Five-Sided Practice Game (13 player S-FM)
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    Five-Sided Practice Game (13 player S-FM)

    This is a miniature version of Five-Sided Town. It is more simplified than original game, and you can hone up your teamwork and manipulation skills before moving onto a big game. Only basic roles are present here.

    In this small setup, there will 5 teams. And each team will have 2 members. Plus there will be 3 neutral "citizens" which goal will be to survive, and if possible, support the team that they have decided to favor.

    Those 5 teams are: Police Department, Town Militia, The Outlaws, Mafia, and The Tycoons. With 5 teams, that make 10 players total, so the remaining 3 players will be neutral Citizens. Here is the list of factions:

    Cop
    Cop

    Militia
    Militia

    Outlaw
    Outlaw

    Mafioso
    Mafioso

    Tycoon
    Tycoon


    Citizen
    Citizen
    Citizen


    The primary goal of each team is to defeat their corresponding enemies and then at least one member of the team must survive until the game ends. Here is how it looks:

    The Police must lynch or kill all Outlaws and Mafia
    The Militia must lynch or kill all Mafia and Tycoons
    The Outlaws must lynch or kill all Tycoons and Police
    The Mafia must lynch or kill all Police and Militia
    The Tycoons must lynch or kill all Militia and Outlaws

    It is possible to make alliances between some teams. No more than 2 teams can win the game (for example Police & Tycoons, or Militia & Outlaws). Another example is, that if you are on Mafia Team, you can choose to ally with Outlaws or Tycoons, but not both, since they are hostile to each other. Also, it is entirely possible for one single team to be the sole winner of the game. Winning for yourself is always better than sharing your victory with others.

    Due to the way the teams are set up, the voting system is changed. It now becomes a simple majority (most votes). Whoever gets the most votes when day ends will be lynched. If two or more players are tied, then day ends with no lynch.

    There will be also a Mayor election on the first day. Whoever is elected as Mayor will get the power of two votes, and no night actions can be used on him during first night (including jail). He can be still targeted during other nights. The Mayor election will use a ballot with open results.


    TEAM ABILITIES

    Police Department

    Imprison: Jails target person at the start of night, roleblocking and locking him out of team chat. The jailed person does NOT gain night immunity. The Police team can make 1 execution per game. The jailer cannot perform any other actions while jailing someone. Only the person who imprisoned his target can talk with him at night.

    Town Militia

    Recruit: If target player is a Citizen, he becomes Mason after being recruited. If both members of Militia die, the Militia team loses and Masons revert back to neutral Citizens (losing faith in Militia). Non-Citizens will be notified that someone tried to recruit then, and if you try to visit a member of Mafia or Tycoons, he will know your identity. Only one member of Militia team can use this ability at night.


    The Outlaws

    Ignite and Burn: Douses target player (who will be notified), or burn up all doused targets. Only one member of Outlaw team can use this ability at night.

    The Mafia

    License to Kill: Kill target player at night. Only one member of Mafia team can use this ability at night.

    The Tycoons:

    Bribe: Bribe target player with large sum of money, alluring him to visit another target player or do nothing (effectively roleblocking him). Briber can notify the victim who is his new target. Only one member of Tycoon team can use this ability at night. Bribing a current jailer will cause him to execute his jailed person (if Police still hac charges).


    Neutral Roles:

    Citizen: To win, a Citizen must survive until the game ends, or help Militia win if he is converted. Also has a favorite faction to side with (to gain bonus points). But above all else, survival comes first. If a Citizen dies, then he loses straight away, no matter what is his favored faction.


    While the basics of this setup look simple, the game itself is not - expect a lot of tension!

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



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