Joey
July 29th, 2012, 01:27 AM
Detainer
Alignment: Neutral/Adv/Evil
Abilitys: Choose somewon during the day to jail and roleblock
Execute your jailed victim.
Passive Abilities: Jailing only works if nobody is lynched during the day.
If you attempt to jail a jailor or somewon a jailor chose to jail it will fail and he will jail you instead of his current target.
Executions ignore night immunity and can't be healed.
Jailed targets will gain night immunity while in jail.
Jailing is a perfect roleblock ignoring roleblock immunity and keeping targets from night chats.
Goal: survive to the end and see the town lose the game.
Options:
Excluded from randoms: On/off
Appears as jailor to victims: On/off
If appears as jailor is to victims is off it will say dragged off by a detainer to targets, and executed people's death description will be executed by a detainer, otherwise it's death description and capture notification will the same as a jailors.
Ritualist
Neutral/Adv/Evil
Abilitys: Set up a dark Ritual every night, if your target visits you they will die and have there last will cleaned.
Curse a target during the day consuming a charge. If anyone visits the target that night the target will die, ignoring healing.
Passive Abilitys: If you kill somewon with your dark Ritual you will gain a charge.
Curse cannot be used unless you have at least 1 charge.
If your recruited into the cult you will retain your role and abilities.
You are immune to roleblock.
If you are the last remaining cult member you will become a cultist with at least 1 recruit left.
Goal: See the town, mafia, serial killers, and arsonists lose the game.
Options:
Starts with 1 charge: On/off
Starts with 2 charges: On/off
Starts with 3 charges: On/off
Dark Ritual does not grant charges: On/off
This role serves as both a new evil killing role and a good confirmed evil role for cult games
Supplyer
Town/Basic/Power
Ability: Supply a target each night granting them a charge for there ability.
Passive Abilitys: If your target does not have a ability that uses charges you will be unsuccessful.
You will be notified if your ability is successful.
Your ability only works If your target has 3 or less charges remaining.
Cannot resupply cultists or the mason leader.
If you die at night your resupply that night will fail.
Goal: Lynch every mafia and evil neutral.
Options: Limited to 2 successful resupplies: On/off
Limited to 3 successful resupplies: On/off
Excluded from randoms: On/off
This role fills a void and can turn the tide of a game by ether giving that vigil/jailor that 1 extra charge they needed or can be the down fall of the town if given to a disguiser.
Alignment: Neutral/Adv/Evil
Abilitys: Choose somewon during the day to jail and roleblock
Execute your jailed victim.
Passive Abilities: Jailing only works if nobody is lynched during the day.
If you attempt to jail a jailor or somewon a jailor chose to jail it will fail and he will jail you instead of his current target.
Executions ignore night immunity and can't be healed.
Jailed targets will gain night immunity while in jail.
Jailing is a perfect roleblock ignoring roleblock immunity and keeping targets from night chats.
Goal: survive to the end and see the town lose the game.
Options:
Excluded from randoms: On/off
Appears as jailor to victims: On/off
If appears as jailor is to victims is off it will say dragged off by a detainer to targets, and executed people's death description will be executed by a detainer, otherwise it's death description and capture notification will the same as a jailors.
Ritualist
Neutral/Adv/Evil
Abilitys: Set up a dark Ritual every night, if your target visits you they will die and have there last will cleaned.
Curse a target during the day consuming a charge. If anyone visits the target that night the target will die, ignoring healing.
Passive Abilitys: If you kill somewon with your dark Ritual you will gain a charge.
Curse cannot be used unless you have at least 1 charge.
If your recruited into the cult you will retain your role and abilities.
You are immune to roleblock.
If you are the last remaining cult member you will become a cultist with at least 1 recruit left.
Goal: See the town, mafia, serial killers, and arsonists lose the game.
Options:
Starts with 1 charge: On/off
Starts with 2 charges: On/off
Starts with 3 charges: On/off
Dark Ritual does not grant charges: On/off
This role serves as both a new evil killing role and a good confirmed evil role for cult games
Supplyer
Town/Basic/Power
Ability: Supply a target each night granting them a charge for there ability.
Passive Abilitys: If your target does not have a ability that uses charges you will be unsuccessful.
You will be notified if your ability is successful.
Your ability only works If your target has 3 or less charges remaining.
Cannot resupply cultists or the mason leader.
If you die at night your resupply that night will fail.
Goal: Lynch every mafia and evil neutral.
Options: Limited to 2 successful resupplies: On/off
Limited to 3 successful resupplies: On/off
Excluded from randoms: On/off
This role fills a void and can turn the tide of a game by ether giving that vigil/jailor that 1 extra charge they needed or can be the down fall of the town if given to a disguiser.