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View Full Version : Since the Spy/Coroner thread was closed...



Saneshelf
September 19th, 2012, 12:48 AM
Somehow this town comp produced a coroner:

town core x3
town investigate x2
town killing
town power x2

town roles were:

cit, doc, doc, detect, investigator, bodyguard, mayor, coroner

This would seem to indicate that town power randomed as coroner. According to the other thread, coroner was limited to town random. Is this an intended change?

Mugy
September 19th, 2012, 03:30 AM
was there a random any in there?

BorkBot
September 19th, 2012, 03:57 AM
So.. Coroner can be randomed as town power then? BG must be the killing role. Unless, as Mugy says, you missed a town role on the list at the end and there was a random any in there.

Saneshelf
September 19th, 2012, 06:33 AM
nope, 3 mafia and 4 neuts: evil, killing, benign x2

Lysergic
September 19th, 2012, 07:56 AM
Attach a replay if you have it. That would help us figure out whether or not this is a bug.

Voss
September 19th, 2012, 09:24 AM
i think i remember dr saying something about that if you have stupid as hell town power settings, exclude ml, vet, jailor, that it would give spy?

Damus_Graves
September 19th, 2012, 09:28 AM
Include town randoms. Best way to get spy or coroner.

Voss
September 19th, 2012, 10:00 AM
Include town randoms. Best way to get spy or coroner.

or just put it on as confirmed role, but were vering off topic =D

BorkBot
September 19th, 2012, 10:27 AM
The risk with putting in additional town randoms is that you'll also get half a dozen sheriffs.

Voss
September 19th, 2012, 11:28 AM
The risk with putting in additional town randoms is that you'll also get half a dozen sheriffs.

more leeway to hide with mafia =D

Deantwo
September 20th, 2012, 05:55 PM
Attach a replay if you have it. That would help us figure out whether or not this is a bug.

everyone else seemed to get off topic...
but yeah be need a Replay to be sure how this happened