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  1. ISO #1

    Personal Archive of Setups

    This is just a thread I'm gonna use to archive my saves and their revisions, feel free to copy, modify and give feedback, though some may be imbalanced or are only balanced when everyone is a skilled.

    All setups assume standard setup options unless otherwise specified.
    Irrelevant role options will are not specified.

    Advanced Setups
    Spoiler : Landmines (LAWLESS) :

    [Roles List
    1. Godfather
    2. Beguiler
    3. Consort
    4. Consigliere
    5. Arsonist
    6. Survivor
    7. Veteran
    8. Veteran
    9. Veteran
    10. Executioner
    11. Executioner
    12. Administrator
    13. Liaison
    14. Deceiver
    15. Dragon Head


    Role Options
    • Godfather/Dragon Head No night invulnerability
    • Godfather/Dragon Head Can be role-blocked
    • Consigliere/Administrator Detects exact role
    • Consort/Liason Cannot be roleblocked
    • Consort/Liason Detects block-immune
    • Beguiler/Deceiver can hide 4 times
    • Beguiler/Deceiver Target notified
    • Beguiler/Deceiver Can hide behind team
    • Veteran Does not ignore immunity
    • Veteran Unlimited alerts
    • Arsonist Victim knows doused
    • Arsonist Invulnerable at night
    • Arsonist Douses role-blockers
    • Survivor 4 Vests
    • Executioner Invulnerable at night
    • Executioner Becomes jester
    • Executioner Do not need to survive to end
    • Arsonist Ignition always kills
    • Arsonist Ignition kills victim's targets
    • Jester Random guilty voter dies


    Game Settings
    • Ballot
    • No last will
    • No PM


    Intended Strategy
    • Only Mafia and Triad can die at night
    • Mafia and Triad must work together to find and lynch veteran with their combined majority
    • Mafia and Triad each have 4 members at their disposal to die to veteran hence finding them
    • Arsonist can kill anyone but must not be revealed
    • Arsonist has douses targets and role-blockers options to make him more powerful
    • Survivor and Executioners are simply to throw people's deductions off
    • Veterans simply need to alert every night and fool Mafia and Triad to believe they are neutral or the other side



    Spoiler : Battle of religions (CULT) :

    Roles List & Options
    1. Mason Leader
      • Limited to 2 recruits - ON
      • Limited to 3 recruits - ON
      • Limited to 4 recruits - ON
    2. Mason
      • Becomes Leader if alone - OFF
    3. Cultist
      • Immunity prevents conversion - ON
      • 1 night between conversions - OFF
      • 2 nights between conversions - OFF
    4. Vigilante
      • Limited to 1 kill - OFF
      • Limited to 2 kills - ON
      • Limited to 3 kills - OFF
      • Limited to 4 kills - OFF
    5. Witch Doctor
      • Limited to 2 saves - ON
      • Limited to 3 saves - ON
      • 1 night between saves - OFF
      • Immune to detection - ON
    6. Doctor
    7. Doctor
      • Prevents Cultist conversion - ON
      • Knows if target is converted - OFF
      • Witch Doctor when converted - ON
    8. Executioner
      • Becomes Jester upon failure - ON
      • Target is always town - ON
      • Must survive to the end - ON
      • Invulnerable at Night - ON
    9. Investigator
      • Detects exact role - OFF
    10. Sheriff
      • Detects Arsonists - OFF
      • Detects Cultists - ON
    11. Town Investigative
      • Exclude Coroner - ON
      • Sheriff - 2.5
      • Investigator - 10.0
      • Detective - 5.0
        • Ignore detection immunity - ON
      • Lookout - 7.5
        • Ignore detection immunity - ON
        • Can target self - ON
    12. Arsonist
      • Ignition kills victim's targets - ON
      • Ignition always kills - OFF
      • Invulnerable at night - ON
      • Viction knows he is doused - OFF
      • Douses roleblockers - ON
    13. Jailor
      • Can make 1 executions - OFF
      • Can make 2 executions - ON
      • Can make 3 executions - OFF
    14. Auditor
      • Immunity prevents conversion - ON
      • Limited to 2 conversions - ON
      • Limited to 3 conversions - ON
    15. Amnesiac
      • New role is revealed to town - ON
      • Cannot become Town - OFF
      • Cannot become a killing role - ON

    Non-Standard Setup Options
    • Night Length: 1.0 min
    • Day Type: Ballot + Trial

    Strategy

    • Night Length is increased to facilitate strategic discussion at night, players should do so to improve their chances of winning
    • This setup has no evil night killings except arsonist which requires time to douse and is purely mind games between Town and Cult
    • Each non Mason town role has a neutral counterpart that acts as distraction/aims to make any claims less credible, for example, Witch Doctor will appear exactly as a normal Doctor to investigatives and can easily pass as a Doctor and Executioner will likely be faking as investigative to get his target lynched
    • Witch Doctor has unlimited saves and should make use of them actively to either get more converts, save cult from Vigilante or to pass as Doctor to Detective/Lookout
    • Witch Doctor does not have to worry about being identified by investigative roles except for going for suspicious night targets
    • It is important to note that sheriff can only detect cult whereas other investigatives are less useful in identifying cult but are better at identifying Arsonist and other neutrals or to confirm town roles
    • Auditor has huge power to sway games and needs to make tough decisions as to when and who to audit
    • Good audits will target key roles such as Jailor or Mason Leader that can help weaken town
    • It might also be helpful to use PM to notify any evil found about their identity to prevent being ousted
    • It is also important to note that while audits help supply Mason Leader with Citizens, cult might also attempt to convert those who claim audited as it is inherently safer than risking converting Mason Leader and being identified and if both sides attempt a convert, the person will likely die and thus claiming audited should be done with caution
    • However, if going for win with cult, auditing the Jailor too early will likely result in Arsonist winning as only Jailor can kill Arsonist at night
    • Arson is purposely more powerful in this setup due to a lack of other evil night killing roles
    • Arsonist should take advantage of douses being silent and his relatively low detection possibility to douse as much as possible and burn in one shot as once player count is reduced he can be identified easily with two potentially large teams at that point in the game
    • If Arsonist is too greedy however, he will still be identified, either by town through investigative roles or Vigilante shot or by cult through conversion
    • If cult identifies Arsonist early however, it might be beneficial to keep him around to burn more town before ousting him
    • Jailor and Vigilante each only have 2 kills and should be used carefully and not be wasted on randoming
    • Jailor's role is more towards hunting down the Executioner and Arsonist whereas Vigilante is more towards hunting for Cult
    • Executing Executioner will be highly beneficial to town as his main role is to sow disorder and discredit other investigatives and the condition of requiring him to stay alive till the end is to encourage the Executioner to continue actively doing so even after getting his target as failure to do so might result in him eventually be executed in the end if Town wins
    • Amnesiac is just to add more unpredictability to the game by allowing additional reinforcements to either side, Amnesiac cannot remember killing roles however to maintain balance
    • It is also important to note that Amnesiac role change is announced to town so if Amnesiac has already been identified it will be a bad idea to convert to cult or neutral roles




    Setups that wont get you repicked in Pubs
    Spoiler : The Illuminati (CULT) :

    [LIST=1][*]Mason Leader[*]Mayor[*]Town Investigative[*]Town Investigative
    • Sheriff -does not detect SK/Arson/MM
    • Escort - does not detect RB immune
    • Investigator - does not detect exact role
    • Detective - ignore detection immunity
    • Lookout - does not ignore detection immunity
    • Town Protective
    • Town Protective
    • Town Killing
      • Exclude Veteran
      • Exclude Bodyguard
    • Town Power
      • Exclude Spy
      • Exclude Jailor
    • Town Random
      • Exclude Killing
      • Exclude Government
      • Exclude Power
    • Godfather
    • Mafia Support
    • Mafia Deception
    • Neutral Killing
      • Arson - All options
      • Serial Killer - All options
      • MM - No cooldown
    • Neutral Evil
      • Exclude Killing
      • Exclude Cult
    • Cultist - no cooldown


    Last edited by DTZeratul; September 11th, 2017 at 04:07 AM.

  2. ISO #2

  3. ISO #3

    Re: My archive of saves

    Quote Originally Posted by DTZeratul View Post
    Added cult save and in color and new format with strategy blacked out in case you dont want to be spoiled

    BTW anyone know what happens when the following happens:

    Arsonist himself is doused, but he has night invulnerability, and ignition always kills is off, when he ignites does he kill himself?
    i dont think so
    I love oops

    Spoiler : :

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  4. ISO #4

    Re: My archive of saves

    Quote Originally Posted by DTZeratul View Post
    BTW anyone know what happens when the following happens:

    Arsonist himself is doused, but he has night invulnerability, and ignition always kills is off, when he ignites does he kill himself?
    Arsonist is Night Immune. If Ignition always kills is off, the Arsonist won't die from ignite more than a Godfather or a Serial Killer.

 

 

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