S-FM 285: High Noon At The Redwood Saloon - Page 68
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  1. ISO #3351

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  9. ISO #3359

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by Frinckles View Post
    This is legit the most optimal strategy. You guys are rolling on the ground doing nothing.

    Light tell them your jailing mag and hammer

    Hammer.
    ah yes the optimal strategy of letting you do whatever you want... but this is what I want to see, a man standing up for himself
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  10. ISO #3360

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by aamirus View Post
    ah yes the optimal strategy of letting you do whatever you want... but this is what I want to see, a man standing up for himself
    What can I say? I cant kill wiisp but killing Naz wouldn't be too shabby. Then we win lynch moon goon and neutral win no?

  11. ISO #3361

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by Frinckles View Post
    This is legit the most optimal strategy. You guys are rolling on the ground doing nothing.

    Light tell them your jailing mag and hammer

    Hammer.
    No Mine Is The Most Optimal Strategy Town Is Basically Promised The Win With Mine..

  12. ISO #3362

  13. ISO #3363

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by Light_Yagami View Post
    No Mine Is The Most Optimal Strategy Town Is Basically Promised The Win With Mine..
    Because Even If MM Does Flip Town Mag Is The Last Scum Yeah We Loose Wiisp And Otakudweeb69 But With Me Naz And Arrmirus Still Kicking Its Promised Town Win.

  14. ISO #3364

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  16. ISO #3366

  17. ISO #3367

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by Light_Yagami View Post
    Because Even If MM Does Flip Town Mag Is The Last Scum Yeah We Loose Wiisp And Otakudweeb69 But With Me Naz And Arrmirus Still Kicking Its Promised Town Win.
    the worst case is that mm and mag are on a team together. then they could potentially both have kills and then you and naz both die tonight, which leads to me and mag as the only people alive so then town loses.
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  18. ISO #3368

  19. ISO #3369

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by Light_Yagami View Post
    The Only Reason Is Because You Become Survivor In That Aspect And If Scum Is Still Out There You Could Play Us As Town.
    if naz's gun is used to shoot otaku, then I am siding with town no matter what.
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  20. ISO #3370

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by aamirus View Post
    the worst case is that mm and mag are on a team together. then they could potentially both have kills and then you and naz both die tonight, which leads to me and mag as the only people alive so then town loses.
    What If I killed one of them? c:

  21. ISO #3371

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by aamirus View Post
    the worst case is that mm and mag are on a team together. then they could potentially both have kills and then you and naz both die tonight, which leads to me and mag as the only people alive so then town loses.
    Im Under The Impression That If They Had 2 Kills They Would Have Used It Already.. Just My Thought On That Matter.

  22. ISO #3372

  23. ISO #3373

  24. ISO #3374

  25. ISO #3375

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by aamirus View Post
    is me betraying the town after you gave me my win more likely than the scums having 2 kills or MM being night immune? Especially after that roulette game?
    I Still Think That The Roulette Game Was Just Flavor To Spice The Game Up A Bit..

  26. ISO #3376

  27. ISO #3377

  28. ISO #3378

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by aamirus View Post
    is me betraying the town after you gave me my win more likely than the scums having 2 kills or MM being night immune? Especially after that roulette game?
    Having two kills isnt certain. Night immunity, probably. Hence why I say hang em, jail mag and let's play some more roulette.

  29. ISO #3379

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  39. ISO #3389
    Ganelon
    Guest

    Re: S-FM 435 High Noon At The Redwood Saloon

    What the fuck

  40. ISO #3390

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by aamirus View Post
    mostly a joke but you're mm's teammate, obv
    Aamirus, the only reason your not in the same boat is that your story loosely makes sense. You and Mag keep pushing and pulling. You pocketed Wiisp and your defending your own target for some reason.

    What's going on? @_@

  41. ISO #3391

  42. ISO #3392
    Ganelon
    Guest

    Re: S-FM 435 High Noon At The Redwood Saloon

    You think Lights Wincon is to kill his own teammate??

  43. ISO #3393

    Re: S-FM 435 High Noon At The Redwood Saloon

    Quote Originally Posted by Frinckles View Post
    Aamirus, the only reason your not in the same boat is that your story loosely makes sense. You and Mag keep pushing and pulling. You pocketed Wiisp and your defending your own target for some reason.

    What's going on? @_@
    lol, I claimed my full role of town exec/neut surv in jail with yagami night one. There is zero chance anybody, scum or otherwise, would make that shit up
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  44. ISO #3394

  45. ISO #3395
    Ganelon
    Guest

    Re: S-FM 435 High Noon At The Redwood Saloon

    Oh
    I see what you’re doing but, really? Idk

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