[Suggestion] Ask DarkRevenant to teach how to modify his Sc2Mafia code
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  1. #1

    Ask DarkRevenant to teach how to modify his Sc2Mafia code

    It seems that the reason that Sc2mafia development halted because no one knows how to continue his code, and the reason why is that DarkRevenant did not leave behind a thread on what to do with his code (How to add new GUI, How to add new Role, how to modify this existing mechanic.)

  2. #2

  3. #3

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    And modifying someone else’s code is very difficult and time consuming
    Last edited by Ganelon; April 12th, 2019 at 03:08 AM.
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.

  4. #4

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    besides the actual reason development has stopped is because the map is close to its memory limit, there is pretty much nothing they can add at this point without greatly reworking the entire coding
    Quote Originally Posted by blinkskater View Post
    Polish my nuts and serve me a milkshake. Anyone who uses scum syntax will be lynched.

  5. #5

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    Lol
    Quote Originally Posted by Helz View Post
    if we could just stop catering to the toxic attitude and apathy that has become the culture of this site.
    Its easy to tear something down. Building something real takes a level of conviction and dedication that is not cool or fun.

  6. #6

  7. #7

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    Quote Originally Posted by BoomBoom View Post
    I see, so the only way progress can be continued is to make a new game.
    not true either. It's just that it is difficult to make changes without breaking shit due to how crazy the sc2 editor is. There are actually 2 people working on it rn
    Last edited by aamirus; April 13th, 2019 at 02:31 AM.
    Have you ever heard the tragedy of Darth Jar Jar the wise?

  8. #8

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    if the map is close to memory limit, then just remove the unnecessary fluff, I bet the mothership extended took a lot of needed space, and so is the rest of the executions that we don't care about. There's also the shitizen and auditor, and unbalanced options like "detect exact role, can make 4 executions", and the silly skins. Hell, all gamemodes need to be removed and overhauled, we have played sc2mafia to the point that we know what a good setup is, remove the saveslot feature, which removes the need for a good saveslot every game, remove the setup of the day, chicago and lawless, and everything. Replace the removed gamemodes with default 9-3-3, Mafia vs Triad, and Cult save.
    Last edited by BoomBoom; April 15th, 2019 at 07:13 AM.

  9. #9

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    Quote Originally Posted by BoomBoom View Post
    if the map is close to memory limit, then just remove the unnecessary fluff, I bet the mothership extended took a lot of needed space, and so is the rest of the executions that we don't care about. There's also the shitizen and auditor, and unbalanced options like "detect exact role, can make 4 executions", and the silly skins. Hell, all gamemodes need to be removed and overhauled, we have played sc2mafia to the point that we know what a good setup is, remove the saveslot feature, which removes the need for a good saveslot every game, remove the setup of the day, chicago and lawless, and everything. Replace the removed gamemodes with default 9-3-3, Mafia vs Triad, and Cult save.
    tl;dr but im pretty sure this is stating what i think 100% needs to be done. I agree, we finally need to implement the dragon execution into the game.

    Go here → → https://discord.gg/rYRT5Tz Type s.cat, enjoy.

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  12. #12

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    Quote Originally Posted by BoomBoom View Post
    if the map is close to memory limit, then just remove the unnecessary fluff, I bet the mothership extended took a lot of needed space, and so is the rest of the executions that we don't care about. There's also the shitizen and auditor, and unbalanced options like "detect exact role, can make 4 executions", and the silly skins. Hell, all gamemodes need to be removed and overhauled, we have played sc2mafia to the point that we know what a good setup is, remove the saveslot feature, which removes the need for a good saveslot every game, remove the setup of the day, chicago and lawless, and everything. Replace the removed gamemodes with default 9-3-3, Mafia vs Triad, and Cult save.
    this
    Hi there.

  13. #13

    Re: Ask DarkRevenant to teach how to modify his Sc2Mafia code

    Quote Originally Posted by Portaloo View Post
    this
    The map really isn't at memory limit. It was removed with patch 1.5.0 from august 2012. On top of that there's still stuff like every single investigator result ever created in the script and newer stuff like monster-mode is some of the most wasteful, purely cosmetic stuff ever added, and then not even available for players usually.

 

 

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