Patch Notes and Known Issues

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  1. #1

    Patch Notes and Known Issues

    Spoiler : Known Issues :

    • Legacy models not functioning
    • Victory Splashes not updated / New Neutrals don't have them yet
    • 8-3-3-1 Variant Not Yet Implemented
    • Cult Variant Not Yet Implemented
    • SOTD replacements not yet Implemented
    • Rare issue where magic kills will show up as Serial Killer kills to Coroners
    • Hats may not be functioning correctly on certain models because they may lack an attachment point
    • Marshall reveal music still not working (we know, we're trying)
    • Certain UI elements or buttons may show up as squares rather than buttons
    • Some new models may be attacked by the executions before they are executed (firebat one mostly)
    • Spooky sounds after a magic duel last a little too long
    • Enchantress Kill may not use the Witch's one shot immunity charge in certain situations.
    • Elector may say the votes were rigged against you when you actually received votes instead.
    • Jester Annoy may not be providing correct feedback
    • Armorsmith can give vests to self option not functioning (we're going to remove this option anyway)
    • Armorsmith and Enchantress feedback after use may return an incorrect value
    • Escort may spawn in town protective rather than town support
    • Poisoner may not spawn in Neutral Killing
    • There is an option for Town Support random to exclude Fruit Vendor (that doesnt do anything)
    • Poisoner role card states poisoner invulnerable at night when it is not / Doesnt pierce immunity when it does.
    • Setup of the day options may not function correctly.
    • Some legacy Arsonist day burn stuff might still be in the client that we cut
    • Players leaving the game may have no death description in the graveyard
    • Save slots currently will not back up certain random exclusion options
    • Poisoner win conditions incorrectly set (will not win 1v1s or exist in setups without opposing teams)
    • Certain roles with 3 use options are currently only being credited two actions (Vig, Veteran, Survivor, Ench. ? More
    • Party Host vote button will cancel party that is planned

    Spoiler : Version 1.2 (Test Launch) Dev Version 26.5) :

    User Interface Changes


    • -Chat will no longer dim after finding out who died the previous night.
    • -The last will background color has been changed from yellow to blue.
    • -The chat box for the options menu is larger.
    • -The options menu has been extended.. This will allow more options in the future to be accommodated.
    • -New loading screen.
    • -Dialog frame updates.
    • -New buttons added for Jailor/Kidnapper/Interrogator to select jail target during the day. Mayor/Marshall/Judge can also do their respective actions this way. This also applies to our new role the Party Host
    • - Models updated (Pending review, older models currently N/A until we can loop back around to reenable them)

    Setup and Game Options
    -New basic 9-3-3 variant added.

    -Added option for one-shot Witch Night Immunity
    As the Witch has two different visitations, it seemed like a good idea to give it a bit more flexibility in targeting itself and not being shot by Mafia by mistake. This is the first implementation of a one-shot NI that isn't vest related, so I'll be watching it closely.

    -Added option to disallow Judge from talking at night:
    This allows Crier to be confirmable as a Town Gov when Judge is not in play, while not infringing on the Judge's ability to court and kill confirmed roles. By default they will be able to talk.

    -Executioner can no longer be night immune:
    Executioner often feels lazy and devalues other neutral benign like Survivor because of it's night immunity. The lack of repercussions to falsely outing an apparent "Triad" day one while pretending to be Sheriff can be frustrating to Town as well; This is mostly because the Town doesn't have much incentive to stop and kill a possibly anti-town player that isn't a Mafia member or Neutral Killing. To that point, simply needing to see your target lynched while being night immune has the tendency to create unavoidable king-maker situations late game where the game is decided essentially by coin flip. Making Executioner a bit more vulnerable will allow the role to be more challenging and rewarding to play as they'll gain some of the risks other benign roles experience.

    -Option added to Arsonist for a One-Shot Day Ignition:
    This is the first ever day kill(s) in SC2Mafia. Goal was to give Arsonist a trade-off option to cash in on his douses at the cost of not gaining visitation kills he otherwise would if he had ignited at night. It'll likely make Arsonist a much more sinister and flexible neutral killing role; It's unusable during court, trial or discussion. I'll be evaluating how strong kills during the day are if we are to re-visit roles like Gunsmith or Day Vigilante Options in the future.

    EDITORS NOTE: Look ill be honest I thought we cut this option before we went live but apparently this actually made it in. We're pretty sure we're gonna cut it but because its currently in the build I've put it back in the patch notes so we can get some feedback on it.

    -New player models

    -Pausing has been disabled. (Already implemented in main client)

    -Player numbers have been added to feedback for night actions:
    This will help players more easily identify who did what at night. Feedback will look like "Your target was visited by 3 TealDragonHead."

    -Minimum required points needed to play advanced roles changes from 200 -> 350

    -New Role Distributions and New Category: Town Support

    Generally, role placement in classes had quite a bit of overlap. Government implies hard-confirmability, Power implies Swinginess, Protection implies Protection etc. -- There were quite a few roles that simply didn't fit the definition of their role's class so this will allow them to be moved to something a bit more broad. Newer roles (and upcoming ones) with abilities that are more communicative or utility-based will also fit here.

    -Changes to which roles are in which category for purposes of randoms and the inclusion of a new town category for roles that don't fit the other categories.
    Roles like Bus Driver (currently power, protection) don't exactly fit into both role classes and will be removed from one. For example, although they can redirect a kill on a confirmed town member, it's highly likely that they get another one killed in their stead. The swinginess of the role and it's ability to spread misinformation because visitations in last wills becomes incorrect makes them exclusively Town Power. Other roles who suffer from similar problems will be adjusted in this way as well.

    New Roles

    -Oracle -- Town Support

    A Martyr for the Town.

    Actions: Visit one person at night, if you are killed the role of your target will be revealed to the town. (As expected, Witch / Bus Driver / Enchantress visitations can change the Oracle's apparently target.. If an Oracle suicides for any reason, the effect will not trigger.)


    1. Cannot be role-blocked (Default: ON)

    -Party Host -- Town Support

    The Nightlife of the Town.

    Actions: Call a party one night in which the entire town attends and can continue discussion. You must wait a day before being able to host a party and you must wait a day in between each party (if two parties may be hosted.) All other chat channels aside from Jailor(s) and their victim(s) will be disrupted at night while everyone is allowed to talk as if it were day time. (E,g Mafia members will not know who their partners are targeting or targeted; Cultists cannot talk to each-other but still vote to convert.)


    1. 2 Parties allowed (Default: OFF)

    -Enchantress -- Town Protective

    Magic. Lots of Magic.

    Actions: Attract a target to target you and repel a target away from you (you must do both in order for the action to happen). Luring a Witch will kill the Enchantress. Repelling a Witch will kill the Witch. If a Witch targets an Enchantress she will die. Magical battles. Repel Targets that target the Enchantress will instead Self Target


    1. Knows if Repel Target Visited (Default: ON)
    2. Lure victim knows he is controlled (Default: ON)
    3. 3 spells allowed (Default: ON)
    4. 4 spells allowed (Default: OFF)

    -Armorsmith -- Town Protective

    Help those who cannot help themselves.

    Actions: Give a one use vest to a target which when used will make them night immune for one night. (Players can use vests alongside their normal night actions. Survivors / Citizens have been changed slightly to use this 'pool' of vests as well.)


    1. 3 armors allowed (Default: ON)
    2. 4 armors allowed (Default: OFF)
    3. 1 Night between dispensing vests (Default: OFF)

    -Actress/Diva -- Mafia/Triad Deception

    Be the best liar you can be. Even when you're dead!

    Actions: Target a player at night and copy their role ID. When killed at night or the next day, you will show up in the graveyard as your copied role rather than your actual role. (Visitation changes via Bus Driver / Witch / Enchantress will manipulate the copied role as expected.) With default options, the Actress is limited to 2 copies. Be careful with the options, the role is very powerful as is.


    1. Becomes Mafioso if Alone (Default: ON)
    2. 3 copies allowed (Default: OFF)
    3. 4 copies allowed (Default: OFF)
    4. Can Target Mafia/Triad (Default: ON)
    5. Learns Target's Role (Default: OFF)

    -Elector -- Neutral Evil

    Suffer without Suffrage.

    Action: Move one player's vote to another player once per night. (These votes can be be redirected to the Elector himself, or to another played to incriminate them. If a player with additional votes dies, those votes are lost forever regardless of if the Elector dies.)


    1. 3 vote redirections (Default: ON)
    2. 4 vote redirections (Default: OFF)
    3. 1 night between redirections (Default: ON)
    4. Victim knows he has been rigged (Default: OFF)
    5. Can Self Target (Default: ON)

    Balance Note: We expect that this role could be very strong and are still considering another option causing votes to go back to targets after the following night cycle as they are currently permanently taken or alternatively making it a Unique role that shares a slot with the Judge (Like how Mayors and Marshalls cant spawn together we can make Judges and Electors unique to each other) We are very interested in seeing how this role plays in practice and are expecting to have to aggressively change this based on how it plays in practice.

    -Poisoner -- Neutral Killing

    They'll never see it coming.

    Action: Poison a player who will die in a futute night. If timing options are disabled the Poisoned target will die the following night.


    1. Victim knows he has been Poisoned (Default: OFF)
    2. Target Dies Two Nights Later (Default: ON)
    3. Target Dies Three Nights Later (Default: OFF)
    4. Doctors can heal Poison (Default: ON)

    Balance Note: We're still deciding whether we want Bodyguards to interact with the role or not. Seeing as it has a slightly delayed KPN to a serial killer currently we're thinking that the poisoners unique quirk could be getting around the killy boi but we'll see how it goes. Currently the doctor can heal the poison at anytime if the option is on. If it ends up being underpowered we'll make adjustments.

    Also note that currently they cannot be made immune at night and poisons be default ignore all immunities. We'll see how this goes in testing. We can make changes if needed.

    Spoiler : Version 1.4 (Dev Version v27) :

    Arsonist Day Burn Disabled (RIP)
    Mason Leader, DH, GF will no longer have highlighted text during parties.
    Fix to Day/Night Desync Command Errors.
    Other small error fixes

    Spoiler : Version 1.6 (Dev Version v28.5) :

    -Bank Save adjustments so that chances are properly recorded. (Role Options Fixed, Random options still not saving)
    -Night Immunity and pierce options on Poisoner are hidden as they're not intended.
    -Reduced Lobby start time from 10 to 3 seconds.

    Spoiler : Version 1.8 (Dev Version v29) :

    -More changes to save slots. Should hopefully fix certain settings not saving. Primarily Actress and Randoms.
    -Added option for Sheriff to detect Poisoner.
    -Added possibility for Framer to frame target as Poisoner.
    -Added the 'Invulnerable' flag to a few units. These units should hopefully not be attacked by executions.
    -Temporarily disabled the Mothership and Dragon executions. They'll be back (sorry!)
    -Removed sound loop from Magic kills and removed debug feedback from Enchantress.
    -Elector is now able to win with other factions and evils.
    -Elector and Poisoner should be able to win 1v1 against town.
    -Various Menus cleaned up.
    -Tweaked certain day-time buttons to work better. (Party Host, Mayor, Marshall) [Party Host 'vote' fix?]
    -Mafia members should be able to enjoy parties now.
    -Jailors who are jailing and the person they kidnapped should not be allowed to enjoy parties now.
    -Vests will no longer default to being on after using one the previous night.

    Spoiler : Version 2.0 (Dev Version v30) -- Current Patch -- :

    -Roles are now properly given the used indicated in the options.
    -Party Host will not longer stop throwing a party if they vote.
    -Game intro changed to "Mafia 2"
    -Poisoners should now properly be immune to poison.
    -Basketballs placed in the town discussion area.

    Last edited by Frinckles; April 22nd, 2020 at 11:09 AM.
    Photobucket in 2017
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  2. #2

  3. #3

    Re: Patch Notes and Known Issues


    -Bank Save adjustments so that chances are properly recorded and role options. (This may damage or change any saves you're using, bankup your bank.) [Role Random Exclusion options still to be fixed]
    -Night Immunity and pierce options on Poisoner are hidden as they're not intended.

    Will add any additional changes if any are made later.
    Last edited by Elixir; April 20th, 2020 at 09:59 PM.
    (๑˃̵ᴗ˂̵)ﻭ 레드벨벳 ! ! ٩(♡ε♡ )۶



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