Day 3: Mighty Dangerous
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  1. ISO #1

    Day 3: Mighty Dangerous

    Interesting news guys. Roxy has been in touch with the NCR - they're almost here! In fact they say that their main column will be here in a day. Seems like they've shown up in some force, what a way to be greeted as we all get reunited eh?

    In honour of this news, here is a song for all those brave mighty men out there that have come to liberate us
    .



    ---

    Last night there were some interviews!

    First up was Han:

    Quote Originally Posted by Han
    1. What do you think of being in a vault, does this aid scum or town more?

    2. Do you think there is a Witch in your vault?

    3. Who do you think the best candidate for choosing the gunsmith is?

    4. Who do you find to be the most suspicious, and why?

    5. Who do you think is the most reliable, and why?


    1. Well I can't really know for sure but like vader said there's 6 deaths already so things obviously aren't going so well as i had hoped. everyone is separated and then only power role is lurker. but then again so am I, lol.

    2. Its hard to know because only roger has been witched so far so it could easily be roger lying but its like claiming cit theres no way to prove especially this early.

    3. i like vader the most and i think he should be gunsmith. he seems sensible and he's intelligent too because he noticed all the dead the played (nice one :P) he seems neutral and spotless like a shiny dinner plate

    4. I am kinda drifting between lando and roger maybe just because of all the controversy around them. mainly roger though. and rolo must be more than just a troll no one is that stupid (?)

    5. vader again because like i said i like how he's neutral honest and rational. megusta (i like you)
    Next to be interviewed was Fluttershy, who has this to say:

    Quote Originally Posted by Fluttershy
    1. What do you think of being in a vault, does this aid scum or town more?I think it might aid Town if they openly communicate with each other after being out of the vaults

    2. Do you think there is a Witch in your vault?
    No I don't I think someone is taking advantage of a situation to make poeple look suspicious.

    3. Who do you think the best candidate for choosing the gunsmith is?
    I Personally don't trust any of them but I guess I would give it to Lando

    4. Who do you find to be the most suspicious, and why?
    Fluttershy. Why would he reveal? He had nothing to gain.

    5. Who do you think is the most reliable, and why?



    Idk. I don't really trust any of them.


    ---

    Graveyard:

    Heihachi (Citizen): Killed by a Mysterious Stranger [Night 1]

  2. ISO #2
    Fluttershy
    Guest

    Re: Day 3: Mighty Dangerous

    Hahaha I don't trust myself. So far everyone I have checked is NS.

  3. ISO #3
    Lando
    Guest

    Re: Day 3: Mighty Dangerous

    Interestingly the second gunshot wasn't fired. I didn't expect this, yet again.

    I still think that the Veteran's Assault Rifle should be revealed to everybody. Are we on the same page for this one?

    Lastly we should find a suitable target for the Gunsmith ability. I will repeat myself here. I don't want it. It's wasted on me.

  4. ISO #4
    Romo
    Guest

    Re: Day 3: Mighty Dangerous

    Hey Fluttershy,

    Who did you visit on the two nights?

  5. ISO #5
    Vader
    Guest

    Re: Day 3: Mighty Dangerous

    Quote Originally Posted by Han
    i like vader the most and i think he should be gunsmith. he seems sensible and he's intelligent too because he noticed all the dead the played (nice one :P) he seems neutral and spotless like a shiny dinner plate
    This part intrigues me. While I do thank you for the compliment, what I find interesting is the fact that you called me "neutral and spotless." Are you implying I'm appearing to try hard to not be neither pro town nor anti town? Elaborate, if you'd please.

    As for no one dying last night, I think the rationale's quite clear. Two things could have happened. 1. The witch is in our vault and did not receive the rifle last night. As such, he could not witch without making sure Roger didn't get it. 2. The Mafia withdrew into their shell once we caught Roger firing, if he were in the Mafia, and is trying to lay low. However, I'm doubtful of this, because they could have very well shot someone who wasn't likely to get the rifle, like Han or Fluttershy. So for now, I'm content to believe that there is indeed a witch in this vault.

    I am against the revealing of who got the rifle as of right now. Let the witch suffer. Correct me if I'm wrong, but no night actions may be taken on Night 3 since we're escaping from the vault, correct? If we feel it's more prudent to reveal the information later, on Day 4, then we can.

    I, too, would like to know whom you investigated, Fluttershy. At the very least, we know you're not Paranoid Sheriff.

  6. ISO #6
    Vader
    Guest

    Re: Day 3: Mighty Dangerous

    By the way, here's the information regarding last day/night's kill.

    Stan was killed on Day 2. So unless a vigilante was allowed to fire his day shot or something, there is a vault that can kill. Or something.

    People killed on Night 2:
    Yoda
    Steve
    Owen
    Greedo


    No matter how you look at it, the death rate is too high. That's another 5 people dead in one cycle. I can't imagine townies would be reckless enough to kill at night. Especially Night 2. So we have quite a few killing neutrals out there. Or, again, it's the Mafia who got their hands on some sort of weapon and fired simultaneously.

  7. ISO #7
    Roger
    Guest

    Re: Day 3: Mighty Dangerous

    little busy right now. veteran rifle owner should remain hidden. I recieved a visitor last night, but it was evidently not the witch. I am in favour of giving Vader the gunsmith tools. I'm fine with letting Lando be the person to pick.

  8. ISO #8
    Romo
    Guest

    Re: Day 3: Mighty Dangerous

    I've formed my opinion a little bit on things.

    Gun was fired because

    1) There's a witch
    2) Roger thought Heihachi might be scum
    3) Roger is Mafia

    Also for people who demand the assault rifle... that leads me to believe they might be mafia/citizen. It's rather silly for a PR to receive these weapons because well, They are PR and they have night actions.

  9. ISO #9
    Fluttershy
    Guest

    Re: Day 3: Mighty Dangerous

    i checked Lando and Roger. Lando because I ran out of time lol

  10. ISO #10
    Romo
    Guest

    Re: Day 3: Mighty Dangerous

    lol... I wonder if you are a naive Sheriff now. This flavour game keeps things very interesting.

    But it's more likely that you might actually hit innocents rather than actual baddies... so well...hmm...

  11. ISO #11
    Han
    Guest

    Re: Day 3: Mighty Dangerous

    "4. Who do you find to be the most suspicious, and why?
    Fluttershy. Why would he reveal? He had nothing to gain."
    wat

  12. ISO #12
    Han
    Guest

    Re: Day 3: Mighty Dangerous

    why don't you want gunsmith Lando?


    and has anyone been witched tonight? she's an evil enchantress, and she does evil dances...

  13. ISO #13
    Lando
    Guest

    Re: Day 3: Mighty Dangerous

    Quote Originally Posted by Vader View Post
    As for no one dying last night, I think the rationale's quite clear. Two things could have happened. 1. The witch is in our vault and did not receive the rifle last night. As such, he could not witch without making sure Roger didn't get it. 2. The Mafia withdrew into their shell once we caught Roger firing, if he were in the Mafia, and is trying to lay low. However, I'm doubtful of this, because they could have very well shot someone who wasn't likely to get the rifle, like Han or Fluttershy. So for now, I'm content to believe that there is indeed a witch in this vault.
    I agree with you on point 2. I was sure that the claimed Sheriff would have died tonight. But I see a third possibility. Roger was role-blocked and was thus unable to fire the gun. While it may be not needed right now, we could ask Roger if this was indeed the case.
    List of feedback giving roles (excluding those not applicable):
    Bus Driver, Escort, Jailor, Whore, Armoursmith, Gunsmith, Schoolteacher, Hitman, Architect, Mason Enforcer,
    Consort, Kidnapper, Drug Dealer,
    Jester, Student, Soul Thief, Arms Dealer, Cult Leader, Chairman.

    Quote Originally Posted by Vader View Post
    I am against the revealing of who got the rifle as of right now. Let the witch suffer. Correct me if I'm wrong, but no night actions may be taken on Night 3 since we're escaping from the vault, correct? If we feel it's more prudent to reveal the information later, on Day 4, then we can.
    And as there will be no night actions on night 3, I agree that we can wait until day 4 to ask the AR wielder to reveal.

    Quote Originally Posted by Vader View Post
    By the way, here's the information regarding last day/night's kill.

    Stan was killed on Day 2. So unless a vigilante was allowed to fire his day shot or something, there is a vault that can kill. Or something.

    People killed on Night 2:
    Yoda
    Steve
    Owen
    Greedo


    No matter how you look at it, the death rate is too high. That's another 5 people dead in one cycle. I can't imagine townies would be reckless enough to kill at night. Especially Night 2. So we have quite a few killing neutrals out there. Or, again, it's the Mafia who got their hands on some sort of weapon and fired simultaneously.
    Seeing that Stan died Day 2, but no role being existent that can kill at day, I suppose that their Vault works on different Mechanics than ours. This could mean a plain old lynch or something wicked like voting a person who then decides who dies. Either way I think that no goodies are given out in this Vault. And I don't think everybody lives next to an Armory.

    On the topic of the Gunsmith ability: I don't think that it should be given to somebody who doesn't want it. And I will state here that I don't want Roger to get it. I have my reasons. Maybe Fluttershy can take it, in case she is Naive Sheriff. Though the Naive and Paranoid Sheriff are actually more than just Citizens, as they can detect if a target was framed or hidden respectively. But if we have another Citizen I would definitely prefer him to make guns for us.

    Quote Originally Posted by Romo View Post
    Also for people who demand the assault rifle... that leads me to believe they might be mafia/citizen. It's rather silly for a PR to receive these weapons because well, They are PR and they have night actions.
    You mean the Gunsmith ability, correct? Or are you disregarding the fact that the Assault Rifle is a great tool of protection?

    Quote Originally Posted by Fluttershy View Post
    i checked Lando and Roger. Lando because I ran out of time lol
    I got to admit that these results don't surprise me particularly.

    Quote Originally Posted by Han View Post
    why don't you want gunsmith Lando?


    and has anyone been witched tonight? she's an evil enchantress, and she does evil dances...
    I think my night action is on par with, if not better than, the Gunsmith ability. Hence wasted on me.
    And no I wasn't witched. But if it was truly a Witch that caused the chaos yesterday, she won't show it by witching someone else so that a second person confirms her identity.
    @Han: Are you still running for Gunsmith?

  14. ISO #14
    Fluttershy
    Guest

    Re: Day 3: Mighty Dangerous

    who do you suggest i check next?

  15. ISO #15
    Lando
    Guest

    Re: Day 3: Mighty Dangerous

    We will be reunited with the other players before you get to perform another night action. So the pool of people you can check is greatly enlarged. But if you are talking of this Vault only, I'd suggest Romo or Vader.

  16. ISO #16
    Roger
    Guest

    Re: Day 3: Mighty Dangerous

    Quote Originally Posted by Lando View Post
    I think my night action is on par with, if not better than, the Gunsmith ability. Hence wasted on me.
    And no I wasn't witched. But if it was truly a Witch that caused the chaos yesterday, she won't show it by witching someone else so that a second person confirms her identity.
    witching people is a more powerful ability then handing out guns...

  17. ISO #17
    Vader
    Guest

    Re: Day 3: Mighty Dangerous

    Quote Originally Posted by Han View Post
    why don't you want gunsmith Lando?


    and has anyone been witched tonight? she's an evil enchantress, and she does evil dances...
    Can you direct to my first post and answer the question I posed for you?

    Quote Originally Posted by Roger View Post
    witching people is a more powerful ability then handing out guns...
    While I have not completely changed my viewpoints on Lando possibly being witch, there's no telling if Fluttershy is insane Sheriff and you two are both scum. And once one of you gets killed, gives a free pass to the other person. Huehuehue.

    In all seriousness, however, I suggest everyone copypaste the entire chat from the past 3 days for references. I think I read somewhere that we'll be unable to access the vault once we're out? Someone double check me.

    As for the gunsmith, if you trust me, you can appoint me to hand out the gunsmith position. The handing out of the gun does not have to be the very night I get the power to, right? And I'm assuming the witch cannot control me to give gunsmith to a certain person since it's not really an ability? I personally do not want to be the actual gunsmith for a reason I've stated previously. Mafia can either shoot the gunsmith, or shoot someone who contributes information actively to town. I'm not giving them the chance to take out two at the same time.

  18. ISO #18

  19. ISO #19
    Roger
    Guest

    Re: Day 3: Mighty Dangerous

    Quote Originally Posted by FM Game Master View Post
    The handing out of the gun does not have to be the very night I get the power to, right? And I'm assuming the witch cannot control me to give gunsmith to a certain person since it's not really an ability?

    It must be given out tonight, but it may be given to any living player in the game.
    Briliant. Anyone up for random.org?

  20. ISO #20
    Roger
    Guest

    Re: Day 3: Mighty Dangerous

    Quote Originally Posted by Vader View Post
    CanWhile I have not completely changed my viewpoints on Lando possibly being witch, there's no telling if Fluttershy is insane Sheriff and you two are both scum. And once one of you gets killed, gives a free pass to the other person. Huehuehue.
    Of course not. However, we do know that there is a sane sheriff in the game.

  21. ISO #21

  22. ISO #22

    Re: Day 3: Mighty Dangerous

    It's tiimmmeeee!


    Here at Galaxy Radio we've beenbrimming with excitement. Nine years ago I was bringing you news andmusic from Twisted Heart 102.6, and finally you listeners and I canmingle again.


    I am now broadcasting to you from theVault-Tec installation control booth. Looking out of the window I cansee... Yes! The NCR trooper making the signal I was told to expect,we've been liberated!


    I'll power down the Vault-Tec automateddefence system once they get closer – those gun batteries willincinerate anyone coming up the valley if I don't.


    So, vault-dwellers, are you ready tocome out and play?

 

 

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