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  1. ISO #51

    Re: Testing / Feedback

    Quote Originally Posted by Gyrlander View Post
    Hum, I tried to see how this looked but the moment I join a game and I see the setup the chat says my connection with the server has been terminated...

    TERMINATE YOUR MOTHER, SERVER!
    give it another shot, you might have been trying as I was pushing some changes.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  2. ISO #52

    Re: Testing / Feedback

    i de-selected the typing space and i can't type. RIP
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

  3. ISO #53

  4. ISO #54

  5. ISO #55

  6. ISO #56

  7. ISO #57

    Re: Testing / Feedback

    Quote Originally Posted by Cryptonic View Post
    Looks like it's working nicely
    There are some theories that hosts don't get that error, strangely... Super jack, not working for you?

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  8. ISO #58

  9. ISO #59

    Re: Testing / Feedback

    figured it out. If it happens again (which it shouldn't), it's not because of the bug I fixed.

    So the problem was that the day 0 day chat (the pregame talking) would only push out to people that were in the game before the first word was said. when day 1 rolls around, all the players have joined, so it would never be an issue.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  10. ISO #60

    Re: Testing / Feedback

    Quote Originally Posted by Voss View Post
    figured it out. If it happens again (which it shouldn't), it's not because of the bug I fixed.

    So the problem was that the day 0 day chat (the pregame talking) would only push out to people that were in the game before the first word was said. when day 1 rolls around, all the players have joined, so it would never be an issue.
    Splendid work!
    Cryptonic made this sig

    Quote Originally Posted by HentaiManOfPeace View Post
    gotchu fam

    Attachment 28016

  11. ISO #61

  12. ISO #62

  13. ISO #63

    Re: Testing / Feedback

    Quote Originally Posted by Voss View Post
    Thanks to mike vipe, the link to the game has been changed!

    https://narrator.systeminplace.net:5000/
    dank
    I love oops

    Spoiler : :

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  14. ISO #64

    Re: Testing / Feedback

    oops, forgot to check if people were online before I restarted it.

    pushed post game lobby chat, and knowing what players are in the game, and who's the host.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  15. ISO #65

    Re: Testing / Feedback

    SJ forwarded me to this.

    This is most impressive with design decisions (I love your cult) that aren't rubbish unlike another certain standalone mafia title.

    This is great stuff.


    A few questions, and I feel like answers to a few of em will simply be "not done yet":

    Interested in your colour choices, especially for cult and town. Any reason you decided to change them? Easier to see etc?
    Cult implodes on death option for CL, is that half suicide or all suicide?
    What made you want to include a Mafia Bus Driver?
    I can see you've got options to include cooldowns for some neutral roles, charges for some town roles. Same thing planned for mafia roles?

    Definitely interested to give this a focused try with a bunch of people at some point.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  16. ISO #66

    Re: Testing / Feedback

    Quote Originally Posted by Elixir View Post
    SJ forwarded me to this.

    This is most impressive with design decisions (I love your cult) that aren't rubbish unlike another certain standalone mafia title.

    This is great stuff.


    A few questions, and I feel like answers to a few of em will simply be "not done yet":

    Interested in your colour choices, especially for cult and town. Any reason you decided to change them? Easier to see etc?
    Cult implodes on death option for CL, is that half suicide or all suicide?
    What made you want to include a Mafia Bus Driver?
    I can see you've got options to include cooldowns for some neutral roles, charges for some town roles. Same thing planned for mafia roles?

    Definitely interested to give this a focused try with a bunch of people at some point.
    Thanks! I've been getting my inspiration largely from FM games.

    Cult's color is more sickly green than regular. And I chose blue because of epicmafia that call themselves blues all the time. But if people prefer different colors, It's supppeerr easy to change. I'm not particularly partial
    Its supposed to be all but 1. I figure a mix of the options for Cult Leader is balanced for the game, but keeping PR roles and no implosion, and no cool down, is pretty IMBA.
    It was super easy to implement and I don't think that game breaking, and fun to do.
    Which ones do you think need charges? Eventually, I'm going to go back and make all of them with "charges" and those with negative values mean infinity. I'm still a bit of a ways from there rn though.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  17. ISO #67

    Re: Testing / Feedback

    Quote Originally Posted by Voss View Post
    oops, forgot to check if people were online before I restarted it.

    pushed post game lobby chat, and knowing what players are in the game, and who's the host.
    pushed timer, rule changing, and a new chat visibility scheme.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  18. ISO #68

  19. ISO #69

  20. ISO #70

    Re: Testing / Feedback

    Suggestions Talked About In Last Session:

    -Disconnect Feature

    -Allow Players To Colour Names(/Text?) in chat using hexadecimal RGB codes. [non-black/dark colour]

    -Options Menu For Players To Remove the Sound That Occurs When Player's Post

    -"Ping" Players when afk/game starting/everySoOften/etc.

    -Fix PreGame Chat Showing After Game Has Started
    Last edited by ThePaladin; June 19th, 2016 at 06:05 PM.

    Quote Originally Posted by Firebringer View Post
    Lynching paladin is like picking out the biggest guy in prison and trying to beat him up because he looks the toughest.He is the most townie person here and its really silly he [has a train on him], given the level of stupid on this wagon, should I be even surprised?


  21. ISO #71

    Re: Testing / Feedback

    Quote Originally Posted by ThePaladin View Post
    Suggestions Talked About In Last Session:

    -Disconnect Feature

    -Allow Players To Colour Names(/Text?) in chat using hexadecimal RGB codes. [non-black/dark colour]

    -Options Menu For Players To Remove the Sound That Occurs When Player's Post

    -"Ping" Players when afk/game starting/everySoOften/etc.

    -Fix PreGame Chat Showing After Game Has Started
    pushed disconnect feature and global initial chat!

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  22. ISO #72

  23. ISO #73

 

 

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