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View Full Version : 3 Roles: Detainer, Ritualist, Supllyer



Joey
July 29th, 2012, 01:27 AM
Detainer

Alignment: Neutral/Adv/Evil

Abilitys: Choose somewon during the day to jail and roleblock
Execute your jailed victim.

Passive Abilities: Jailing only works if nobody is lynched during the day.
If you attempt to jail a jailor or somewon a jailor chose to jail it will fail and he will jail you instead of his current target.
Executions ignore night immunity and can't be healed.
Jailed targets will gain night immunity while in jail.
Jailing is a perfect roleblock ignoring roleblock immunity and keeping targets from night chats.

Goal: survive to the end and see the town lose the game.


Options:
Excluded from randoms: On/off
Appears as jailor to victims: On/off

If appears as jailor is to victims is off it will say dragged off by a detainer to targets, and executed people's death description will be executed by a detainer, otherwise it's death description and capture notification will the same as a jailors.


Ritualist

Neutral/Adv/Evil

Abilitys: Set up a dark Ritual every night, if your target visits you they will die and have there last will cleaned.
Curse a target during the day consuming a charge. If anyone visits the target that night the target will die, ignoring healing.

Passive Abilitys: If you kill somewon with your dark Ritual you will gain a charge.
Curse cannot be used unless you have at least 1 charge.
If your recruited into the cult you will retain your role and abilities.
You are immune to roleblock.
If you are the last remaining cult member you will become a cultist with at least 1 recruit left.

Goal: See the town, mafia, serial killers, and arsonists lose the game.

Options:
Starts with 1 charge: On/off
Starts with 2 charges: On/off
Starts with 3 charges: On/off
Dark Ritual does not grant charges: On/off

This role serves as both a new evil killing role and a good confirmed evil role for cult games

Supplyer

Town/Basic/Power

Ability: Supply a target each night granting them a charge for there ability.

Passive Abilitys: If your target does not have a ability that uses charges you will be unsuccessful.
You will be notified if your ability is successful.
Your ability only works If your target has 3 or less charges remaining.
Cannot resupply cultists or the mason leader.
If you die at night your resupply that night will fail.

Goal: Lynch every mafia and evil neutral.

Options: Limited to 2 successful resupplies: On/off
Limited to 3 successful resupplies: On/off
Excluded from randoms: On/off

This role fills a void and can turn the tide of a game by ether giving that vigil/jailor that 1 extra charge they needed or can be the down fall of the town if given to a disguiser.

Mugy
July 29th, 2012, 02:20 AM
4741

I won't even comment on the spelling...

Gzz
July 29th, 2012, 03:58 AM
Detainer as evil jailor ? Wtf .
The ritulist MUST be with the cult
The supplyer.. is bad , it's difficult survive to a rampage vigi with 2 kills, imagine with resupplied every nigth

Chane
July 29th, 2012, 06:44 AM
4741

go back to 4chan please.

Damus_Graves
July 29th, 2012, 06:54 AM
The supplier isnt that bad an idea. gives jailor more executions, or vigi more kills, veteren more alerts.
The only downside i see atm is if the townies are dumb and like to random kill

RookRanger
July 29th, 2012, 07:51 AM
The supplier isnt that bad an idea. gives jailor more executions, or vigi more kills, veteren more alerts.
The only downside i see atm is if the townies are dumb and like to random kill
2 of these are already in play
Deveor is an evil jailor
And Gunsmith who will give shots to ppl

Damus_Graves
July 29th, 2012, 07:58 AM
2 of these are already in play
Deveor is an evil jailor
And Gunsmith who will give shots to ppl

I was gearing the idea of the supplier to sc2 mafia.
but for FM yeah. i get whatyou mean

CmG
July 29th, 2012, 08:14 AM
The supplier is a boring role. Also there are setups where he is totaly useless. This role doesn't really enhance the sc2 experience if you ask me. Also the neutral evil jailor doesn't really fit into the game as well. He needs no information out of the people he jails, he has just to kill them anyway.

Ikuti
July 29th, 2012, 09:16 AM
Also the neutral evil jailor doesn't really fit into the game as well. He needs no information out of the people he jails, he has just to kill them anyway.
Not really. He has to kill town. If he kills neutrals/mafia he's helping town. But the question is: Does the target know's he is jailed by jailor or detainer? Cause that would make harder to say your role. As you don't know if that jailor like's town or not.

Damus_Graves
July 29th, 2012, 09:19 AM
It would provide more wifom in the game in regards to jailor

CmG
July 29th, 2012, 09:31 AM
Not really. He has to kill town. If he kills neutrals/mafia he's helping town. But the question is: Does the target know's he is jailed by jailor or detainer? Cause that would make harder to say your role. As you don't know if that jailor like's town or not.

This game is too fast paced. Skipping kills is a no go. Who cares if you say your role or not? If its the detainer you are dead, no matter what you say. Period. So if you are town you still will claim your town role. If you are mafia you still claim town because the detainer has to kill you as well.
If you are neutral you will claim town as well.

I miss the point where this role would help the game dynamics or WIFOM.

Chane
July 29th, 2012, 10:02 AM
It would provide more wifom in the game in regards to jailor

do we need more wifom? i'd argue yes.

RookRanger
July 29th, 2012, 10:07 AM
do we need more wifom? i'd argue yes.

yes but an evil jailor who kills town is a little unbalanceing IMO but its a double edeged sword because
if you have a FAILOR hes goning to be auto lynched maybe for something that a stuipid townie caused
E.g jailor jails inves
Jailor: role??
Inves:......
Jailor: Role now or you die!
Inves: i like cookies
Jailor executes
next day he gets lynched

EliteMarine
July 29th, 2012, 11:41 AM
I don't the supplier is that bad of a role if he made of had an alternate ability or something. While the idea is good to add additional supplies, the player would be bored of that role very quickly. Especially since not all role have charges.

For the idea of making vigilantes OP, maybe he can only resupply someone once.

Ash
July 29th, 2012, 01:12 PM
There's no point of supplier, if vigilante/jailor/veteran has a charge on it's uses, it's most likely for a reason. It's so it doesn't get OP.

The supplier would only be useful in certain setups, but in the typical (3 maf 2 neutral 1 neutral killer and rest town setup) setup it's not very useful.

Detainer is meh, it's not very useful. Detainer should be maf-sided just like EM's interrogator, so it can add a thicker plot in the game.
Ritualist is the better idea of the three, imo.

Gzz
July 29th, 2012, 11:26 PM
The supplyer can even gamethrow by give inf cleanigs to janitor/recruit to cult , he just must find them and give them another possibility , ok , you say "but even vigi and so" , but there is difference between a dead citizen/sherrif than a cleaned or converted one

Ikuti
July 30th, 2012, 01:02 AM
If you are mafia you still claim town because the detainer has to kill you as well.

Detainer:
Goal: survive to the end and see the town lose the game.
That mean's Detainer is like Witch. He wins with everyone but not Town. Killing Mafia or sk both as Detainer and witch, would make your winning conditions harder to obtain. That's why if you are jailed by detainer, say your town while being Mafia and he kills you, it will be harder for him to win. That would change role saying in jail both for town and mafia.

JoeyButler
August 3rd, 2012, 05:36 PM
Detainer is a bad idea, it is basically a evil jailor, and being part of the evil team? Jailors are meant to assist the town and if you are alone on a team you will be random executing, the whole point of jailor is to find a evil role, and it takes some skill. As a Detainer random executions would be off the charts.

Ritualist is okay but for a ritualist to win would be hard, it's like a evil veteran winning, plus they would have a hard time with ties at the end, evil roles would beat him.

Supplier could lead to more failors and random vigi's but it all depends on the town.

EliteMarine
August 4th, 2012, 04:32 AM
Supplier could lead to more failors and random vigi's but it all depends on the town.

Here Mr. janitor, have another go at it!

Could the supplier charge a disguiser? :weird:

Joey
August 4th, 2012, 08:27 AM
Here Mr. janitor, have another go at it!

Could the supplier charge a disguiser? :weird:

Anything that uses charges other than cultist or mason leader. So yes mafia could try to act like power roles to trick town into granting them more charges.

Also since supplier is told when he adds a charge to the target it can be used to find mafia too. Like if janitor claims coroner and the supplier attempts to give him a charge, if it works supplier knows he cant be a coroner.

CmG
August 4th, 2012, 10:21 AM
Detainer:
Goal: survive to the end and see the town lose the game.
That mean's Detainer is like Witch. He wins with everyone but not Town. Killing Mafia or sk both as Detainer and witch, would make your winning conditions harder to obtain. That's why if you are jailed by detainer, say your town while being Mafia and he kills you, it will be harder for him to win. That would change role saying in jail both for town and mafia.

Thats basicly the devourer from FM13. I don't think it would fit sc2mafia well though. Especially with all those failors everywhere around. Your idea of a detainer strikes me as too strong. He has still nothing to lose when he just executes everything he jails. Also solo winning would be too easy for him as well.