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Thread: AmA

  1. #1

    AmA

    I have worked on mafia theory for a few years now and have had the intention of publishing some master work for some time but the more I work on any specific aspect the more I learn how little I know about it. I am not sure if I will ever have a finished product and I would like to share my notes so ask me anything, and I will give you an answer as in depth as I can so long as it is not something I believe damages game play.

    For those that dive into the depths of reason remember that its the journey and the people you experience it with that maters more than the destination.
    Quote Originally Posted by Helz View Post
    if we could just stop catering to the toxic attitude and apathy that has become the culture of this site.
    Its easy to tear something down. Building something real takes a level of conviction and dedication that is not cool or fun.

  2. #2

    Re: AmA

    • Are there any type of reactions or behaviors that you consider universally scummy or towny?
    • Tips on taking notes? Feels impossible thing to do in practice.
    • Are there any exercise type of things that make you better at reading people and their intentions?
    • Are there any exercise type of things that make you better at convincing other people?
    • List of traps that rookie players generally fall into?
    • What are some of the most common ways Mafia interact with one another in game thread? scumread/townread/no talk/lots of talk/ignore/..
    • Let's say you played in a very active game, but you can spend less than an hour on the game per day. How would you make the best use of your time? What if you were a reserve and just subbed into a game with 3k posts already and too had very limited time?
    • Only I have this problem question: how to keep being friendly, respectful and not engage in bigotry?
    • Silly question: how to not lose sleep from FM? Actually. I will address this question to @Marshmallow Marshall since he said there is nothing unhealthy about FM...
    • How do you know your theory works if you don't test it in practice?

  3. #3

    Re: AmA

    Nice, Helz!

    Here's my question. I believe that being seen as town is the most important thing in the game, because you can at least not be a hindrance to your team (whatever it is, unless you're neutral, and even then). It gives you much more charisma. Is playing to be townread, at least in the beginning, a valid style?

    Quote Originally Posted by OzyWho View Post
    • Are there any type of reactions or behaviors that you consider universally scummy or towny?
    • Tips on taking notes? Feels impossible thing to do in practice.
    • Are there any exercise type of things that make you better at reading people and their intentions?
    • Are there any exercise type of things that make you better at convincing other people?
    • List of traps that rookie players generally fall into?
    • What are some of the most common ways Mafia interact with one another in game thread? scumread/townread/no talk/lots of talk/ignore/..
    • Let's say you played in a very active game, but you can spend less than an hour on the game per day. How would you make the best use of your time? What if you were a reserve and just subbed into a game with 3k posts already and too had very limited time?
    • Only I have this problem question: how to keep being friendly, respectful and not engage in bigotry?
    • Silly question: how to not lose sleep from FM? Actually. I will address this question to @Marshmallow Marshall since he said there is nothing unhealthy about FM...
    • How do you know your theory works if you don't test it in practice?
    It's not my AMA :P I'll just say that: go to sleep if it's impossible. If EoD is in the middle of your sleep schedule, just say it and sleep IMO. Life and health goes first, and if FM actually is attacking your life, then it's time to take a break. FM is healthy and fun if well used.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by aamirus View Post
    I want to drink your blood, vomit it out, and then spell out the words "FAKE BITCH" with it

  4. #4

  5. #5

    Re: AmA

    how to dragon execution
    I love oops

    Spoiler : :

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  6. #6

  7. #7

  8. #8

  9. #9

  10. #10

    Re: AmA

    Quote Originally Posted by OzyWho View Post
    I don't believe it even exists tbh.
    I don't believe staff would keep lying to us like this. :P

    also, the thread might be more active once the current game ends; it's hard to find topics that won't affect the game if they're asked about.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by aamirus View Post
    I want to drink your blood, vomit it out, and then spell out the words "FAKE BITCH" with it

  11. #11

    Re: AmA

    Quote Originally Posted by Frinckles View Post
    It does.
    If that is true, why wouldn't the dragon executions trigger word be part of gv_executionMethodKeywords in MapScript.Galaxy?
    Spoiler : .. :

    gv_executionMethodKeywords[0][0] = "firing";
    gv_executionMethodKeywords[0][1] = "squad";
    gv_executionMethodKeywords[0][2] = "shoot";
    gv_executionMethodKeywords[0][3] = "line";
    gv_executionMethodKeywords[0][4] = "bullet";
    gv_executionMethodKeywords[0][5] = "gun";
    gv_executionMethodKeywords[0][6] = "army";
    gv_executionMethodKeywords[0][7] = "police";
    gv_executionMethodKeywords[0][8] = "spray";
    gv_executionMethodKeywords[0][9] = "automatic";
    gv_executionMethodKeywords[0][10] = "group";
    gv_executionMethodKeywords[0][11] = "team";
    gv_executionMethodKeywords[0][12] = "bullets";
    gv_executionMethodKeywords[1][0] = "snipe";
    gv_executionMethodKeywords[1][1] = "shoot";
    gv_executionMethodKeywords[1][2] = "bullet";
    gv_executionMethodKeywords[1][3] = "gun";
    gv_executionMethodKeywords[1][4] = "long";
    gv_executionMethodKeywords[1][5] = "crack";
    gv_executionMethodKeywords[1][6] = "assassin";
    gv_executionMethodKeywords[1][7] = "sharp";
    gv_executionMethodKeywords[1][8] = "ninja";
    gv_executionMethodKeywords[1][9] = "hidden";
    gv_executionMethodKeywords[1][10] = "far";
    gv_executionMethodKeywords[2][0] = "electric";
    gv_executionMethodKeywords[2][1] = "chair";
    gv_executionMethodKeywords[2][2] = "electrocut";
    gv_executionMethodKeywords[2][3] = "shock";
    gv_executionMethodKeywords[2][4] = "lightning";
    gv_executionMethodKeywords[2][5] = "zap";
    gv_executionMethodKeywords[2][6] = "over";
    gv_executionMethodKeywords[2][7] = "load";
    gv_executionMethodKeywords[2][8] = "volt";
    gv_executionMethodKeywords[2][9] = "uber";
    gv_executionMethodKeywords[2][10] = "watt";
    gv_executionMethodKeywords[2][11] = "power";
    gv_executionMethodKeywords[2][12] = "jolt";
    gv_executionMethodKeywords[2][13] = "buzz";
    gv_executionMethodKeywords[3][0] = "gas";
    gv_executionMethodKeywords[3][1] = "chamber";
    gv_executionMethodKeywords[3][2] = "poison";
    gv_executionMethodKeywords[3][3] = "choke";
    gv_executionMethodKeywords[3][4] = "suffocate";
    gv_executionMethodKeywords[3][5] = "cyanide";
    gv_executionMethodKeywords[3][6] = "acid";
    gv_executionMethodKeywords[3][7] = "shower";
    gv_executionMethodKeywords[3][8] = "camp";
    gv_executionMethodKeywords[4][0] = "hang";
    gv_executionMethodKeywords[4][1] = "trap";
    gv_executionMethodKeywords[4][2] = "door";
    gv_executionMethodKeywords[4][3] = "rope";
    gv_executionMethodKeywords[4][4] = "fall";
    gv_executionMethodKeywords[4][5] = "choke";
    gv_executionMethodKeywords[4][6] = "neck";
    gv_executionMethodKeywords[4][7] = "snap";
    gv_executionMethodKeywords[4][8] = "gallow";
    gv_executionMethodKeywords[4][9] = "lynch";
    gv_executionMethodKeywords[4][10] = "noose";
    gv_executionMethodKeywords[4][11] = "mob";
    gv_executionMethodKeywords[5][0] = "burn";
    gv_executionMethodKeywords[5][1] = "stake";
    gv_executionMethodKeywords[5][2] = "fire";
    gv_executionMethodKeywords[5][3] = "flam";
    gv_executionMethodKeywords[5][4] = "incinerat";
    gv_executionMethodKeywords[5][5] = "smoke";
    gv_executionMethodKeywords[5][6] = "witch";
    gv_executionMethodKeywords[5][7] = "immolat";
    gv_executionMethodKeywords[5][8] = "char";
    gv_executionMethodKeywords[5][9] = "ash";
    gv_executionMethodKeywords[5][10] = "pole";
    gv_executionMethodKeywords[5][11] = "salem";
    gv_executionMethodKeywords[5][12] = "smolder";
    gv_executionMethodKeywords[5][13] = "cremat";
    gv_executionMethodKeywords[6][0] = "burn";
    gv_executionMethodKeywords[6][1] = "molotov";
    gv_executionMethodKeywords[6][2] = "fire";
    gv_executionMethodKeywords[6][3] = "flam";
    gv_executionMethodKeywords[6][4] = "bottle";
    gv_executionMethodKeywords[6][5] = "vodka";
    gv_executionMethodKeywords[6][6] = "alcohol";
    gv_executionMethodKeywords[6][7] = "liquor";
    gv_executionMethodKeywords[6][8] = "throw";
    gv_executionMethodKeywords[6][9] = "mob";
    gv_executionMethodKeywords[6][10] = "crowd";
    gv_executionMethodKeywords[6][11] = "riot";
    gv_executionMethodKeywords[6][12] = "group";
    gv_executionMethodKeywords[6][13] = "team";
    gv_executionMethodKeywords[6][14] = "work";
    gv_executionMethodKeywords[6][15] = "gang";
    gv_executionMethodKeywords[7][0] = "micro";
    gv_executionMethodKeywords[7][1] = "wave";
    gv_executionMethodKeywords[7][2] = "oven";
    gv_executionMethodKeywords[7][3] = "cook";
    gv_executionMethodKeywords[7][4] = "explod";
    gv_executionMethodKeywords[7][5] = "pop";
    gv_executionMethodKeywords[7][6] = "gore";
    gv_executionMethodKeywords[7][7] = "entrail";
    gv_executionMethodKeywords[7][8] = "guts";
    gv_executionMethodKeywords[7][9] = "radiation";
    gv_executionMethodKeywords[7][10] = "radio";
    gv_executionMethodKeywords[7][11] = "photon";
    gv_executionMethodKeywords[7][12] = "light";
    gv_executionMethodKeywords[7][13] = "bright";
    gv_executionMethodKeywords[7][14] = "mess";
    gv_executionMethodKeywords[8][0] = "mother";
    gv_executionMethodKeywords[8][1] = "ship";
    gv_executionMethodKeywords[8][2] = "space";
    gv_executionMethodKeywords[8][3] = "atmo";
    gv_executionMethodKeywords[8][4] = "strato";
    gv_executionMethodKeywords[8][5] = "sphere";
    gv_executionMethodKeywords[8][6] = "beam";
    gv_executionMethodKeywords[8][7] = "planet";
    gv_executionMethodKeywords[8][8] = "crack";
    gv_executionMethodKeywords[8][9] = "protoss";
    gv_executionMethodKeywords[8][10] = "alien";
    gv_executionMethodKeywords[8][11] = "xeno";
    gv_executionMethodKeywords[8][12] = "abduct";
    gv_executionMethodKeywords[8][13] = "encounter";
    gv_executionMethodKeywords[8][14] = "third";
    gv_executionMethodKeywords[8][15] = "independence";
    gv_executionMethodKeywords[8][16] = "day";

    Nor is it mentioned in any of these:
    Spoiler : ... :

    if ((gv_executionPicking != 0)) {
    lv_x = RandomInt(1, 21);
    if (((lv_x >= 1) && (lv_x <= 4))) {
    gv_executionWish = "firing squad";
    }

    if (((lv_x >= 5) && (lv_x <= 6))) {
    gv_executionWish = "sniper";
    }

    if (((lv_x >= 7) && (lv_x <= 8))) {
    gv_executionWish = "electric chair";
    }

    if (((lv_x >= 9) && (lv_x <= 10))) {
    gv_executionWish = "gas chamber";
    }

    if (((lv_x >= 11) && (lv_x <= 16))) {
    gv_executionWish = "gallows";
    }

    if (((lv_x >= 17) && (lv_x <= 18))) {
    gv_executionWish = "stake";
    }

    if (((lv_x >= 19) && (lv_x <= 20))) {
    gv_executionWish = "molotov";
    }

    if (((lv_x >= 21) && (lv_x <= 21))) {
    gv_executionWish = "microwave";
    }

    Spoiler : ... :

    gv_executionMethod = lv_winner;
    if (((lv_winner == 0) || ((lv_winner == 8) && (gv_points[lp_player] < 10000) && (gv_oP[lp_player][4] == false)))) {
    gf_DSFiringSquad(lp_player);
    }

    if ((lv_winner == 1)) {
    gf_DSSniper(lp_player);
    }

    if ((lv_winner == 2)) {
    gf_DSElectricChair(lp_player);
    }

    if ((lv_winner == 3)) {
    gf_DSGasChamber(lp_player);
    }

    if ((lv_winner == 4)) {
    gf_DSGallows(lp_player);
    }

    if ((lv_winner == 5)) {
    gf_DSBurning(lp_player);
    }

    if ((lv_winner == 6)) {
    gf_DSMolotovMob(lp_player);
    }

    if ((lv_winner == 7)) {
    gf_DSMicrowave(lp_player);
    }

    if ((lv_winner == 8) && ((gv_points[lp_player] >= 10000) || (gv_oP[lp_player][4] == true))) {
    gf_DSMothership(lp_player);
    }

    I can't read computer language. But it's obvious enough that Dragon is not grouped together with the rest of the execution methods. Nor does searching "dragon" in MapScript.Galaxy find anything else than DragonHead.

    Are you really saying DR went through all that trouble to hide it? How many people would he expect to go search for it after fishing out the mapscript.galaxy out of the cache folder?
    No way dude.
    It's just an urban myth imo.

    There is not even so much as a screen shot from the dragon execution.

    @Marshmallow Marshall
    You're naive. :(

  12. #12

  13. #13

    Re: AmA

    Quote Originally Posted by OzyWho View Post
    If that is true, why wouldn't the dragon executions trigger word be part of gv_executionMethodKeywords in MapScript.Galaxy?
    Spoiler : .. :

    gv_executionMethodKeywords[0][0] = "firing";
    gv_executionMethodKeywords[0][1] = "squad";
    gv_executionMethodKeywords[0][2] = "shoot";
    gv_executionMethodKeywords[0][3] = "line";
    gv_executionMethodKeywords[0][4] = "bullet";
    gv_executionMethodKeywords[0][5] = "gun";
    gv_executionMethodKeywords[0][6] = "army";
    gv_executionMethodKeywords[0][7] = "police";
    gv_executionMethodKeywords[0][8] = "spray";
    gv_executionMethodKeywords[0][9] = "automatic";
    gv_executionMethodKeywords[0][10] = "group";
    gv_executionMethodKeywords[0][11] = "team";
    gv_executionMethodKeywords[0][12] = "bullets";
    gv_executionMethodKeywords[1][0] = "snipe";
    gv_executionMethodKeywords[1][1] = "shoot";
    gv_executionMethodKeywords[1][2] = "bullet";
    gv_executionMethodKeywords[1][3] = "gun";
    gv_executionMethodKeywords[1][4] = "long";
    gv_executionMethodKeywords[1][5] = "crack";
    gv_executionMethodKeywords[1][6] = "assassin";
    gv_executionMethodKeywords[1][7] = "sharp";
    gv_executionMethodKeywords[1][8] = "ninja";
    gv_executionMethodKeywords[1][9] = "hidden";
    gv_executionMethodKeywords[1][10] = "far";
    gv_executionMethodKeywords[2][0] = "electric";
    gv_executionMethodKeywords[2][1] = "chair";
    gv_executionMethodKeywords[2][2] = "electrocut";
    gv_executionMethodKeywords[2][3] = "shock";
    gv_executionMethodKeywords[2][4] = "lightning";
    gv_executionMethodKeywords[2][5] = "zap";
    gv_executionMethodKeywords[2][6] = "over";
    gv_executionMethodKeywords[2][7] = "load";
    gv_executionMethodKeywords[2][8] = "volt";
    gv_executionMethodKeywords[2][9] = "uber";
    gv_executionMethodKeywords[2][10] = "watt";
    gv_executionMethodKeywords[2][11] = "power";
    gv_executionMethodKeywords[2][12] = "jolt";
    gv_executionMethodKeywords[2][13] = "buzz";
    gv_executionMethodKeywords[3][0] = "gas";
    gv_executionMethodKeywords[3][1] = "chamber";
    gv_executionMethodKeywords[3][2] = "poison";
    gv_executionMethodKeywords[3][3] = "choke";
    gv_executionMethodKeywords[3][4] = "suffocate";
    gv_executionMethodKeywords[3][5] = "cyanide";
    gv_executionMethodKeywords[3][6] = "acid";
    gv_executionMethodKeywords[3][7] = "shower";
    gv_executionMethodKeywords[3][8] = "camp";
    gv_executionMethodKeywords[4][0] = "hang";
    gv_executionMethodKeywords[4][1] = "trap";
    gv_executionMethodKeywords[4][2] = "door";
    gv_executionMethodKeywords[4][3] = "rope";
    gv_executionMethodKeywords[4][4] = "fall";
    gv_executionMethodKeywords[4][5] = "choke";
    gv_executionMethodKeywords[4][6] = "neck";
    gv_executionMethodKeywords[4][7] = "snap";
    gv_executionMethodKeywords[4][8] = "gallow";
    gv_executionMethodKeywords[4][9] = "lynch";
    gv_executionMethodKeywords[4][10] = "noose";
    gv_executionMethodKeywords[4][11] = "mob";
    gv_executionMethodKeywords[5][0] = "burn";
    gv_executionMethodKeywords[5][1] = "stake";
    gv_executionMethodKeywords[5][2] = "fire";
    gv_executionMethodKeywords[5][3] = "flam";
    gv_executionMethodKeywords[5][4] = "incinerat";
    gv_executionMethodKeywords[5][5] = "smoke";
    gv_executionMethodKeywords[5][6] = "witch";
    gv_executionMethodKeywords[5][7] = "immolat";
    gv_executionMethodKeywords[5][8] = "char";
    gv_executionMethodKeywords[5][9] = "ash";
    gv_executionMethodKeywords[5][10] = "pole";
    gv_executionMethodKeywords[5][11] = "salem";
    gv_executionMethodKeywords[5][12] = "smolder";
    gv_executionMethodKeywords[5][13] = "cremat";
    gv_executionMethodKeywords[6][0] = "burn";
    gv_executionMethodKeywords[6][1] = "molotov";
    gv_executionMethodKeywords[6][2] = "fire";
    gv_executionMethodKeywords[6][3] = "flam";
    gv_executionMethodKeywords[6][4] = "bottle";
    gv_executionMethodKeywords[6][5] = "vodka";
    gv_executionMethodKeywords[6][6] = "alcohol";
    gv_executionMethodKeywords[6][7] = "liquor";
    gv_executionMethodKeywords[6][8] = "throw";
    gv_executionMethodKeywords[6][9] = "mob";
    gv_executionMethodKeywords[6][10] = "crowd";
    gv_executionMethodKeywords[6][11] = "riot";
    gv_executionMethodKeywords[6][12] = "group";
    gv_executionMethodKeywords[6][13] = "team";
    gv_executionMethodKeywords[6][14] = "work";
    gv_executionMethodKeywords[6][15] = "gang";
    gv_executionMethodKeywords[7][0] = "micro";
    gv_executionMethodKeywords[7][1] = "wave";
    gv_executionMethodKeywords[7][2] = "oven";
    gv_executionMethodKeywords[7][3] = "cook";
    gv_executionMethodKeywords[7][4] = "explod";
    gv_executionMethodKeywords[7][5] = "pop";
    gv_executionMethodKeywords[7][6] = "gore";
    gv_executionMethodKeywords[7][7] = "entrail";
    gv_executionMethodKeywords[7][8] = "guts";
    gv_executionMethodKeywords[7][9] = "radiation";
    gv_executionMethodKeywords[7][10] = "radio";
    gv_executionMethodKeywords[7][11] = "photon";
    gv_executionMethodKeywords[7][12] = "light";
    gv_executionMethodKeywords[7][13] = "bright";
    gv_executionMethodKeywords[7][14] = "mess";
    gv_executionMethodKeywords[8][0] = "mother";
    gv_executionMethodKeywords[8][1] = "ship";
    gv_executionMethodKeywords[8][2] = "space";
    gv_executionMethodKeywords[8][3] = "atmo";
    gv_executionMethodKeywords[8][4] = "strato";
    gv_executionMethodKeywords[8][5] = "sphere";
    gv_executionMethodKeywords[8][6] = "beam";
    gv_executionMethodKeywords[8][7] = "planet";
    gv_executionMethodKeywords[8][8] = "crack";
    gv_executionMethodKeywords[8][9] = "protoss";
    gv_executionMethodKeywords[8][10] = "alien";
    gv_executionMethodKeywords[8][11] = "xeno";
    gv_executionMethodKeywords[8][12] = "abduct";
    gv_executionMethodKeywords[8][13] = "encounter";
    gv_executionMethodKeywords[8][14] = "third";
    gv_executionMethodKeywords[8][15] = "independence";
    gv_executionMethodKeywords[8][16] = "day";

    Nor is it mentioned in any of these:
    Spoiler : ... :

    if ((gv_executionPicking != 0)) {
    lv_x = RandomInt(1, 21);
    if (((lv_x >= 1) && (lv_x <= 4))) {
    gv_executionWish = "firing squad";
    }

    if (((lv_x >= 5) && (lv_x <= 6))) {
    gv_executionWish = "sniper";
    }

    if (((lv_x >= 7) && (lv_x <= )) {
    gv_executionWish = "electric chair";
    }

    if (((lv_x >= 9) && (lv_x <= 10))) {
    gv_executionWish = "gas chamber";
    }

    if (((lv_x >= 11) && (lv_x <= 16))) {
    gv_executionWish = "gallows";
    }

    if (((lv_x >= 17) && (lv_x <= 1)) {
    gv_executionWish = "stake";
    }

    if (((lv_x >= 19) && (lv_x <= 20))) {
    gv_executionWish = "molotov";
    }

    if (((lv_x >= 21) && (lv_x <= 21))) {
    gv_executionWish = "microwave";
    }

    Spoiler : ... :

    gv_executionMethod = lv_winner;
    if (((lv_winner == 0) || ((lv_winner == && (gv_points[lp_player] < 10000) && (gv_oP[lp_player][4] == false)))) {
    gf_DSFiringSquad(lp_player);
    }

    if ((lv_winner == 1)) {
    gf_DSSniper(lp_player);
    }

    if ((lv_winner == 2)) {
    gf_DSElectricChair(lp_player);
    }

    if ((lv_winner == 3)) {
    gf_DSGasChamber(lp_player);
    }

    if ((lv_winner == 4)) {
    gf_DSGallows(lp_player);
    }

    if ((lv_winner == 5)) {
    gf_DSBurning(lp_player);
    }

    if ((lv_winner == 6)) {
    gf_DSMolotovMob(lp_player);
    }

    if ((lv_winner == 7)) {
    gf_DSMicrowave(lp_player);
    }

    if ((lv_winner == && ((gv_points[lp_player] >= 10000) || (gv_oP[lp_player][4] == true))) {
    gf_DSMothership(lp_player);
    }

    I can't read computer language. But it's obvious enough that Dragon is not grouped together with the rest of the execution methods. Nor does searching "dragon" in MapScript.Galaxy find anything else than DragonHead.

    Are you really saying DR went through all that trouble to hide it? How many people would he expect to go search for it after fishing out the mapscript.galaxy out of the cache folder?
    No way dude.
    It's just an urban myth imo.

    There is not even so much as a screen shot from the dragon execution.

    @Marshmallow Marshall
    You're naive.
    Of course. Its broken into multiple subroutines far away from the other executions. The reason you're not finding it is because the parameters for actually activating it are strict, and intentionally hidden. Hunk + Afro is a good place to begin.

  14. #14

    Re: AmA

    • Are there any type of reactions or behaviors that you consider universally scummy or towny?
    Yes. This is a bit of a complicated question though.
    I generally break tells into 3 categories- Perspective, Intention, and association. The most overt in perspective would be the ‘scum slip’ or TMI which is created by the individual’s gap in knowledge between what they actually know and what they pretend to know. This gap is often shown in the players presented certainty level when providing a read. A town players certainty level is based upon their reasoning so it will always match their reasoning while a scum player generally already knows the players alignment and must gauge how certain they should present their fake read. This aspect of knowledge is reflected in both consistency, person and certainty.
    Consistency- You can generally follow a town players thought process while ‘flip flopping’ reads can indicate the lack of a thought process.
    Certainty- When a player speaks as if they ‘know’ a players alignment it can indicate the existence of hidden information. When a players ‘read’ does not match their reasoning its usually a scum indicator.
    Person- Scum players have to deal with who they are as well as who they pretend they are. Often less experienced players will reflect this in their writing. They will disassociate themselves from what they say using second or third person statements when a first person statement would be natural.

    Intention tells are pretty basic. Scum have to do nothing to win because of their night kill while town has to lynch correctly. This aspect is reflected in some really basic ways. Waganomics or pegging the player who ‘hangs out’ are simple examples.

    Association tells are overthought in 99% of my experience. More often than there is coordinated actions you will find a hard lack of coordination. Specifically I mean that most of the time a lack of interaction is more telling than interaction itself.

    Past that there are behaviors that are specific to community’s. They are not idiosyncratic tells but are specific to the communitys belief structure. A perfect example for SC2 would be the concept of coaching. SC2 went though a phase years ago where it was a big deal if you coached another player and then 2 years later it went without comment. These kinds of behaviors have to be taken in context but hold value to the discerning eye.
    • Tips on taking notes? Feels impossible thing to do in practice.
    The issues most players have is that they gather information with no point. Your notes have to be useful so learn to ignore information you will not use. If you gather 100% of the information in front of you then your notes are pointless because you can just read the thread. Instead focus on the things that matter. SC2 has pretty crazy game compositions and its one of the few sites I have used straight up deductive information analysis. To do that I have to keep track of feedback claims and role claims while comparing them to the setup. Then in addition I use whatever scum hunting technique and focus on the information required to make that technique work.
    As scum the critical notes you should ALWAYS ALWAYS ALWAYS keep track of is the players bias. It does not matter what the vote state is- it only matters where the town votes are because you can shift scum votes to make things happen. Keeping track of the towns expressed lynch pool allows you to both manipulate lynches as well as shift the towns focus away from your team when you power wolf. If you are team scum and not keeping track of what town is willing to lynch some other town you are not playing right in my opinion.
    • Are there any exercise type of things that make you better at reading people and their intentions?
    Sure. Play a game and after the game go back and read the game. Think about how you felt while you played and consider what the scum players were doing. 9 times out of 10 the scum team is much less coordinated than you gave them credit for but identifying their intentions in context to your actions you can improve.
    • Are there any exercise type of things that make you better at convincing other people?
    This is something I harp on a good bit. I hate it when a shit town player brags about reading scum correctly after their town loss. Your goal as town is not to identify scum but rather to eliminate them. If you can’t persuade other players to use your read then it does not matter how good you are at identifying scum.
    A simple exercise that is effective is to break down the communication process to 3 parts. Use this statement “I think A is B because of C.” If your arguing for a lynch or to avoid a lynch then you should be able to say “I think Jonny is Scum because he said X.” This runs into the critical flaw of meta hunting. Idiosyncratic tells are a great thing but its useless to identify a player as scum from their meta and then say “Jonny is scum because Meta.” This does nothing to build your case or push your read and post game when you rage at the lobby about how you were right and they should have listened you only have yourself to blame. Use meta to identify scum but for the love of god don’t vomit your meta reads on the town. It’s a trashy playstyle I have no respect for (/rant)
    • List of traps that rookie players generally fall into?
    My personal least favorite is the meta-meta. Its when a bad player points to their meta and trys to change their behavior to match meta reads instead of simply improving.
    Another crappy issue is FPS. Everyone loves the elaborate trick/trap but more often than not its much more harmful to the town than it is beneficial. For a basic example consider if you have a 3/9 setup. If you are scum you only need 1 out of your 3 people to pick up on a piece of info to bring that information into your team. This basic concept makes it stupid to try to go all cryptic fancy pants with what you say. Town’s advantage is in numbers so just be honest.
    I also wish more players knew how to be mislynched. It sucks but it happens. Keep in mind your win condition does not depend on your survival as town. Punishing the morons that killed you by flaming them only hurts your win condition so instead realize that the words you speak will soon be revealed as words from a confirmed town. Take a moment to give your reads before you flip and push your win condition instead of your ego.
    • What are some of the most common ways Mafia interact with one another in game thread? scumread/townread/no talk/lots of talk/ignore/..
    No talk/Ignore.. By far.. Like.. By a massive margin. High skill players can do complex interactions but you literally need 2 high skill players on the same team to do it right. Lack of interaction is my strongest association tell.
    • Let's say you played in a very active game, but you can spend less than an hour on the game per day. How would you make the best use of your time?
    Be honest about your time limitations and pick 1 player to iso in that hour. Or even better- don’t be a dick and sign up for a game you don’t have time to play : )
    • What if you were a reserve and just subbed into a game with 3k posts already and too had very limited time?
    I would ask why the hell you subbed into a game you didn’t plan on playing up front… But once again if your town give an original contribution to the town. Don’t get caught up in following the game state and who has what position on who. Keep it simple. Pick one or two players and give your thoughts on that player. The beautiful part of being a sub is that you don’t hold the bias the rest of the game does so use that to your advantage. Subs are the strongest counter to power wolfs imo.
    • Only I have this problem question: how to keep being friendly, respectful and not engage in bigotry?
    That’s not really a mafia question.. I personally strive to have a positive impact on everyone I interact with. I don’t always like the people I am around but it validates me to feel that everyone is better off for having had me in their lives.
    For avoiding bigotry just try to accept lifestyles you don’t understand and avoid polarizing cultural influences (Like republican vs democrat.) That toxic kind of stuff will poison your life and create negative interactions with people you could otherwise enjoy spending time with.
    • Silly question: how to not lose sleep from FM? Actually. I will address this question to @Marshmallow Marshall since he said there is nothing unhealthy about FM...
    I always cut back to the ‘Don’t be a dick and sign up for a game you don’t have time for’ thing.
    • How do you know your theory works if you don't test it in practice?
    Im not sure if your asking if I have experience or if your asking the age old question of theoretical vs application. Either way I will let my words speak for themselves
    Quote Originally Posted by Helz View Post
    if we could just stop catering to the toxic attitude and apathy that has become the culture of this site.
    Its easy to tear something down. Building something real takes a level of conviction and dedication that is not cool or fun.

  15. #15

    Re: AmA

    Quote Originally Posted by Efekannn02 View Post
    Is there a godlike person that plays better than all of us together?


    its not like I want to challenge him or something but im curious/scared
    Its a pretty subjective question. Firebringer and RLVG were probably some of the least readable players I played with here. Frog was crazy good but always went a bit far with FPS, Cryptonic and Elixer have probably forgotten more than I have ever learned about gamestate concepts..

    Im not sure if I am even qualified to talk about the depth of some of the things Yayap messed with. I suppose he would be my vote for the most skilled player in light of the Anon/PR heavy concepts SC2 works with.
    Quote Originally Posted by Helz View Post
    if we could just stop catering to the toxic attitude and apathy that has become the culture of this site.
    Its easy to tear something down. Building something real takes a level of conviction and dedication that is not cool or fun.

  16. #16

    Re: AmA

    Quote Originally Posted by Brendan View Post
    how to dragon execution
    Get lucky. It triggers a literal 1 out of 10,000 chance : P
    Quote Originally Posted by Helz View Post
    if we could just stop catering to the toxic attitude and apathy that has become the culture of this site.
    Its easy to tear something down. Building something real takes a level of conviction and dedication that is not cool or fun.

  17. #17

    Re: AmA

    Quote Originally Posted by OzyWho View Post
    If that is true, why wouldn't the dragon executions trigger word be part of gv_executionMethodKeywords in MapScript.Galaxy?
    Spoiler : .. :

    gv_executionMethodKeywords[0][0] = "firing";
    gv_executionMethodKeywords[0][1] = "squad";
    gv_executionMethodKeywords[0][2] = "shoot";
    gv_executionMethodKeywords[0][3] = "line";
    gv_executionMethodKeywords[0][4] = "bullet";
    gv_executionMethodKeywords[0][5] = "gun";
    gv_executionMethodKeywords[0][6] = "army";
    gv_executionMethodKeywords[0][7] = "police";
    gv_executionMethodKeywords[0][8] = "spray";
    gv_executionMethodKeywords[0][9] = "automatic";
    gv_executionMethodKeywords[0][10] = "group";
    gv_executionMethodKeywords[0][11] = "team";
    gv_executionMethodKeywords[0][12] = "bullets";
    gv_executionMethodKeywords[1][0] = "snipe";
    gv_executionMethodKeywords[1][1] = "shoot";
    gv_executionMethodKeywords[1][2] = "bullet";
    gv_executionMethodKeywords[1][3] = "gun";
    gv_executionMethodKeywords[1][4] = "long";
    gv_executionMethodKeywords[1][5] = "crack";
    gv_executionMethodKeywords[1][6] = "assassin";
    gv_executionMethodKeywords[1][7] = "sharp";
    gv_executionMethodKeywords[1][8] = "ninja";
    gv_executionMethodKeywords[1][9] = "hidden";
    gv_executionMethodKeywords[1][10] = "far";
    gv_executionMethodKeywords[2][0] = "electric";
    gv_executionMethodKeywords[2][1] = "chair";
    gv_executionMethodKeywords[2][2] = "electrocut";
    gv_executionMethodKeywords[2][3] = "shock";
    gv_executionMethodKeywords[2][4] = "lightning";
    gv_executionMethodKeywords[2][5] = "zap";
    gv_executionMethodKeywords[2][6] = "over";
    gv_executionMethodKeywords[2][7] = "load";
    gv_executionMethodKeywords[2][8] = "volt";
    gv_executionMethodKeywords[2][9] = "uber";
    gv_executionMethodKeywords[2][10] = "watt";
    gv_executionMethodKeywords[2][11] = "power";
    gv_executionMethodKeywords[2][12] = "jolt";
    gv_executionMethodKeywords[2][13] = "buzz";
    gv_executionMethodKeywords[3][0] = "gas";
    gv_executionMethodKeywords[3][1] = "chamber";
    gv_executionMethodKeywords[3][2] = "poison";
    gv_executionMethodKeywords[3][3] = "choke";
    gv_executionMethodKeywords[3][4] = "suffocate";
    gv_executionMethodKeywords[3][5] = "cyanide";
    gv_executionMethodKeywords[3][6] = "acid";
    gv_executionMethodKeywords[3][7] = "shower";
    gv_executionMethodKeywords[3][8] = "camp";
    gv_executionMethodKeywords[4][0] = "hang";
    gv_executionMethodKeywords[4][1] = "trap";
    gv_executionMethodKeywords[4][2] = "door";
    gv_executionMethodKeywords[4][3] = "rope";
    gv_executionMethodKeywords[4][4] = "fall";
    gv_executionMethodKeywords[4][5] = "choke";
    gv_executionMethodKeywords[4][6] = "neck";
    gv_executionMethodKeywords[4][7] = "snap";
    gv_executionMethodKeywords[4][8] = "gallow";
    gv_executionMethodKeywords[4][9] = "lynch";
    gv_executionMethodKeywords[4][10] = "noose";
    gv_executionMethodKeywords[4][11] = "mob";
    gv_executionMethodKeywords[5][0] = "burn";
    gv_executionMethodKeywords[5][1] = "stake";
    gv_executionMethodKeywords[5][2] = "fire";
    gv_executionMethodKeywords[5][3] = "flam";
    gv_executionMethodKeywords[5][4] = "incinerat";
    gv_executionMethodKeywords[5][5] = "smoke";
    gv_executionMethodKeywords[5][6] = "witch";
    gv_executionMethodKeywords[5][7] = "immolat";
    gv_executionMethodKeywords[5][8] = "char";
    gv_executionMethodKeywords[5][9] = "ash";
    gv_executionMethodKeywords[5][10] = "pole";
    gv_executionMethodKeywords[5][11] = "salem";
    gv_executionMethodKeywords[5][12] = "smolder";
    gv_executionMethodKeywords[5][13] = "cremat";
    gv_executionMethodKeywords[6][0] = "burn";
    gv_executionMethodKeywords[6][1] = "molotov";
    gv_executionMethodKeywords[6][2] = "fire";
    gv_executionMethodKeywords[6][3] = "flam";
    gv_executionMethodKeywords[6][4] = "bottle";
    gv_executionMethodKeywords[6][5] = "vodka";
    gv_executionMethodKeywords[6][6] = "alcohol";
    gv_executionMethodKeywords[6][7] = "liquor";
    gv_executionMethodKeywords[6][8] = "throw";
    gv_executionMethodKeywords[6][9] = "mob";
    gv_executionMethodKeywords[6][10] = "crowd";
    gv_executionMethodKeywords[6][11] = "riot";
    gv_executionMethodKeywords[6][12] = "group";
    gv_executionMethodKeywords[6][13] = "team";
    gv_executionMethodKeywords[6][14] = "work";
    gv_executionMethodKeywords[6][15] = "gang";
    gv_executionMethodKeywords[7][0] = "micro";
    gv_executionMethodKeywords[7][1] = "wave";
    gv_executionMethodKeywords[7][2] = "oven";
    gv_executionMethodKeywords[7][3] = "cook";
    gv_executionMethodKeywords[7][4] = "explod";
    gv_executionMethodKeywords[7][5] = "pop";
    gv_executionMethodKeywords[7][6] = "gore";
    gv_executionMethodKeywords[7][7] = "entrail";
    gv_executionMethodKeywords[7][8] = "guts";
    gv_executionMethodKeywords[7][9] = "radiation";
    gv_executionMethodKeywords[7][10] = "radio";
    gv_executionMethodKeywords[7][11] = "photon";
    gv_executionMethodKeywords[7][12] = "light";
    gv_executionMethodKeywords[7][13] = "bright";
    gv_executionMethodKeywords[7][14] = "mess";
    gv_executionMethodKeywords[8][0] = "mother";
    gv_executionMethodKeywords[8][1] = "ship";
    gv_executionMethodKeywords[8][2] = "space";
    gv_executionMethodKeywords[8][3] = "atmo";
    gv_executionMethodKeywords[8][4] = "strato";
    gv_executionMethodKeywords[8][5] = "sphere";
    gv_executionMethodKeywords[8][6] = "beam";
    gv_executionMethodKeywords[8][7] = "planet";
    gv_executionMethodKeywords[8][8] = "crack";
    gv_executionMethodKeywords[8][9] = "protoss";
    gv_executionMethodKeywords[8][10] = "alien";
    gv_executionMethodKeywords[8][11] = "xeno";
    gv_executionMethodKeywords[8][12] = "abduct";
    gv_executionMethodKeywords[8][13] = "encounter";
    gv_executionMethodKeywords[8][14] = "third";
    gv_executionMethodKeywords[8][15] = "independence";
    gv_executionMethodKeywords[8][16] = "day";

    Nor is it mentioned in any of these:
    Spoiler : ... :

    if ((gv_executionPicking != 0)) {
    lv_x = RandomInt(1, 21);
    if (((lv_x >= 1) && (lv_x <= 4))) {
    gv_executionWish = "firing squad";
    }

    if (((lv_x >= 5) && (lv_x <= 6))) {
    gv_executionWish = "sniper";
    }

    if (((lv_x >= 7) && (lv_x <= )) {
    gv_executionWish = "electric chair";
    }

    if (((lv_x >= 9) && (lv_x <= 10))) {
    gv_executionWish = "gas chamber";
    }

    if (((lv_x >= 11) && (lv_x <= 16))) {
    gv_executionWish = "gallows";
    }

    if (((lv_x >= 17) && (lv_x <= 1)) {
    gv_executionWish = "stake";
    }

    if (((lv_x >= 19) && (lv_x <= 20))) {
    gv_executionWish = "molotov";
    }

    if (((lv_x >= 21) && (lv_x <= 21))) {
    gv_executionWish = "microwave";
    }

    Spoiler : ... :

    gv_executionMethod = lv_winner;
    if (((lv_winner == 0) || ((lv_winner == && (gv_points[lp_player] < 10000) && (gv_oP[lp_player][4] == false)))) {
    gf_DSFiringSquad(lp_player);
    }

    if ((lv_winner == 1)) {
    gf_DSSniper(lp_player);
    }

    if ((lv_winner == 2)) {
    gf_DSElectricChair(lp_player);
    }

    if ((lv_winner == 3)) {
    gf_DSGasChamber(lp_player);
    }

    if ((lv_winner == 4)) {
    gf_DSGallows(lp_player);
    }

    if ((lv_winner == 5)) {
    gf_DSBurning(lp_player);
    }

    if ((lv_winner == 6)) {
    gf_DSMolotovMob(lp_player);
    }

    if ((lv_winner == 7)) {
    gf_DSMicrowave(lp_player);
    }

    if ((lv_winner == && ((gv_points[lp_player] >= 10000) || (gv_oP[lp_player][4] == true))) {
    gf_DSMothership(lp_player);
    }

    I can't read computer language. But it's obvious enough that Dragon is not grouped together with the rest of the execution methods. Nor does searching "dragon" in MapScript.Galaxy find anything else than DragonHead.

    Are you really saying DR went through all that trouble to hide it? How many people would he expect to go search for it after fishing out the mapscript.galaxy out of the cache folder?
    No way dude.
    It's just an urban myth imo.

    There is not even so much as a screen shot from the dragon execution.

    @Marshmallow Marshall
    You're naive.
    DR had nothing to do with it. I put it in when I took over map development : )
    Quote Originally Posted by Helz View Post
    if we could just stop catering to the toxic attitude and apathy that has become the culture of this site.
    Its easy to tear something down. Building something real takes a level of conviction and dedication that is not cool or fun.

  18. #18

  19. #19

    Re: AmA

    @Helz
    About the 1 hour thing questions - that's a lot of players here. Hence it's relevance to the community and why I brought it up.
    The practice vs theory question. Well, this is how it looked from my perspective: I see someone, who I think hasn't played for years, say he has worked on theory during those years. Idk, that was just one of the first questions that came to mind.

    Here is another question that I think is especially relevant for this community.
    If we look at Town vs Mafia as Solvers vs Pretenders due to TMI, how do you catch pretenders when they don't have to pretend because half town doesn't try to solve either? I'm exaggerating, yes, but I believe this is core reason why meta is at the center of everything here.
    I guess I answered the question myself. So I ask this - what's an alternative to meta in this scenario?

    @Marshmallow Marshall
    That "bad for sleep" wasn't about time constraints. It's about stress and in the middle of the night realizing that something that someone said during the game didn't make sense.

  20. #20

 

 

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