PDA

View Full Version : Anarchist / Business Man / Hitman / Larcenist



MissingNo
July 24th, 2012, 08:25 PM
Anarchist

Alignment: Neutral/Evil

Survive to the end and see the town lose.

Abilities:
Invulnerable at night.

Invest message: Cit/sin



Business Man

Alignment: Town

Abilities:
Bribe (RB) / Sources (Invest) / Connections (Detect)

Can only use a power 5/4/3 times.

Invest message: Cit/sin

[You can only use one per night and it uses a charge. Targets have 3 buttons by them (like how witch and bd give 2 buttons) and depending on which you click determines what type of power you use.]




Hitman

Alignment: Neutral

Survive long enough to perform 3 successful hits.

Abilities:
Hit- Type -offer during the day to select a target to offer a hit to.
At night they will be given a message that a hitman is willing to perform a hit for them. They can then sacrifice their regular night ability to type a color and have the hitman go kill them.

Hit ignore passive invulnerability (on/off).

Invest message: Your target owns guns.



Larcenist

Alignment: Mafia

Abilities:
Steal the ability of a target town player. They are role blocked for that night. Then, their ability becomes yours for the rest of the game.

Invest message: Your target has a knack for thievery.

[They only are rb'd one night and afterwards still retain their ability per usual. Once the larcenist steals an ability, his invest message changes.]





------------------------------


If you have any questions about how they work exactly, let me know and I'll elaborate.

Blazer
July 24th, 2012, 08:33 PM
Anarchist: Evil Survivor
Not too enthusiastic about this one.

Business Man:
Just a guy with a lot of town abilities. Seems OP to me.

Hitman:
Interesting concept...a neutral vigilante. (similar to the one already suggested)

Larcenist:
A copycat eh? Interesting..

MissingNo
July 24th, 2012, 09:08 PM
Anarchist: Evil Survivor
Not too enthusiastic about this one.

I mean, would be enthusiastic about survivor being suggested? (if surv wasnt in the game)
I think it has a lot of cool potential. You are invulnerable at night, so maf/sk will like to rat you out to the town as being either gf or sk both to get them lynched as well as earn the towns trust. At the same time, you are essentially on their team. However, you can't just outright say it or you will get lynched.

Business Man:
Just a guy with a lot of town abilities. Seems OP to me.

You can't use more than one per night and you are limited. What the role gains in versatility over other roles it pays for in frequency.



underlined responses

Nick
July 24th, 2012, 09:17 PM
Anarchist

Alignment: Neutral/Evil

Survive to the end and see the town lose.

Abilities:
Invulnerable at night.

Invest message: Cit/sin

As Blazer said. Evil Survivor. I don't like.




Business Man

Alignment: Town

Abilities:
Bribe (RB) / Sources (Invest) / Connections (Detect)

Can only use a power 5/4/3 times.

Invest message: Cit/sin

[You can only use one per night and it uses a charge. Targets have 3 buttons by them (like how witch and bd give 2 buttons) and depending on which you click determines what type of power you use.]

Master of all trades. Jack of none. Even if it's 3/2/1, might not be unique enough. I'm not sure.





Hitman

Alignment: Neutral

Survive long enough to perform 3 successful hits.

Abilities:
Hit- Type -offer during the day to select a target to offer a hit to.
At night they will be given a message that a hitman is willing to perform a hit for them. They can then sacrifice their regular night ability to type a color and have the hitman go kill them.

Hit ignore passive invulnerability (on/off).

Invest message: Your target owns guns.

Not sure of it's usefulness, especially in small games.




Larcenist

Alignment: Mafia

Abilities:
Steal the ability of a target town player. They are role blocked for that night. Then, their ability becomes yours for the rest of the game.

Invest message: Your target has a knack for thievery.

[They only are rb'd one night and afterwards still retain their ability per usual. Once the larcenist steals an ability, his invest message changes.]


How does it work on... ALL TOWN ROLES. Then compare it to existing mafia roles to see if it is underpowered.

EliteMarine
July 24th, 2012, 09:36 PM
I don't see Larcenist being anything special. For example.

If larcenist copies:

Sheriff - Won't do you any good. I guess if there is an SK or Arsonist to detect...

Invest - Might as well be a consig

Doctor - Maybe the only good one...but that is only if there is a vigilante or bodyguard in game in which a mafia could be saved...

Bus Driver - Probably one of the more beneficial roles to obtain

Mayor - honestly, if you could be mayor and do the whole - vote...then you would be op mafia.

Jailor - wtf? just start rando lynching town for the lulz and easy win (hopefully).

Escort - might as well be consort.

Spy - fail...

detective - most likely useless...

Lookout - most likely useless...

Bodyguard - *see doctor above* - but this would be more fail as you have to give your life away to save a mafia.

Citizen - you just downgraded your team...

Mason Leader - Lulz? How would this work...? Recruit people who think they are town, but secretly belong to the mafia? Wait, you can't even have to mason leaders in a game. Both mason leaders just staring at each other...one person knows who mafia is...the other knows they fucked up. lulz.

Mason - You just show up randomly one night and be like "hay teammates" and they be like "hay mafia" and then you gets lynched for the fail lulz...

Vigilante - just rando shoot town. OP.

SK/Arsonist/Witch - OP.

Jester - lmao. why?

Executioner - Errr...I guess...but you might as well just lynch
through daily vote.

Survivor - the vest may come in handy.

Cult - wtf? So...It's 3 mafia and 3 cult at the end of the game...but the cult is really mafia? >.<

Amnesiac - ain't that basically what larcenist is? Yo Dawg?

I mean if this is role is to hide from investigative reports...then fine, just have it disguise the investigative reports to whatever you copycated, but don't obtain the powers.

Gzz
July 24th, 2012, 11:08 PM
For me.. anarchist must get an ability like inv but who reports ALL as opposite role ( the opposite one , like : if spy reveals as bm , if citi flip off gf and so on , the other roles are ignored , and get an obligatory sure detect ) , or can "convert" the people to his party like cult but the abilities of the converted remains , and must win alone .
The hitman is good , but if included i'm scrared by the use of the person do in EU public servers ( kill the colored person , kill the Justin Biber , kill the sherrif as town ec.)
Larcenist : is a bit too much , there isn' t much use for thath , at this point is preferible a doc for mafia ( trololo )
Buisness man : repeted to hurling ( in sense of puck ) : it ewas proposed many times with same abilites , and all the time they said " is like inv , detective and meretrix in the same role , too much"

Damus_Graves
July 24th, 2012, 11:11 PM
I mean if this is role is to hide from investigative reports...then fine, just have it disguise the investigative reports to whatever you copycated, but don't obtain the powers.

Actress role inbound.

Mugy
July 25th, 2012, 02:40 AM
Anarchist

Alignment: Neutral/Evil

Survive to the end and see the town lose.

Abilities:
Invulnerable at night.

Invest message: Cit/sin

http://t0.gstatic.com/images?q=tbn:ANd9GcTARb9Df7HMoKKfPW2uH0USgZwM04193 ktIiTSHJJFH3ohGkySpYweaoWC8Lw

MissingNo
July 25th, 2012, 02:00 PM
I don't see Larcenist being anything special. For example.

If larcenist copies:

Sheriff - Won't do you any good. I guess if there is an SK or Arsonist to detect...

Invest - Might as well be a consig

Doctor - Maybe the only good one...but that is only if there is a vigilante or bodyguard in game in which a mafia could be saved...

Bus Driver - Probably one of the more beneficial roles to obtain

Mayor - honestly, if you could be mayor and do the whole - vote...then you would be op mafia.

Jailor - wtf? just start rando lynching town for the lulz and easy win (hopefully).

Escort - might as well be consort.

Spy - fail...

detective - most likely useless...

Lookout - most likely useless...

Bodyguard - *see doctor above* - but this would be more fail as you have to give your life away to save a mafia.

Citizen - you just downgraded your team...

Mason Leader - Lulz? How would this work...? Recruit people who think they are town, but secretly belong to the mafia? Wait, you can't even have to mason leaders in a game. Both mason leaders just staring at each other...one person knows who mafia is...the other knows they fucked up. lulz.

Mason - You just show up randomly one night and be like "hay teammates" and they be like "hay mafia" and then you gets lynched for the fail lulz...

Vigilante - just rando shoot town. OP.

SK/Arsonist/Witch - OP.

Jester - lmao. why?

Executioner - Errr...I guess...but you might as well just lynch
through daily vote.

Survivor - the vest may come in handy.

Cult - wtf? So...It's 3 mafia and 3 cult at the end of the game...but the cult is really mafia? >.<

Amnesiac - ain't that basically what larcenist is? Yo Dawg?

I mean if this is role is to hide from investigative reports...then fine, just have it disguise the investigative reports to whatever you copycated, but don't obtain the powers.

I said town roles.

Also things like spy are definately not fail. Having the ability to prove you are town thru pm check would be amazing.

Sheriff you could find the arson/sk or even cult and gain the trust of town members.

You also say doc is the only good one but then go on to say ones are op? I don't believe you thought your post through.


Anyways, the whole point is that some roles are stronger than others to copy. That is why it is a risk. Either wait to find out who is the better roles and be doing nothing as well as having a mafia-only invest message, or copy early and risk gettin a more useless one.

EliteMarine
July 25th, 2012, 03:02 PM
Also things like spy are definately not fail. Having the ability to prove you are town thru pm check would be amazing.

Copying the entire role itself only to hide from investigative reports is not ideal. If you copy a spy, then you are litterally rendered useless. The only thing you can hide from invest reports.



Sheriff you could find the arson/sk or even cult and gain the trust of town members.

I think the consig could do most of that in combination is GF/mafioso hitting an invulnerable player.



You also say doc is the only good one but then go on to say ones are op? I don't believe you thought your post through.

Yeah, good as in worthy of being in the game without making mafia OP. OP is not a good thing to have, thus is not included as "good".

Fallacy
July 25th, 2012, 05:09 PM
Masons and citizens are business men with invested interest in town.

MissingNo
July 25th, 2012, 05:10 PM
Copying the entire role itself only to hide from investigative reports is not ideal. If you copy a spy, then you are litterally rendered useless. The only thing you can hide from invest reports.



I think the consig could do most of that in combination is GF/mafioso hitting an invulnerable player.


How is being able to prove you are spy through pm check the equivalent of hiding from invest reports?

Id rather look like a spy through invest report as well as be able to prove it in pm check than be a framer. Theres no question that its better than being a mafioso (when theres a gf).

Convincing the town that you are not mafia is the whole name of the game. You are the opposite of useless if you are a mafia under the radar.


A consig can't find sk for sure and saying you are invest doesn't clear you from mafia as well as saying you are sheriff does. Also, a consig from the start is always a consig. A larcenist from the start doesn't have to become consig-like.