
Lookout:
Target one person at night, discovering who visited them.
Does not detect Godfather.
Bodyguard:
Target one person at night, protecting them from attacks.
Cannot be healed during an attack.
Veteran:
Go on alert at night, killing everyone who visits you.
Limited to 2 alerts.
Vigilante:
Target one person at night, killing them.
Unlimited shots.
Can shoot night one.
Mason:
Talk at night with your fellow Masons.
None.
Bomb Technician:
Target someone at night, altering how they work with bombs.
You may make someone able to only pass the bomb twice the next day. OR;
You may make someone able to pass the bomb four times the next day.
Can diffuse a bomb you are holding one time.
Citizen:
Vote during the day.
None.
Order of Operations:
1. Veteran.
2. Consort/Escort.
3. Bomb Technician.
4. Framer
5. Doctor/Bodyguard (+1)
6. Mafia Kill/Vigilante/Janitor. (-1)
7. Consigliere/Sheriff/Investigator/Detective/Lookout
Investigative Pairings:
Godfather, Citizen, Mason, Bomb Technician.
Consort, Escort, Doctor
Consigliere, Lookout, Investigator
Framer, Sheriff, Veteran, Janitor
Mafioso, Vigilante, Detective