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Cryptonic
September 8th, 2012, 06:00 PM
Mafia
Mafia
Mafia

Neutral

Town
Town
Town
Town
Town
Town
Town
Town
Town


Mechanics:
At the end of each DAY, each player receives a random amount of Points (*).
Amount of points is determined via a random number generator between 1-100.
Point detection and confiscation affect points AFTER the nights spending.
Day 1 start. Ends after 24 hours, lynch, or skip vote.
Targets may buy unlimited night actions, unless otherwise stated. (ie. Player can Sheriff 2 targets the same night for 130*).
Neutral Witching does NOT affect any night actions. It just forces an additional visit. Useful in killing charged targets.
Roleblocked targets lose 50% of the points they were spending that night.
Being roleblocked prevents witching.
Each Mafia member MUST do 1 action before any Mafia member can do 2 actions.
In the case of 2 people roleblocking each other, each will be roleblocked an obtain (0.5)(t-r)* back; where t=total points spent, and r=cost of roleblock.



Possible Mafia purchases:
Kill (50*) - limited to one per night for entire mafia.
Strongman Kill (100*) - limited to one per night for entire mafia; ignores healing and invulnerability. (Does not kill Neutral A, nor Neutral B with Night Immunity+)
Roleblock (40*)
Point Detection (10*) - Determines total number of points the target possesses come morning.
Point Confiscation (40*) - Target loses 50% of total points come morning (Mafia does not gain target's points).
Clean kill (70*) - If cleaning fails, all 70* will be returned.
Drug (30*) - limited to one per night for entire mafia. Drugs are: Attack + Healed, Bussed, roleblocked, and doused.
Frame (70*) - makes target appear as a mafia member to Sheriff detection.
Night immunity (25*) - lasts only the night is was purchased.
Detection immunity (40*) - lasts only the night it was purchased.
Double Vote (100*) - lasts 1 day.
Double Points (100*) - earn double points the following day.
Last will (10*) - leave a last will.


Possible Neutral purchases:

Kill (50*) - limited to one per night.
Douse (50*) - limited to one per night; ignores invulnerability, not healing.
Burn all doused (10*) - can douse and burn the same night.
Charge (50*)
Witch (40*) - limited to one per night.
Double Vote (100*) - lasts 1 day.
Double Points (100*) - earn double points the following day.
Death Note (10*)
Last will (FREE)




Vex (25*) - targetted person will receive only 50% of their points the following day; rounded to the nearest point. (target would be notified they were vexed)
Steal (15*) - target one person, stealing 1-50*.
Give Points (20*) - give a target any number of points (Neutral's choosing).
Point Swap A (5*) - swaps points of 2 players.
Point Swap B (20*) - swap points with another player.
Point Detection (5*)
Point Block (50*) - prevent one person from spending points.
Armageddon (1000*) - kills every remaining player.
Roleblock immunity (30*) - immune to roleblock for the night.
Night Immunity+ (40*) - nullifies all attacks.
Detection Immunity (40*) - appear as Town to Sheriff.
Double Vote (100*) - lasts 1 day.
Double Points (100*) - earn double points the following day.



Possible Town purchases:
Kill (80*) - limited to one per night.
Roleblock (55*)
Sheriff (65*)
Detective (40*)
Lookout (40*)
Heal (25*) - cannot heal self.
Point Bank (15*) - protects from Point Confiscation, Steal, and Point Swap A+B for one night.
Night immunity (50*) - lasts only the night is was purchased.
Autopsy (25*) - determines cleaned player's role and last will and all night actions.
Bus (55*) - swaps 2 people of your choosing.
Double Vote (50*) - lasts 1 day.
Double Points (100*) - earn double points the following day.
Last will (10*) - leave a last will.


Mafia:
Shared Point pool.
Starts with 50 points (*), collective.


Neutral:
Immune to attacks.
Starts with 75 points (*).


Town:
Starts with 20 points (*) each.
Individual point banks.


Feedback:
Notified of succesful healing.
Notified of being roleblocked.
Notified of bussing.
Notified when doused.
Notified when charged.
Not notified of witching.


Order of Operations:
[0] Lookout visited (affected by #2 & #5).
[1] Roleblock immunity.
[2] Point block.
[3] Point Bank
[4] Bus (affected by #5).
[5] Roleblock.
[6] Heal (+1) + Night Immunity (+99).
[7] Drugs.
[8] Frames.
[9] Douses.
[10] Charge.
[11] Kills (-1) + Janitor + Burn (-999).
[12] Investigative results (Sheriff, Detective, Lookout, Autospy).
[13] Give points.
[14] Point Swap A+B.
[15] Vex.
[16] Double Points.
[17] Double Votes.
[18] Witched force visit.
[19] Steal points.
[20] Point confiscation.
[21] Point detection.

Cryptonic
September 8th, 2012, 06:00 PM
Neutral option B: "Give Points (20*) - give a target any number of points (Neutral's choosing)."
Does that take the points out of the neut's bank and give it to the target player?

Yes, Give Points takes points out of the Neutral's own bank. It can useful for things like Giving someone 100 points, then swapping their points with your own.


If a mafia member purchases detection immunity, is that for everything? Sheriff, detective, lookout?

No, it only affects Sheriff results.


So does the mafia get 1-100 per team member?

Yes, they do.

Can they do both a strongman kill and a regular kill?

Yes, they can perform 1 of each.

with 50 to start and ~150 coming in they can do 2 kills (one going thru immunity) and roleblock another, Essentially taking out 3 people night 1?

Yes, but that leaves them susceptible to detection, attacks, and they also can be roleblocked.

FrostByte
September 8th, 2012, 09:47 PM
Neutral option B: "Give Points (20*) - give a target any number of points (Neutral's choosing)."
Does that take the points out of the neut's bank and give it to the target player?

MissingNo
September 10th, 2012, 10:14 PM
If a mafia member purchases detection immunity, is that for everything? Sheriff, detective, lookout?

MissingNo
September 11th, 2012, 11:44 AM
So does the mafia get 1-100 per team member? Can they do both a strongman kill and a regular kill? with 50 to start and ~150 coming in they can do 2 kills (one going thru immunity) and roleblock another? Essentially taking out 3 people night 1?

MissingNo
September 15th, 2012, 10:15 PM
...crypt?

Cryptonic
September 16th, 2012, 08:07 AM
sry updating now, my bad. Didn't see this one >_>