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Gzz
September 11th, 2012, 01:58 AM
Name : Kleptomaniac
Description : a person who suffer of clepthomania and he is a pariha , but he still trust on town
Abilities : every day he MUST choose a person to rob by typing -rob , making he gets an item from the target .
If rob a vigilante : he gets one-night kill , the vigi lost one kill ( unless is infinite , in this case can' t shoot)
If rob a godfather/mafioso : he gets a 1-night kill, the mafioso can' t kill the same night
If rob a doc : he can heal a person at nigth for one night , the doc don' t heal thath night
If rob a arsonist : cna ignite the previusly doused people , the arsonist considered doused the Clepthomaniac
If rob a veteran ( not on alert ) : he can go alert for one night , the veteran lost an alert ( unless are infinite , in this case can' t alert )
If rob a sk : can do a kill , the sk can' t kill thath night
If rob a citizen ( without vest ) : don' t get anything
If rob a survivor / a citi with vest : he gets a bulletproof , the citi/survivor lost a vest
If rob a bodyguard : he gets killed
If rob a witch : nothign
If rob an amnesiac : he turn amnesiac / nothing
If rob a klepthomaniac : both gets killed
If rob a lookout detective : he gets their ability for one night , but both doesen' t lost a nigth of tracking/watching
If rob a sherrif : he can check one person at nigth , the sherrif lost for one night his ability
If rob an invesitgator : he can check one person at nigth , the investigator lost his ability for one night
If rob a janitor / coroner : he can reveal to town a cleaned/hide role , the coroner lost a nigth for use his ability , the janitor lost a charge/ can' t clean
If rob a framer : nothing
If rob an escort/consort : he cna roleblock a person at nigth , the consort/escort lost his ability for one night
If rob a blackmailer : he can silence a people at nigth , the blackmailer lost his ability for one night
If rob a disguiser : the klepthomaniac can disguiser as another person ,swapping names but not models , roles ect. , the disguiser can 't disguise anymore
If rob a jailor : the kleptomaniac is jailed ( never rob a jailer ! )
If rob a mason/cult : he begin a mason/cult

Goal : Survive to the end and see cult and mafia lose

Host options :
Cannot stole item from immune : default off
Must act : default on
If not act , he is seen by investigative reports as serial killer : default off
Turns to amnesiac if stole to he : default on

Investigative reports :
Your target is not suspicios / sk ! ( sherrif )
Your target is a loner : can be a witch , a amnesiac , a survivor or a klepthomaniac

Possible questions :
Becuase the ability is stolen in the night subsequento the stole day , what happen to detecrtive who follow a ole who get an ability stolen ? He see still the target visit , thought he doesen 't do anything

Kill report : his/her hearth was torn apart / she/he was beaten and scrathced to death .

Why ? : this role is pretty much a one-use amnesiac who acts on living player , but , if you notice , is the "joker" of the town , because can do everything : if a sherrif is in danger he can get the ability of sherrif and still get the info OR get form doc and save he , the possibilities are infinite , ok maybe this will occupy soo much space... :p

Fallacy
September 11th, 2012, 04:40 AM
Isn't it spelled kleptomaniac?

>implying everyone ingame isn't already a maniac

Damus_Graves
September 11th, 2012, 04:46 AM
I dont really like it. However it is interesting in its own right

Reemus
September 11th, 2012, 04:52 AM
So role stoles role action one night and uses it second one.
Must be neutral one, with win if survives. Or Variable goal, i guess.

Gzz
September 11th, 2012, 05:16 AM
Nope , he choose at day like jailor , but this "must act" make he to rob a random person if not choose and thath person lsot vest/ability the same night, still the ability can' t be used until the next night .

Lysergic
September 11th, 2012, 06:03 AM
So it's like a Thief with the impossible number of 7 host options (3 too many) and he automatically loses if there's no Amnesiac in the game (unless you go with the alternate win condition, in which case he wins by clicking a button 3 times).

Eh.

Gzz
September 11th, 2012, 06:13 AM
Ok , Lysergic , give me a tip for the goal so

Blazer
September 11th, 2012, 08:09 AM
I like how he's a benign neutral, but has to see the mafia and the other neutrals lose...

Maybe you should just make him town aligned.

Or you could make his win condition have something to do with his night abilities.

Voss
September 11th, 2012, 08:24 AM
win condition is to survive? or too easy? i like this character

Raptorblaze
September 11th, 2012, 08:27 AM
The idea is interesting but I feel like it needs a lot of refinement.

Blazer
September 11th, 2012, 08:30 AM
win condition is to survive? or too easy? i like this character
Too easy. He would be a survivor with abilities.

The idea is interesting but I feel like it needs a lot of refinement.
Agreed

Raptorblaze
September 11th, 2012, 08:31 AM
Specifically, whats the point of a neutral benign role whose goal is only to see all the evil roles die? If you want to really be interesting make him want to see both the mafia and the town lose but the evil neutrals win :3 and then make him evil neutral.

Raptorblaze
September 11th, 2012, 08:31 AM
Actually thats another idea for a role, Anarchist, goal: See all organized teams (town, mafia, cult) lose the game.

Blazer
September 11th, 2012, 08:40 AM
Actually thats another idea for a role, Anarchist, goal: See all organized teams (town, mafia, cult) lose the game.

do it nao

Gzz
September 11th, 2012, 08:44 AM
Well , for me see the organized gruops lose is a good idea , i changed it , well , keep sugget how to improve , because i want try to post it on R&D :-£

Blazer
September 11th, 2012, 08:53 AM
Well , for me see the organized gruops lose is a good idea , i changed it , well , keep sugget how to improve , because i want try to post it on R&D :-£

You are a donor. Why didn't you post there to begin with? You can post unfinished ideas there. That's where most of the individuals would see it and give you insightful advice.

Reemus
September 11th, 2012, 08:54 AM
Make Anarchist that win if Town and mafia lose, with those Klepto abilities.

Gzz
September 11th, 2012, 09:04 AM
Infact i wanted to refine idea here for post in R&d next .

Reemus , the goal is already changed , but maybe for his goal the actual name doesen 't fits well , i will look sleep on it

Fallacy
September 11th, 2012, 09:26 AM
Gzz, I appreciate your suggestion sincerely since it shows that you really love mafia as much as I do and other members of this community do as well, but the wall of text you posted in OP, reading it was just difficult because of the grammar but I appreciate the effort you put into it, that's why keep contributing and it's good to have you on the forums.

MissingNo
September 11th, 2012, 10:06 AM
Actually thats another idea for a role, Anarchist, goal: See all organized teams (town, mafia, cult) lose the game.

http://www.sc2mafia.com/forum/showthread.php/10338-Anarchist-Business-Man-Hitman-Larcenist

Anarchist and Larcenist

Gzz
September 11th, 2012, 10:11 AM
1 This role can target everyone and get ability for one night at difference of larcenist
2 at difference of anarchist he have abilities

Raptorblaze
September 11th, 2012, 01:21 PM
MissingNo, my point was a neutral who's goal was specifically to make the "organized" teams all lose. Your anarchist is just an evil survivor.

Damus_Graves
September 11th, 2012, 01:24 PM
Hasn't that type of role been suggested before?

(Anarchist)

Jr4life24
September 11th, 2012, 01:29 PM
Hasn't that type of role been suggested before?

(Anarchist)
I feel this is a very less advanced version of a Soul stealer actually, In a way, Somehow.

MissingNo
September 11th, 2012, 01:31 PM
MissingNo, my point was a neutral who's goal was specifically to make the "organized" teams all lose. Your anarchist is just an evil survivor.

Mine is a neutral who's goal is to make the town lose. It would be absurd to include making the mafia lose when the anarchist has no abilities aside from night immunity.

If your idea has abilities, a serial killer is basically what you are suggesting then since they win when all other organized groups lose. Only difference would be they don't win with an arson/mm.

Blazer
September 11th, 2012, 01:53 PM
Mine is a neutral who's goal is to make the town lose. It would be absurd to include making the mafia lose when the anarchist has no abilities aside from night immunity.

If your idea has abilities, a serial killer is basically what you are suggesting then since they win when all other organized groups lose. Only difference would be they don't win with an arson/mm.

Except his anarchist doesn't necessarily kill to begin with. And it wins once town and mafia die...

MissingNo
September 11th, 2012, 02:21 PM
Except his anarchist doesn't necessarily kill to begin with. And it wins once town and mafia die...

Firstly, I assume cult counts as an organized group which means he wouldn't win if cult still remained.

Secondly, I said "basically" which meant the means it uses could differ (as in not by killing).

Thirdly, SK generally wins once town and mafia die.

Blazer
September 11th, 2012, 02:40 PM
Firstly, I assume cult counts as an organized group which means he wouldn't win if cult still remained.

Secondly, I said "basically" which meant the means it uses could differ (as in not by killing).

Thirdly, SK generally wins once town and mafia die.

indeed. but not like sk.

maccabbe
September 11th, 2012, 03:26 PM
While I do like the win condition, the ability itself is just a more powerful witch. (Also it is too long/confusing/hard to program). The main difference between witch and kleptomaniac is that kelpto can see what other people investigate, cause other players to be unable to read, and he can also steal vests.

I suppose my biggest question is does the kleptomaniac know what he has stolen before/after he uses his ability? If so it would make him an powerful investigative role no matter who he targets.

Gzz
September 11th, 2012, 09:42 PM
He knew what is the stolen ability the next day

Gzz
September 12th, 2012, 03:30 AM
Changed goal for simitued issues