Work Appropriate Mafia Adaption
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  1. ISO #1

    Work Appropriate Mafia Adaption

    Hey everyone! I'm an instructor for a Cable Company and I am working on a 'work appropriate' adaption of Mafia to play as an activity/ice breaker for my trainees. The concept I came up was centered around Information Security (something that is very important to my company). So the theme is that a malicious organization has infiltrated our company and is attempting to take down our network, leading to widespread outages and upset customers.

    We are playing as associates of that company who are attempting to weed out the cyber criminals (mafia) and terminate them before they can use their internal access to our network to permanently disrupt our service. Unfortunately my knowledge Network Security is somewhat limited and short of going to that department and explaining what I'm doing and trying to get their input I figured I would ask here first!

    Keeping in mind that this is a heavy WIP, this is what I have so far for "Town" roles. These roles are based on SC2 mafia, but currently Spy, Crier, Mason Leader, and Investigator (that detects specific crimes) are not utilized. Also I realize some of the role names (Administrator, Investigator, Auditor) are already used in SC2mafia for other purposed, but these are titles I've found in researching network security and fit with the theme of cyber warfare/corporate espionage.

    I would love any feedback or suggestions you may have. Just be kind! ^_^

    Cyber Security Team
    • Administrator (Bus Driver) – During the Break Phase, this player may access one other player’s computer and temporarily swap it with the computer of another player (including their own). If they do so, during that Break Phase all special abilities targeting the first chosen player will target the second player instead and vice versa.
    • Auditor (Lookout) – During the Break Phase, this player may monitor one other player’s computer and learn which players access it. This player is not considered to have accessed that computer, nor do they prevent other players from accessing it.
    • Assessor (Vigilante) – During the Break Phase, this player may access one other player’s computer and disable their network connection. This player may use ability this up to three times per game.
    • Analyst (Detective) – During the Break Phase, this player may access one other player’s computer and monitor which computer they access during the Break, if any.
    • Consultant (Citizen) – This player does not possess a special ability, however, their critical analysis of the other players will be crucial in discovering the identity of the Cyber Criminals.
    • Architect (Escort) – During the Break Phase, this player may access one other player’s computer and prevent them from using any special abilities during the Break.
    • Director (Mayor) – This player may reveal their role at any time during the Discussion Phase. If they do, their votes to terminate an associate count for 3 for the rest of the game. They can no longer be protected by the Engineer once their role is revealed.
    • Engineer (Veteran) – During the Break Phase, this player may go on alert. If they do and another player attempts to access their computer, they will prevent that access and disable that player’s network connection in retaliation. This player may use ability this up to three times per game.
    • Investigator (Sheriff) – During the Break Phase, this player may access one other player’s computer and look for evidence to identify whether they are a Cyber Criminal. They cannot detect the Criminal Mastermind.
    • Manager (Marshall) – This player may reveal their role at any time during the Discussion Phase. If they do, the Cyber Security Team may terminate up to 3 associates during that Discussion Phase instead of the usual 1. They can no longer be protected by the Engineer once their role is revealed.
    • Coordinator (Mason) – This player does not possess a special ability, however, Coordinators are able to confirm their role by revealing their identity to other Coordinators during the first Break Phase.
    • Specialist (Bodyguard) – During the Break Phase, this player may access one other player’s computer and monitor it for intrusion. If another player attempts to disable the target’s network connection, both the attacker and this player’s computer will have their network connection disabled instead.
    • Technician (Doctor) – During the Break Phase, this player may access one other player’s computer and protect it from cyber intrusion. If another player attempts to disable the target’s network connection, this player will prevent it.

  2. ISO #2

  3. ISO #3

    Re: Work Appropriate Mafia Adaption

    This is really cool but I have no idea how I would remember the work appropriate names lol
    I love oops

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  4. ISO #4

    Re: Work Appropriate Mafia Adaption

    Yes this would be in real life, face to face. I was inspired by the concept of corporate espionage and perhaps a little bit of Android Netrunner haha

    I'm certain that a real world SysAdmin would probably look at this and burst out laughing, explaining how the roles don't make sense based on their real life job but I'm doing my best! I am designing role cards and a reference sheet I will provide each player during the game to help mitigate confusion. I hope to begin beta testing this with some of our existing associates within the next few weeks once I refine it a bit.

  5. ISO #5

    Re: Work Appropriate Mafia Adaption

    Wow this is SuperCool

    Here is my Suggestion:

    Citizen

    Why?

    Because you're going to find, if you put 9 Power roles against 3 mafia, that Town will win easily. Lying in RL is much harder than Lying via typing in a 2 minute day, Which means the Mafia have a harder time.
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  6. ISO #6

    Re: Work Appropriate Mafia Adaption

    Oh no no no, this is not a complete list by any means. I will, especially initially, probably have some powerless town roles once I decide on a suitable title just like I have a powerless mafia role (System Hacker). I've been considering some potential Neutral roles as well, but I need some help deciding on the alternate names for the roles. I want them to make sense as much as possible.

    I went ahead and added a 'citizen' type role (Customer Service Rep) though, just to be clear ^_^

    Also... thanks for interest/feedback so far everyone. I really appreciate it! Please keep sending me any ideas you might have for role names, whether alternatives for ones I already have or for ones I haven't posted yet, including how I might be able to work in some third party roles for larger classes!

  7. ISO #7

    Re: Work Appropriate Mafia Adaption

    Quote Originally Posted by Trine View Post
    Oh no no no, this is not a complete list by any means. I will, especially initially, probably have some powerless town roles once I decide on a suitable title just like I have a powerless mafia role (System Hacker). I've been considering some potential Neutral roles as well, but I need some help deciding on the alternate names for the roles. I want them to make sense as much as possible.

    I went ahead and added a 'citizen' type role (Customer Service Rep) though, just to be clear ^_^

    Also... thanks for interest/feedback so far everyone. I really appreciate it! Please keep sending me any ideas you might have for role names, whether alternatives for ones I already have or for ones I haven't posted yet, including how I might be able to work in some third party roles for larger classes!
    Just for curiosity's sake, how long are these games going to be/how many people do you plan on hosting this with?

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  8. ISO #8

 

 

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