SFM Stop the Bomb!
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  1. ISO #1

    SFM Stop the Bomb!

    I like hosting games so lets host a new one. The terrorists have a bomb and you only have three days to stop them! Designed for 11 players:

    Terrorists:
    Terrorist Leader
    Bodyguard

    Secret Agents:
    Vigilante
    Jailer

    Bystanders (rest of the town):
    Doctor
    Citizen
    Citizen
    Citizen

    The Black Market (Neutrals):
    Gun Merchant
    Armour Merchant
    Information Merchant


    The premise of the game is there the terrorists have a bomb and you have 72 hours to stop them. Well like this, night 1, day 1, night 2, day 2, night 3, day 3 and then the bomb goes off and the terrorists win. Killing the terrorist leader stops the bomb.

    Vigilante has two shots, cannot shoot night 1
    Jailer has two executions and can jail and execute on lynch days. If jailer does not execute he roleblocks and provides night immunity to target. cannot jail night 1
    Terrorist Leader has a night kill and is not immune to night death or investigations.
    Bodyguard acts as a terrorist alligned bodyguard. If the bodyguard's target is attacked more than once the bodyguard will take all attacks in his place but only attack back with the first one.
    Gun Merchant, Armour Merchant will be given random allignments to support without anyone but them knowing. Allignments are opposite so if the gun merchant is town alligned the armour merchant is terrorist alligned and if the gun merchant is terrorist alligned the armour merchant is town alligned. Must survive and win with their allignment!
    Information Merchant: Objective is to survive
    Gun Merchant: Has the option to give someone a gun each night that the person can shoot someone with the following night (-1)
    Armour Merchant: Has the option to give someone armour each night that provides (+1) against attacks when used the following night
    Information Merchant: Is an investigator that sells their investigation results. They pick two targets, one to investigate and one to sell the information to. The information merchant will see the role of their target along with the person they sell the information to. If the information merchant does not pick a target random.org will pick two targets for him. Detects exact role

    Order of Operations:
    1. Jailer executes
    2. Gun Merchant sells Guns
    3. Armour Merchant sells Armour
    4. Investigator Sells information
    5. Vests are Used (+1)
    6. Bodyguard Guards
    7. Vigilante Kill (-1)
    8. Terrorist Kill (-1)
    9. People with guns kill (-1)
    10. Doctor Heals (+1)
    11. Jailer Releases
    Last edited by McJesus; June 6th, 2012 at 04:33 PM.

  2. ISO #2

  3. ISO #3

    Re: SFM Stop the Bomb!

    sounds intense, and deadly... 2 mafia? gonna be crazy... so do the yellow win with anyone or are their restrictions on it... regardless

    /Sign
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  4. ISO #4

  5. ISO #5

    Re: SFM Stop the Bomb!

    /sign
    ima be in 2 mfms and the main fm if I get accepted to all of them. :o
    I love oops

    Spoiler : :

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  6. ISO #6

    Re: SFM Stop the Bomb!

    You were a good host Mcjesus, considering the fact that the site was down a few times for a while and you just got your shitty job.
    How did that go for you btw?
    Last edited by Brendan; June 6th, 2012 at 09:01 AM.
    I love oops

    Spoiler : :

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  7. ISO #7

    Re: SFM Stop the Bomb!

    Looks pretty cool man, one question about the information merchant though:

    Does the person you sell the info to see something like:

    "An information merchant tells you that someone is role X!"

    Or something like:

    "An information merchant tells you that X is role X!"

    So, yeah does the buyer get the name and the role of the infomerchant's target or just the role?

  8. ISO #8

    Re: SFM Stop the Bomb!

    Genehmigt
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  9. ISO #9

    Re: SFM Stop the Bomb!

    Quote Originally Posted by Luna View Post
    Genehmigt
    wat
    I love oops

    Spoiler : :

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  10. ISO #10

  11. ISO #11

    Re: SFM Stop the Bomb!

    L2German
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  12. ISO #12

  13. ISO #13

    Re: SFM Stop the Bomb!

    Quote Originally Posted by creedkingsx View Post
    no.
    seconded
    I love oops

    Spoiler : :

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    Re: SFM Stop the Bomb!

    What about my question, while we're asking about questions?
    I love oops

    Spoiler : :

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  19. ISO #19

  20. ISO #20

    Re: SFM Stop the Bomb!

    lol if you don't mind me asking, what was your job?
    I love oops

    Spoiler : :

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  21. ISO #21

 

 

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