Gzz
September 11th, 2012, 01:58 AM
Name : Kleptomaniac
Description : a person who suffer of clepthomania and he is a pariha , but he still trust on town
Abilities : every day he MUST choose a person to rob by typing -rob , making he gets an item from the target .
If rob a vigilante : he gets one-night kill , the vigi lost one kill ( unless is infinite , in this case can' t shoot)
If rob a godfather/mafioso : he gets a 1-night kill, the mafioso can' t kill the same night
If rob a doc : he can heal a person at nigth for one night , the doc don' t heal thath night
If rob a arsonist : cna ignite the previusly doused people , the arsonist considered doused the Clepthomaniac
If rob a veteran ( not on alert ) : he can go alert for one night , the veteran lost an alert ( unless are infinite , in this case can' t alert )
If rob a sk : can do a kill , the sk can' t kill thath night
If rob a citizen ( without vest ) : don' t get anything
If rob a survivor / a citi with vest : he gets a bulletproof , the citi/survivor lost a vest
If rob a bodyguard : he gets killed
If rob a witch : nothign
If rob an amnesiac : he turn amnesiac / nothing
If rob a klepthomaniac : both gets killed
If rob a lookout detective : he gets their ability for one night , but both doesen' t lost a nigth of tracking/watching
If rob a sherrif : he can check one person at nigth , the sherrif lost for one night his ability
If rob an invesitgator : he can check one person at nigth , the investigator lost his ability for one night
If rob a janitor / coroner : he can reveal to town a cleaned/hide role , the coroner lost a nigth for use his ability , the janitor lost a charge/ can' t clean
If rob a framer : nothing
If rob an escort/consort : he cna roleblock a person at nigth , the consort/escort lost his ability for one night
If rob a blackmailer : he can silence a people at nigth , the blackmailer lost his ability for one night
If rob a disguiser : the klepthomaniac can disguiser as another person ,swapping names but not models , roles ect. , the disguiser can 't disguise anymore
If rob a jailor : the kleptomaniac is jailed ( never rob a jailer ! )
If rob a mason/cult : he begin a mason/cult
Goal : Survive to the end and see cult and mafia lose
Host options :
Cannot stole item from immune : default off
Must act : default on
If not act , he is seen by investigative reports as serial killer : default off
Turns to amnesiac if stole to he : default on
Investigative reports :
Your target is not suspicios / sk ! ( sherrif )
Your target is a loner : can be a witch , a amnesiac , a survivor or a klepthomaniac
Possible questions :
Becuase the ability is stolen in the night subsequento the stole day , what happen to detecrtive who follow a ole who get an ability stolen ? He see still the target visit , thought he doesen 't do anything
Kill report : his/her hearth was torn apart / she/he was beaten and scrathced to death .
Why ? : this role is pretty much a one-use amnesiac who acts on living player , but , if you notice , is the "joker" of the town , because can do everything : if a sherrif is in danger he can get the ability of sherrif and still get the info OR get form doc and save he , the possibilities are infinite , ok maybe this will occupy soo much space... :p
Description : a person who suffer of clepthomania and he is a pariha , but he still trust on town
Abilities : every day he MUST choose a person to rob by typing -rob , making he gets an item from the target .
If rob a vigilante : he gets one-night kill , the vigi lost one kill ( unless is infinite , in this case can' t shoot)
If rob a godfather/mafioso : he gets a 1-night kill, the mafioso can' t kill the same night
If rob a doc : he can heal a person at nigth for one night , the doc don' t heal thath night
If rob a arsonist : cna ignite the previusly doused people , the arsonist considered doused the Clepthomaniac
If rob a veteran ( not on alert ) : he can go alert for one night , the veteran lost an alert ( unless are infinite , in this case can' t alert )
If rob a sk : can do a kill , the sk can' t kill thath night
If rob a citizen ( without vest ) : don' t get anything
If rob a survivor / a citi with vest : he gets a bulletproof , the citi/survivor lost a vest
If rob a bodyguard : he gets killed
If rob a witch : nothign
If rob an amnesiac : he turn amnesiac / nothing
If rob a klepthomaniac : both gets killed
If rob a lookout detective : he gets their ability for one night , but both doesen' t lost a nigth of tracking/watching
If rob a sherrif : he can check one person at nigth , the sherrif lost for one night his ability
If rob an invesitgator : he can check one person at nigth , the investigator lost his ability for one night
If rob a janitor / coroner : he can reveal to town a cleaned/hide role , the coroner lost a nigth for use his ability , the janitor lost a charge/ can' t clean
If rob a framer : nothing
If rob an escort/consort : he cna roleblock a person at nigth , the consort/escort lost his ability for one night
If rob a blackmailer : he can silence a people at nigth , the blackmailer lost his ability for one night
If rob a disguiser : the klepthomaniac can disguiser as another person ,swapping names but not models , roles ect. , the disguiser can 't disguise anymore
If rob a jailor : the kleptomaniac is jailed ( never rob a jailer ! )
If rob a mason/cult : he begin a mason/cult
Goal : Survive to the end and see cult and mafia lose
Host options :
Cannot stole item from immune : default off
Must act : default on
If not act , he is seen by investigative reports as serial killer : default off
Turns to amnesiac if stole to he : default on
Investigative reports :
Your target is not suspicios / sk ! ( sherrif )
Your target is a loner : can be a witch , a amnesiac , a survivor or a klepthomaniac
Possible questions :
Becuase the ability is stolen in the night subsequento the stole day , what happen to detecrtive who follow a ole who get an ability stolen ? He see still the target visit , thought he doesen 't do anything
Kill report : his/her hearth was torn apart / she/he was beaten and scrathced to death .
Why ? : this role is pretty much a one-use amnesiac who acts on living player , but , if you notice , is the "joker" of the town , because can do everything : if a sherrif is in danger he can get the ability of sherrif and still get the info OR get form doc and save he , the possibilities are infinite , ok maybe this will occupy soo much space... :p