Blackmailer Change
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  1. ISO #1

    Blackmailer Change

    GDI, how do I put labels on my posts.

    I'm thinking of changing the way Blackmailer is implemented here on Narrator. Currently it stops them from voting, and from talking. I did this because I didn't want any funky sort of communicating via votes, kind of how it is on the mod. (AKA spam voting)

    However, this runs into the problem that mafia effectively remove a town vote from them and that's hella powerful.

    The change I'm thinking of is to allow blackmailed people to vote, but it won't show up anywhere. Like votes to lynch won't change. It won't show when bmed people make votes. Etc.

    Thoughts?

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  2. ISO #2

    Re: Blackmailer Change

    Does it allow to blackmail fellow mafiosi? Because that's an OP weapon for mafia... being able to vote without being noticed....
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    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
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  3. ISO #3

    Re: Blackmailer Change

    Quote Originally Posted by Marshmallow Marshall View Post
    Does it allow to blackmail fellow mafiosi? Because that's an OP weapon for mafia... being able to vote without being noticed....
    I'm definitely looking for a better suggestion, but currently, I think in terms of OPness, hiding a mafia vote is less OP than removing a vote from the town's people.

    Maybe I should add the caveat that you'll know what the bmed person voted at the end of the day. Just not in real time.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  4. ISO #4

    Re: Blackmailer Change

    Quote Originally Posted by Voss View Post
    GDI, how do I put labels on my posts.

    I'm thinking of changing the way Blackmailer is implemented here on Narrator. Currently it stops them from voting, and from talking. I did this because I didn't want any funky sort of communicating via votes, kind of how it is on the mod. (AKA spam voting)

    However, this runs into the problem that mafia effectively remove a town vote from them and that's hella powerful.

    The change I'm thinking of is to allow blackmailed people to vote, but it won't show up anywhere. Like votes to lynch won't change. It won't show when bmed people make votes. Etc.

    Thoughts?
    This sounds really janky. I don't know if I approve. BMer is one of those inherently flawed roles, where you can't change it too much or it will lose it's whole purpose.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
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    Anyways I shot Brad due to my morbid fear of zombies.

  5. ISO #5

    Re: Blackmailer Change

    Quote Originally Posted by Stealthbomber16 View Post
    This sounds really janky. I don't know if I approve. BMer is one of those inherently flawed roles, where you can't change it too much or it will lose it's whole purpose.
    This is the point of the post! Talk to me about it.

    I thought the original purpose (at least in the mod) was to stop people from communicating to other people in the game. Then we had that annoying vote spam, and if you were really clever, you could communicate to the blackmailed person by asking them questions with answers corresponding to how they voted.

    I didn't like that in the narrator, so I made it so you also couldn't vote, not realizing how OP that was. It did solve the communication problem though.

    So the next solution was to make them be able to vote, not talk, and have it just be hidden.

    Looking for actual commentary though, and I think I've demonstrated that my current proposed solution is the best one with the problems mentioned.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  6. ISO #6

    Re: Blackmailer Change

    Quote Originally Posted by Voss View Post
    This is the point of the post! Talk to me about it.

    I thought the original purpose (at least in the mod) was to stop people from communicating to other people in the game. Then we had that annoying vote spam, and if you were really clever, you could communicate to the blackmailed person by asking them questions with answers corresponding to how they voted.

    I didn't like that in the narrator, so I made it so you also couldn't vote, not realizing how OP that was. It did solve the communication problem though.

    So the next solution was to make them be able to vote, not talk, and have it just be hidden.

    Looking for actual commentary though, and I think I've demonstrated that my current proposed solution is the best one with the problems mentioned.
    I feel like you should be limiting the amount of times they can vote. This stops spam votes but still gives blackmailed target input in the daily discussion. Default of 4 seems about right IMO.

    EDIT: This also has the effect of punishing town for being too passive about who to lynch.
    Last edited by Stealthbomber16; July 22nd, 2018 at 07:58 PM. Reason: edoot
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  7. ISO #7

    Re: Blackmailer Change

    I mean I can circumvent Blackmailer with two:

    "Are you an investigative?, vote me rn"
    "Oh you are, vote the person you have a guilty on, or unvote me if you have no one guilty".

    If it's a top town read or something:
    "Vote your gut guilty"

    4 vote changes is the same as the above stated problem with the mod, just with less spam. It just eliminates spazztick plays.

    What's wrong with a 'hidden' vote that gets revealed at day's end? What's janky about it?

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  8. ISO #8

  9. ISO #9

  10. ISO #10

    Re: Blackmailer Change

    Quote Originally Posted by Abraham Lincoln View Post
    Thing is, it will instantly out, at EoD, that someone is blackmailed (potentially confirming them as non-Mafia).
    Solution to that is to allow targeting of teammates/yourself. That was an easy one.

    Stealth and Sj haven't really said but implied the following:
    -we agree that the sPam meta sucks
    -we acknowledge that the limited votes mechanic still allows a degree of communication that were okay with
    -hidden vote up until EoD is bad for an unspecified reason.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  11. ISO #11
    Ganelon
    Guest

    Re: Blackmailer Change

    Quote Originally Posted by Voss View Post
    Solution to that is to allow targeting of teammates/yourself. That was an easy one.

    Stealth and Sj haven't really said but implied the following:
    -we agree that the sPam meta sucks
    -we acknowledge that the limited votes mechanic still allows a degree of communication that were okay with
    -hidden vote up until EoD is bad for an unspecified reason.
    Maybe have their vote register but be 'invisible', so to speak?

  12. ISO #12
    Ganelon
    Guest

    Re: Blackmailer Change

    Quote Originally Posted by Magoroth View Post
    Maybe have their vote register but be 'invisible', so to speak?
    Something like this:

    A, B, C, D, and (Unknown) voted X to be lynched. (at EoD)

  13. ISO #13
    Ganelon
    Guest

    Re: Blackmailer Change

    Quote Originally Posted by Voss View Post
    Solution to that is to allow targeting of teammates/yourself. That was an easy one.

    Stealth and Sj haven't really said but implied the following:
    -we agree that the sPam meta sucks
    -we acknowledge that the limited votes mechanic still allows a degree of communication that were okay with
    -hidden vote up until EoD is bad for an unspecified reason.

    Best solution IMO. Missed that part. ignore my other posts.

  14. ISO #14

  15. ISO #15

 

 

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