S-FM: Illuminati???
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  1. ISO #1

    S-FM: Illuminati???

    ILLUMiNΔTI???
    For 9 players

    Setup is ready for review!

    Spoiler : Changelog :

    5/24/16 - Final Mafia flip is not hidden if killed by override

    5/22/16 - Removed ability for Infiltrator to see Mason chat and perform a night action in the same night.

    4/20/16 - Made night chats anonymous.
    4/20/16 - Removed extra vote from Mayor; renamed to Innocent Child

    4/3/16- Changed Consigliere to Consort; roleblocking no longer leaves feedback

    3/28/16 - Removed a Hidden Town from each setup

    3/19/16 - Removed Assassin role; merged into Grand Wizard
    3/19/16 - Setup Created


    RP: This was once a quiet little town. One day, the local mafia decided that it was time to seize control. However, a greater menace may or may not be lurking in the shadows.

    Possible Setups:
    Setup A Setup B
    Godfather Godfather
    Consort Consort
    Hidden Town Grand Wizard
    Hidden Town Infiltrator
    Hidden Town Hidden Town
    Hidden Town Hidden Town
    Hidden Town Hidden Town
    Hidden Town Hidden Town
    Hidden Town Hidden Town

    Rolecards:
    Spoiler : Rolecards :

    Grand Wizard
    You share an a night chat with the rest of the Illuminati. (link)
    You have access to the Mafia night chat. (link)
    Once per game, you may override the Godfather's kill, selecting a different target or causing no kill to happen.
    If the Mafia are dead, you may kill someone at night.
    The role and last will of the person you kill will not be revealed publicly. You will learn their role and last will as part of your feedback.
    Exception: If you use your override to kill the last mafia, their role and last will be will be revealed.
    At any time, you may select a Town/Mafia role as your assumed role.
    You will appear as this role to all investigative roles and upon death.
    You may not change your assumed role once you select one.
    Infiltrator
    You share a night chat with the rest of the Illuminati. (link)
    At any time, you may select a Town/Mafia role as your assumed role.
    You will appear as this role to all investigative roles and upon death.
    You may change your assumed role only once per day/night, unless you started the night as a mason.
    You gain all powers associated with your assumed role, except the ability to kill.
    If the Grand Wizard dies, you become the Grand Wizard.
    Godfather
    You share an anonymous night chat with the Consort. (Link)
    The Consort is XXX.
    At night, you may kill someone.
    The role and last will of the person you kill will not be revealed publicly. You will learn their role and last will as part of your feedback.
    Your choice of kill must be submitted via your night chat.
    Consort
    You share an night chat with the Godfather. (link)
    The Godfather is XXX.
    At night you may roleblock someone, preventing them from performing any actions that night.
    Target is not informed of being roleblocked.
    If the Godfather dies, you become the Godfather.
    Sheriff
    At night, you may check one person for being a member of the Mafia.
    If you target a member of the Illuminati, you will learn if their assumed role is a Mafia role.
    Doctor
    At night, you may heal one person, preventing them from dying.
    Escort
    At night you may roleblock someone, preventing them from performing any actions that night.
    Target is not informed of being roleblocked.
    Vigilante
    You have a two-shot revolver, which may be used to kill at night. May not be used N1.
    Mason
    You share an anonymous night chat with any other Masons, if they exist. (link)
    The other mason(s) are:
    Note: Your night chat will be re-created each night.
    Innocent Child
    During day, you can PM me to reveal yourself as an Innocent Child
    Citizen
    You have no special abilities.
    Spoiler : Possible Feedback :
    Spoiler : Grand Wizard :
    You have overridden the Godfather's kill. You will be unable to do this again.
    Your assumed role is now xxx.
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Infiltrator :
    XXX's role is xxx.
    XXX is NOT a member of the Mafia.
    XXX is a member of the Mafia.
    Your assumed role is now xxx.
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Godfather :
    Last night, you killed XXX. Their role was xxx. Their last will was:
    Last night, you tried to kill XXX, but were not successful.
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Consort :
    XXX's role is xxx.
    Last night, the Godfather died. You have now taken their role.
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Sheriff :
    XXX is NOT a member of the Mafia.
    XXX is a member of the Mafia.
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Doctor :

    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Escort :
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Vigilante :
    Last night, you shot XXX. You have x shots remaining.
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Mason :
    Link to new night chat: (Link)
    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Innocent Child :

    No Feedback.
    You are dead.

    Dead Chat.
    Spoiler : Citizen :

    No Feedback.
    You are dead.

    Dead Chat.
    Order of Operations: (OoO)
    1. Consort roleblocks
    2. Escort roleblocks
    3. Doctor heals
    4. Grand Wizard overrides
    5. Godfather/ Grand Wizard kills
    6. Vigilante kills
    7. Sheriff checks

    Mechanics:
    Days last 48 hours
    Nights last 24 hours
    Last wills allowed
    No death notes
    Lynch requires 51% votes and will use the [vote] tags.
    Day immediately ends after a lynch
    Night actions must be PM'd to me or posted in night chat
    Graveyard will reveal role but not method of death
    Note: Godfather/ Grand Wizard kill removes role and Last Will
    Game starts with day 1, lynch possible.

    Special Mechanics:
    Before the game begins, I will decide if we will be playing Setup A or Setup B. Which setup we are playing will not be publicly announced, and it is up to players to figure out and pursue the appropriate win condition.

    Win Conditions:
    Setup A:
    Mafia: Eliminate the Town and have at least one member of the Mafia survive, or make it so nothing can stop you from doing so.
    Town:Eliminate the Mafia and have least one member of the Town survive, or make it so nothing can stop you from doing so.

    Mafia wins all ties.

    Setup B:
    Illuminati: Eliminate the Non-Illuminati and have at least one Illuminati survive, or make it so nothing can stop you from doing so.
    Non-Illuminati: Eliminate the Illuminati and have at least one Non-Illuminati survive,or make it so nothing can stop you from doing so.

    Illuminati wins all ties.

    Rules:
    1. Inactives will be replaced. Missing a night action without telling me "perform no action" counts as inactivity, as does not posting in the first 36 hours of a day.
    2.No out-of-game communication.
    3. No editing or deleting posts.
    4. Pictures and Videos allowed within reason.
    5. No invisible text.
    6. No quoting PM's.
    7. English only.
    8. No excessive trolling/personal attacks. You will get only one warning on this.
    Last edited by MattZed; May 24th, 2016 at 12:58 AM.

  2. ISO #2

    Re: S-FM: Illuminati???

    Can revealed Mayors be healed?

    If the Grand Wizard has access to the night chat, surely the Mafia will realise that there is an Illuminati the moment more than two players read the chat, no?

    I feel that an Infiltrator who chooses Mayor would make voting for an Illuminati difficult after Day 1 and would mean that Non-Illuminati would be reliant more on kills/ night actions rather than day chat. (if there's a lynch and night kill, that's 8 players with 3 Illuminati + Mayor vote as a voting bloc)
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  3. ISO #3

    Re: S-FM: Illuminati???

    Quote Originally Posted by Calix View Post
    Can revealed Mayors be healed?

    If the Grand Wizard has access to the night chat, surely the Mafia will realise that there is an Illuminati the moment more than two players read the chat, no?

    I feel that an Infiltrator who chooses Mayor would make voting for an Illuminati difficult after Day 1 and would mean that Non-Illuminati would be reliant more on kills/ night actions rather than day chat. (if there's a lynch and night kill, that's 8 players with 3 Illuminati + Mayor vote as a voting bloc)
    Revealed Mayors can be healed. I may consider changing this.

    I'll have you know I'm notorious for reading night chats as host from multiple IPs. That should be enough to throw anyone off, and I'll make extra sure to do it.

    This point bothers me as well; on the one hand, I really want town to not necessarily trust their mayors. However, I don't want Illuminati to get an easy win. The main counter I had in mind for infiltrator mayor is the fact that Mafia, for most of the game, have a night kill to counter it. I'm not sure this is quite enough. You have a suggestion?
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  4. ISO #4

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    Revealed Mayors can be healed. I may consider changing this.

    I'll have you know I'm notorious for reading night chats as host from multiple IPs. That should be enough to throw anyone off, and I'll make extra sure to do it.

    This point bothers me as well; on the one hand, I really want town to not necessarily trust their mayors. However, I don't want Illuminati to get an easy win. The main counter I had in mind for infiltrator mayor is the fact that Mafia, for most of the game, have a night kill to counter it. I'm not sure this is quite enough. You have a suggestion?
    In response to your last point, having the Mayor be unable to be healed could stop Illuminati Mayors from insta-revealing as that would look suspicious. Or you could add a downside to having Mayors reveal. (e.g., cleaning the role or alignment of anyone who gets lynched the day a Mayor reveals, or having the extra vote only apply for that day, etc)

    Considering that the Illuminati can override the kill once per game, and I don't see this being a particularly long game, the Mafia don't have many opportunities to utilise the night kill. I'm not entirely sure how to counter that. I would say 'have the role of the dead player be revealed' but that would instantly confirm the existence of an Illuminati.

    You could remove the Mayor role entirely and add in another 'confirmed' role that doesn't affect votes, thus removing the problem of the Illuminati gaining control too quickly.
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  5. ISO #5

  6. ISO #6

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    I think the real problem here may be that I made Setup B a 7v3 and that the actual solution is to, say, cut the Assassin and give his powers to the Grand Wizard.
    So you'd end up with a Godfather + Self-Tailoring role that can pose as the Mafia vs the Non-Illuminati? Yeah, I think that's more balanced.
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  7. ISO #7

    Re: S-FM: Illuminati???

    Quote Originally Posted by Calix View Post
    So you'd end up with a Godfather + Self-Tailoring role that can pose as the Mafia vs the Non-Illuminati? Yeah, I think that's more balanced.
    And so it is done! At this point, I'm a little worried Illuminati might be a little underpowered by not always controlling the night kill, but I figure their deception/paranoia advantage probably makes up for this.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  8. ISO #8

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    And so it is done! At this point, I'm a little worried Illuminati might be a little underpowered by not always controlling the night kill, but I figure their deception/paranoia advantage probably makes up for this.
    Don't lie, you know there won't be an Illuminati ;)

    Mafia/ Town have to figure out if there's an Illuminati first, so I think that might make up for it.
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  9. ISO #9

    Re: S-FM: Illuminati???

    Quote Originally Posted by Calix View Post
    Don't lie, you know there won't be an Illuminati ;)

    Mafia/ Town have to figure out if there's an Illuminati first, so I think that might make up for it.
    Oh right, you read up on S-FMs for funsies.

    Reason I'd want to buff the Illuminati is because Mafia are essentially masons with a gun in setup B. Even though they don't know town are their allies, they can still pursue the "kill everyone" strat to victory, and I'm not sure how effectively Illuminati can stop that if Mafia just play like scum either way.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  10. ISO #10

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    Oh right, you read up on S-FMs for funsies.

    Reason I'd want to buff the Illuminati is because Mafia are essentially masons with a gun in setup B. Even though they don't know town are their allies, they can still pursue the "kill everyone" strat to victory, and I'm not sure how effectively Illuminati can stop that if Mafia just play like scum either way.
    How well do you think having an X-use Beguiler ability would work for the Illuminati? Do you think that would work with their ability to self-tailor or would it replace it? That may make it a bit easier for Illuminati to avoid night kills and it would confuse the Mafia. (if they think their redirected kill was because of the Wizard)
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  11. ISO #11

  12. ISO #12

  13. ISO #13

    Re: S-FM: Illuminati???

    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  14. ISO #14

  15. ISO #15

    Re: S-FM: Illuminati???

    Quote Originally Posted by DarknessB View Post
    Oh joy -- can't wait until MattZed rolls setup A for another Town steamroll game. Seriously, 8v2 and the second Mafia is a Consig... I get that there's no Conspiracy Theorist this time, but if people play this game straight and you did end up rolling the first setup, the Mafia is screwed once again.
    Awww, Darkness doesn't like the setup I made just to tempt him back into playing S-FMs.

    But like, this time, the mafia know they can trust their partner and there won't be any confirmed town roles. 8v2 is a fair vanilla setup if power roles are balanced.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  16. ISO #16

  17. ISO #17

  18. ISO #18

    Re: S-FM: Illuminati???

    Where does the Illuminati's role assumption fall on the OoO?
    Are doctors/attacked people notified of successful healings?

    Is the Godfather notified of being witched by the Illuminati?
    If the Godfather kills due to the Illuminati's witching, who learns the deceased's roles and last will?

    You also state that the Graveyard will show role, but not method of death. Given that both killers' rolecard says their victims' roles are not revealed, is this a mistake?

    @MattZed
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  19. ISO #19

    Re: S-FM: Illuminati???

    Quote Originally Posted by Orpz View Post
    Where does the Illuminati's role assumption fall on the OoO?
    Same as the role they're pretending to be.

    Are doctors/attacked people notified of successful healings?
    No.

    Is the Godfather notified of being witched by the Illuminati?
    No, but they'll be able to tell if a different target was chosen, obviously.

    If the Godfather kills due to the Illuminati's witching, who learns the deceased's roles and last will?
    The Godfather only

    You also state that the Graveyard will show role, but not method of death. Given that both killers' rolecard says their victims' roles are not revealed, is this a mistake?
    Vigilante kill reveals role and LW in graveyard.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  20. ISO #20

    Re: S-FM: Illuminati???

    Setup A looks imbalanced. We have two Mafias vs 7 Towns, and the power roles on Mafia aren't particularly strong enough to deal with those numbers. Typically, Mafia roles have some sort of defense such as roleblock or immune, but as it stands, it's Janitor+Consig vs Town. No defense means it's hard for them to talk themselves out of a lynch or a night shot if enough pressure is mounted on them.

    Setup B looks good. Lots of graveyard deception, which is always fun. Town might stand to benefit from a possible Coroner, but I have no issues with Setup B.

    @MattZed
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  21. ISO #21

    Re: S-FM: Illuminati???

    Quote Originally Posted by Orpz View Post
    Setup A looks imbalanced. We have two Mafias vs 7 Towns, and the power roles on Mafia aren't particularly strong enough to deal with those numbers. Typically, Mafia roles have some sort of defense such as roleblock or immune, but as it stands, it's Janitor+Consig vs Town. No defense means it's hard for them to talk themselves out of a lynch or a night shot if enough pressure is mounted on them.

    Setup B looks good. Lots of graveyard deception, which is always fun. Town might stand to benefit from a possible Coroner, but I have no issues with Setup B.
    Switching Consig to Consort. (partially with suggestion from @DarknessB ) Does that seem better, also keeping in mind the balance of setup B?
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  22. ISO #22

  23. ISO #23

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    Switching Consig to Consort. (partially with suggestion from @DarknessB ) Does that seem better, also keeping in mind the balance of setup B?
    I think it's a good idea for Setup A. Consort in Setup B won't affect Illuminati since they're already more or less immune to Mafia roleblocks.
    (They can only kill when Mafia is dead)
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  24. ISO #24

  25. ISO #25

  26. ISO #26

  27. ISO #27

    Re: S-FM: Illuminati???

    Quote Originally Posted by FYRE View Post
    What does excessive trolling consist of?
    Or rather what do you consider to be excessive trolling?
    I don't have an exact criteria for it, but if people complain to me about it privately, I would consider that a sign that trolling was 'excessive.'
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  28. ISO #28

    Re: S-FM: Illuminati???

    I would consider removing Infiltrator's ability to get his assume role's abilities.

    Can Es/Consort roleblock Grand Wizard's Override ability?

    I also think having access to Mafia Night Chat even if it is Anon is too powerful. Maybe make that limited use? Some logistical kinks will need to be worked out though, ie how to handle switching chats.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  29. ISO #29

    Re: S-FM: Illuminati???

    Quote Originally Posted by Orpz View Post
    I would consider removing Infiltrator's ability to get his assume role's abilities.
    I feel Illuminati becomes UP if they don't have extra power role abilities. Otherwise, they're a 2-person evil masons with a one-time override on the mafia kill. Normally, town just needs to find mafia and lynch them. Illuminati needs to find them and kill them without getting killed in the process, which can be helped if they have an investigative or protective role at their disposal.

    Quote Originally Posted by Orpz View Post
    Can Es/Consort roleblock Grand Wizard's Override ability?
    Yes. This is why they come first in OoO.

    Quote Originally Posted by Orpz View Post
    I also think having access to Mafia Night Chat even if it is Anon is too powerful. Maybe make that limited use? Some logistical kinks will need to be worked out though, ie how to handle switching chats.
    Again, see point above; they need to outlive both the mafia and the town, which is a much harder-than-usual wincon.

    On another note, I've clarified that if the Infiltrator starts the night as a mason, they can't change their role that night. (and thus have a power in addition to seeing mason chat)
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  30. ISO #30

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    I feel Illuminati becomes UP if they don't have extra power role abilities. Otherwise, they're a 2-person evil masons with a one-time override on the mafia kill. Normally, town just needs to find mafia and lynch them. Illuminati needs to find them and kill them without getting killed in the process, which can be helped if they have an investigative or protective role at their disposal.


    Yes. This is why they come first in OoO.


    Again, see point above; they need to outlive both the mafia and the town, which is a much harder-than-usual wincon.

    On another note, I've clarified that if the Infiltrator starts the night as a mason, they can't change their role that night. (and thus have a power in addition to seeing mason chat)
    With access to the Mafia chat, even if it's anonymous, there should be no issues finding out who the Mafia is after a night. I agree Illuminati should have an investigative but being able to read their enemy's chat at will is overpowered. It can be countered by Mafia not talking, but at the start of the game the setup isn't known to anyone. If Setup A was chosen, Mafia might still feel pressured to not talk at all at the beginning.

    Can Grand Wizard witches Godfather onto himself?
    If Grand Wizard witches the Godfather and gets killed subsequently, will the new Grand Wizard (ex-Infiltrator) be able to witch?
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  31. ISO #31

    Re: S-FM: Illuminati???

    Quote Originally Posted by Orpz View Post
    With access to the Mafia chat, even if it's anonymous, there should be no issues finding out who the Mafia is after a night. I agree Illuminati should have an investigative but being able to read their enemy's chat at will is overpowered. It can be countered by Mafia not talking, but at the start of the game the setup isn't known to anyone. If Setup A was chosen, Mafia might still feel pressured to not talk at all at the beginning.

    Can Grand Wizard witches Godfather onto himself?
    If Grand Wizard witches the Godfather and gets killed subsequently, will the new Grand Wizard (ex-Infiltrator) be able to witch?
    My current plan is to allow the Grand Wizard to cause self-targets.
    The single use of the Grand Wizard ability is per-faction; the new Grand Wizard would not get a new use.

    I think Mafia have some ability to hide their identity in a night chat. But even after they're found, Illuminati need to lynch them and avoid being killed themselves. Even if they know Mafia, the second task is highly non-trivial, which is why I don't want the first to be impossible.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  32. ISO #32

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    My current plan is to allow the Grand Wizard to cause self-targets.
    The single use of the Grand Wizard ability is per-faction; the new Grand Wizard would not get a new use.

    I think Mafia have some ability to hide their identity in a night chat. But even after they're found, Illuminati need to lynch them and avoid being killed themselves. Even if they know Mafia, the second task is highly non-trivial, which is why I don't want the first to be impossible.
    If they know the identity of the Mafia, it wouldn't be too hard to push a lynch towards that person. They're a 2-person voting block, and can play on Town's fears that the setup is really setup A. Also, they only need to get 1 killed before the Grand Wizard kills the other one.

    Also, even after Mafia has died, the killings can still continue without Town knowing it's the Illuminati. GW witches GF onto himself, cleans GF, and all his kills are cleans. I like the idea of it being up to the players to guess which setup it is, but I don't know how I would be able to differentiate between A/B in this case.
    Last edited by Orpz; May 23rd, 2016 at 02:05 PM.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  33. ISO #33

    Re: S-FM: Illuminati???

    Quote Originally Posted by Orpz View Post
    If they know the identity of the Mafia, it wouldn't be too hard to push a lynch towards that person. They're a 2-person voting block, and can play on Town's fears that the setup is really setup A. Also, they only need to get 1 killed before the Grand Wizard kills the other one.
    Not only that, what happened in first game is that scum got lynched day 1 and it was real easy to jsut eliminate the other thought the redirection.

    Illumnati should have an uphill battle and not knwo mafia, yes they have to outlive both but they are basicly needing to do that due to being super oped

  34. ISO #34

  35. ISO #35

    Re: S-FM: Illuminati???

    Quote Originally Posted by MattZed View Post
    What if I make it so the illuminati, if it kills the last mafia with an override, dont clear role/lw?
    I think this sounds good.

    (Rest of balance discussion was done over Skype)
    Approved.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  36. ISO #36

  37. ISO #37

    Re: S-FM: Illuminati???

    Quote Originally Posted by ika View Post
    can we know what was changed if anything then?
    In the changelog. Main changes:

    Mayor doesn't get extra votes
    All Night chats are anonymous so Illuminati doesn't know who's in them
    Infiltrator has to be a Mason at start of night to get night chat for the night, can't change after
    Using secret kill on final Mafia reveals the existence of the Illuminati
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  38. ISO #38

 

 

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