LeaD
August 6th, 2012, 12:21 PM
Alchemist
Alignment : Town; Support/Advanced
Description: You are a devoted researcher of mysterious arts, believing in the absolute law of equivalent exchange.
Abilities: Transmute an item of your choice (by current game standards either a gun or a vest).
Special Attributes:
Vests do not stack.
You only have a limited amount of resources to transmute from OR After each transmutation you need a night to search for new raw materials.
Goal: Wins with town. (duh)
Homonculus
Alignment: Neutral ; Benign (Evil?!) ; Advanced
Description: You are a soulless creature, created by misled Alchemists. You strive for a soul of your own.
Abilities: Devour the soul of a living human being. (Kill the person by claiming his soul)
Special attributes: If your target dies at night you will not consume his soul.
Goal: Devour 3 souls in order to attain your own soul.
Killing message: The corpse was found completely dried out.
Discussion (mainly for options):
1. Should the Alchemist be able to hold more than 1 item at a time?
2. Charges of or nights between Alchemist ability use?
3. Should the Alchemist be able to give somebody the items he transmutes?
4. Should vests be passive or activatable?
5. Should Alchemist be able to stack guns?
6. Should Alchemist be able to dayshoot?
7. Should the Homonculus be able to pierce doctor heal / invulnerability?
8. I'd suggest to add a new classification for Witch Alchemist Homonculus if they should get implemented. The invest message should say that these individiuals have a keen interest in questionable mystical arts.
Inspired by FMA obv.
Alignment : Town; Support/Advanced
Description: You are a devoted researcher of mysterious arts, believing in the absolute law of equivalent exchange.
Abilities: Transmute an item of your choice (by current game standards either a gun or a vest).
Special Attributes:
Vests do not stack.
You only have a limited amount of resources to transmute from OR After each transmutation you need a night to search for new raw materials.
Goal: Wins with town. (duh)
Homonculus
Alignment: Neutral ; Benign (Evil?!) ; Advanced
Description: You are a soulless creature, created by misled Alchemists. You strive for a soul of your own.
Abilities: Devour the soul of a living human being. (Kill the person by claiming his soul)
Special attributes: If your target dies at night you will not consume his soul.
Goal: Devour 3 souls in order to attain your own soul.
Killing message: The corpse was found completely dried out.
Discussion (mainly for options):
1. Should the Alchemist be able to hold more than 1 item at a time?
2. Charges of or nights between Alchemist ability use?
3. Should the Alchemist be able to give somebody the items he transmutes?
4. Should vests be passive or activatable?
5. Should Alchemist be able to stack guns?
6. Should Alchemist be able to dayshoot?
7. Should the Homonculus be able to pierce doctor heal / invulnerability?
8. I'd suggest to add a new classification for Witch Alchemist Homonculus if they should get implemented. The invest message should say that these individiuals have a keen interest in questionable mystical arts.
Inspired by FMA obv.