Gauging Interest - Banana RPG
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  1. #1

    Gauging Interest - Banana RPG

    I have ideas for a choose-your-own-adventure RPG game, want to gauge interest in it as well ask for feedback

    WIP

    Idea: RPG style game with quests. Player completes a quest - gets a victory point. If the game were to end, the player with the most victory points would be the winner

    How I envision it: Players are either:

    A) assigned a quest. When they complete it they are assigned another quest (easier to implement, less flexibility)

    B) are given a choice of quests. Maybe the option to buy, discover, or even create side quests (more involved, more of a headache, but probably more fun)

    Current idea: Players either come up with a backstory or are assigned one. They are given a choice on what type of journey they wish to take and receive an appropriate quest. When they complete the quest, they are again given a choice, receive an appropriate quest. For example of starting paths -

    Do you:
    1) Wish to be known as a Hero of the people
    OR
    2) Want to be remembered as a notorious villain?

    Then a quest is given to start either journey


    Mechanics:

    - No day/night phases and no forced eliminations. Pro to this: no pressure to keep up with the game. More relaxed. Cons to this: game can stall
    - Eliminations may still occur. This allows alliances to form, factions. Cooperation, social dynamics. Exciting quests. Possibly showdowns or duels. Possible after life interactions
    - Players can do pretty much anything, with some limitations. Make actions public, for example
    -work
    Consequences are public and/or private.
    - Players have an inventory and can't take actions with items they don't have. If they want to control a fleet they must first have a fleet in their inventory.
    Last edited by BananaCucho; May 25th, 2020 at 11:26 AM.
    Quote Originally Posted by BananaCucho

  2. #2

    Re: Gauging Interest - Banana RPG

    /presign ^^

    Private communication between players, yes or no?
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?

  3. #3

  4. #4

    Re: Gauging Interest - Banana RPG

    Iím guessing this is gonna be a forum game?
    How will you handle interactions between players, combat, etc? Are you planning to add NPCs?
    Are you planning to add items? Perhaps rooms?
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.
    Quote Originally Posted by Stealthbomber16 View Post
    lmao he is the baby in your picture

  5. #5

    Re: Gauging Interest - Banana RPG

    Is it gonna be turn-based? Real time?
    i find this unbelievably interesting and would sign the fuck out of this game.
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.
    Quote Originally Posted by Stealthbomber16 View Post
    lmao he is the baby in your picture

  6. #6

    Re: Gauging Interest - Banana RPG

    Quote Originally Posted by Ganelon View Post
    Iím guessing this is gonna be a forum game?
    How will you handle interactions between players, combat, etc? Are you planning to add NPCs?
    Are you planning to add items? Perhaps rooms?
    These are all good questions that I dont have answers to yet
    Quote Originally Posted by BananaCucho

  7. #7

    Re: Gauging Interest - Banana RPG

    You can also add an inventory system, etc
    You can write the mechanics in a programming language of some sort
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.
    Quote Originally Posted by Stealthbomber16 View Post
    lmao he is the baby in your picture

  8. #8

    Re: Gauging Interest - Banana RPG

    Quote Originally Posted by Ganelon View Post
    Is it gonna be turn-based? Real time?
    i find this unbelievably interesting and would sign the fuck out of this game.
    Real time pretty much, dont want to wait on people to take turns. If someone goes inactive for a while, game should be able to progress without them
    Quote Originally Posted by BananaCucho

  9. #9

  10. #10

    Re: Gauging Interest - Banana RPG

    I dont know that I could or would want to do something traditionally RPG with stats and combat mechanics, but rather something scenario and story driven thats basically choose your own adcenture. I'll present consequences and scenarios to things but I dont want to overcomplicate it lol
    Quote Originally Posted by BananaCucho

  11. #11

    Re: Gauging Interest - Banana RPG

    Quote Originally Posted by BananaCucho View Post
    I dont know that I could or would want to do something traditionally RPG with stats and combat mechanics, but rather something scenario and story driven thats basically choose your own adcenture. I'll present consequences and scenarios to things but I dont want to overcomplicate it lol
    Basically what was happening with "The Circle 2" but with actual objectives given to the players and no death clock to play against
    Quote Originally Posted by BananaCucho

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  16. #16

    Re: Gauging Interest - Banana RPG

    Instead of having a 24 hours death clock, what about a week long death clock (with other mechanics perhaps, and perhaps a way to stop it)? That would allow players to have time to think about what to do while keeping the benefits from having a timer gameplay-wise.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?

  17. #17

    Re: Gauging Interest - Banana RPG

    Personally Iíd rather there wasnít a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
    if you want to know what Iíd do: set some clear restrictions on what players can and canít do. For instance, you canít just become reality bender or some shit like that. Likewise, you canít drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.
    Quote Originally Posted by Stealthbomber16 View Post
    lmao he is the baby in your picture

  18. #18

    Re: Gauging Interest - Banana RPG

    Quote Originally Posted by Ganelon View Post
    Personally Iíd rather there wasnít a timer at all. Just give everyone some objectives and a backstory + possibly an inventory system.
    if you want to know what Iíd do: set some clear restrictions on what players can and canít do. For instance, you canít just become reality bender or some shit like that. Likewise, you canít drink from s bottle of water that you do not possess. Lastly, a setting of some sort would help a great deal. You could make this an Fm with RPG elements or an RPG with FM elements.
    I like this a lot
    Quote Originally Posted by BananaCucho

  19. #19

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