S-FM Mafia Wars (13P)
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    S-FM Mafia Wars (13P)

    MAFIA WARS

    Setup is ready to be played!
    Spoiler : Changelog :

    8/28/20 - Added tiebreaker of FBI>Luciano>Town
    8/28/20 - Changed yeet to require 51% of possible votes (to deal with edge cases with Godfathers/Blackmailers)
    8/28/20 - FBI Agent can no longer recruit the night after their mole is brutalized
    8/28/20 - Changed FBI Agent to only be immune to Luciano kills at night (not brutalizer)
    8/28/20 - Clarified that FBI Agent CANNOT recruit and arrest in the same night

    12/11/16 - Kidnapper chat now anonymous
    12/11/16 - FBI is immune to the Luciano night kill
    12/11/16 - Blackmailed and Brutalizer added

    12/8/16 - FBI can kill on the night following a conversion
    12/8/16 - Consort and Caporegime no longer gives feedback
    12/8/16 - Godfather can be converted and is now a "Possible Mafia" role; Consigliere has been removed

    11/30/16 - FBI Agent can recruit N0

    6/4/16 - Minor neatening up

    3/17/16 - Slight tidying up; allowed FBI to kill without Mole

    1/30/16 - Put arrests before night kills in OoO
    1/30/16 - Clarified roleflip of moles and Lucianos

    1/25/16 - Added possible feedbacks

    1/22/16 - Removed previous death restriction on new moles

    1/15/16 - OoO clarification
    1/15/16 - Changed testify to work on Lucianos; prevented new moles if previous one died night before.

    8/31/15 - Shifted Mafia Role rolecard orders to reflect OoO
    8/31/15 - Janitor now also cleans Last Wills; reduced charges from 3 to 2

    8/21/15 - Tailor charges reduced from 3 to 2

    8/6/15 - Changed name from "Blood Feud" to "Mafia Wars"
    8/6/15 - Setup no longer a WIP and ready for review

    A game for 13 players

    Summary:
    A reverse mafia game where the primary mafia are the majority and a rival mafia and the FBI are the scum.

    RP: The year is 1959. The Gambino crime family has intruded upon Luciano turf for the last time. This act will not go unpunished. As part of an unlikely alliance, the FBI and two undercover members of the Luciano family have temporarily joined forces to eliminate this new incursion. But it seems the FBI is not willing to stop at eliminating the Gambinos...

    Roles List:
    FBI Agent
    Undercover Luciano (Hidden Mafia)
    Undercover Luciano (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)
    Gambino Member (Hidden Mafia)

    Rolecards:
    Spoiler : FBI :
    FBI Agent
    At night, you may recruit a Gambino Member to become a Mole.
    You cannot recruit if you already have a Mole, or if your previous Mole was yeeted or brutalized the previous day.
    You share a factional arrest (night kill) with your Mole.
    You may not recruit and arrest in the same night.
    You may recruit, but not arrest, in N0.
    You share a night chat with the Mole. (Link)
    You also have an anonymous night chat with the Lucianos. (Link)
    You are immune to being killed by the Lucianos at night.
    Mole
    You retain any powers you previously had.
    You share a factional arrest (night kill) with the FBI Agent.
    You cannot perform any other night actions if you perform the factional arrest.
    You share a night chat with the FBI Agent. (Link)
    You also have an anonymous night chat with the Lucianos. (Link)
    Spoiler : Lucianos :
    Undercover Luciano
    On night 0, you may choose a secondary role from the potential mafia roles.
    On each subsequent night, you or the other Undercover Luciano may be sent to perform the factional night kill.
    Being sent counts as a visit but does not prevent you from performing other night actions.
    If you perform a kill and no other night action, you cannot be detected.
    You share a night chat with the other Undercover Luciano. (Link)
    You also have an anonymous night chat with the FBI Agent and any Moles. (Link)
    Spoiler : Potential Mafia Roles :
    Consort
    At night, you may seduce one player, roleblocking them.
    Target will NOT be informed of being seduced.
    Beguiler
    At night, you may target someone to hide behind them
    Hiding behind someone causes everyone who targets you to instead target your target.
    Target is not informed of the hiding.
    You have three uses of this ability.
    Caporegime
    At night, you may protect one player, preventing them from being arrested or attacked.
    Neither you nor the target will not be informed of this protection.
    You cannot successfully protect a Godfather.
    Janitor
    At night, you may sanitize one player, masking their role and Last Will from the graveyard if they die that night.
    Alternatively, you may sanitize one player in day by PM'ing me before they are yeeted.
    In either case, you were learn the target's role and Last Will after they are sanitized.
    You may only successfully sanitize two targets.
    Tailor
    At night, you may tailor one player as another role and alignment
    They will appear as this role to all investigative roles and upon death.
    This effect is permanent and can be used two times.
    Underboss
    At night, you may question one player, learning their role but not their alignment.
    The FBI Agent will appear as an Agent.
    A Mole will appear as their former role.
    Drug Dealer
    At night, you may drug one player, altering their feedback in one of two ways: (your choice)
    On the one hand, you may give your target an additional piece of feedback that is possible within the setup.
    Alternatively, you may cause your target to receive no feedback.
    If you cause an FBI Agent's target to not receive feedback, they will fail to become a Mole.
    Kidnapper
    During the day, you may PM me a target to kidnap.
    If there is no yeet that day, you will gain a private anonymous night chat with your target.
    Kidnapping also removes the target from all other non-kidnapper night chats.
    A kidnapped target is roleblocked and immune to non-kidnapper night kills.
    At night, you may execute your kidnapped target, killing them.
    You are limited to one execution.
    Blackmailer
    At night, you may blackmail someone.
    A blackmailed player's vote will count for 0 the following day.
    A blackmailed Godfather will not be able to reveal the night you blackmail them.
    You have two uses of this ability.
    Godfather
    At night, you can PM me to reveal yourself, giving yourself two extra votes.
    Your decision to reveal must be made at night and can be roleblocked.
    There may be at most one Godfather for each mafia faction. (Gambino/Luciano)
    Agent
    At night, you may watch one player, learning who they visit and who visits them.
    You will not be able to tell the difference between who they visit and who visits them. (will appear as one list)
    Brutalizer
    At any time during day, you may PM me to brutalize another player.
    You and the brutalized player will instantly die, although your roles will not be revealed until day end.
    Mafioso
    You have no special abilities.

    Order of Operations: (OoO)
    Spoiler : OoO :
    1. Kidnapper Kidnaps and night chats open
    2. Consort Seduces
    3. Beguiler Hides
    4. Caporegime Protects
    5. Janitor Sanitizes
    6. FBI Agent/Mole Arrests
    7. Luciano Factional Kill
    8. FBI Agent Recruits
    9. Tailor Tailors
    10. Underboss Questions
    11. Drug Dealer Drugs
    12. Kidnapper Executes
    13. Blackmailer Blackmails
    14. Godfather Reveals
    15. Agent Watches

    Spoiler : Possible Feedback, sorted by associated role: :

    No Feedback:
    No Feedback.
    FBI Agent/Mole:
    You recruited XXX as a mole. Their role is now xxx.
    You failed to recruit a mole.
    You have become a mole.
    Mole
    You retain any powers you previously had.
    You share a factional arrest (night kill) with the FBI Agent.
    You cannot arrest anyone if you were recruited the previous night.
    You cannot perform any other night actions if you perform the factional arrest.
    You share a night chat with the FBI Agent. (Link)
    You also have an anonymous night chat with the Lucianos. (Link)
    Lucianos:
    You have chosen xxx as your secondary role.
    Beguiler:
    You have X hidings left.
    Janitor:
    You have sanitized XXX. Their role and alignment was xxx.

    Their last will was:

    -insert last will here-
    You may sanitize X more times.
    You have sanitized XXX. Their role and alignment was xxx.

    They left no last will.

    You may sanitize X more times.
    Tailor:
    You have X tailorings remaining.
    Underboss:
    Your target's role is xxx.
    Godfather:
    You have revealed yourself as the Godfather!
    Kidnapper:
    You have kidnapped XXX. For tonight, you have a night chat with them. (Link)
    You have been kidnapped! For tonight, you have a night chat with your kidnapper. (Link)
    You have executed your kidnapped victim. You may not execute again.
    Agent:
    Your target visited or was visited by the following people:

    Mechanics:
    Days last 48 hours or until a yeet has been achieved
    Nights last 24 hours
    Last wills allowed (and encouraged)
    No death notes
    Yeeting requires 51% of possible votes and will use the [vote] tags.
    Day immediately ends after a yeet
    Night actions must be PM'd to me or posted in night chat
    Graveyard will reveal role and method of death
    Moles and the Lucianos will be revealed as colored versions of their secondary role.
    Game starts with Night 0, where only the Lucianos and the FBI Agent may take actions

    Win Conditions:
    FBI&Moles: Eliminate the Lucianos the Gambinos, and have at least one member alive.
    Lucianos: Eliminate the Gambinos, the FBI Agent, any Moles, and have at least one member alive.
    Gambinos: Eliminate the Lucianos, the FBI Agent, any Moles, and have at least one member alive.

    If everyone dies, no one wins. If it is otherwise impossible for anyone to win, the FBI&Moles win if at least one of them is alive. Otherwise, the Lucianos win.

    Rules:
    1. Inactives will be replaced or modkilled. Inactivity means missing a night action or making fewer than three posts per day.
    2.No out-of-game communication.
    3. No editing or deleting posts.
    4. No videos or links. (pictures OK, within reason)
    5. No invisible text.
    6. No quoting PM's.
    7. English only.
    Last edited by MattZed; August 28th, 2020 at 05:04 PM.

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    Re: S-FM Blood Feud

    Quote Originally Posted by MattZed View Post
    I think I'd feel like a dick if I made someone have to win solo like that.
    Well what about more of a neutral veteran? If anyone interacts with the FBI agent they get arrested on nights he alerts, and he shows up as Gambino to the consigliere?

    If you do this then I suggest no lw.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

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    Re: S-FM Blood Feud

    Quote Originally Posted by Stealthbomber16 View Post
    Well what about more of a neutral veteran? If anyone interacts with the FBI agent they get arrested on nights he alerts, and he shows up as Gambino to the consigliere?

    If you do this then I suggest no lw.
    An interesting idea, but I think I already have a plan for the how the FBI Agent, Godfather, and Consigliere work.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  6. ISO #6

    Re: S-FM Blood Feud

    Added some roles to the possible mafia roles. If anyone would like to comment on those and/or suggest other roles, that would be appreciated.

    I am currently considering allowing the Lucianos to pick their roles at the start of the game.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

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    Re: S-FM Blood Feud

    Make it so that the Lucianos roles are unique. Double kidnappers seems OP and game breaking.

    What is "advise"?

    The rules state something about werewolfs. I think you might want to change that.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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    Re: S-FM Blood Feud

    Quote Originally Posted by deathworlds View Post
    Make it so that the Lucianos roles are unique. Double kidnappers seems OP and game breaking.
    Hmm... But kidnappers only get one execute and only kidnap after a no-lynch. At worst, that just makes for a really scary time no-lynching or at MYLO. I also don't want the mafia to kill one of the Lucianos and instantly be able to trust anyone who shared his role. I'll consider it some more.

    Quote Originally Posted by deathworlds View Post
    What is "advise"?
    Advise is basically a "send me a PM, which I will foward to the GF." I'll clarify that in the rolecard.

    Quote Originally Posted by deathworlds View Post
    The rules state something about werewolfs. I think you might want to change that.
    Herp... always check your copypasta, kids. Fix'd.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

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    Re: S-FM Mafia Wars

    I'm a bit concerned on how the FBI is supposed to eliminate the Lucianos. Their kills/recruits only work against Gambinos, and they have no protection against the Luciano's kill.

    Can Luciano's choose two of the same secondary roles?
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

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    Re: S-FM Mafia Wars

    Quote Originally Posted by Orpz View Post
    I'm a bit concerned on how the FBI is supposed to eliminate the Lucianos. Their kills/recruits only work against Gambinos, and they have no protection against the Luciano's kill.

    Can Luciano's choose two of the same secondary roles?
    My idea was that FBI would eliminate the Lucianos by lynching them. My concern was that, since they could recruit if their numbers fell, they were the stronger faction and needed a nerf against Lucianos. Looking at it again, I think I'll allow the testify to work against Lucianos. I may make the recruit fail if the Luciano's nightkilled the mole the previous night to compensate.

    The Lucianos can both assume the same role if they choose, yes.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

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    Re: S-FM Mafia Wars

    Right now, FBI Agent isn't immune to being testified against (redirection roles are possible). Also, FBI Agent won't be able to recruit even if Mole is executed by Gambino Jailor. I'm not sure if these were your intention, but just letting you know.

    Since Kidnapper's Execute/Drug Dealer comes after Agent on the OoO, are Kidnappers/Drug Dealers immune to being seen by the Agent?
    Also, it would be good to include Kidnappers kidnapping on the OoO

    These are pretty minor, so after you acknowledge these concerns, you may post signups.

    Approved
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

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    Re: S-FM Mafia Wars

    Quote Originally Posted by Orpz View Post
    Right now, FBI Agent isn't immune to being testified against (redirection roles are possible). Also, FBI Agent won't be able to recruit even if Mole is executed by Gambino Jailor. I'm not sure if these were your intention, but just letting you know.

    Since Kidnapper's Execute/Drug Dealer comes after Agent on the OoO, are Kidnappers/Drug Dealers immune to being seen by the Agent?
    Also, it would be good to include Kidnappers kidnapping on the OoO

    These are pretty minor, so after you acknowledge these concerns, you may post signups.

    Approved
    I am aware of how the mechanic works with a Kidnapper and am fine with it.

    It is not my intention that those roles become invisible to the Agent. Moving Agent to end of OoO to clarify this.

    Kidnapping and Night Chat opening happens when night starts rather than when it ends, and thus happen before the OoO applies. Will put them in as a step 0 to clarify.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

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    Re: S-FM Mafia Wars

    Quote Originally Posted by MattZed View Post
    I have slightly modified the setup to slightly buff the FBI faction by allowing them to recruit even if their last mole died last night. (being lynched the previous day still prevents a recruit attempt)
    Sounds good.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

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    Re: S-FM Mafia Wars

    I am considering adding the following role:
    Associate
    At night, you may supply a gun to another player, giving them a one-use night kill.
    The gun may not be used while performing any other action, except a factional night kill.
    If you are a Luciano, you cannot give the gun to your partner.
    If you are a Gambino, you cannot give a gun to a revealed Godather.
    You have two uses of this ability.
    Last edited by MattZed; January 30th, 2016 at 07:52 PM.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

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    Re: S-FM Mafia Wars

    Why doesn't @DarknessB get on your case for having a specific bent to your games ie. Illuminati in that game and Lucianos in this game? I can say I personally don't have a problem with this way at all, just don't understand why Darkness is not giving you grief for having a certain niche for your games when they said I have an "unhealthy obsession" with my group idea. *Shrug*

    Also, it might be cool for future games to have more than one faction recruiting people.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  30. ISO #30

    Re: S-FM Mafia Wars

    Quote Originally Posted by Quick View Post
    Why doesn't @DarknessB get on your case for having a specific bent to your games ie. Illuminati in that game and Lucianos in this game? I can say I personally don't have a problem with this way at all, just don't understand why Darkness is not giving you grief for having a certain niche for your games when they said I have an "unhealthy obsession" with my group idea. *Shrug*

    Also, it might be cool for future games to have more than one faction recruiting people.
    Thanks for asking. Illuminati 1.0 was an unbalanced game (with no Illuminati, as many Masons as Mafia, a shamelessly pro-Town neutral in Firebringer, etc.) and I gave MattZed plenty of shit for that, as he will tell you, lol. Illuminati 2.0 was a make up for how unbalanced Illuminati 1.0 was so I had less of a problem with it (also helped to roll Illuminati). Mafia Wars is essentially groupscum + cult and negative utility town roles -- there's nothing particularly odd with the game.

    Also, there's nothing wrong with having a niche for your games -- I'm just curious why you so intent on running your group lynch idea in multiple games here without seeing if it works well the first time. Typically, you would want to see if your unique mechanic is well received before doubling down on it and running it in multiple games because you never know whether it will be successful or be a disaster. I would have given, Calix, for example, crap for proposing a second QT game before seeing how well the mechanic went in the first game (not amazingly well, as it turned out). Same with Banana / Toadette for the "enabler TPR" mechanic in one of her games, which was not well received either.

    My point is -- see how well your mechanic works out the first time before booking more games with it, lol. Nothing personal against you or the mechanic really -- weird mechanics tend to be very boom or bust here, so it'd be good to get feedback on how it goes before you play the sequel. That's all really.

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    Re: S-FM Mafia Wars

    Quote Originally Posted by DarknessB View Post
    Thanks for asking. Illuminati 1.0 was an unbalanced game (with no Illuminati, as many Masons as Mafia, a shamelessly pro-Town neutral in Firebringer, etc.) and I gave MattZed plenty of shit for that, as he will tell you, lol. Illuminati 2.0 was a make up for how unbalanced Illuminati 1.0 was so I had less of a problem with it (also helped to roll Illuminati). Mafia Wars is essentially groupscum + cult and negative utility town roles -- there's nothing particularly odd with the game.

    Also, there's nothing wrong with having a niche for your games -- I'm just curious why you so intent on running your group lynch idea in multiple games here without seeing if it works well the first time. Typically, you would want to see if your unique mechanic is well received before doubling down on it and running it in multiple games because you never know whether it will be successful or be a disaster. I would have given, Calix, for example, crap for proposing a second QT game before seeing how well the mechanic went in the first game (not amazingly well, as it turned out). Same with Banana / Toadette for the "enabler TPR" mechanic in one of her games, which was not well received either.

    My point is -- see how well your mechanic works out the first time before booking more games with it, lol. Nothing personal against you or the mechanic really -- weird mechanics tend to be very boom or bust here, so it'd be good to get feedback on how it goes before you play the sequel. That's all really.
    I have no qualms about trying it out to see if its legit or not, but I am pretty sure it is. Reason being is that I am not the first one to come up with an idea like this. If you know who zoaster is from MS, I had the same type of idea he had with his triplicate mafia, but I didn't know it was done before. His game was a 3 X 3 game instead of 3 X 5, but the general concept is the same. My game gives players 2 LyLos sinarios for each group rather than having a mechanic that deals with if there is a mislynch day 1 when the first group lynches. I actually thought I was coming up with a completely new idea, but it has been done before.. not a lot, but has been done to success.

    Also, I am not even sure if I can even run my 15 player game going based on the current ruleset for S-FM games, so if the other one is run first and is successful then than can be a benchmark for if the 15 player game can be played here.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

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    Re: S-FM Mafia Wars

    Quote Originally Posted by MattZed View Post
    I am considering adding the following role:
    Associate
    At night, you may supply a gun to another player, giving them a one-use night kill.
    The gun may not be used while performing any other action, except a factional night kill.
    If you are a Luciano, you cannot give the gun to your partner.
    If you are a Gambino, you cannot give a gun to a revealed Godather.
    You have two uses of this ability.
    Is it too late to add this role?
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  33. ISO #33

    Re: S-FM Mafia Wars

    Quote Originally Posted by Quick View Post
    Is it too late to add this role?
    Since the game hasn't started, no. But I don't think I want to add the role because I felt it would make games more swingy with the wildcard kills, whereas I want the setup in general to be highly non-swingy.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

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    Re: S-FM Mafia Wars

    Quote Originally Posted by MattZed View Post
    Since the game hasn't started, no. But I don't think I want to add the role because I felt it would make games more swingy with the wildcard kills, whereas I want the setup in general to be highly non-swingy.
    I see your point.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  35. ISO #35

    Re: S-FM Mafia Wars

    @MattZed

    Would you be interested in hosting this soon?
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

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    Re: S-FM Mafia Wars

    No DD please (scared).
    Quote Originally Posted by Mesk514 View Post
    1-I really and truly believe @Unknown1234 is town. He stuck by me when I needed him
    Quote Originally Posted by Gyrlander View Post
    Wow, this game was really easy. I just had to talk dumb shit to survive some days more. :P
    Quote Originally Posted by Mike View Post
    If sheriff cleared you honestly I would take him out of my town core and put him as scum.

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    Re: S-FM Mafia Wars

    Quote Originally Posted by PowersThatBe View Post
    LOGICALLY INSANE WOULD NEVER DO THAT.

    - - - Updated - - -
    @Firebringer and @ThePaladin wanna get the band back together?
    I probably can if both of you want to, @Firebringer @PowersThatBe

    Quote Originally Posted by Firebringer View Post
    Lynching paladin is like picking out the biggest guy in prison and trying to beat him up because he looks the toughest.He is the most townie person here and its really silly he [has a train on him], given the level of stupid on this wagon, should I be even surprised?


 

 

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