MFM Clash of the Powers!
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  1. ISO #1

    MFM Clash of the Powers!

    putting this here for the mfmxi poll...



    Throughout the history of forum mafia on sc2mafia everyone has made a simple assumption, that we needed citizens. Why? No one really likes being a citizen. If there was a game that would balance itself around no citizens what would people do? Well this game is designed around that very concept. With everyone having a night action there are several potential roles to make you watch your step, notably the trapper, interceptor, spree killer, veteran and insane veteran.

    The godfather and jester can make themselves appear as the role of their choice to investigative roles and the jester can make it look like they visited the target of their choice to really mess with the wifom of investigative roles. The source of kills will not be revealed and with vigilante, mafioso and serial killer sharing the same investigative category you will really have to sort out the good from the scum.

    Framer messes with detective and lookout investigations allowing for framers to claim detective or lookout easier and for their role to be more effective. Drug dealers have a fake gun and fake armour drug so that the drug dealer can claim gunsmith or amoursmith and you don't know if the item you got is real or not. All of this is designed to create a wifom intense game where you have to use deductive logic instead of just proving your role. Full of mind fuckery for sure

    setup:
    Godfather
    Hidden Mafia Role
    Hidden Mafia Role

    Mafioso
    Hidden Mafia Role
    Hidden Mafia Role
    Hidden Mafia Role

    Soul Thief
    Hidden Neutral
    Hidden Neutral

    Sheriff
    Investigator
    Doctor
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power


    That's right, no citizens, citizens are lame.

    Hidden Mafia Roles: Cosigliere, Consort, Framer, Janitor, Kidnapper, Drug Dealer, Interceptor, Witch
    Hidden Neutral: Serial Killer, Arsonist, Spree Killer, Jester, Executioner, Insane Veteran
    Hidden Town: Sheriff, Investigator, Doctor, Coroner, Vigilante, Jailer, Escort, Detective, Lookout, Bus Driver, Gunsmith, Armoursmith, Trapper, Oracle, Veteran

    Investigation Pairings:
    Your target appears to be a keen investigator.They may be a, Sheriff/Investigator/Cosigliere/Executioner
    Your target is a trained killer. They may be a, Vigilante/Jailer/Mafioso/Serial Killer
    Your target is a seductress of the night. They may be an, Escort/Consort
    Your target lurks in the shadows. They may be a, Detective/Lookout/Framer
    Your target likes to cause confusion. They may be a, Bus Driver/Kidnapper
    Your target is a dealer of the black market. They may be a, Gunsmith/Armoursmith/Drug Dealer
    Your target is used to dealing with the dead or near dying. They may be a, Doctor/Coroner/Janitor
    Your target is a mystic. They may be a, Oracle/Witch/Soul Thief/Arsonist
    Your target is a hunter. They may be a, Trapper/Interceptor/Spree Killer
    Your target is extremely dangerous, you barely escaped with your life! They may be a Veteran/Insane Veteran
    Your target is a jester (if soul was stolen)
    Your target is the Godfather (if soul was stolen)

    order of operations:
    1. jailer executes
    2. manual vest is used (+1)
    3. trapper/interceptor set up trap
    4. spree killer posts at target
    5. bus driver/kidnapper swaps
    6. witch witches (can witch 3-5)
    7. framer frames
    8. detective tracks (can see 3-7)
    9. lookout watches ( can see 3-8 )
    10. escort/consort roleblock (can block 3-9)
    11. drug dealer deals
    12. gunsmith and armoursmith deal weapons
    13. investigations sheriff/investigator/cosigliere
    14. arsonist douces
    15. kills (-1)
    16. heals (+1)
    17. autovest is triggered (+3)
    18. janitor cleans
    19. coroner inspects body
    20. soul thief steals soul
    21. jester/executioner suicide
    22. oracle destiny bonds

    Soul Thief can win with other evil forces, all other evil factions must win alone!

    Rules:
    1. No outside discussion of the game. This includes PMs, Rep Messages, or IM programs like Skype. Offenders will be modkilled! You may casually mention the game as long as you don't strategise or reveal anything the other person shouldn't know.
    2. No editing posts. Offenders will be modkilled!
    3. Lynch votes will only count if they are in red, preferably bolded like so -vote McPwnage
    4. If you do not submit night actions by the deadline they will be skipped
    5. You may submit your night actions either by pm or night chat however any night actions sent by pm will override actions posted in your night chat.
    6. All killing factions have the ability to use death notes
    7. You can suicide however you will lose the game regardless of if your faction is victorious. In order to suicide you must pm me -suicide posting it in the day chat does not count.
    8. Quoting pm's IS allowed however every single pm you could possibly get will be posted so it will be easy to fake
    9. Lying about game mechanics IS allowed, I will not respond to gameplay questions unless they are posted in green
    10. You have a one day amnesty for not posting, if you do not post anything for multiple days you will be replaced. Saying something like "I'm here" does not count as posting.
    11. No being a gamethrowing bitch. Offenders will be permabanned from forum mafia (at least if I get my way). This goes double for observers.
    Last edited by McJesus; June 12th, 2012 at 11:16 PM.

  2. ISO #2

    Re: MFM Clash of the Powers!

    Roles:
    Godfather: The Godfather has night immunity, immunity to arsonist doucing, and the power to appear to sheriffs and investigators as the role of their choice. Shows up as godfather in the graveyard. Has the power to kill people.

    Cosigliere: Picks a target to investigate and sees investigation pairings.

    Consort: Picks a target and roleblocks them.

    Framer: Picks a target from outside the framer's mafia team and makes them look like the role of his choosing as well as makes it look like to lookouts and detectives they targeted the player of the framers choosing. Can frame as neutral roles.

    Janitor: Picks a target, if they die that night their role will be cleaned. Has two cleanings

    Kidnapper: Picks two targets to swap out with each other.

    Drug Dealer: Has the following drugs... witched, bus driven, attacked and healed, soul was stolen, fake gun, fake armour

    Interceptor: Picks a target to make a trap outside of, the first person that visits that person will be killed, anyone else will find out who killed the person. If the person visiting the target has a vest or is night immune they will survive but be roleblocked by the trap. The trap will prevent them from using their night action regardless of if it kills or not.

    Witch: Picks a target to control and change who the witch's target performs their night action on.

    Soul Thief: Gotten a rework, he can permanently take away the powers from someone each night, making them a citizen of their alignment. He cannot use their powers and will not know the abilities he took. If he targets a jester or executioner than they will turn into a survivor without any vests. Players with their souls stolen will show up with the colour grey in the graveyard. Steals the souls of roleblockers. The soul thief has night immunity and immunity to arsonist doucing.

    Arsonist: can douce or undouce a target at night, has the ability to burn targets all targets any time during the day. Is immune to being douced by self or potential other arsonist. Targets will be auto cleaned. The arsonist has a one time use autotriggered vest.

    Detonator Mechanic: When the arsonist dies the detonator that allows someone to burn all the players the aronist or arsonists have douced will be passed to the player of the arsonist's choice or a player designated by random.org. The person who inherits the detonator will NOT know who has been douced. The player who has inherited the detonator can choose to use it, hold onto it, or pass it to another player. It will be passed to the player of their choice or random.orged upon the player holding the detonator's death. If the soul thief steals the arsonists soul they will inherit the detonator from the arsonist. While the arsonist can burn anytime during the day the detonator mechanic can only be used as a night action. Detonator kills ignore vests and healing. The detonator can only be used once.

    Serial Killer: picks a target to kill each night. The serial killer has a one time use auto vest

    Spree Killer: sets up outside someones house to kill anyone who visits them. The spree killer has a one time use auto vest.

    Jester: Has the ability to show up to investigators as the role of their choosing. Shows up as jester in graveyard. Upon lynch 3 random people will die.

    Executioner: Target is town, will turn into jester if target is night killed. Upon lynch of target 3 random people will die.

    Insane Veteran: Attacks anyone who visits him. Is completely night immune and immune to soul theft and doucing, considered an evil role must win alone. Attacks count as (-2).

    Sheriff: Picks a target, finds out if they are up to no good!

    Investigator: Picks a target to investigate and sees investigation pairings.

    Doctor: Picks a target and heals them if they are attacked (+1).

    Escort: Picks a target and roleblocks them.

    Detective: Picks a target and sees who they visited at night

    Lookout: Picks a target and sees who visited them at night

    Bus Driver: Picks two targets to swap out with each other.

    Vigilante: Picks a target and shoots them. Has three night shots, cannot shoot night 1.

    Jailer: Picks a target to jail and execute if the jailer chooses. If the jailer does not execute than they will be roleblocked and provide their victim with night immunity. Has two executions, can jail and execute on lynch days.
    note: a jailer being witched will instead cause them to execute their target.

    Trapper: Picks a target to make a trap outside of, the first person that visits that person will be killed, anyone else will find out who killed the person. If the person visiting the target has a vest or is night immune they will survive but be roleblocked by the trap. The trap will prevent them from using their night action regardless of if it kills or not.

    Coroner: Checks a dead target to find out role and every target they visited

    Gunsmith: Gives a gun to a person each night that allows that person to shoot someone (-1). Cannot give gun to self (unless witched)

    Armoursmith: Gives armour to a person each night that protects that person from death when used (+1)

    Oracle: Picks a target that the oracle can update at anytime, if the oracle dies the person they picked will die with them during the next night cycle. If the person they picked is dead before the oracle's destiny bond in the night cycle random.org will pick a target for the oracle to kill. Ignores all immunity/healing.
    note: threatening town power roles as an oracle is NOT considered gamethrowing.

    Veteran: Attacks anyone who visits him. Is completely night immune and immune to soul theft and doucing. Attacks count as (-1).

  3. ISO #3

    Re: MFM Clash of the Powers!

    Feedback Messages:

    All messages will be given in one message under the title "Night x Results"

    Death:

    Quote Originally Posted by McPwnage
    You are dead!
    Death (Jester/Executioner Suicide):

    Quote Originally Posted by McPwnage
    You felt an uncontrollable sadness come over you. You decided to end it all and commit suicide. You are dead!
    Attacked:

    Quote Originally Posted by McPwnage
    You were attacked but managed to survive!
    auto vest used:

    Quote Originally Posted by McPwnage
    You auto vest was used!
    Roleblocked:

    Quote Originally Posted by McPwnage
    You just had sex, and it felt so good, felt so good. You were roleblocked!
    Witched:

    Quote Originally Posted by McPwnage
    Suddenly you lost control of your own body. You targeted someone else!
    Bus Driven:

    Quote Originally Posted by McPwnage
    A mysterious stranger offered you a ride. You were bus driven!
    Jailed:

    Quote Originally Posted by McPwnage
    As the night began someone ambused you and rendered you unconscious. You woke up in jail!
    Soul Stolen (Victim):

    Quote Originally Posted by McPwnage
    Your soul was stolen. Your abilities have been taken from you!
    Vetrean was visited:

    Quote Originally Posted by McPwnage
    Someone tried to visit you during the night. You shot them!
    Received Gun:
    Quote Originally Posted by McPwnage
    A mysterious stranger offered you a gun! To use it send a pm to the gamemaster saying -shoot gun and naming your target.
    Quote Originally Posted by McPwnage
    A mysterious stranger offered you some armour. To use it send a pm to the gamemaster saying -use armour and you will have (+1) protection that night.
    Sheriff Innocent:

    Quote Originally Posted by McPwnage
    Your Target does not appear to be suspicious!
    Sheriff Scum:

    Quote Originally Posted by McPwnage
    Your Target is up to no good!
    Investigator:

    Quote Originally Posted by McPwnage
    Your target appears to be a keen investigator.They may be a, Sheriff/Investigator/Cosigliere/Executioner
    Your target is a trained killer. They may be a, Vigilante/Jailer/Mafioso/Serial Killer
    Your target is a seductress of the night. They may be an, Escort/Consort
    Your target lurks in the shadows. They may be a, Detective/Lookout/Framer
    Your target likes to cause confusion. They may be a, Bus Driver/Kidnapper
    Your target is a dealer of the black market. They may be a, Gunsmith/Armoursmith/Drug Dealer
    Your target is used to dealing with the dead or near dying. They may be a, Doctor/Coroner/Janitor
    Your target is a mystic. They may be a, Oracle/Witch/Soul Thief/Arsonist
    Your target is a hunter. They may be a, Trapper/Interceptor/Spree Killer
    Your target is extremely dangerous, you barely escaped with your life! They may be a Veteran/Insane Veteran
    Your target is a jester
    Your target is the Godfather
    Doctor's target attacked:

    Quote Originally Posted by McPwnage
    Your target was attacked tonight!
    Lookout no activity:

    Quote Originally Posted by McPwnage
    You target wasn't visited by anyone!
    Lookout activity:

    Quote Originally Posted by McPwnage
    Your target was visited by x [,x, and x]
    Detective no activity:

    Quote Originally Posted by McPwnage
    Your target did not visit anyone tonight!
    Detective Activity:

    Quote Originally Posted by McPwnage
    Your target visited x
    Interceptor/Trapper Identity Discovered:

    Quote Originally Posted by McPwnage
    While targeting player x you found a trap that had been sprung. You saw player y in the shadows and came to the conclusion he must have killed player x!
    Arsonist's Detonator Inherited:

    Quote Originally Posted by McPwnage
    You have inherited the Arsonists detonator. With this device you can burn everyone the arsonist doused. To use it pm the gamemaster -detonate!

  4. ISO #4

    Re: MFM Clash of the Powers!

    I just feel the need to say that I actualy like being citizen, even more so then town PR. The big anti-citizen thing started from all the SC2 nubs. Additionaly, citizens causes the day chat to be a big part of the game, while all PRs causes the fate of the game to be decided during the night.

    Not saying that an all PR game wouldn't be fun, but I strongly oppose it becoming the norm.

  5. ISO #5

    Re: MFM Clash of the Powers!

    not to be a grammar nazi thingy but you mispelled consigliere.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  6. ISO #6

  7. ISO #7

    Re: MFM Clash of the Powers!

    Quote Originally Posted by Bluejay View Post
    So there are two mafias in this setup? How many members is each one supposed to have, 4? If so, red mafia needs a mafioso.

    Man there are so many roles with immunity of some sort.
    red has 3 blue has 4. The trade off is red has a godfather who is night immune and can appear to be the role he wants to be to investigators while blue only has a mafioso.

  8. ISO #8

  9. ISO #9

    Re: MFM Clash of the Powers!

    I approve of this.
    Citizen-less games have become constricted to MFM games....(and are becoming endangered there as well...)
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  10. ISO #10

    Re: MFM Clash of the Powers!

    finaly we will see a spree killer omg!
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  11. ISO #11

  12. ISO #12

  13. ISO #13

    Re: MFM Clash of the Powers!

    Quote Originally Posted by Auckmid View Post
    When has there ever been a full FM game without citizens?
    Answer: Never.
    The first MFM had no citizens, but it wasn't a "big" FM.
    Spoiler : FM History :
    FM8 - Bebe(Citizen) FM9-Prokofi(German Medic) FM10- CptKirk(Citizen) FM11 - Caitlyn(Abstergo Agent/Citizen)
    M-FM1-Veteran(Durante) M-FM2-Detective M-FM 4- Student(Nina Einstein) M-FM6- Armorsmith
    Misc: Why-FOM (M-FM 1), SFM: The Experiment: Hosted

  14. ISO #14

    Re: MFM Clash of the Powers!

    You should put one citizen in that's night immune because he's wearing all of the vests he stole from the citizens in past mfms. For teh lulz
    I love oops

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  15. ISO #15

 

 

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