S-FM Fractured Whizzbang (12P)
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    S-FM Fractured Whizzbang (12P)

    S-FM Fractured Whizzbang - A Huey Long Production

    The Year is 1916, we are deep into the Great War and you and your team of tunnellers and raiders have been preparing for a set and capture mission.
    To firstly tunnel under the enemy trench and lay an explosive charge and secondly to prepare for a Trench Raid to capture German Prisoners. However these German Prisoners were original defectors from the British side, among them is a important Officer who knows the location of a British Lord who has been feeding the German Reich important information.

    Due to this you and your trench team were tasked with the infiltration of the German Trench and capture of the necessary Officer. You have already laid the explosive and brought the cord back to the home trench. You and your team is called into the Officers room within the trench and told that within the team their are a set of defectors who wish to stop the raid and Deactivate the charges as to save the German Trench before the officer has been captured. Now you must put the raid on hold and find who the defectors are, have them arrested, interrogated and executed.


    Role List
    British Soldier
    British Soldier
    British Soldier
    British Soldier
    British Lead Tunneller
    British Trench Armourer
    Hidden Trench Raider
    Hidden Trench Raider
    Leader of the Defectors
    German Tunneller
    Hidden German Allied Raider
    Irish Volunteer

    Role Cards



    Spoiler : British Forces :
    British
    Soldier:
    A standard solider of the British Empire, You will be given a Name and a Bio.
    You have no action.


    British Lead Tunneller:
    You are the lead tunneller of the team, You will be- given a Name and a Bio.
    You are in charge of the Detonation of the TNT charges, upon your death the Detonation Plunger will be given to your second in command Tunneller.
    You can not be killed while 3 or more Soldiers exist. (you will not be notified when this protection ends)
    You can detonate your charges from day 3 onwards given you are no longer protected
    Doing such will Reveal the Leader of the Defectors.

    Each night can dig up the graves of those dead to find out their Role.
    (you can only do this if you are not detonating the charges)
    British Trench Armourer:
    You are the Official Armourer of the British Trench, You have a name and a Bio.
    At night you may give out the following (you may only choose one):
    -Trench Armour, You may give out 2 of these a night, the players given them must choose to use them at night, They protect from all normal night attacks but not explosives. (can be used in conjunction with other abilities)
    -Early Flak Jacket, You may give one of these out, it will protect them from all explosives, no need to activate
    -Raider Plate, You may give one of these out a night, they protect from all normal night and day attacks but not explosives the player given it does not need to activate it.
    Potential Hidden Roles under the Raiders

    Section D Raider:
    You are a Trench Raider working in secret under Section D, You will be given a Name but no Bio due to your secret Nature.
    At night you can Check somebody finding out whether of not they are Loyal or Disloyal to His Royal Majesty.
    Light Raider:
    You are a Trench Raider outfitted with light arms, you will be given a Name and Bio.
    At Night you can choose one player and puncture their throat, they will die. You cant do this till Night 2.
    You have 2 charges.
    Armoured Raider:
    You are a Trench Raider Equipped with plate armour and LMG, You will be given a Name and Bio.
    At night you can choose one target and protect them while they sleep, you will survive one attack per night.
    This has Unlimited Charges

    You can alternatively choose to Load your SMG and choose to defend yourself or defend somebody else. Anybody who visits you (if you chose yourself) or your protectee (your target) will get riddled with rounds.
    If nobody visits you or the Protectee you shoot your rounds into the floor cause you stole the magazine for it.
    You have one charge of this.


    Drugged up Raider:
    The Horrors of war have forced you into taking Opiods, You will be given a Name and a Bio.
    At night you may chose one target and give them Opium. They will be blocked that night.
    Trench Watcher:
    A Lookout in place to support the raiding party, You will be given a Name and a Bio.
    At night you may choose a target and watch them them, you will see who they visit and who visits them.




    Spoiler : Central Powers Sympathisers :


    Night Kill: You can send somebody out at night to kill, the Leader of the Defectors must PM who is going to kill and who you are killing. Whoever is going to kill cannot do any other action that night. If the LotD Dies then the Factional Night Kill is removed.

    Leader of the Defectors:
    You are the head of the Central Powers Defection in this Trench, you will be given a Name and a Bio
    You have the final say on who will be killed that night.
    You can not be lynched while the German Allied Tunneller is alive.
    You have one Autovest.
    You may put a message through to Berlin once during the day and night, this message will ask Berlin to send information regarding somebody of your choice.
    You will receive this information 72 Hours after asking. You will receive their Name, Bio, Role, Last Will and if applicable the last night action they did.


    German Tunneller:
    You are the second in charge Tunneller of the team, You will be given a Name and a Bio.
    You will be given the Detonation Plunger after the Allied Tunneller dies
    You must spend 1 night deactivating the detonation Plunger.
    Upon Deactivating the Plunger you gain the following ability:
    You may plant a timed grenade on a character, it will detonate at the EoD. It will however reveal all infomation when they die.

    Each night can dig up the graves of those dead to find out their Role.
    You can only do one of any of the above actions at any given time
    Potential Hidden German Allied Raiders

    Raider Opiate Dealer:
    You are a dealer of Opiates among the trench, you will be given a Name and Bio.
    At night you can visit one person, giving then Opiates and blocking them that night
    Rank and File Raider:
    You are a standard Raider who has received access to documentation (Loyal/Disloyal) from both the Central Powers and the Entente, you will receive a Name and Bio
    At night you may chose either an alive or dead player.
    You will Plant new documentation on that player, if they are checked they will appear as whatever Documentation you have placed.
    If you are planting on a dead body you will also be able to change the role to whatever role you wish.
    You have two charges of this.
    Marksman Raider:
    You are a Raider who is a crackshot with a rifle, You will be given a Name and Bio.
    You will not be a part of the Defector Night chat, you also wont know who your Allies are and they wont know who you are.
    During the day you may shoot at one person, killing them OR Removing all immunity they hold if they have day immunity (Includes night immunity, does not include Lynch Immunity or the Allied Tunnellers)
    You have three charges of this.
    The Muzzle flash will be seen and everyone will be informed of who was shot.


    Spoiler : Irish Volunteer :


    Irish Volunteer:
    You are a Nationalist Irishman who was conscripted into the war, you will receive a Name and Bio
    You can not win as long as the Leader of the Defectors and more then 4 of the British are Alive.
    At night you can choose one person to follow, giving you information on who they visited and who visited them.
    You have used your skills from home to construct a small explosive device. At night you may place this explosive in the satchel of one of the players. If they are visited the device will detonate, killing the visiting player. If nobody visits the Player the explosive will detonate at the end of the next night killing the player it was planted on. You have one charge of this.
    You have one Autovest.
    You can only use one action at night.
    Appears as Disloyal on Allignment checks


    Win Conditions:
    British Forces (BF): Eliminate the CPS
    Central Powers Sympathisers (CPS): Eliminate the BF and have at least one member alive
    Irish Volunteer: Survive to the end with 4 or less BF alive and with the Leader of the Defectors Dead.

    Feedback and Lynch Quotes:

    Spoiler : Feedback and Lynching :
    German Night Kill at the Start of Day: [Flavour Text] You find [Insert Name] Dead in [Insert Flavour Text location] He has been [Insert Flavour weapon, will be different to all other deaths on this list] You find a letter in [Insert Name] pocket. It explains his life [Insert Bio]
    Spoiler : Feedback and Lynching :
    EoD Lynching: [Flavour text about lynch] You decided to bring [Insert Name] to the Officer, he would only reveal so much about himself in interrogation, he now lies in a shallow grave. [Insert Bio]


    Alignment reveal: [Flavour Text] The Officer found the following infomation about [Insert Name] they were [Loyal/Disloyal]
    Detonation of the Charges: You hear the Detonation of the TNT planted under the enemy trench, it echoes throughout the battlefield as dirt flys into the air and the Germans own storage goes up in flame, the Detonation surely has killed the Defective Officer. Upon such detonation the Officer noticed the slinking off of [Insert Real and RP Name], upon following them they saw them inputting a telegram to Berlin, you have caught the Leader of the German Defectors red handed.
    Digging up a Grave (both Allied and German Tunneler): You slink off in the night taking your trusty Trench Shovel, digging up the shallow grave of [Insert Grave] You rumage through their clothes and find [Insert Role item], as such you can discern they are [Insert Role]
    Receiving a Vest of some form: You return to your bunk and you find a [Insert Armour type] with a note telling you to take care.
    Being attacked and being protected from a vest: You are awoken in the middle of the night by [Insert type of weapon striking/shooting] you, you are able to fend off the attacker thanks to the added protection and some of your bunk mates but they were wearing a Mask, you couldnt discern who.
    Attacking somebody protected by a Vest (includes: You slink to [Insert Names] Bunk and go to kill them, unfortunately they awake and fend you off, it seems they had some armour and help, luckily they dont know its you.
    Section D Feedback: You look through somebodies belongings while they are away, you find [Insert Flavour Documentation] this leads you to discern that they are [Loyal/Disloyal]
    Start of Day death by Light Raider: [Flavour Text] You find [Insert name], they are dead in their bunk with multiple puncture wounds in their neck and chest. Looking in their jacket pocket you find a letter explaining their life [Insert Bio]


    Attacking somebody protected by Armoured Raider: You go to kill [Insert Name] however a man wearing heavy plate armour and mask punched you in the gut and held off your attack, you ran off before they could find out who you are but you failed in your mission.
    Armoured Raider defending without SMG: you are met by some damn murderer, luckily your armour holds them off and they flee.
    Start of day Death by Armoured Raider: [Flavour Text] You find [Insert Names] riddled with 308 rounds and a Lewis gun Pan on the floor, looking in their pockets you find letters pertaining to their lifes [Insert Bios]
    Being Roleblocked by either Opiod Raider: You was approached by one of your comrades with a mask on, he asked if you wanted to try some Opium, you experienced the best night of your life with the pipe, you fall asleep without doing what you wanted.
    Trench Watcher feedback: You follow [insert Name] you see him enter [Inserts name] Dugout/Do nothing.
    Note: If you follow the German Tunneller on the night he gets the detonation plunger, you will see him enter the Officers Dugout.
    Note 2: If you follow the Leader of the Defectors on the night he asks for information or the night he recieves infomation you will see him enter the communication dugout.
    Note 3: If you follow a Tunneller you will see them going to the Makeshift graveyard
    Leader of the Defectors Lynched before the German Tunneller is dead: [Flavour Text], Upon arrest and interrogation of [Insert name] they reveal that the are the head of the defections, they also reveal [Insert Bio]. Your Officer has ordered a halt to any execution. They are not the focus right now, he is being watched closely but head office wants us to try and reintegrate him and make him loyal again, like that could happen.


    Receiving Message back from Berlin: You requested information on [Insert name], Abtelitung IIIb has returned the following [Insert all listed information]
    German Allied Tunneller being given the Plunger: You have been asked to be spoken with by the Officer, he passes you the Detonation plunger noting to you that the First in command has died.
    Having a Timed Grenade Planted on you: You wake up and see a rigged explosive attached to your chest, their is no way to take it off without detonating it, it has a timer on
    Death via Timed Grenade: As the timer ticks towards 0 the grenade explodes, he gives one last salute to the rest of you and asks you to tell his Family that he loves him, The officer raises his Webley and places a round in his head, he kicks the grenade out of the trench and it detonates above the Trench, in a box given to the Officer before it explodes the following information is revealed [Name, Bio, Role]
    Somebody being Shot by a Marksman: As you discuss who could be the Defector a shot strikes towards [Insert Name] the round [Whizzes past (if no armour)/Strikes their Armour]. You saw a muzzle flash from somewhere but looking around you count everybody is in place.
    Irish Volunteer Tracking feedback: You follow [Insert Name] and you find out they were visited by [Insert Name] and that they went to [Insert Names] Dugout/The Communication office/The Officers Quarters.


    Death by Irish Bomb: [Flavour Text] You find [Insert Names] Satchel its blown through and lay next to it is [Insert name] filled with shrapnel and missing limbs, looking through what is left you find [insert bio]


    OoO
    1. Trench Armour Equipped

    2. Armoured Raider Gets in Position
    3. German Tunneller gets given Plunger
    4. Charges Detonated.
    5. Opium is Dealed and Smoked (roleblocks)
    6. Tracking: Both Irish and Trench Watcher (can see movements from 2 onwards)
    7. Irish Bomb Planted
    8. Night Kills (Light Raider, Germans)
    9. Grenades Planted
    10. Charges Defused.
    11. Documentation Planted
    12. Graves Dug up and examined (both tunnelers)
    13. Section D Checks
    14. Armour given out



    General Settings and Basic Rules:
    The CPS will receive a night chat
    Days are 48Hrs and Nights are 24hrs
    All other normal rules apply to this game
    I want 10 posts a Day, 10 goddamn posts.
    Game will start on Day 1, not night 0, fuck night 0.
    Names wont mean anything. Bios may reveal information about role or faction or may be misleading.
    This setup will be using Majority Lynch to start with. Plurality can be chosen if the Players wish for such.
    Because Bios may reveal information i will not be allowing direct quotation of your Bios, you may paraphrase and you may quote small individual pieces of the Bio, however if i deem that you are subverting this rule by doing many small quotes i will Dm you a warning, if you continue to do such then i will Replace you or Modkill you.
    Lynches will only reveal Name and Bio at the end of day, standard killings will reveal it at the start of day. The Alignment will be automatically revealed the next day. The role will not be revealed.

    (I dont know why their is 2 feedback Spoilers i cant change it, every time i do its reverts back, but besides that this setup is ready i think!)
    Last edited by Huey The Long; December 7th, 2019 at 07:04 PM.
    Share Our Wealth, for not Sharing the wealth leaves the risk of dying when the communist arrive, and we dont want communist now do we.

 

 

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