Zack
April 28th, 2011, 12:59 AM
Oh come on, other people did it too! Let me have my fun! heck, these might even be good enough to implement :p
Retired Bomber - A paranoid and dangerous individual. His alignment is town, but if he feels he is betrayed he will set the town ablaze with the bombs he planted all over the place.
Ability: If found guilty in a lynch he sets off the bombs - everyone die, everyone lose. If he is attacked at night and healed by a doctor he sets off the bombs, game over. If he is role-blocked he gets suspicious and kills the role-blocker. Only way to get rid of him is kill him and make sure no doc heals him, that or trust him and let him help the town win. The sheriff will not discover his role, investigator and consigliere will.
Martial Artist - A master of hand to hand combat. His alignment is neutral. He wins if the town or mafia prevail, but only if there is no witch alive. He cannot win with SK or Arsonist.
Ability: Defends himself at night. If attacked by mafia or vigilante he will dodge them and survive. If attacked by sk he will counter-kill the sk. If attacked by arsonist he will not survive. If he is role-blocked and attacked at night he won't be able to defend himself - he will die. Appears not suspicious in investigations.
Disguised Alien - A being from outer space who is curious about humans. Alignment is neutral, will win if he succeeds in experimenting on 5 diffrent people and survives to the end of the game.
Ability: Abduct a person and perform experiments each night. The abducted person is role-blocked, but also protected from death - even by an arsonist, alien tech is superior after all. The alien can be role-blocked, his curiousity gets the better of him. And yes, he can be killed too. If a doctor heals the alien at night he will discover the alien's true nature (his role, duh). Cannot be detected by sheriff, investigator and consigliere will discover him only if he abducts someone at night. Message to his target at night: "You've been abducted by aliens".
Retired Bomber - A paranoid and dangerous individual. His alignment is town, but if he feels he is betrayed he will set the town ablaze with the bombs he planted all over the place.
Ability: If found guilty in a lynch he sets off the bombs - everyone die, everyone lose. If he is attacked at night and healed by a doctor he sets off the bombs, game over. If he is role-blocked he gets suspicious and kills the role-blocker. Only way to get rid of him is kill him and make sure no doc heals him, that or trust him and let him help the town win. The sheriff will not discover his role, investigator and consigliere will.
Martial Artist - A master of hand to hand combat. His alignment is neutral. He wins if the town or mafia prevail, but only if there is no witch alive. He cannot win with SK or Arsonist.
Ability: Defends himself at night. If attacked by mafia or vigilante he will dodge them and survive. If attacked by sk he will counter-kill the sk. If attacked by arsonist he will not survive. If he is role-blocked and attacked at night he won't be able to defend himself - he will die. Appears not suspicious in investigations.
Disguised Alien - A being from outer space who is curious about humans. Alignment is neutral, will win if he succeeds in experimenting on 5 diffrent people and survives to the end of the game.
Ability: Abduct a person and perform experiments each night. The abducted person is role-blocked, but also protected from death - even by an arsonist, alien tech is superior after all. The alien can be role-blocked, his curiousity gets the better of him. And yes, he can be killed too. If a doctor heals the alien at night he will discover the alien's true nature (his role, duh). Cannot be detected by sheriff, investigator and consigliere will discover him only if he abducts someone at night. Message to his target at night: "You've been abducted by aliens".