Five-Sided Town Mini-FM
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  1. ISO #1

    Post Five-Sided Town Mini-FM

    Now on the direct approval queue!

    In this setup, there will 5 teams. Five! And each team will have 3 members. Plus there will be 5 neutral citizens which goal will be to survive and if possible, support the team that they have decided to favor.

    Those 5 teams are: Police Department, Town Militia, The Outlaws, Mafia, and The Tycoons. With 5 teams, that make 15 players total, so the remaining 5 players will be neutral Citizens. Here is the list of factions:

    Police Member
    Police Member
    Police Member


    Militia Member
    Militia Member
    Militia Member


    Outlaw Member
    Outlaw Member
    Outlaw Member


    Mafia Member
    Mafia Member
    Mafia Member


    Tycoon Member
    Tycoon Member
    Tycoon Member


    Citizen
    Citizen
    Citizen
    Citizen
    Citizen


    The primary goal of each team is to defeat their corresponding enemies and then at least one member of the team must survive until the game ends. Here is how it looks:

    The Police must lynch or kill all Outlaws and Mafia
    The Militia must lynch or kill all Mafia and Tycoons
    The Outlaws must lynch or kill all Tycoons and Police
    The Mafia must lynch or kill all Police and Militia
    The Tycoons must lynch or kill all Militia and Outlaws

    It is possible to make alliances between some teams. No more than 2 teams can win the game (for example Police & Tycoons, or Militia & Outlaws). Another example is, that if you are on Mafia Team, you can choose to ally with Outlaws or Tycoons, but not both, since they are hostile to each other. Also, it is entirely possible for one single team to be the sole winner of the game. Winning for yourself is always better than sharing your victory with others.

    Due to the way the teams are set up, the voting system is changed. It now becomes a simple majority (most votes). Whoever gets the most votes when day ends will be lynched. If two or more players are tied, then day ends with no lynch.

    ROLE LIST AND TEAM ABILITIES


    Police Department

    Shared Ability:
    Imprison: Jails target person at the start of night, roleblocking and locking him out of team chats. The jailed person does NOT gain night immunity. The Police team can make 1 execution per game. The jailer cannot perform any other actions while jailing someone. Only the person who imprisoned his target can talk with him at night.

    Possible Roles:

    Police Chief: Can reveal himself to the town. If he does, his voting power becomes equal to 3 votes.
    Jailor: Basic role, can only use shared ability.
    Sleuth: Can read target player's last will. Also can learn the exact role of a dead player.
    Detective: Check target player to see whom he visited.
    Investigator: Check target player for possible roles.
    Sheriff: Check target player for being an wanted criminal. Mafia and Outlaw will show up as "wanted criminal". Anyone else will show up as "not suspicious".
    Vigilante: Can kill a person at night. Limited to 2 shots.


    Town Militia

    Shared Ability:
    Recruit: If target player is a Citizen (or Journalist), he becomes Mason after being recruited. Non-Citizens will be notified that someone tried to recruit then, and if you try to visit a member of Mafia or Tycoons, he will know your identity. Only one member of Militia team can use this ability at night. Recruit only works if all 3 original members of Militia are alive.


    Possible roles:

    Mason Leader: Basic role, can only use shared ability. Will appear as Mason to investigative roles.
    Bodyguard: Protects a person with his life, killing attacker in progress.
    Doctor: Can heal any person, including his own teammates.
    Lookout: Can watch a person to see who visited him this night.
    Journalist: Takes an interview from a player at the beginning of the night. The interview will be posted on the next day. Cannot perform basic action while interviewing someone.
    Armorsmith: Gives armor to target player. The armor can only protect him from one attack. Your target cannot be member of Militia (but he can be Citizen beforehand). If your target is member of another team, that player's whole team can decide who will use the armor next night.
    Veteran: Can go on alert up to 2 times. Will kill anyone who tries to visit him while Veteran is on alert.

    Mason: Can only use shared ability. Citizens will turn into Masons after being recruited.


    The Outlaws

    Shared Ability:
    Ignite and Burn: Douses target player (who will be notified), or burn up all doused targets. Only one member of Outlaw team can use this ability at night.

    Possible roles:

    Outlaw: Basic role, can only use shared ability.
    Ravager: Can kill one person every other night. While not ravaging, can use his last target's ability (including kill).
    Drug Dealer: Drugs target player, making him to believe that he was doused, charged, bribed, switched, or roleblocked.
    Escort: Roleblock target player, preventing him from performing any actions.
    Electro Maniac: Charges target player, or kill already charged player. When one charged person visits another, they both electrocute.
    Framer: Frames target player, giving investigative roles false information either at random, or at Framer's choice.
    Grave Robber: Robs target player's grave and immediately uses his ability. Each grave can be pillaged only once.


    The Mafia

    Shared Ability:
    License to Kill: Kill target player at night. Only one member of Mafia team can use this ability at night.

    Roles:

    Mafioso: Basic role, can only use shared ability.
    Godfather: Immune all kinds of detection, will show up as inactive Citizen to investigative roles.
    Janitor: Cleans the target's role and last will. Limited to 2 cleanings.
    Consort: Roleblock target player, preventing him from performing any actions.
    Blackmailer: Blackmails target person, allowing him only to speak phrase "I am blackmailed" up to three times and vote only once. A blackmailed Police Chief cannot reveal himself, and while revealed, cannot vote at all when blackmailed.
    Consigliere: Check target player for possible roles.
    Interrogator: Jails target person at the start of night, roleblocking and locking him out of team chats. The jailed person does NOT gain night immunity. Interrogator can execute his target only once per game, and only if the remaining Mafia didn't use any killing actions. Only the person who imprisoned his target can talk with him at night.


    The Tycoons:

    Shared Ability:
    Bribe: Bribe target player with large sum of money, alluring him to visit another target player or do nothing (effectively roleblocking him). Briber can notify the victim who is his new target. Only one member of Tycoon team can use this ability at night.

    Roles:
    Tycoon: Basic role, can only use shared ability.
    Ventroloquist: Can take control over his target's game account, speaking and voting through him. Ventriloquist can still speak himself while controlling someone.
    Bus Driver: Can switch two target players. Can target teammates as well (including Security Guard on alert).
    Merchant: Target one player and leak that player's possible role list to another non-Tycoon player.
    Gunsmith: Gives gun to target player. Your target cannot be member of Tycoons. If your target is member of another team, that player's whole team can decide who will use the gun next night. Extra shot can be used by Mafia as well.
    Spy: Sends an anonymous message to target player. The message will be received by target at end of night. Can be "recruited" by Militia and gain access to their team chat, but retains his Tycoon alignment.
    Architect: Before night begins, targets two players. Those players can talk with each other during the night, but they are locked out of their team chats. The Architect cannot see the night chat of his targets unless he targets himself with another player. Will not work if one of his targets was jailed.


    Neutral Roles:

    Citizen: To win, a citizen must survive until any faction wins. If Mastermind wins, all unconverted citizens also win, regardless if they are alive or dead.
    Last edited by Fragos; December 9th, 2012 at 04:05 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  2. ISO #2

    Re: Five-Sided Town Mini-FM

    I'd just like to chime in that I love the setup. With so many night chats, people will be very active in trying to solve who their opposing factions are. The dynamic is interesting and the large amount of roles will keep people guessing. Definitely something I want to try!
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  3. ISO #3

  4. ISO #4

    Re: Five-Sided Town Mini-FM

    Fragos, is it possible to put up an Order of Operations list? Because of the amount of possible roles in play, I suspect you are going to be getting quite a few questions from players during this game, so it may be beneficial to already have the OoO already set up.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  5. ISO #5

    Re: Five-Sided Town Mini-FM

    Yeah, almost forgot about that. Here is approximate order of operations:

    1 Jailor jail
    2 Journalist Interview
    3 Grave Robbery/Enforce
    4 Security guard goes on alert
    5 Bribe/Bus Driver switch
    6 Blocking (can be done to prevent bribe/switch)
    7 Lookout/Detective (Can see blocks/witching, but can also be affected by those actions)
    8 Actress chooses role to act as
    9 Give Guns/Armour
    10 Framing
    11 Sheriff / Merchant / Consigliere / Coroner / Sleuth
    12 Drug Dealer
    13 Blackmailer
    14 Journalist publishes article
    15 Bodyguard (+1 to life bar)
    16 Arsonist douse / Electro Maniac charge
    17 Kills (-1 to life bar)
    18 Heals (+1 to life bar)
    19 Mason recruit
    20 Janitor Cleans / Lawyer changes last will

    I'm not including most neutral roles in the order of operations since I am not sure that they can appear in the first game.
    Last edited by Fragos; April 18th, 2012 at 10:32 PM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  6. ISO #6

    Re: Five-Sided Town Mini-FM

    I think the neutral roles need further balancing. Citizens should be like survivors in that they don't care who wins as long as they survive instead of having to pick a faction night 1. Picking a faction night 1 as citizen gives too much power to whatever faction the citizens pick. Unless they are recruited by the militia they should effectively be survivors. In fact maybe even give them a bulletproof vest! Also the student is completely OP in this setup because it gives the member on their team a 4th member, I would really like to see student removed as well as amnesiac for the same reason. Doesn't feel right in this setup.

    I would like to see a defined number of random neutrals that aren't citizens as well. I think two is the right number for this. A guaranteed serial killer would be good in this setup as well as a jester/executioner as the second neutral.

    I like this setup but it is in direct competition with mine so , may the best set up win!

  7. ISO #7

  8. ISO #8

    Re: Five-Sided Town Mini-FM

    It is true that survival remaing the Citizen's primary priority. But that secondary goal was placed so that those citizens won't be bored with their "survivor" role - each of then should have some kind of purpose.

    And don't worry about balance of powers: I'll simply assign each of the five citizens a different faction to support. So each faction will get a hidden 4th member who doesn't know what are the identities of his benefactors. That should be fair, isn't it? Of course each of Citizens can be recruited by Militia. They can win with Militia after being recruited, but if their hidden goal was to win with Mafia or Tycoons, they can backstab Militia and outvote then - after all, Masons turn back to Citizens after 3 original Militia members are dead.

    A Citizen wins if:
    1) he is alive
    2) he is dead, but his favored faction wins anyway
    3) he is recruited by Miltia and they win (even if he dies as Mason)

    A Citizen loses if:
    1) He dies and his favored faction lose
    2) He dies after being converted and Militia lose.

    So the primary priority for Citizens is to stay alive. Of course this will be difficult - after all many faction members will pretend to be harmless Citizens in order to evade the attention of their enemies. But as more citizens continue to die, it will be more difficult for others to hide their role. In reverse, if only active roles continue to die frequently, it will be more easier for remaining role players to blend with Citizens.

    A Mafia or Tycoon member can claim himself citizen just to attract Mason Leader's attention and learn his name after failed recruit attempt. Alternatively, a Tycoon Bus Driver can prevent sucessful recruit by switching the Citizen with someone else.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  9. ISO #9

  10. ISO #10

    Re: Five-Sided Town Mini-FM

    Quote Originally Posted by Capitalier View Post
    I think that citizen is perhaps the easiest role to win as (and that's not necessarily a bad thing.) It will be interesting to see "cit claims" this game.
    Does it mean that this will get approved soon?
    RIHFOK IS A FAILOR Achievements: Last of Kin, Half Mafia, Half Town, Forever Alone
    Spoiler : FM History :
    M-FM VII: Investigator(Lost, kinda survived), GY S-FM: Kidnapper(Won, Survived), DN S-FM: Arsonist(Won, Survived), KF S-FM: Ravager (Lost, Lynched Day 4)

  11. ISO #11

    Re: Five-Sided Town Mini-FM

    Yeah, there will be many citizen claims. Citizens exist so that team members would have some kind of self-defense and back-up "guinea pigs". It is very easy to claim citizen here. Those that try to explose "citizen" liars will be exposed to the danger thenselves. Furthermore, there will be definitely in-game situiations such as "citizens are worthless in this game, it would be best to lynch then".

    By the way, I already started making night chat forum for Five-Sided Mafia. All night chats will be placed in one whole forum. Don't worry, the names will be completely scrambled and anonymous, even observers's names will be scrambled among role players. Online status will be hidden there except for admin and dead people. You will not be able to deduce their idenities even with visible post counts (as there are 5 teams and there will be lot of talk inside). This also makes observers and admin's work easier.

    You can't stop this mob, Capitalier and Luna. They all stand by my side!
    Last edited by Fragos; April 12th, 2012 at 10:52 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  12. ISO #12

    Re: Five-Sided Town Mini-FM

    What's the mason leader's purpose if every militia member can recruit?

    Don't worry, the names will be completely scrambled and anonymous, even observers's names will be scrambled among role players.
    Please disable the member list and the who's online feature if the forum you created has those. Analysis of online times during the night = lame.
    Last edited by BorkBot; April 12th, 2012 at 11:04 AM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  13. ISO #13

    Re: Five-Sided Town Mini-FM

    Yeah, I already figured out how to disable this feature. There won't be any problems even if it is a simple big forum. I'll just disable the option for registered users to view profiles, memberlist and online list. Everything is simple as that. Everything is ready. Most of the work should be finished already by the time the weekend come.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  14. ISO #14

    Re: Five-Sided Town Mini-FM

    Wait, so we're going to do this now?
    Well, I guess it's kinda logical, since M-FM VII is going really slowly, there should be enough time before FM XII to play this.
    Looking forward to this?
    RIHFOK IS A FAILOR Achievements: Last of Kin, Half Mafia, Half Town, Forever Alone
    Spoiler : FM History :
    M-FM VII: Investigator(Lost, kinda survived), GY S-FM: Kidnapper(Won, Survived), DN S-FM: Arsonist(Won, Survived), KF S-FM: Ravager (Lost, Lynched Day 4)

  15. ISO #15

  16. ISO #16

    Re: Five-Sided Town Mini-FM

    I think the general policy is to have only one MFM up at a time and a few SFMs on the side.

    Also, since FM12 is going to start before long, there could be overlap. If there is (and this MFM is to start soon) then participants in this MFM would probably not be able to play in the FM.
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  17. ISO #17

    Re: Five-Sided Town Mini-FM

    Quote Originally Posted by McPwnage View Post
    If we can do it or not depends on how long the day/night cycles are. I think everyone wants kromos to hurry the fuck up and increase the speed of his mfm. Still needs approval though, if some mods want to get on that.
    No one has told me they want me to hurry up but I made it so that lynches cause the day to end. I didn't think we would be able to fit another M-FM in before FM 12 starts. Wouldn't we have to organise another vote as well?

  18. ISO #18

    Re: Five-Sided Town Mini-FM

    Quote Originally Posted by McPwnage View Post
    If we can do it or not depends on how long the day/night cycles are. I think everyone wants kromos to hurry the fuck up and increase the speed of his mfm. Still needs approval though, if some mods want to get on that.
    I'm holding approval on the 2 current M-FM candidates at the moment, as they'll be put to the vote anyways. With this said, please PM me if you'd like to be a candidate for hosting (and you're not McPwnage or Fragos.)


  19. ISO #19

    Re: Five-Sided Town Mini-FM

    Come on, Capitalier, there are many other people that are itching to play this setup!

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  20. ISO #20

    Re: Five-Sided Town Mini-FM

    I mean you know, the approval of this setup would bring to us just as much excitement as the release of Diablo 3.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  21. ISO #21

  22. ISO #22

  23. ISO #23

  24. ISO #24

    Re: Five-Sided Town Mini-FM

    I know this is not Sign Ups.
    But just so I can get in ahead of Time
    /Sign
    ALso when is the Signup thread actualy coming.
    I am about of the shit SC2Mafia forums. It is such a dark place I just want out of it just for fun I'm going to troll to get myself Banned.
    BAN ME CUNTS FUCK YOUR STUPID FORUM

  25. ISO #25

    Re: Five-Sided Town Mini-FM

    Added Investigation list!

    Added Investigator to possible Cop list, removed Coroner (Sleuth now can check dead people's roles). Investigator, Consigliere, and Merchant's target will see one of those:

    Citizen/Mason/Mason Leader/Godfather
    Sheriff/Investigator/Merchant/Consigliere
    Sleuth/Janitor/Grave Robber
    Detective/Blackmailer/Tycoon
    Lookout/Framer/Security Guard
    Jailor/Electro Maniac
    Vigilante/Mafioso
    Outlaw/Bus Driver
    Bodyguard/Escort/Doctor
    Armorsmith/Gunsmith/Drug Dealer
    Enforcer/Journalist/Spy

    Keep in mind that this list is only related to the game that is currently opened for sign-ups.
    Last edited by Fragos; July 18th, 2012 at 02:29 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  26. ISO #26

  27. ISO #27

    Re: Five-Sided Town Mini-FM

    When we convince other players to join. I would do that myself, but there are still 2 workdays, so maybe we'll expect more sign-ups at weekend.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  28. ISO #28

  29. ISO #29

  30. ISO #30

    Re: Five-Sided Town Mini-FM

    Changes: Added Mafia Enforcer, Actress moved to Tycoon team, removed Lawyer.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  31. ISO #31

  32. ISO #32

    Re: Five-Sided Town Mini-FM

    Can you clean up the setup/sign-ups thread as to remove conflicting statements? (Is there a neutral in there now? Do Citizens favor a certain team from the very beginning? Remove lawyer from oops.)


    Better phrasing? Detective: Check target player to see whom he visited.

    -Does dousing/charging count as attack? (Wondered about that, because it is placed after bodyguard protection in the oops - but I guess "No")
    -Can the Bodyguard be saved by healing/vests, if he sacrifices himself to save somebody?
    -Can the Outlaws undouse by dousing again? Will he get notified of an undouse?
    -Can burns be healed/vested/jail prevented, or does it ignore all of those?
    -General question about targeting: Does "target player" include dead players as valid targets? "A/any person" is a living player, including yourself? Can Lookout/Framer target himself?


    Include feedback messages? (I.e does Doctor know, if his target was attacked?)

    Gonna check back for more clarifications later (prolly after the weekend).
    Last edited by Phyr; April 20th, 2012 at 09:37 AM.

  33. ISO #33

    Re: Five-Sided Town Mini-FM

    -Does dousing/charging count as attack? (Wondered about that, because it is placed after bodyguard protection in the oops - but I guess "No")
    No, this only affect Mafia, Vigilante and any other attack involving guns.
    -Can the Bodyguard be saved by healing/vests, if he sacrifices himself to save somebody?
    Yes, if he has a vest and/or is healed then he will survive. Same thing happens if he predicts his attacker correctly.
    -Can the Outlaws undouse by dousing again? Will he get notified of an undouse?
    Yes, they can undouse instead of dousing. But the target won't be notified.
    -Can burns be healed/vested/jail prevented, or does it ignore all of those?
    Burns CAN be healed/vested, but jail does not prevent that.
    -General question about targeting: Does "target player" include dead players as valid targets? "A/any person" is a living player, including yourself? Can Lookout/Framer target himself?

    Only roles that work with dead players (Sleuth, Grave Robber, Janitor) can target those players. Other roles can do it as well, but it will give then no effect. Lookout and Framer cannot target thenselves, but they can target their teammates.

    Doctor knows if his target was attacked.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  34. ISO #34

    Re: Five-Sided Town Mini-FM

    Do Citizens favor a certain team from the very beginning?
    Yes, there are 5 citizens in the game, each with different favors. See role list in sign-ups, I'll also update it here.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  35. ISO #35

    Re: Five-Sided Town Mini-FM

    Can an electrocution be vest-prevented or healed?

    Will the Enforcer be notified, if he prevented a recruit/bribing? Will he be able to differ between the two?

    Will the Security Guard be notified, if someone visited him, while he was on alert?

    Godfather isn't immune to night kills?

    Can the Grave Robber use the shared ability of the dead players team? Or is robbing a Sheriff/Mafioso/Tycoon/Outlaw/Mason Leader a wasted action? Can he only pillage roles with night actions or can he use the day action the following day (jailing/interviewing)?

    May the Mafia target their own teammates, when using their shared ability?

    Will we be notified, if somebody in our night chat is missing (jailed)?

    Will Gunsmith guns be lost, if you choose to use them, but are roleblocked?

    A Citizen gets armor, doesn't get recruited, but chooses to not use the armor. If the Citizen gets recruited later, will another member of the team be able to use the armor?

    Can the Tycoons self-target, when bribing? For when they switch the briber, with the one they want to bribe?

    When giving guns, may the Tycoons strictly not target themselves, or do they simply not receive guns from the Gunsmith?
    Last edited by Phyr; May 2nd, 2012 at 08:51 AM.

  36. ISO #36

  37. ISO #37

    Re: Five-Sided Town Mini-FM

    Quote Originally Posted by Dust View Post
    Fragos, if the Tycoons give me another gun, could I dual-wield the guns and shoot two people (assuming I have one gun, and don't shoot it tonight, and will shoot the next night)
    lol
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

  38. ISO #38

    Re: Five-Sided Town Mini-FM

    This same setup has a chance to appear in the next Mini-FM poll, with Mastermind included! Stay tuned!

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  39. ISO #39

    Re: Five-Sided Town Mini-FM

    For those who are interested, I plan to start sign-ups for Season 2 here, during this weekend. I also made several changes regarding Militia and Citizens:

    Citizens recruited by Militia become permanent Masons. Also, the Militia team cannot have more that 5 members active. Masons can be sent to recruit someone, but if 3 original members of Militia die, then remaining Masons wil be unable to recruit anyone.

    Citizens that aren't recruited MUST survive until the game ends. Their secondary objective is to help a specific faction or see specific faction lose, but it only works if they are NOT dead or converted.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  40. ISO #40

    Re: Five-Sided Town Mini-FM

    Can an electrocution be vest-prevented or healed?
    Yes, it can. You can even utilise a tactic based on this.

    Will the Enforcer be notified, if he prevented a recruit/bribing? Will he be able to differ between the two?
    No, he won't be notified, but his target will be notified about being enforced.

    Will the Security Guard be notified, if someone visited him, while he was on alert?
    Yes, but he will learn only a number of people visiting him, not the names.

    Godfather isn't immune to night kills?
    Nope, he is only immune to detection.

    Can the Grave Robber use the shared ability of the dead players team? Or is robbing a Jailor/Mafioso/Tycoon/Outlaw/Mason Leader a wasted action? Can he only pillage roles with night actions or can he use the day action the following day (jailing/interviewing)?
    Yes, he can do that. Jailor and Journalist are the obvious exceptioms. After robbing a Mafioso, he will be able to kill, but robbing a Godfather will only give him detection immunity for the night. Robbing an Outlaw will only allow him to douse one player. Robbing a Mason Leader will allow Grave Robber to recruit a Citizen into Outlaw. Robbing ordinary Tycoon also allows him to use Bribe.

    May the Mafia target their own teammates, when using their shared ability?
    Yes, they can, but what is the poing of killing your teammate? (unless you are worried about Bus Driver)

    Will we be notified, if somebody in our night chat is missing (jailed)?
    Nope. Either your friend is jailed, or is just AFK.

    Will Gunsmith guns be lost, if you choose to use them, but are roleblocked?
    Nope, guns will not be lost that way.

    A Citizen gets armor, doesn't get recruited, but chooses to not use the armor. If the Citizen gets recruited later, will another member of the team be able to use the armor?
    Yes. Militia team can recruit a citizen and give him armor at the same time. But make sure that your target is indeed a Citizen first!

    Can the Tycoons self-target, when bribing? For when they switch the briber, with the one they want to bribe?
    Tycoons can target their teammates and other players as if they were not switched.

    When giving guns, may the Tycoons strictly not target themselves, or do they simply not receive guns from the Gunsmith?

    Tycoons cannot receive guns from Gunsmith. If Gunsmith targets a Tycoon member, nothing will happen. The Gunsmith's target must be someone else.
    Last edited by Fragos; July 18th, 2012 at 02:47 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  41. ISO #41

    Re: Five-Sided Town Mini-FM

    this looks like a lot of fun... definitely /pre-sign
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

  42. ISO #42

    Re: Five-Sided Town Mini-FM

    I'm going to include The Mastermind in the next game. More improtanly, I am going to change Citizens in a interesting way.

    Unconverted Citizens can now win with The Mastermind, regardless if they are alive or dead. Citizens that managed to stay alive to the end of the game can win with any faction. Citizens that were converted by Miltia will join Militia team permanently and must help then defeat The Mastermind in order to win. (unless Mastermind is in Militia himself).

    I'll update the first post with this info soon.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  43. ISO #43

    Re: Five-Sided Town Mini-FM

    For the next game, I'm planning to make an entire Mastermind team. One of the five factions is a "Mastemind" team, and members of that faction are the only ones who know the role of each other. Other members of remaining 4 factions do not know each other. However, in this modification, once all members of Mastermind team are dead, the surviving factions and Citizens will win the game.

    As before, unconverted Citizens can now win with The Mastermind team, regardless if they are alive or dead. Citizens that managed to stay alive to the end of the game can win with any faction. Citizens that were converted by Militia will join Militia team permanently and must help then defeat The Mastermind team in order to win. (unless Mastermind team is Militia itself).

    More info will come soon...

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  44. ISO #44

    Re: Five-Sided Town Mini-FM

    Quote Originally Posted by Fragos View Post
    For the next game, I'm planning to make an entire Mastermind team. One of the five factions is a "Mastemind" team, and members of that faction are the only ones who know the role of each other. Other members of remaining 4 factions do not know each other. However, in this modification, once all members of Mastermind team are dead, the surviving factions and Citizens will win the game.

    As before, unconverted Citizens can now win with The Mastermind team, regardless if they are alive or dead. Citizens that managed to stay alive to the end of the game can win with any faction. Citizens that were converted by Militia will join Militia team permanently and must help then defeat The Mastermind team in order to win. (unless Mastermind team is Militia itself).

    More info will come soon...
    seems really intersting! I like it, I will /sign asap
    G: 15 | W: 13 | MVP: 2
    S-FM Casino: Town (WIN) S-FM BSDL:Detective (WIN)S-FM PCS: Subject X (Arsonist) (WIN/MVP) S-FM Mani: Citizen (WIN) FM-XV Rebel/Haunter (WIN) S-FM Prelude: doctor (WIN/MVP) S-FM HotD: (town/loss) S-FM L&D: Lookout (WIN) S-FM BL: Framer (WIN) M-FM XIII Vigilante/Subject XVI (WIN/MVRIP) S-FM SE: Mafioso: (WIN) S-FM Flashmob 1: Doctor (Win) Fmob 2: SK (Coulda/Woulda/Shoulda) S-FM BT: Sheriff (WIN) S-FM Websites: Citizen (WIN)

  45. ISO #45

    Re: Five-Sided Town Mini-FM

    I'm going to update this setup one more time in the preparation to submission for M-FM XVI. I'll need more time to think how to tune up each of 5 factions and Citizens. Stay tuned!

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  46. ISO #46

    Re: Five-Sided Town Mini-FM

    Added one extra role for each faction. New investigation reports will come up soon.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



 

 

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