MFM A Deadly Game
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  1. ISO #1

    MFM A Deadly Game



    You have been invited to a game that will test your wits and skill. The Prize is eternal glory in the realm of mafia, the entry fee is your life. The game will be played in the virtual world where you will be able to level up and live out your role. Lynch and kill all who oppose you and let nothing stand in your way from achieving victory, after all your life depends on it!

    Final Boss (Godfather)
    Mafioso
    Hidden Mafia
    Hidden Mafia

    Evil Neutral
    Evil Neutral

    Benign Neutral
    Benign Neutral

    Sheriff
    Investigator
    Doctor
    Booster
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Hidden Town Power
    Citizen
    Citizen
    Citizen
    Citizen


    Hidden Mafia: Cosigliere, Consort, Framer, Lawyer, Witch, Drug Dealer, Actress, Interceptor
    Evil Neutral: Serial Killer, Arsonist, Cult Leader, Soul Thief
    Benign Neutral: Survivor, Jester, Executioner, Town Amnesiac, Mafia Amnesiac
    Hidden Town: Sheriff, Investigator, Doctor, Lookout, Detective, Escort, Bodyguard, Bus Driver, Jailor, Vigilante, Veteran, Mayor, Mason Leader

    Investigation Pairings:
    Your target seems to be a keen investigator, they may be a Sheriff/Investigator/Cosigliere/Executioner
    Your target is medically trained, they may be a Doctor/Serial Killer/Drug Dealer
    Your target lurks in the shadows, they may be a Lookout/Detective/Framer/Lawyer
    Your target spends quality time with people at night, they may be a Escort/Bodyguard/Consort
    Your target is a master of manipulation, they may be a Bus Driver/Witch
    Your target is a member of a secret society, they may be a Mason/Cult
    Your target owns several weapons, they may be a Jailor/Vigilante/Mafioso/Interceptor
    Your target has unnatural powers, they may be a Booster/Amnesiac/Arsonist/Soul Thief
    Your target is not suspicous but could be hiding something sinister they may be a Citizen/Final Boss/Jester/Survivor
    Your Target is the mayor
    You tried to investigate your target but were attacked. Clearly your target was a veteran

    note: the actress will appear to investigators as the role she chooses to act.

    (cult status overides previous role in investigative results for every role except the actress)


    Day Length:
    Day 0: 24 hours or until everyone posts once (no lynch)
    Day 1: 48 hours or majority vote to -skip day
    Day 2: 48 hours or majority vote to -skip day
    Day 3: 48 hours or majority vote to -skip day
    Day 4 and beyond: 24 hours lynch ends day early
    night will always be 24ish hours

    Order of Operations:
    1. jailer executes
    2. amnesiac remembers
    3. survivor vests (+1)
    4. Interceptor sets up trap
    5. bus driver busses
    6. witch witches (can witch 4)
    7. escort/consort roleblock (can block 4-5)
    8. lookout/detective watch (can see 1-6)
    9. drug dealer deals
    10. mason converts
    11. cult converts
    12. Framer/Lawyer frame/hide
    13. Investigations Sheriff/Investigator/Cosigliere
    14. Booster levels target up
    15. Arsonist Douces
    16. Bodyguard Guards (+1)
    17. Kills (-1)
    18. Doctor Heals (+1)
    19. Level 2 Mafioso Cleans
    20. Jailer's target is released
    21. Soul Thief Steals Soul
    21. Cult members suicide

    Rules:
    1. No outside discussion of the game. This includes PMs, Rep Messages, or IM programs like Skype. Offenders will be modkilled! You may casually mention the game as long as you don't strategise or reveal anything the other person shouldn't know.
    2. No editing posts. Offenders will be modkilled!
    3. Lynch votes will only count if they are in red, preferably bolded like so -vote McPwnage
    4. If you do not submit night actions by the deadline they will be skipped
    5. You may submit your night actions either by pm or night chat however any night actions sent by pm will override actions posted in your night chat.
    6. All killing factions have the ability to use death notes
    7. You can suicide however you will lose the game regardless of if your faction is victorious. In order to suicide you must pm me -suicide posting it in the day chat does not count.
    8. Quoting pm's IS allowed however every single pm you could possibly get will be posted so it will be easy to fake
    9. Lying about game mechanics IS allowed, I will not respond to gameplay questions unless they are posted in green
    10. You have a one day amnesty for not posting, if you do not post anything for multiple days you will be replaced. Saying something like "I'm here" does not count as posting.
    11. No being a gamethrowing bitch. Offenders will be permabanned from forum mafia (at least if I get my way). Really shouldn't have to put this in here but after FMXII...
    Last edited by McJesus; May 8th, 2012 at 05:01 AM.

  2. ISO #2

    Re: MFM A Deadly Game

    Final Boss:
    Spoiler : Rolecard :

    Is immune to night death, investigations, and culting. Does not level up

    Mafioso:
    Spoiler : Rolecard :

    -Level 1: Ability to kill
    -Level 2: Has the option to clean role and last will
    Level up: Successfully kill 3 people in a row

    Cosigilere:
    Spoiler : Rolecard :

    -Level 1: Gets investigative parings
    -Level 2: Detects exact role
    Level up: Find information on four different targets

    Consort:
    Spoiler : Rolecard :

    -Level 1: Target Recieves Notification they were roleblocked
    -Level 2: Target Does not receive notification they were roleblocked
    Level up: Block Three Non Citizen Roles or Prevent an investigation or kill from happening to a mafia member (not notified of leveling up)

    Framer:
    Spoiler : Rolecard :

    -Level 1: Frames Target as mafia role of framers choosing
    -Level 2: Can frame as evil neutral roles and target will also appear to have targeted the player the mafia attempts to kill that night to detectives and lookouts
    Level up: Frame one target who is checked by an investigative role on the same night (not notified of leveling up)

    Lawyer:
    Spoiler : Rolecard :

    -Level 1: Hides a member of the mafia as a town role of the lawyers choosing (can not hide self)
    -Level 2: Lookouts and detectives will see the person the lawyer chooses target someone of the lawyer's choosing or no one if the laywer does not specify.
    Level up: hide a member of the mafia when they are investigated by sheriff or investigator (not notified of leveling up)

    Witch:
    Spoiler : Rolecard :

    -Level 1: Targets will be notified of witching
    -Level 2: Targets will not be notified of witching
    Level up: Successfully witch three non citizens (not notified of leveling up)

    Drug Dealer:
    Spoiler : Rolecard :

    -Level 1: Can choose a fake effect to give the player, possible effects are:
    -player was witched
    -player was bus driven
    -player was attacked and healed
    -player was roleblocked (will still see investigation results)
    -Level 2: drug dealer can now target two players, fake soul was stolen drug is added
    Level up: successfully drug three people using a minimum of two different drugs

    Actress:
    Spoiler : Rolecard :

    -Level 1: Can choose any role on the role list of the game to appear as. When investigators investigate the actress she will appear as the role the actress choose. When the actress dies the role she chooses will be displayed in the graveyard instead of her real role. Will appear to sheriff as scum/mafia
    -Level 2: Will appear to sheriff as the role she chose
    Level up: survive until day 4

    Interceptor:
    -Level 1: Can set up a trap that kills the first person who visits the target, but if more than one target visits the target they will learn the interceptors identity
    -Level 2: Can set up a trap that kills the first two people who visit the target, but if more than two targets visit the target they will learn the interceptors identity
    Level Up: Kill two different people with your traps

    Serial Killer:
    Spoiler : Rolecard :

    -Level 1: Can kill one person per night
    -Level 2: Gains Night Immunity
    -Level 3: Has the option to clean role and last will
    Level up: (2)successfully kill three people in a row, (3)successfully kill five people in a row

    Arsonist:
    Spoiler : Rolecard :

    -Level 1: Selects player to douce/undouce at night, can burn all douced players during the day
    -Level 2: Gains night immunity
    -Level 3: level 2 abilities + Burning has the option of cleaning roles, last wills and pierces immunities
    Level up: (2) burn three people at once (3) burn four people at once
    note: Arsonist is immune to death by burning (original arsonist, amnesiac arsonist, or soul thief arsonist) however a doused arsonist who's soul is stolen is not immune to death by burning

    Cult Leader:
    Spoiler : Rolecard :

    *the cult leader has a passive one time use vest that will be triggered if he gets attacked at night*
    level 1: Recruits player to cult, changing their alignment. If the cult leader dies ALL cult members will suicide.
    level 2: cult gets the option to night kill instead of recruit
    level 3: has full night immunity
    level up: (2) have the cult reach the size of three members at one point (cult will retain night kill even if the size drops below 3 members), (3) have the cult reach the size of five members at one point

    The cult leader cannot convert masons or the final boss. If the cult leader recruits either role he will receive a pm notifying him his recruit was unsuccessful. If he tried to recruit a mason the mason will learn the cult leader's identity. If a mason tries to recruit anyone who is culted they will instead kill them.

    Soul Thief:
    Spoiler : Rolecard :

    -Level 1: The soul thief can permanently take away the powers from someone each night, making them a citizen of their alignment. He cannot use their powers and will not know the abilities he took. If he targets a jester, executioner, or amnesiac than they will turn into a survivor without any vests. Players with their souls stolen will show up with the colour grey in the graveyard.
    -Level 2: The soul thief has full night immunity.
    -Level up: steal three souls in a row.


    note: while the soul thief does not kill most roles he steals, he will kill the cult leader if he attempts to steal his soul.
    roles soul thief cannot steal: citizen, jester, executioner, amnesiac

    Survivor:
    Spoiler : Rolecard :

    Has four one time use bullet proof vests, does not level up

    Jester:
    Spoiler : Rolecard :

    Must be lynched to win
    Three random guilty voters will die upon the jester being lynched
    Does not level up

    Executioner:
    Spoiler : Rolecard :

    Must successfully lynch their target to win
    The target cannot be an evil role
    If their target dies by means other than lynching they will be given a new town aligned target to execute
    Three random guilty voters will die upon success
    Does not level up

    Note: If the jester or executioner is culted their winning objective DOES NOT CHANGE however the cult will be invulnerable to death from a guilty vote and the executioners target may be changed if both he and his target are in the cult.

    Amnesiac:
    Spoiler : Rolecard :

    Spoiler : Rolecard :


    Picks a role from the graveyard to become, will inherit their role, alignment and level progress. If they become someone with limited use abilities the abilities will be refreshed (they will have full vigi shots or boosting capabilities). Until the Amnesiac picks a role their objective will be to survive. There are two possible types of amnesiacs in the game, town amnesiacs which can only become town roles and mafia amensiacs which can only become mafia roles. Alignment will not be shown in investigation results. The amnesiacs role will not be announced to the town. The amnesiac can use their new night action the same night they remember their role. Being visited by the booster will not level the amnesiac up but instead change their alignment. If they are town amnesiac they will become mafia amnesiac and vice versa. Being culted gets rid of allignment restrictions. Cannot Replace: Godfather, Mayor or anyone outside your alignment.


    Sheriff:
    Spoiler : Rolecard :

    Level 1: Detects all evil roles, will get a universal message saying "your target is up to no good!"
    Level 2: Detects benign neutral roles as well, will be able to see if target is a member of the mafia, an evil neutral, or a benign neutral and the exact role of the neutral.
    level up: detect two evil roles (framed targets count towards leveling!)

    Investigator:
    Spoiler : Rolecard :

    -Level 1: Gets investigative parings
    -Level 2: Detects exact role
    Level up: Find information on four different targets

    Doctor:
    Spoiler : Rolecard :

    Heals Target, does not level up

    Booster:
    Spoiler : Rolecard :

    Visits the target, if the target is able to level up the level booster will automatically level them up to their max level, does not level up
    note: can only use this ability 3 times regardless of if target actually levels up or not

    Veteran:
    Spoiler : Rolecard :

    Is always on alert, anyone who visits the veteran will be killed. Does not level up

    Lookout:
    Spoiler : Rolecard :

    -Level 1: Sees who targeted the watched player
    -Level 2: Also sees who the watched player targets
    Level up: Follow your target on the night of their death

    Detective:
    Spoiler : Rolecard :

    -Level 1: Sees who the followed player targets
    -Level 2: Also sees who targeted the followed player
    Level up: Successfully see your target kill someone AND get them lynched

    Escort:
    Spoiler : Rolecard :

    -Level 1: target is notified they were roleblocked
    -Level 2: target is not notified they were roleblocked
    Level up: Roleblock two evil roles from performing a night action (not notified of leveling up)

    Bodyguard:
    Spoiler : Rolecard :

    -Level 1: Pick a target to protect and a target to keep an eye on. If your target is attacked you and the target will both attack each other and possibly die in a duel. If the player you kept an eye on attacks your target you will survive
    -Level 2: Will attack anyone who attacks who you are protecting and not be attacked back.
    Level up: Survive a duel either by being healed or by having the player you kept an eye on attack the person you are protecting and manage to kill the attacker.

    Bus Driver:
    Spoiler : Rolecard :

    -Level 1: Swaps two targets making all night actions target the other player
    -Level 2: Can swap target with self
    Level up: Redirect a kill onto an evil role

    Jailer:
    Spoiler : Rolecard :

    Jailor selects a target to jail during the day and has the option of executing the target at night. Pierces all immunities and provides night immunity from all other attacks for jailed target
    -Level 1: Has two executions, can only jail and execute on no lynch days
    -Level 2: Gains two executions, can jail and execute on lynch days
    Level up: Kill two non-town roles

    Vigilante:
    Spoiler : Rolecard :

    -Level 1: Has two night shots and one day shot to kill people with
    -Level 2: Gains one more day shot and two more night shots
    Level up: Kill non town roles with all your shots

    Mayor:
    Spoiler : Rolecard :

    Vote counts for three after revealing, CAN be healed after revealing. Does not level up

    Mason Leader:
    Spoiler : Rolecard :

    Recruits citizens to become masons, kills cultists if the masons try to recruit them or the cultists try to recruit the masons. Does not level up.

    Citizen:
    Spoiler : Rolecard :

    has the power of voting and does not level up


    Feedback Messages:

    All messages will be given in one message under the title "Night x Results"

    Death:

    Quote Originally Posted by McPwnage
    You are dead!
    Attacked:

    Quote Originally Posted by McPwnage
    You were attacked but managed to survive!
    Roleblocked:

    Quote Originally Posted by McPwnage
    You just had sex, and it felt so good, felt so good. You were roleblocked!
    Witched:

    Quote Originally Posted by McPwnage
    Suddenly you lost control of your own body. You targeted someone else!
    Bus Driven:

    Quote Originally Posted by McPwnage
    A mysterious stranger offered you a ride. You were bus driven!
    Jailed:

    Quote Originally Posted by McPwnage
    As the night began someone ambused you and rendered you unconscious. You woke up in jail!
    Mason Recruited:

    Quote Originally Posted by McPwnage
    You were recruited to the masons!
    Night Chat Link:
    Log in Name:
    Password:
    Cult Recruited:

    Quote Originally Posted by McPwnage
    You were recruited to the cult!
    Night Chat Link:
    Log in Name:
    Password:
    Soul Stolen (Victim):

    Quote Originally Posted by McPwnage
    Your soul was stolen. Your abilities have been taken from you!
    Level Up:

    Quote Originally Posted by McPwnage
    You leveled up!
    Level Up (Booster):

    Quote Originally Posted by McPwnage
    You were visited by the booster. You leveled up!
    Amnesiac Alignment Change (Booster):

    Quote Originally Posted by McPwnage
    You were visited by the booster. You were turned into a town/mafia amnesiac!
    Executioner Changes Target:

    Quote Originally Posted by McPwnage
    Your target did not survive the night. Your new target is x!
    Vetrean was visited:

    Quote Originally Posted by McPwnage
    Someone tried to visit you during the night. You shot them!
    Sheriff Innocent:

    Quote Originally Posted by McPwnage
    Your Target does not appear to be suspicious!
    Sheriff Level 1:

    Quote Originally Posted by McPwnage
    Your Target is up to no good!
    Sheriff Level 2 Mafia:

    Quote Originally Posted by McPwnage
    Your Target is up to no good. They are a member of the mafia!
    Sheriff Level 2 Evil Neutral:

    Quote Originally Posted by McPwnage
    Your Target is up to no good. They are role x!
    Sheriff Level 2 Benign Neutral:

    Quote Originally Posted by McPwnage
    Your Target may be up to no good. They are role x!
    Investigator:

    Quote Originally Posted by McPwnage
    Your target seems to be a keen investigator, they may be an Sheriff/Investigator/Cosigliere/Executioner
    Your target is medically trained, they may be a Doctor/Serial Killer/Drug Dealer
    Your target lurks in the shadows, they may be a Lookout/Detective/Framer/Lawyer
    Your target spends quality time with people at night, they may be a Escort/Bodyguard/Consort
    Your target is a master of manipulation, they may be a Bus Driver/Witch
    Your target is a member of a secret society, they may be a Mason/Cult
    Your target owns several weapons, they may be a Jailor/Vigilante/Mafioso
    Your target has unnatural powers, they may be a Booster/Amnesiac/Arsonist/Soul Thief
    Your target is not suspicous but could be hiding something sinister they may be a Citizen/Godfather/Jester/Survivor
    Your Target is the mayor
    You tried to investigate your target but were attacked. Clearly your target was a veteran
    Investigator Exact Role (level 2):

    Quote Originally Posted by McPwnage
    Your target is role x!
    Doctor's target attacked:

    Quote Originally Posted by McPwnage
    Your target was attacked tonight!
    Lookout no activity:

    Quote Originally Posted by McPwnage
    You target wasn't visited by anyone!
    Lookout activity:

    Quote Originally Posted by McPwnage
    Your target was visited by x [,x, and x]
    Detective no activity:

    Quote Originally Posted by McPwnage
    Your target did not visit anyone tonight!
    Detective Activity:

    Quote Originally Posted by McPwnage
    Your target visited x
    Bodyguard's Target attacked:

    Quote Originally Posted by McPwnage
    Your target was attacked tonight!
    Mason/Cult recruit unsuccessful:

    Quote Originally Posted by McPwnage
    Your recruitment was unsuccessful!
    Mason/Cult recruit successful!

    Quote Originally Posted by McPwnage
    Your recruitment was successful!
    Soul Thief Unsucessful:

    Quote Originally Posted by McPwnage
    You were unable to consume your target's soul!
    Soul Stolen (Soul Thief):

    Quote Originally Posted by McPwnage
    You consumed your target's soul. You gained the abilities of a(n) x!
    Amnesiac Remembering Role:

    Quote Originally Posted by McPwnage
    You remembered you were role x!
    FAQ:

    Q: Can the Mayor be healed?
    A: Yes

    Q: What happens if the soul thief steals the ability of a cult leader?
    A: The soul thief will userp the cult leaders cult and kill the previous cult leader. The kill ignores immunity and healing. The cult leader will show up as a cleaned role in the graveyard and cult members will not suicide unless the soul thief dies.

    Q: If the mafioso dies, does the GF start killing?
    A: Both the godfather and mafioso have the option of using the nightkill. Anyone in the mafia can perform the night kill however the two hidden mafia roles will have to sacrifice their night action to do so. The godfather has the final say over who to send to kill someone, however the person doing the kill has final say over who they kill or if they skip their kill entirely.
    Last edited by McJesus; May 10th, 2012 at 06:31 AM.

  3. ISO #3

    Re: MFM A Deadly Game

    Can the mayor be healed?
    What happens if the soul thief steals the ability of a cult leader? Can he setup his own cult?

    It's gonna suck if a killing neutral gets their kill stolen and still has to win on their own. Otherwise it looks cool.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

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  8. ISO #8

    Re: MFM A Deadly Game

    Looks interesting, though leveling up as a vigilante seems extremely difficult.
    In general, if this will get approved, I will join, but I think that even though this is quite original, it will be chaotic during the game.

    Question: If the mafioso dies, does the GF start killing then?
    Last edited by Rihfok; March 29th, 2012 at 01:15 AM.

  9. ISO #9

    Re: MFM A Deadly Game

    Quote Originally Posted by Rihfok View Post
    Looks interesting, though leveling up as a vigilante seems extremely difficult.
    In general, if this will get approved, I will join, but I think that even though this is quite original, it will be chaotic during the game.

    Question: If the mafioso dies, does the GF start killing then?
    This is how kills would work. Anyone in the mafia can perform a night kill. The godfather has ultimate power over who to send to do the killing. The person who performs the kill has the ultimate power over who will get killed. pm's override commands in the night chat so there is an issue of trust at play with the possibility of a cult. Putting trust aside this allows the mafia to have the option of killing from either godfather or mafioso in case one of them is under suspicion or blocked or something goes wrong in general. The incentive is obviously to kill from the mafioso because if you can kill three in a row you gain the power to clean the role. If both the godfather and mafioso are lost someone else can take up the role of having a night kill at the expense of their other night action.

    Also a little chaos is a good thing

  10. ISO #10

    Re: MFM A Deadly Game

    Unique Role added to take advantage of leveling system...

    Booster:
    Visits the target, if the target is able to level up the level booster will automatically grant them a level up, does not level up
    note: can only use this ability 3 times regardless of if target actually levels up or not

    A very important role that can grant town members very powerful abilities but must choose their targets carefully in order not to waste them or level up a scum role!

  11. ISO #11

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  13. ISO #13

    Re: MFM A Deadly Game

    A little note: thw witch message says that you targeted someone else, which may be innacurate, since the witch may actually select the target you originally targeted.
    RIHFOK IS A FAILOR Achievements: Last of Kin, Half Mafia, Half Town, Forever Alone
    Spoiler : FM History :
    M-FM VII: Investigator(Lost, kinda survived), GY S-FM: Kidnapper(Won, Survived), DN S-FM: Arsonist(Won, Survived), KF S-FM: Ravager (Lost, Lynched Day 4)

  14. ISO #14

  15. ISO #15

    Re: MFM A Deadly Game

    Quote Originally Posted by Capitalier View Post
    I personally want more citizens, but I may leave final approval to Luna.
    May.

    Adjust the setup again, and I'll review it.
    I think we are supposed to be voting on the next mfm, that being said I am debating cutting a town power for a 4th citizen but I am worried that might make the town not powerful enough.

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  22. ISO #22

    Re: MFM A Deadly Game

    Those are pretty cool, but I think substituting white for green in the role cards would make them a lot easier to read. Blends into the background too much, imo.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  23. ISO #23

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  26. ISO #26

    Re: MFM A Deadly Game

    I feel compelled to play this, even if I become citizen I can just stare at my rolecard all day long
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

  27. ISO #27

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  29. ISO #29

    Re: MFM A Deadly Game

    is this going on again?... if so

    /Sign my name with piss in the snow
    Spoiler : FM History :
    S-FM: Dust's Cop Insanity-Sheriff-LoseMFMVIII-Consigliere-Win"Aspiring Newcomer"M-FMIX-Vigilante-Win S-FM MexianStandoffII-Bandit-Win-"MVPStopTheBomb!-Citizen-Win Army Men S-FM-Mason Leader-Lose WitchCrisis&Kybukakke-Citizen-[COLOR="#FF0000"]Lose[/COLOR

 

 

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