Guide to FM dynamics
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  10. ISO #10

    Re: Guide to FM dynamics

    Quote Originally Posted by Nick View Post
    Lies and tricks
    Emotion
    Power play
    Trolling

    Discuss.
    lies and tricks ok..........
    emotion ok................
    POWER PLAY OK.,.......
    TROLLING??????????????????????? NOPE, NOT OKAY. BECUZ NOT EVERY1 TROLLZ.
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  11. ISO #11

    Re: Guide to FM dynamics

    5. Lurking

    Stay hidden no matter what your role is. Things get complicated if your role is found out.
    Play Town cit, power role and Scum alike or the METAHAMERZ will crush u sooner or later
    Last edited by CmG; April 5th, 2012 at 04:52 PM.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  12. ISO #12

    Re: Guide to FM dynamics

    Metagame

    The only metagame I like is mind games between players with non-anonymous account. I'm fully capable of finding exploits, forum tracking and player-host metagaming. But those didn't seemed fun.

    Emotion

    It's funny when people fall for name calling and incitement. Only to be used for strategic reasons. Keep it within FM only.

    Power play

    Kill the strong, manipulate the weak might not always work. Roles are randomed after all. You are as likely to kill an ally as an enemy. The weak is as likely to cause your downfall. Investigate the strong because you can't read them. Doing it because the host might choose them for important roles...

  13. ISO #13

    Re: Guide to FM dynamics

    Trolling

    Don't like meaningless trolling. As for strategic reasons, won't be giving you ideas on how to use it.

    Lurking

    Players can be sorted into a kill list from the day chat. Max priority targets are likely to be protected, if protective roles think as you do. Move lower and these will be the people that might be killed, further down good for investigation, at the bottom fodder for lynching? Success rate for killing becomes higher as you move to the bottom of the list, if you know whom to kill from investigation results. Because they will never be protected nor watched. So use lurking to adjust your positions correctly.

  14. ISO #14

    Re: Guide to FM dynamics

    Revised list:
    Mass roleclaim
    Demand COM identities as soon as humanly possible
    If ahead, get further ahead by bending every metagame concept you can possibly think of.
    Make being scum as inhumanly unfun as possible so that they lose the will to fight back for easy wins.
    If all else fails, you'll probably still win anyway.
    Last edited by TheJackofSpades; April 5th, 2012 at 09:09 PM.

  15. ISO #15

  16. ISO #16

    Re: Guide to FM dynamics

    Quote Originally Posted by TheJackofSpades View Post
    Revised list:
    Mass roleclaim
    Demand COM identities as soon as humanly possible
    If ahead, get further ahead by bending every metagame concept you can possibly think of.
    Make being scum as inhumanly unfun as possible so that they lose the will to fight back for easy wins.
    If all else fails, you'll probably still win anyway.
    You guys really need to come to an agreement on what you want. Then adjust the setup balance appropriately. The rules need not to be the same for all FMs.

    Just modkill the ones stepping out of line. Apparently those who would try to step out of line value their e-peen a lot. Minus 10 points should be a big enough discouragement?

 

 

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