Haunted Mansion MFM
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  1. ISO #1

    Haunted Mansion MFM

    This game is spiced up a bit with riddles that have to be answered for a certain event to take place; the opening of a crypt, which removes the night immunity and lynch immunity of the "Cult leader" and the "Serial Killer." The riddles will all be short rhymes, and the answer to them is a word.

    Keys

    The Banshee and the Death Knight cannot die until the crypt has been opened. To do this, one person must possess all 3 of the crypt keys (bronze, silver and gold) at the end of a night.

    At the start of Night 1, a riddle will be posted. All Exorcists and Hidden Neutral players can PM their riddle answer to the game master. If a player answers correctly, he receives the key. If multiple players give the correct answer, the key will be awarded to a random player among them. The riddle may be discussed during the day.

    On night 1, the riddle for the Bronze Key will be posted.
    On night 2, the riddle for the Silver Key will be posted.
    On night 3, the riddle for the Golden Key will be posted.

    Unsolved riddles will be posted each night until all 3 keys have been handed out. For example, if the Bronze Key riddle is not solved on night 1, then both the Bronze Key riddle and the Silver Key riddle will be posted on night 2.

    During the day, a player who is in possession of a key can -reveal key

    A player who possesses a key can -give key to player.

    It's only possible to give a key to someone who has revealed a key on the same day. These commands are sent in a PM to the Game Master, similar to a mayor reveal. It's allowed to lie about possession of a key, but you can't support such a claim with a reveal.

    If a player is found dead with a key on them, players can publically -vote keybearer during the day. The player with the most votes gets it. If the Banshee or the Death Knight come to be in possession of a key in this manner, they have to choose someone else to give the key to at night. If a player is lynched and had a key on them it will be revealed, but no keybearer can be chosen until the next day.

    Setup

    The Banshee (Lady Trianesh)
    Investigator (The Valet)

    Assassin

    The Paladin (Sir Bastion)
    Cleric
    Diviner

    Hidden Exorcists Power Role
    **
    Hidden Exorcists Power Role
    **
    Hidden Exorcists Power Role
    **
    Hidden Exorcists Power Role
    **
    Hidden Exorcists Power Role
    **
    Hidden Exorcists Power Role
    **
    Hidden Exorcists Power Role
    **
    Acolyte
    Acolyte
    Acolyte


    The Death Knight (Sir Purigon)
    Thief
    Hidden Neutral ***
    Hidden Neutral
    ***

    Hidden Exorcists Roles **: Knight, Ranger, Stalker, Bard, Herald, Undertaker, Coroner, Armoursmith, Shadow Hunter
    Hidden Neutral Roles ***: Executioner, Amnesiac, Jester, Survivor

    For detailed rules, rolecards, order of operations etc, see the following thread:
    https://www.sc2mafia.com/forum/showth...heme-amp-Setup
    [FMVI: Angel FMVIII: Gunsmith FMIX: Peasant FMX: Blacksmith
    MFM-I: Serial Killer MFM-II: Citizen MFM-III: Detective MFM-IV: Godfather/Witch MFM-V: Emperor MFM-VI:Host
    SFM-I: Spy SFM-II: Bandit SFM-III: Host SFM-VI: Skeleton Knight
    Awards: MFM-IV MVP SFM-VI MVP]

  2. ISO #2

    Re: Haunted Mansion MFM

    Approved
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

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