Damus_Graves
October 20th, 2012, 08:52 PM
Soldier, you have been selected to participate in a military training simulation. You will report to your designated stations as soon as this briefing has concluded.
You will be given a new occupation and possibly a team. Your goal is survival and domination. Failure is not an option.
Take heed soldier, there are unprecedented dangers present in this simulation so prepare yourself for anything.
Role List:
Citizen
Citizen
Citizen
Sheriff/Insane Sheriff (Not told if insane)
Hidden
Hidden
Hidden
Hidden
Godfather
Hidden
Hidden
Hidden
Hidden
Possible Roles:
Mayor, Escort, Bodyguard, Coroner, Jailor, Mason Leader, Mason, Citizen, Sheriff, Investigator, Veteran, Vigilante, Doctor, Gunsmith, Armorsmith, Lookout, Detective, Insane Sheriff, Godfather, Consort, Consigliere, Janitor, Framer, Graverobber, Sleuth, Serial Killer, Arsonist, Spree Killer, Cultist, Witch, Student, Survivor, Amnesiac, Executioner, Jester
0. Student take on a master
1. Jailor Jails
2. Witch Manipulates
3. All Roleblocks (doesn't effect Witch)
4. Lookout/Detective set up survalience
5. All heals/Vests on/Bodyguard protect
6. Framing/Graverobber/Slueth
7. All Kills/Douse (starting with Mafia -> SK/Spree Killer -> Town) + Cleaning
8. All Investigations
9. Cultist Converts/Mason Leader Recruits
10. Sleuth checks LW/Edits LW
11. Amnesiac chooses role.
Citizen wins all ties.
Serial Killer can opt to rampage three people (goes on two night cooldown of inactivity)
Arsonist can dissolve bodies erasing any role reveals but does not remove last wills
can day ignite.
Sleuths can edit last wills as they please, ability can only be used twice.
Student takes on the role of his mentor and gains an additional use of the ability (if master had limited uses)
Lurkers and Afkers will be modkilled and replaced starting after day one has started. you have one chance to explain your lurkiness.
Cultists shall be able to kill after they recruit a total of 3 members (including starting cultists). 2 cultist deaths opens another recruitment slot by one.
Executioner has the ability to change his target, once at night, during the course of the game.
If the Executioner's target dies at night he becomes a Jester
if the Jester gets lynched he kills one mafia and one townie.
Limited to three recruits/Cultist Kills
Succeeds Mason Leader by seniority.
Wins ties with anyone for Town.
Ignores Detection immunity
Ignores Detection Immunity
Votes count for three
Check a persons alignment each night
Check a persons alignment each night (gets opposite results from sane Sheriff)
Can alert twice
Ignores Immunity
Can day shoot
Has two shots
Ignores immunitys
Discovers Last Wills (real last will)
sees how target died
cannot be healed
ignores immunity
can heal each night
limited to three exeuctions
can jail after a lynch, cannot execute
Give a gun each night (doesn't ignore immunity)
Give a piece of armor each night. (ignores immune piercing bullets/fire)
can roleblock someone each night
Detection Immunity
Can only preform the kills
Gains a secondary ability
Roleblock someone each night
Discovers someones role each night.
Cleanse a persons death each night
Can choose to rid a person of their investigative results (abilities can only be used twice)
Can frame anyone as any role
Choose a dead player and take a single use action of theirs
(independent of mafia actions)
Can edit last wills of a target
Can see last wills of a target
Can kill three people, goes on two night cooldown of inactivity
Can kill each night
Can dissolve targets
Can douse each night
Can day ignite
Create a spree at someones house killing all inside
If killed 2+ people goes on twonight cooldown
Can choose a master at night.
takes on masters role after master dies.
gains an extra use of master's original ability.
Become a dead players role at night.
Causes one suicide upon getting lynched
Can change his target once at night
Becomes Jester upon targets night death
Has two fire/knives/bullet immunity vests.
Limited to three members
Can kill after having three members
2 cultist deaths = one new recruitment possible
Can cause self-targets
Targets are notified of witching
Witch can cause jailor executions
Witch can choose to make the Godfather to use his secondary ability on her selected target.
You may not use PMs
You may not quote PMs from me
You may not use out of game communication in game
To ask a question use this color
To cast a Lynch vote use this color
To cast a Skip vote use this color
You may not reveal Jailor night chats
You must post at least twice every day and cast a vote.
You will be given a new occupation and possibly a team. Your goal is survival and domination. Failure is not an option.
Take heed soldier, there are unprecedented dangers present in this simulation so prepare yourself for anything.
Role List:
Citizen
Citizen
Citizen
Sheriff/Insane Sheriff (Not told if insane)
Hidden
Hidden
Hidden
Hidden
Godfather
Hidden
Hidden
Hidden
Hidden
Possible Roles:
Mayor, Escort, Bodyguard, Coroner, Jailor, Mason Leader, Mason, Citizen, Sheriff, Investigator, Veteran, Vigilante, Doctor, Gunsmith, Armorsmith, Lookout, Detective, Insane Sheriff, Godfather, Consort, Consigliere, Janitor, Framer, Graverobber, Sleuth, Serial Killer, Arsonist, Spree Killer, Cultist, Witch, Student, Survivor, Amnesiac, Executioner, Jester
0. Student take on a master
1. Jailor Jails
2. Witch Manipulates
3. All Roleblocks (doesn't effect Witch)
4. Lookout/Detective set up survalience
5. All heals/Vests on/Bodyguard protect
6. Framing/Graverobber/Slueth
7. All Kills/Douse (starting with Mafia -> SK/Spree Killer -> Town) + Cleaning
8. All Investigations
9. Cultist Converts/Mason Leader Recruits
10. Sleuth checks LW/Edits LW
11. Amnesiac chooses role.
Citizen wins all ties.
Serial Killer can opt to rampage three people (goes on two night cooldown of inactivity)
Arsonist can dissolve bodies erasing any role reveals but does not remove last wills
can day ignite.
Sleuths can edit last wills as they please, ability can only be used twice.
Student takes on the role of his mentor and gains an additional use of the ability (if master had limited uses)
Lurkers and Afkers will be modkilled and replaced starting after day one has started. you have one chance to explain your lurkiness.
Cultists shall be able to kill after they recruit a total of 3 members (including starting cultists). 2 cultist deaths opens another recruitment slot by one.
Executioner has the ability to change his target, once at night, during the course of the game.
If the Executioner's target dies at night he becomes a Jester
if the Jester gets lynched he kills one mafia and one townie.
Limited to three recruits/Cultist Kills
Succeeds Mason Leader by seniority.
Wins ties with anyone for Town.
Ignores Detection immunity
Ignores Detection Immunity
Votes count for three
Check a persons alignment each night
Check a persons alignment each night (gets opposite results from sane Sheriff)
Can alert twice
Ignores Immunity
Can day shoot
Has two shots
Ignores immunitys
Discovers Last Wills (real last will)
sees how target died
cannot be healed
ignores immunity
can heal each night
limited to three exeuctions
can jail after a lynch, cannot execute
Give a gun each night (doesn't ignore immunity)
Give a piece of armor each night. (ignores immune piercing bullets/fire)
can roleblock someone each night
Detection Immunity
Can only preform the kills
Gains a secondary ability
Roleblock someone each night
Discovers someones role each night.
Cleanse a persons death each night
Can choose to rid a person of their investigative results (abilities can only be used twice)
Can frame anyone as any role
Choose a dead player and take a single use action of theirs
(independent of mafia actions)
Can edit last wills of a target
Can see last wills of a target
Can kill three people, goes on two night cooldown of inactivity
Can kill each night
Can dissolve targets
Can douse each night
Can day ignite
Create a spree at someones house killing all inside
If killed 2+ people goes on twonight cooldown
Can choose a master at night.
takes on masters role after master dies.
gains an extra use of master's original ability.
Become a dead players role at night.
Causes one suicide upon getting lynched
Can change his target once at night
Becomes Jester upon targets night death
Has two fire/knives/bullet immunity vests.
Limited to three members
Can kill after having three members
2 cultist deaths = one new recruitment possible
Can cause self-targets
Targets are notified of witching
Witch can cause jailor executions
Witch can choose to make the Godfather to use his secondary ability on her selected target.
You may not use PMs
You may not quote PMs from me
You may not use out of game communication in game
To ask a question use this color
To cast a Lynch vote use this color
To cast a Skip vote use this color
You may not reveal Jailor night chats
You must post at least twice every day and cast a vote.