Slaol
August 21st, 2012, 12:24 PM
Just an idea for Jester to maybe be a bigger part of the game.
Could his Annoy have some influence on who kills themselves after his lynching? It should still require they 'guilty' him, but if it could improve chances (or maybe just choose it) I think it could help the Jester direct himself at someone.
Pros - More 'The Jester Has Won!'
Cons - Less Overall Jester Wins.
Metagame effect: I put the Pros and Cons as I did to support that I think this would be pretty balanced. It would cause the role to have a larger impact, possibly improving chances for him to kill an invulnerable role, but could make the Jester harder to win with as it would direct his Annoy Target to NOT guilty- as he would be a higher chance of being the suicide.
I tend to consider the Jester one of the easier roles to win as, since simply not picking a name and faking AFK will do it 9/10, as will blindly accusing everyone. But the role very rarely actually effects the overall game, and I think all roles should have effect on the game, not just be the 'Fun Role'.
Just a thought.
Edit:
Clarification of what I think should happen is..
If 3 people guilty the Jester, normally they have a 1/3 chance of committing suicide.
I think the Annoy the night before the lynching should add that target's name into the pool another time (if they 'guilty'd).
So, 2 players would have 1/4 chance and 1 player would have 2/4 chance.
Stronger idea would be that all Annoys throughout the game could work for this purpose. Meaning one player could have been annoyed 5 times, and have a much higher chance of the death, but I think having only the night before it factor makes the most sense..
Could his Annoy have some influence on who kills themselves after his lynching? It should still require they 'guilty' him, but if it could improve chances (or maybe just choose it) I think it could help the Jester direct himself at someone.
Pros - More 'The Jester Has Won!'
Cons - Less Overall Jester Wins.
Metagame effect: I put the Pros and Cons as I did to support that I think this would be pretty balanced. It would cause the role to have a larger impact, possibly improving chances for him to kill an invulnerable role, but could make the Jester harder to win with as it would direct his Annoy Target to NOT guilty- as he would be a higher chance of being the suicide.
I tend to consider the Jester one of the easier roles to win as, since simply not picking a name and faking AFK will do it 9/10, as will blindly accusing everyone. But the role very rarely actually effects the overall game, and I think all roles should have effect on the game, not just be the 'Fun Role'.
Just a thought.
Edit:
Clarification of what I think should happen is..
If 3 people guilty the Jester, normally they have a 1/3 chance of committing suicide.
I think the Annoy the night before the lynching should add that target's name into the pool another time (if they 'guilty'd).
So, 2 players would have 1/4 chance and 1 player would have 2/4 chance.
Stronger idea would be that all Annoys throughout the game could work for this purpose. Meaning one player could have been annoyed 5 times, and have a much higher chance of the death, but I think having only the night before it factor makes the most sense..