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  1. ISO #1
    Ganelon
    Guest

    FM New York

    FM XXVII (New York)

    Role List

    Corleone (Mafia)
    Don Corleone (Godfather)
    Tom Hagen (Consigliere)
    Hidden Corleone (Mafia)
    Hidden Corleone (Mafia)

    Town
    James M. Mead (Mayor)
    Hidden HUAC Member (Mason)
    Hidden HUAC Member (Mason)
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    Communists (Cult)
    Earl Browder (Cult Leader)

    Unknowns
    Hidden Neutral
    Hidden Neutral
    Hidden Neutral
    Hidden Neutral
    Hidden Any
    Hidden Any


    Win Conditions:

    Corleone (Mafia): Eliminate the Town, the
    Killing Neutrals and the Communists and have at least one member alive.
    Town: Eliminate the Mafia, the Communists, and Evil Neutrals (including Killing Neutrals) and have at least one member alive.
    Communists: Eliminate the Mafia and the Town and have at least one member alive.
    Evil Neutrals: Eliminate the Town and survive until the end.
    Killing Neutrals
    : Eliminate the Town, the Mafia, the Communists, all Killing Neutrals not of your role and survive to the end.
    Amnesiac: Survive until the end. If you become another role, you must achieve that role's win condition.
    Executioner: See your target lynched during the day and survive to the end.
    Ghost: You must die; you then win if the faction that killed you loses.
    Jester: Get sacrificed during the day.
    Ninja: Survive until the end.
    Lover: You win if you and your lover survive to the end.
    Survivor: Survive until the end.




    Role Cards:
    Spoiler : Town Roles :
    Quote Originally Posted by O5 Command
    Quote Originally Posted by O5 Command
    Citizen

    Description: You are a local citizen, called upon to administer justice as part of a jury.

    Night Ability: Put on a one use bulletproof vest, becoming impervious to all attacks at night.

    Quote Originally Posted by O5 Command
    HUAC Chairman (Mason Leader)

    Description: You are the chairman of the House of Un-American Activities.

    Night Ability: Recruit a
    Citizen at night to the HUAC.

    Special Mechanics: You share a night chat with the rest of the HUAC.
    Quote Originally Posted by O5 Command
    HUAC Inquisitor (Mason Assassin)

    Description: You are a detective employed by the HUAC.

    Night Ability: Target a player at night. If they are part of the
    Communists, you will attack them.

    Special Mechanics: You share a night chat with the rest of the HUAC.
    Quote Originally Posted by O5 Command
    HUAC Agent (Mason Enforcer)

    Description: You are an unscrupulous strongman employed by the HUAC.

    Night Ability: Target a player at night, preventing the Communists from converting them that night.

    Special Mechanics: You share a night chat with the rest of the HUAC.
    Quote Originally Posted by O5 Command
    HUAC Member

    Description: You are the member of a secret society.

    Special Mechanics: You share a night chat with the rest of the HUAC.
    Quote Originally Posted by O5 Command
    Cop

    Description: You are a local law enforcement officer, forced into hiding by the threat of murder.

    Night Ability: Investigate a player at night, learning their alignment.

    Special Mechanics: You have a predetermined but unknown Sanity level.


    Spoiler : Cop Flavours :


    Insane Cop
    Special Mechanics: If you investigate a
    Town player, you will learn that their alignment is that of the current majority scum faction.
    If you investigate a player of non-
    Town alignment, you will learn that their alignment is Town.

    Paranoid Cop
    Special Mechanics: Your feedback will be the alignment of the majority scum faction.

    Naive Cop
    Special Mechanics: Your feedback will show all players as
    Town.

    Sane Cop
    Special Mechanics: The alignment of the players you investigate is concurrent with your feedback.


    Spoiler : Possible Alignments :

    Town, Mafia, Communist, Serial Killer, Arsonist, Mass Murderer, Electromaniac, Toxicologist

    Quote Originally Posted by O5 Command
    ]
    Jailor

    Description: You are a jail guard keeper, secretly detaining suspects.

    Night Ability: Jail a player at night (action must be submitted prior to EoD). Jailed targets are roleblocked and gain temporary night immunity, as well as a perishable anonymous night chat with you.

    Twice per game, you may choose to execute your jailed captive, killing them.

    Quote Originally Posted by O5 Command
    Operator

    Night Ability: Target two players at night. Their intended targets will be swapped.

    Special Mechanics: You may not target yourself.
    Quote Originally Posted by O5 Command
    Coroner

    Description: You are a local mortician, using your medical knowledge to discreetly aid the townsfolk.

    Night Ability: Target a dead player at night, learning their role, last will, alignment and who they visited every night.
    Quote Originally Posted by O5 Command
    Spy

    Description: You are a stealthy eavesdropper, listening in on confidential conversations.

    Night Ability: Each night, you are given the identity of the Mafia's targets.

    Special Mechanics: Your ability still works even if you are jailed.
    Quote Originally Posted by O5 Command
    Detective

    Description: You are a skilled tracker, using your skills to help the NYPD.

    Night Ability: Track a player at night, finding out who they visited that night.

    Quote Originally Posted by O5 Command
    Lookout

    Description: You are a shadowy security guard, stalking points of interests in order to gather information.

    Night Ability: Stalk a player's house at night, learning who visited them that night.

    Quote Originally Posted by O5 Command
    National Guardsman (Vigilante)

    Description: You are a disgruntled reserve soldier, willing to bypass the law to enact justice.

    Night Ability: Kill a player at night.

    Special Mechanics: May not shoot on N1. Three charges.

    Quote Originally Posted by O5 Command
    Doctor

    Description: You are a local trauma surgeon, specialized in medical care for battlefield wounds.

    Night Ability: Heal a player at night, protecting them from one attack at night.
    Quote Originally Posted by O5 Command
    Bodyguard

    Description: You are a WWII veteran, selling protection for a living.

    Night Ability: Protect a player from death at night. If they are attacked, you and the attacker will die instead. This attack pierces night immunity.

    Special Mechanics: You cannot be healed the night you successfully protect someone.

    Quote Originally Posted by O5 Command
    Escort

    Description: You are a scantily-clad escort, working in secret.

    Night Ability: Roleblock a player at night.

    Special Mechanics: You cannot be roleblocked.
    Veteran

    Description: You are a paranoid, retired admiral willing to shoot anyone that bothers him.

    Night Ability: Go on alert at night, becoming night immune and attacking everyone who visits you. This attack pierces night immunity.

    Special Mechanics: You cannot be roleblocked.

    Bus Driver

    Description: You are a licensed public transport driver, shuttling passengers back and forth.

    Night Ability: Target two players at night, causing players who targeted one to instead visit the other.

    Special Mechanics: You cannot target yourself.

    Gunsmith

    Description: You are a local legal arms dealer.

    Night Ability: Give a player a one-use Gun at night.

    Special Mechanics: You cannot be killed at night.

    Baker

    Description: You are a local baker.

    Night Ability: Give someone a loaf of bread at night, replenishing one of their charges.
    Social Democrat (Miller)

    Description: You are a local, peaceful, left wing activist.

    Special Mechanics: You appear to be a member of the Communists to the Cop.

    James M. Mead (Mayor)

    Description: You are a state senator, representing the interests of your electorate.

    Day Ability: Reveal yourself as the Mayor during the day, gaining an extra 2 votes.

    Journalist

    Description: You are a local independent journalist.

    Night Ability: Interview a player at night, asking them to write an article about something to be published the following day.

    Architect

    Description: You are an art school graduate.

    Night Ability: Generate a night chat between two people at night. You may read the night chat but not post in it.

    Quote Originally Posted by O5 Command
    Witness (Snitch)

    Description: You have witnessed a terrible, terrible crime. But you're afraid to report it to the police...?

    Night Ability: Target a player at night. If you die at night or during the ensuing day, their role and alignment will be publicly revealed.


    Spoiler : Mafia Roles :

    [QUOTE=O5 Command]
    Quote Originally Posted by O5 Command
    Don Corleone (Godfather)

    Description: You are the head of the Corleone family.

    Night Ability: Collaborate with the Mafia to kill someone at night.

    Special Mechanics: You can override the Mafia kill vote, and if a Mafioso exists, they will be sent to perform the factional night kill.

    You cannot be killed at night. You cannot be roleblocked.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Tom Hagen (Consigliere)

    Description: You are Don Corleone's trusted right-hand man and confidante.

    Night Ability: Check a player's exact role at night.

    Special Mechanics: You become the new Godfather if the Godfather dies.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Consort

    Description: You are an attractive individual, using your charm for illicit purposes.

    Night Ability: Roleblock a player at night.

    Special Mechanics: You cannot be roleblocked.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Janitor

    Description: You are a local janitor, using your skills for organized crime.

    Night Ability: Clean a target's role at night, preventing their role and last will from being revealed in the event of their death that night.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Agent

    Description: You are a corrupt intelligence operative, bugging house to gain information.

    Night Ability: Stalk a player at night, learning who visited them, as well as their target.

    Special Mechanics: You cannot target yourself.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Ventriloquist

    Description: You are a skilled puppeteer, using your talents to help organized crime.

    Night Ability: At night, you may take control of a player's account, gaining the ability to talk on their FM account during the day.
    Quote Originally Posted by O5 Command
    Chauffeur

    Description: You are a local cab driver, secretly working for the Corleone family.

    Night Ability: Target two players at night, causing all actions affecting one of them to instead affect the other.

    Special Mechanics: You cannot target yourself.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Blacksmith

    Description: You are a local arms manufacturer, crafting firearms for the New York Mafia.

    Night Ability: You may craft a one-use gun every night. You may keep one gun for yourself.


    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Grave Robber

    Description: You are a graves keeper, illegally desecrating bodies to find treasure.

    Night Ability: Target a dead player at night, gaining a one-use copy of their ability.

    Special Mechanics: You may not target the Mayor.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Thief

    Description: You are a gritty, sneaky thug.

    Night Ability: Target a player at night, stealing all of their items.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Peter Clemenza (Blackmailer)

    Description: You are the Corleone's family most important Caporegime, intimidating opponents into submission.

    Night Ability: Target a player at night, preventing them from speaking the following day. They may only vote/unvote once or post "I am blackmailed."

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    The Jackal (Disguiser)

    Description: You are a well known and highly skilled hitman, Interpol has been looking for you for several decades. All futile attempts...

    Night Ability: Target someone at night, disguising yourself as them. Disguised targets appear as "???" in the graveyard.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Tailor

    Description: You are a skilled craftsman, using your skills to help organized crime.

    Night Ability: Give a player a suit at night, causing them to appear as a role of your choosing upon their death.

    Special Mechanics: You may craft 6 suits.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Framer

    Description: You are a corrupt government official, forging documents to legitimize illegal activities.

    Night Ability: Frame a player at night, causing them to appear to be of a random non-Town alignment to investigative roles. Framed targets will appear to be visiting the players who were attacked at night.

    Special Mechanics: You appear to be a
    Town member to the Cop.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Mafia Journalist

    Description: You are a local journalist, employed by organized crime.

    Night Ability: Interview a player at night, asking them to write an article about something to be published the following day.
    Quote Originally Posted by O5 Command
    Mafia Architect

    Description: You are an art school graduate.

    Night Ability: Generate a night chat between two people at night. You may read the night chat but not post in it.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Mortician

    Description: You are a local mortician, performing autopsies for and secretly reporting to the Corleone family.

    Night Ability: Target a dead player at night, learning their role, last will, alignment and who they visited every night.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Actress

    Description: You are a Hollywood actress, whose career was skyrocketed with the help of the Corleone family.

    Night Ability: You may choose to disguise yourself as a role of your choice at night, thereby changing your apparent role (i.e., the role flip after death).

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Lawyer

    Description: You're a corrupt defense attorney, working for Don Corleone.

    Night Ability: Target one player at night, permanently changing their last will.

    Pertinent Rulings: You may perform the factional night kill if no Mafiosi exist.
    Quote Originally Posted by O5 Command
    Goon

    Description: You are a sgarrista hitman employed by the Corleone family.

    Night Ability: You may perform the factional night kill.
    Virgil Solozzo (Drug Dealer)

    Description: You are a ruthless drug lord.

    Night Ability: At night, you may drug someone, giving them fake feedback.

    Spoiler : Possible Feedback :

    * Roleblocked.
    Attacked & healed.
    Bussed.
    Witched.
    Doused.
    Poisoned.
    Fake vest.
    Fake gun.
    Lawyered.
    Fake suit.
    Quote Originally Posted by O5 Command
    Mafia Coward (Beguiler)

    Description: You are a spineless, sneaky coward, working for organized crime.

    Night Ability: Hide behind a player at night, redirecting all actions targeting you to instead targeting them.


    Spoiler : Neutral Roles :

    Spoiler : Cult Roles :

    Quote Originally Posted by O5 Command
    Quote Originally Posted by O5 Command
    Earl Browder (Cult Leader)

    Description: You are the charismatic leader of a group of Soviet-backed Communists.

    Night Ability: Convert a player at night to the Communists. Converted PRs lose their original ability.

    The mayor still keeps his ability, however.

    Special Mechanics: You share a night chat with the rest of the Communists.

    Quote Originally Posted by O5 Command
    Comrade (Cultist)

    Description: You are a local member of the Communist party.

    Special Mechanics: You share a night chat with the Communists.

    Quote Originally Posted by O5 Command
    Double Agent (Cult Motion Detector)

    Description: You are a Soviet spy, who has infiltrated the local chapter of the Communist party.

    Night Ability: You may target a player at night to learn if they took an action that night.



    Spoiler : Neutral Benign :

    Quote Originally Posted by O5 Command
    Quote Originally Posted by O5 Command
    Survivor

    Description: You are an apathetic individual who just wants to stay alive.

    Night Ability: Put on a three-use bulletproof vest to become impervious to night attacks.

    Win Condition: Survive to the end.
    Quote Originally Posted by O5 Command
    Jester

    Description: You are a crazed fool who has an inexplicable desire to feel the noose around their neck...

    Night Ability: Target a player at night to annoy them. Target will be informed of your visit.

    Special Mechanics: If you get lynched, 1/3 out of all players who voted you will commit suicide the following night.

    Win Condition: Get lynched during the day.
    Quote Originally Posted by O5 Command
    Executioner

    Description: You are an obsessed hunter whose life's goal is revenge.

    Special Mechanics: If your target dies at night, you will become a
    Jester.
    You cannot be killed at night.

    Win Condition: Survive to the end and see your target lynched.
    Quote Originally Posted by O5 Command
    Amnesiac

    Description: You are a trauma-ward patient with no recollection of their previous life.

    Night Ability: You may assume the role and alignment of a dead player from the graveyard.

    Special Mechanics: You cannot become a unique role, such as a Mayor, a Mason Leader, a Godfather or a Cult Leader.

    Win Condition: Survive to the end, or achieve your new role's win condition.
    Quote Originally Posted by O5 Command
    Ghost

    Description: You are a powerful wizard, endowed with the ability to possess others.

    Night Ability: After death, you may possess a player every day, controlling their ability to speak but not their night action. You cannot possess the same player on consecutive nights.

    Win Condition: Die and see the alignment that got you killed lose the game.

    Quote Originally Posted by O5 Command
    Lover

    Description: You care not for the petty politics or feuds that bestride the city. Your love is the only thing that matters.

    Pertinent Rulings: At game start, you are told the identity of your fellow lover.

    Special Mechanics: If your lover dies, you will become an Executioner with the goal of seeing their killer brought to justice.
    You share a permanent chat with your Lover. If you die while your Lover is still alive, they will instead become an Executioner with the goal of seeing your killer brought to justice.

    Win Condition: You and your fellow lover must survive to the end.
    Quote Originally Posted by O5 Command
    Ninja

    Description: You are a gritty, sneaky thug.

    Night Ability: Target a player at night, stealing all of their items.

    Win Condition: Survive until the end.


    Spoiler : Neutral Evil :

    Quote Originally Posted by O5 Command
    Quote Originally Posted by O5 Command
    Operator

    Night Ability: Target two players at night, swapping their intended targets.
    Quote Originally Posted by O5 Command
    Arms Dealer

    Night Ability: Craft a one-use gun or a one-use armor vest at night. You may choose to keep one item for yourself.

    Special Mechanics: You cannot be killed at night.
    Quote Originally Posted by O5 Command
    Auditor

    Night Ability: Target a player at night, turning them into a Citizen if they are town, a Mafioso if they are Mafia, or a Scumbag if they are a neutral role. Three charges.
    Quote Originally Posted by O5 Command
    Witch

    Night Ability: Target a player at night, compelling them to visit a target of your choice.
    Quote Originally Posted by O5 Command
    Toxicologist

    Description: You are a medical professional with advanced knowledge of chemical substances, using your skills for sadistic purposes.

    Night Ability: Poison someone at night. Poisoned people, unless night immune, will die at the end of the following day.

    Special Mechanics: You cannot be killed at night.
    Quote Originally Posted by O5 Command
    Corrupt Journalist

    Description: You are an independent journalist, seeking to smear the reputation of the current New York Governor.

    Night Ability: Interview a player at night, asking them to write an article about something to be published the following day.
    D
    Quote Originally Posted by O5 Command

    Joker

    Night Ability: Set a bounty on a player. If that player is not lynched within two in-game days, you gain a temporary night kill.

    Special Mechanics: You cannot be killed at night. You have a passive immunity to detection from Cops, and you are not considered to be visiting when putting a bounty, rendering that night action undetectable to Detectives and Lookouts.
    Quote Originally Posted by O5 Command
    Electromaniac

    Night Ability: Charge two players at night, causing them to die if they visit each other.

    Special Mechanics: You cannot be killed at night.
    Quote Originally Posted by O5 Command
    Serial Killer

    Night Ability: Kill a target at night.

    Special Mechanics: You cannot be killed at night.
    Quote Originally Posted by O5 Command
    Arsonist

    Night Ability: Douse a player at night -OR- ignite all doused targets, causing them to die and incinerating their targets.

    Ignition pierces passive night immunity (including vests).

    Special Mechanics: You cannot be killed at night.




    Mechanics:


    Spoiler : Rules of Conduct & Mechanics :

    Quote Originally Posted by O5 Command
    1- Day and Night Length:

    Days will last 48 hours at the beginning of the game. Night and day will always begin at the same time (24 or 48h mark), regardless of when a lynch occurs. After the game as progressed to 10 players or less, the day length may be lowered to 24 hours. If this is decided to happen, players will be notified the night prior.
    Nights will always last 24 hours. All night actions are required to be in as late as 1 hour before night ends.

    2- Lynching:
    Lynch requires a simple majority (i.e., more than 50% of the total votes).
    We will be using the tags. To use this, you will be obligated to spell the persons name exactly how it appears, no nicknames or shortened versions of the name will be accepted. View this thread for more information on the voting system.


    3- Roleplay:

    The roleplays will be short and sweet. They will not reveal anything about the game that isn't revealed in the rest of the post.


    4- Game Starts:

    Game starts Day 1 with lynch.


    5- Modkills and replacements:

    Forums names will be given for those that are modkilled to shame them. Other types of replacements will be at hosts discretion. Player names will not be given by host.


    6- Deathnotes and Lastwills:

    Lastwills are allowed, but there will be no deathnotes.


    7- Order of Operations:




    1. Jailing (Kidnapper/Jailor)
    2. Journalists interview (Mafia Journalist/Journalist/Corrupt Journalist)
    3. Night chats open (Mafia Architect/Architect)
    4. Veteran
    5. --- following night actions will cycle until resolved ---
    6. Operator/Operator
    7. Witching (Witch) (target's night action falls normally in Order of Operations)
    8. Roleblocks (Consort/Escort)
    9. Bussing (Chauffer/Bus Driver)
    10. Beguiler
    11. --- end cycle ---
    12. Mafia deception (Actress/Drug Dealer/Framer/Janitor/Lawyer/Tailor)
    13. Items given (Blacksmith/Armorsmith/Gunsmith/Arms Dealer)
    14. Protection (Vests/Bodyguard/Doctor/Mason Enforcer)
    15. Kills (Mafia night kill/Kidnapper/Guns/Jailor/Mason Assassin/Vigilante/Electromaniac/Joker/Arsonist/Serial Killer/Mass Murderer/Toxicologist)
    16. Disguising (Disguiser)
    17. Conversion (Mason Leader)
    18. Conversion (Cult Leader)
    19. Stealing (Grave Robber/Thief/Ninja)
    20. Misc.(Blackmailer/Ventriloquist/Ventriloquist/Amnesiac/Ghost/Jester)
    21. Investigative (Agent/Consigliere/Mortician/Coroner/Detective/Lookout/Cop/Spy)




    8- Feedbacks:

    Target immune to attacks: Your target was immune to attacks last night.

    Attacked but immune: You were attacked, but survived.

    Actress
    Self: You will now appear as PLAYER's role in the graveyard.
    Target: None

    Agent
    Self (detective): Your target visited PLAYER.
    Self (lookout): Your target was visited by PLAYERS.
    Target: None

    Blacksmith
    Self: None
    Target: You were given a one-shot gun last night.

    Beguiler
    Self: None
    Target: None

    Blackmailer
    Self: None
    Target: You were blackmailed last night. You can only vote/unvote once, or post "I am blackmailed."

    Chauffer
    Self: None
    Targets: You were bussed last night.

    Consigliere
    Self: TARGET'S ROLECARD
    Target: None

    Consort
    Self (roleblocked): Someone tried to roleblock you last night, but you are immune.
    Target: You were roleblocked last night.

    Disguiser
    Self: None
    Target: None

    Drug Dealer
    Self: None
    Target (roleblocked): You were roleblocked last night.
    Target (attacked & healed): You were assaulted last night, but someone saved you.
    Target (bussed): You were bussed last night.
    Target (witched): You were witched last night.
    Target (doused): You were doused last night.
    Target (poisoned): You were poisoned last night.
    Target (fake vest): You were given a one-use vest last night.
    Target (fake gun): You were given a one-shot gun last night.
    Target (lured): You were lured last night.
    Target (repelled): You were repelled last night.
    Target (lawyered): Your last will has been altered.
    Target (fake suit): You were given a suit last night.

    Framer
    Self: None
    Target: None

    Grave Robber
    Self: You have obtained: TARGET'S NIGHT ACTION.
    Target: None

    Janitor
    Self: TARGET's role and last will were: ROLE & LAST WILL.
    Target: None

    Kidnapper
    Self: None
    Target: You have been jailed. Jail chat located here: URL.

    Lawyer
    Self: None
    Target: Your last will has been altered.

    Mafia Architect
    Self: None
    Targets: You have been targeted by an Architect. Night chat located here: URL.

    Mafia Journalist
    Self: None
    Target: You have been chosen to write an article to be posted anonymously tomorrow morning.

    Mortician
    Self: Your target was a ROLE, his last will was LAST WILL and he visited PLAYER night one, PLAYER night two, ect.
    Target: None

    Tailor
    Self: None
    Target: You were given a suit last night.

    Thief
    Self: You obtained: TARGET'S NIGHT ACTION.
    Target: None

    Ventriloquist
    Self: You have possessed TARGET. Speak as him today using this information: ACCOUNT INFORMATION.
    Target (on main account): You were possessed last night.

    Architect
    Self: None
    Targets: You have been targeted by an Architect. Night chat located here: URL.

    Armorsmith
    Self: None
    Target (vest): You were given a one-use vest last night.

    Bodyguard
    Self: None
    Target(successful): You were attacked last night, but a Bodyguard saved you.

    Bus Driver
    Self: None
    Targets: You were bussed last night.

    Citizen
    N/A

    Coroner
    Self: Your target was a ROLE, his last will was LAST WILL and he visited PLAYER night one, PLAYER night two, ect.
    Target: None

    Detective
    Self: Your target visited PLAYER.
    Target: None

    Doctor
    Self (success): Your target was attacked last night.
    Target (success): You were assaulted last night, but someone saved you.

    Escort
    Self: None
    Target: You were roleblocked last night.

    Gunsmith
    Self: None
    Target: You were given a one-shot gun last night.

    Jailor
    Self: None
    Target: You have been jailed. Jail chat located here: URL.

    Journalist
    Self: None
    Target: You have been chosen to write an article to be posted anonymously tomorrow morning.

    Lookout
    Self: Your target was visited by PLAYERS.
    Target: None

    Mason
    N/A

    Mason Leader
    Self (convert): You converted TARGET to a Mason last night.
    Target (convert): You were converted to the Masons last night.
    Mason Assassin
    Self (attack): TARGET was a member of the Communists. You attacked him.

    Mayor
    N/A

    Operator
    Self: None
    Target: None

    Cop
    Self: Your target appears to be ALIGNMENT.
    Target: None

    Spy
    Self: The Mafia visited PLAYERS.
    Target: N/A

    Veteran
    Self: None
    Target: N/A

    Vigilante
    Self: None
    Target: None

    Cult Leader
    Self (successful): You converted TARGET to the Cult last night.
    Self (fail): You failed to convert TARGET to the Cult last night.
    Target: You were converted to the Cult last night.

    Arsonist
    Self: You doused PLAYER last night.
    Target: You were doused last night.
    Ignite: None

    Auditor
    Self: You audited PLAYER to ROLECARD last night.
    Target: You were audited last night. You are now a ROLECARD.

    Corrupt Journalist
    Self: None
    Target: You have been chosen to write an article to be posted anonymously tomorrow morning.

    Serial Killer
    Self: None
    Target: None

    Mass Murderer
    Self: You attacked # players last night.
    Target: None

    Toxicologist
    Self: None
    Target: You were poisoned last night.

    Ventriloquist
    Self: You have possessed TARGET. Speak as him today using this information: ACCOUNT INFORMATION.
    Target (on main account): You were possessed last night.

    Witch
    Self: None
    Target: You were witched last night.

    Amnesiac
    Self: You became a ROLE last night:

    ROLECARD.

    Arms Dealer
    Self: None
    Target: You were given a one-shot gun last night.

    Executioner
    N/A

    Ghost
    Self: None
    Target (on main account): You were possessed last night.

    Jester
    Self: None
    Target: None

    Ninja
    Self (copy): You now possess this ability: ROLECARD.
    Target (copy): None
    **Other night actions will give and receive the same feedback as whatever role it copied.

    Survivor
    Self: None
    Target: N/A



    9- Nightchats:


    Be warned that not all roles will maintain access to nightchats after the night ends. It is up to you to take note what was said.

    The following roles will maintain access to night chats:
    • Mafia night chat
    • Mafia Architect
    • Kidnapper
    • Cult Leader & Cult Roles
    • Jailor
    • Mason
    • Mason Leader



    The following roles will lose the night chat after the night ends:
    • Players targeted by the Architect
    • Kidnapped players
    • Jailed players

    Quote Originally Posted by O5 Command
    1- No Outside of Game Discussion:
    No PMs, no Rep, no visitor msgs, no skype, etc. Not even with people not playing.
    Violators will be mod-killed.

    2- Lurking / AFK:
    I expect everyone to be able to post at least once during the day. The only exception to this rule is if the day ends before the 24 hour mark.

    3- Profiles:
    Invisible mode will be mandatory. You may not turn it off.

    4- Avatars
    I want everyone to have an avatar. Therefore, I defaulted everyone's avatar to their country's flag. You are welcome to change it to whatever you want during Day 1 and Night 1.
    Please refrain from changing your avatar throughout the game.

    5- Questions:
    Questions MUST be asked in Lime Green. They will be ignored otherwise.
    The FAQ will remain updated with answers to questions asked in game.

    6- Post Content:
    Posts must be in English. Exceptions include in-game made codes (see 8- Codes and Encrypted Messages), and common phrases from other languages that are used in English conversations.

    7- Images, Videos, Links, Annoying Formatting, etc:



    • Images - Are not permitted. You should not be able to post one, but may not if you are able to find a way.
    • Videos - Are not permitted. You should not be able to post one, but may not if you are able to find a way.
    • Links - Links to a forum post are permitted. A link to anything else is strictly forbidden.
    • Marquee, spoiler, blackout and other BBcode - Permitted but please do not abuse & your votes may be void if the [vote] bbcode doesn't pick up your vote.
    • Invisible Ink - Permitted, but I hope you get lynched for using it.



    8- Codes and Encrypted Messages:
    No code or encryption may be created with the use of a program or website. Pencil and paper is just fine. If you manage to make a mathematical cipher that encrypts a message, then I'm OK with it since it will be very hard to hide the fact that you are sending a secret message if you type a bunch of gibberish. You may even use the invisible ink, due to the high risk of exposure from someone quoting you. Note that Rule #1 ALWAYS applies.

    9- Behavior:
    I expect all players to act maturely and use common sense when posting. That being said, this is Mafia and it is understood that insults can be effective day chat tools. I will contact you via PM to discuss questionable posts.
    Behavior deemed inappropriate will result in an infraction on your main account. Repeat offenders will be slaughtered (mod-killed).


    10- Lying about game/role mechanics:
    100% permitted. However, if someone asks about it in the FAQ, then I will give the correct answer.

    11- Mod-kills:
    Will be replaced until the Reserve list is depleted, then the player will be fed to Jormungandr (mod-killed).

    12- COM Names:
    There shall be no claiming of one's players name (COM name) nor any hunting for ones name. This includes all night chats.
    Violators will be mod-killed.


    13- Communication with the FM Game Master:
    I enjoy conversations with others, getting to know what is going through their heads when they make certain decisions. If you make the wrong choice for all the right reasons, it will not penalize you for LVP for example. Our conversations will remain private. Do not expect any substantial replies.

    14- PMs from the GM:
    You may not post a screen shot of the PM. You may also not directly quote anything I write to you. You may paraphrase.

    15- Passwords:
    It is recommended that you do not change your password. If I ever find that I need access to your account and can't access it using your password, it will be reset back to the original password.
    If you are a role that takes over accounts, then the password will always be your original password.
    If your account is only temporarily taken over, it will be reset back to your original password.
    For these reasons, it's advised that you remember your password or keep it written down somewhere.



    Spoiler : Death Descriptions :

    Mafia Death Descriptions:

    1. Factional Kill: "He was riddled with bullets at close range."
    2. Disguiser Kill: "We could not identify the murder weapon."
    3. Kidnapper Kill: "He was executed in a jail cell."
    4. Beguiler Kill: "He was garroted with a string of copper wire."
    5. Chauffeur/Operator Kill: "He was run over by a bus."
    6. Blacksmith Kill: "He was ripped part with several rounds from a high calibre gun."

    Town Death Descriptions:

    1. Vigilante Kill: "He was ripped apart with several rounds from a high calibre gun."
    2. Jailor Kill: "He was executed in a jail cell."
    3. Veteran Kill: "He was killed with a military-grade combat rifle."
    4. Bus Driver/Operator Kill: "He was run over by a bus."
    5. Mason Assassin Kill: "He was bludgeoned to death."
    6. Gunsmith Kill: "He was ripped part with several rounds from a high calibre gun."
    7. Bodyguard Kill: "He was slain in a shootout."

    Neutral Death Descriptions:

    1. Serial Killer Kill: "He was stabbed to death."
    2. Arsonist Kill: "He was incinerated."
    3. Mass Murderer Kill: "He was eviscerated with an axe."
    4. Joker Kill: "He was eliminated with a high-power sniper rifle."
    5. Operator Kill: "He was run over by a bus."
    6. Electromaniac: "He was zapped by lightning."
    7. Jester: "He apparently committed suicide over guilt."

    Last edited by ; November 7th, 2018 at 07:59 AM.

  2. ISO #2

  3. ISO #3
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by Yayap View Post
    What are the win conditions for the neutrals: Solo or can they win with other evils/mafia?
    Non-killing neutrals can win with other evils so long as they take out the town; Killers can win with other neutrals but not with other Killers, Mafia or Cult.

    To clarify: Killers can with other Neutrals and with Killers of the same role as them, but not with Cult, Mafia, or Town.
    Last edited by ; November 6th, 2018 at 04:45 AM.

  4. ISO #4
    Ganelon
    Guest

    Re: M-FM New York

    @Marshmallow Marshall , setup ready for review. I'm requesting use of FM accounts if we get enough signs for this, and for someone to co-host this with me, once this. actually gets up and running.

  5. ISO #5

    Re: M-FM New York

    Quote Originally Posted by Magoroth View Post
    @Marshmallow Marshall , setup ready for review. I'm requesting use of FM accounts if we get enough signs for this, and for someone to co-host this with me, once this. actually gets up and running.
    May I Co-Host?

    I'd love to :3

    This setup looks amazing!

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  6. ISO #6
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by AIVION View Post
    May I Co-Host?

    I'd love to :3

    This setup looks amazing!
    Sure! You're more than welcome to.

  7. ISO #7

    Re: M-FM New York

    Quote Originally Posted by Magoroth View Post
    Sure! You're more than welcome to.
    Thanks!

    hopefully we can host this somehow. xD

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  8. ISO #8
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by AIVION View Post
    Thanks!

    hopefully we can host this somehow. xD
    I appreciate it.

  9. ISO #9

    Re: M-FM New York

    This seems really fun... if you find the players for it

    Question: Does the Ghost see the role of his possessed victim? Also, does he know the role (and especially alignment) of the one who killed him? I guess that if he's lynched, the hammerer is the killer, right?

    Balance: I assume the roles will be handpicked and then given at random? Because stuff like doctor loop could happen if the setup was random, or a setup with 5 vigilantes... I trust that you will be able to balance this, since this is a rather open setup.

    Question: If there's 1 Mafia, 1 Arsonist and 1 Survivor left, the game will end in a Mafia victory, with the Survivor winning and the Arsonist losing. Correct?

    Balance: There are multiple roles that can affect day speech a lot (Ventriloquist from multiple alignments, Ghost, Blackmailer, Disguiser). To keep the game a Mafia game, I think there should be a restriction of the number of those roles, from 0 to 1 or 2. Just to make sure that the game doesn't become a bunch of people talking through other's accounts.

    Minor stuff:

    There's a part saying to "pm actions to myself or Muninn", and I think that this Muninn won't be here.

    There's no wincon on the Ninja rolecard, even if there is one in the wincon panel.

    @Magoroth
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  10. ISO #10
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by Marshmallow Marshall View Post
    This seems really fun... if you find the players for it

    Question: Does the Ghost see the role of his possessed victim? Also, does he know the role (and especially alignment) of the one who killed him? I guess that if he's lynched, the hammerer is the killer, right?

    Quote Originally Posted by Response
    Traditionally, as far as I know, he generally does not know the alignment of his enemies. And yes, the hammerer is considered to be the killer.


    Balance: I assume the roles will be handpicked and then given at random? Because stuff like doctor loop could happen if the setup was random, or a setup with 5 vigilantes... I trust that you will be able to balance this, since this is a rather open setup.

    Quote Originally Posted by Response
    Yes.
    Question: If there's 1 Mafia, 1 Arsonist and 1 Survivor left, the game will end in a Mafia victory, with the Survivor winning and the Arsonist losing. Correct?

    Quote Originally Posted by Response[COLOR=#00ff00
    [/COLOR]] I would award the win to whoever played the best in that scenario (i.e., Mafia or Arsonist)
    Balance: There are multiple roles that can affect day speech a lot (Ventriloquist from multiple alignments, Ghost, Blackmailer, Disguiser). To keep the game a Mafia game, I think there should be a restriction of the number of those roles, from 0 to 1 or 2. Just to make sure that the game doesn't become a bunch of people talking through other's accounts.

    Quote Originally Posted by Response
    I'll make sure to take that into account. I'll be handpicking the roles
    Minor stuff:

    There's a part saying to "pm actions to myself or Muninn", and I think that this Muninn won't be here.

    Quote Originally Posted by Response
    Oops


    There's no wincon on the Ninja rolecard, even if there is one in the wincon panel.

    Quote Originally Posted by Response
    Fixed.
    @Magoroth
    OK.

  11. ISO #11

    Re: M-FM New York

    Quote Originally Posted by Magoroth View Post
    OK.
    Approved.

    You (as in everyone who wants to do so) may start talking about the setup and get people in
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  12. ISO #12

    Re: M-FM New York

    Quote Originally Posted by Marshmallow Marshall View Post
    Approved.

    You (as in everyone who wants to do so) may start talking about the setup and get people in
    HYPE!

    ^_^

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  13. ISO #13

  14. ISO #14
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by Yayap View Post
    Drug Dealer shows up in OoO and feedback but has no rolecard. Is Drug Dealer a possible role?
    Yes it is. Correcting that now.

  15. ISO #15

  16. ISO #16
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by Yayap View Post
    Now the big hard question: How strictly will you enforce rule 2?
    That's a good question.

    What do you think of giving out warnings after 16 hours, and modkilling/replacing at 32 hours?

  17. ISO #17

    Re: M-FM New York

    Quote Originally Posted by Magoroth View Post
    That's a good question.

    What do you think of giving out warnings after 16 hours, and modkilling/replacing at 32 hours?
    I agree with that consensus. In a big FM lurking is detrimental.

    I will help enforce this if you pass it! :3

    Everybody is equally weak on the inside, just that some present their ruins as new castles and become kings –
    Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
    If your dear heart is wounded, my wild heart bleeds with yours.

  18. ISO #18

    Re: M-FM New York

    @Magoroth for the ghost, don’t you think the majority of the alignment on the train should be the team that “killed”

    Instead of just the hammer.

    So suffice to say 5 person train 3 mafia and 2 town, the ghost now wants to the mafia to lose.
    Quote Originally Posted by PowersThatBe View Post
    Shut up cow.
    Quote Originally Posted by Stealthbomber16 View Post
    Did you just fucking call him a cow?
    Quote Originally Posted by Stealthbomber16
    No, he played as well as he could. He had you right in the palm of his fucking hand all game and you STILL don’t get that. He played you like a fucking fiddle, and it was so obvious and it pains me that nobody else saw it.

  19. ISO #19
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by PowersThatBe View Post
    @Magoroth for the ghost, don’t you think the majority of the alignment on the train should be the team that “killed”

    Instead of just the hammer.

    So suffice to say 5 person train 3 mafia and 2 town, the ghost now wants to the mafia to lose.
    I can see the problem with that. So I'm thinking that maybe I should instead randomize it based off of all the voters (since that's how it was done in the past). So that a random voter is considered the Ghost's enemy.

  20. ISO #20

    Re: M-FM New York

    Quote Originally Posted by PowersThatBe View Post
    @Magoroth for the ghost, don’t you think the majority of the alignment on the train should be the team that “killed”

    Instead of just the hammer.

    So suffice to say 5 person train 3 mafia and 2 town, the ghost now wants to the mafia to lose.
    Actually making ghost target majority basically confirms its target is always town, since town usually has the majority in all votes. The hammer also gives the game knowledge about who the ghost is working against, which is nice when you suddenly have an extra enemy

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  21. ISO #21

    Re: M-FM New York

    Quote Originally Posted by PowersThatBe View Post
    @Magoroth for the ghost, don’t you think the majority of the alignment on the train should be the team that “killed”

    Instead of just the hammer.

    So suffice to say 5 person train 3 mafia and 2 town, the ghost now wants to the mafia to lose.
    This would make Ghost a town enemy in a nearly confirmed way. It's not the goal of the Ghost.

    What mag says about putting it as a random voter, well maybe, but I find it interesting that the scums can have problems if they hammer.

    Also, what happens if some guy like a Survivor or a Witch hammers (Or gets randomed in the voters if you choose to do that instead) the ghost? Ghost just has to see the guy die?
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  22. ISO #22
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by Marshmallow Marshall View Post
    This would make Ghost a town enemy in a nearly confirmed way. It's not the goal of the Ghost.

    What mag says about putting it as a random voter, well maybe, but I find it interesting that the scums can have problems if they hammer.

    Also, what happens if some guy like a Survivor or a Witch hammers (Or gets randomed in the voters if you choose to do that instead) the ghost? Ghost just has to see the guy die?
    True enough. But that way everyone has a chance to die if the player they're voting is the Ghost. It's more or less the same thing as majority faction, but not always.

  23. ISO #23

    Re: M-FM New York

    Looks good. Only immediate issue I see is maybe a tad too many cits and the fact that this isn't an actual M-FM, but a full fledged FM. Title is misleading.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  24. ISO #24

    Re: M-FM New York

    Quote Originally Posted by Stealthbomber16 View Post
    Looks good. Only immediate issue I see is maybe a tad too many cits and the fact that this isn't an actual M-FM, but a full fledged FM. Title is misleading.
    I thought that there were too many cits at first, too, but I then realized there is Mafia AND cult AND neutrals that can be kinda strong, AND two Hidden Any's.

    You're right about the title though, but it's an adaptation from an M-FM.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  25. ISO #25

    Re: M-FM New York

    Quote Originally Posted by Slaol View Post
    /sign
    Nice

    However, if you want to sign, you must 1: go to the signups page and 2: do what it says there, which is to PM the host (Magoroth) or the co-host (AIVION) in order to play. @Slaol
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  26. ISO #26

  27. ISO #27

  28. ISO #28

    Re: M-FM New York

    Quote Originally Posted by Yayap View Post
    Will this game be hosted in the style of previous major FMs? in other words: FMGM admin account required, night chats hosted on this site in hidden threads.
    Or will it be in the style of the sfms, night chats on others sites?
    which do u prefer

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  29. ISO #29
    Ganelon
    Guest

    Re: M-FM New York

    Quote Originally Posted by Yayap View Post
    Will this game be hosted in the style of previous major FMs? in other words: FMGM admin account required, night chats hosted on this site in hidden threads.
    Or will it be in the style of the sfms, night chats on others sites?
    In the style of previous FMs.

  30. ISO #30

  31. ISO #31

 

 

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