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View Full Version : Alright, tell me if I'm crazy here.



Wydrah
September 2nd, 2012, 07:44 AM
I always make my setups follow these rules for balance issues. Tell me what you guys think, because I see these simple things totally disregarded in other saves that would otherwise be okay.

9 town-3 mafia-3 neutral
8 town-3 mafia-3 neutral
8 town-3 mafia-2 neutral
8 town-3 mafia-1 neutral
games with fewer players not worth playing

10 town is never okay in a game with neutrals.
4 mafia is never okay in a game with neutrals.
4 neutrals is never okay in a game with mafia.

I never have specific roles except for the GF in the roles list. I try to have as many full Random Towns/Neutrals as possible because it gives scum a better place to hide. And it makes the game too easy for town if they can just watch the role list and scratch off the dead stuff. There's less of a need to pay attention to interaction and gameplay.

Spy cannot hear PMs. I think that's broken. Part of being mafia is causing town to mislynch. If Spy hears everything that's going on in secret, mafia can't work in the shadows.

It's never okay for Vet to have unlimited alerts.

Bodyguard and Vet ignore immunity. Otherwise, they're more trouble than they're worth.

Nights are 30 seconds minimum. Days are 90 seconds minimum. Mafia is a discussion game. 10 second trials are ridiculous.

People do not know they are witched or doused. As soon as someone gets that message, the town's whole focus shifts to that one neutral. Compared to other evils, who kill/convert quickly, Witch and Arsonist need to lay low in order to survive.

I never host with Mafioso. They gimp the mafia in a 9-3-3 setup. Mafioso is an evil citizen without a vest. Totally useless except for that rare instance when the GF targets a vet on alert. Doesn't make it worth it, especially considering my next one...

Lookouts do not ignore detection immunity. It's overpowered to just sit on someone and wait for the GF to visit. And God help the mafia if they have a Janitor, too.

Detectives, however, do ignore detection immunity. It's much more difficult to find the GF and it's not overpowered because it's not possible to find multiple killers in one night action. Less reliance on dumb luck.

Consigliere always learns exact roles. Mafia have fewer numbers and need special tricks to deceive the larger town. Also, Consig always becomes GF. Otherwise, when the GF is lynched/killed, town can just relax and pick away at the crippled mafia.

Bus Driver is able to bus himself. It doesn't make much sense flavor-wise, but it's a balance issue. If there's 1 mafia and 2 town, mafia knows for sure who to kill if they know who the Bus Driver is and he can't bus himself.




I needed to vent because I've been playing way too many games that are imbalanced in several ways. The worst is 10 town, though. How is that ever a good idea?

Also, despite my emphasis on taking power away from town and giving it to evil roles, I prefer to play as town. But it needs to be balanced or it's going to be boring.

Chane
September 2nd, 2012, 08:03 AM
I almost comepletely agree with you.

my set-up is 9-3-3

godfather
support mafia
deceiving mafia
town core
town core
town investigative
town investigative
town protective
town killing
town random
town random
town random
natural killing
natural bening
any random (mafia/town/killing roles excluded)

I hate it when people have sheriff doctor jailor investigator known in the set-up, or when they have sk,arson,mm known in the set-up.

and mafia is a game of deceiving that's wy 2 core towns are in. pubs hate civ and mason but otherwise town is just OP.

sheriff can not detect arson but he is vulnerable at night.

Xen
September 2nd, 2012, 08:20 AM
These setups are total shit.

Seriously.

9-3-3 is literally the only thing I agree with.

Set Sheriff+Investigator+Doctor is base.

Wydrah
September 2nd, 2012, 08:48 AM
I would put Town Core in, but people just leave with they get citizen. Although, that has been happening less often recently, so I might be able to change that.

My setup is
Godfather
Mafia Support
Mafia Deception
Town Investigative
Town Investigative
Town Protective
Town Killing
Town Power
Town Random
Town Random
Town Random
Town Random
Neutral Killing
Neutral Random
Neutral Random


Although, I've been thinking about changing the Neutral Killing to Neutral Benign because the Neutral Randoms can be killing roles, and every once in awhile we'll get three neutral killers. But not guaranteeing a neutral killing puts the balance at risk more so than the occasional 3 killing neutrals imo.

Chane
September 2nd, 2012, 08:49 AM
I would put Town Core in, but people just leave with they get citizen. Although, that has been happening less often recently, so I might be able to change that.

My setup is
Godfather
Mafia Support
Mafia Deception
Town Investigative
Town Investigative
Town Protective
Town Killing
Town Power
Town Random
Town Random
Town Random
Town Random
Neutral Killing
Neutral Random
Neutral Random


Although, I've been thinking about changing the Neutral Killing to Neutral Benign because the Neutral Randoms can be killing roles, and every once in awhile we'll get three neutral killers. But not guaranteeing a neutral killing puts the balance at risk more so than the occasional 3 killing neutrals imo.

I have noticed this 2. in my set-up there where 4 citizen and none left the game.

Wydrah
September 2nd, 2012, 08:52 AM
I am also hesitant of putting citizens in, though, because I think they would gimp town way too much if I have one neutral killing and two neutral any. In my setup I'd say town wins maybe 50-60% of the time. That seems reasonable.

Chane
September 2nd, 2012, 08:54 AM
the biggest problem I find is that my set-up is balanced for ranked but in pubs town just insta-lose

maccabbe
September 4th, 2012, 03:52 PM
Try 10 town with no immunity piercing for vet/bg , escorts do not know if their target is immune to rb, detective who don't ignore immunity detection, and a bus who can't bus himself. If town still seems overpowered add some cits or turn off some more options for town (less alerts, bullets for vig, executions for jailor, sheriff can't detect some killers etc). The options can balance setups you would normally not expect to work.

Also godfather and mafioso can kill if the other is jailed which is incredibly annoying as jailor.

Damus_Graves
September 4th, 2012, 03:55 PM
Try a scum fest, then come talk to me about chaos.

Chane
September 5th, 2012, 12:40 PM
Try a scum fest, then come talk to me about chaos.

godfather
Mafioso
random mafia
serial killer
serial killer
mass murderer
mass murderer
arsonist
arsonist
Veteran
Veteran
witch
witch
amnesiac
amnesiac

vete infinite alerts, amnesiac role is revealed to town, witch can self-target, only gf/arsons immune at night.
I am going to do this.

Sin
September 5th, 2012, 02:06 PM
I am also hesitant of putting citizens in, though, because I think they would gimp town way too much if I have one neutral killing and two neutral any. In my setup I'd say town wins maybe 50-60% of the time. That seems reasonable.

If you allow PMs, then Citizen is a great role.