S-FM: La Cosa Nostra - Page 2
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  1. #21

    Re: S-FM: La Cosa Nostra

    can I be Benjamin Dover
    Quote Originally Posted by yzb25 View Post
    FUCK you have no idea how many marshmallows I just swallowed. I opened my mouth far too wide and ended up swallowing a shittonne of those bad boys all at once. I can still feel it all slowly sinking down my throat.
    Hopefully you'll get banned and hit by a truck.

  2. #22

  3. #23

  4. #24

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by Iced_Monopoly View Post
    I know this game is already out here and approved and taking signs, but damn 3 KPN potential in a forum game, even on N1? Too late to atleast request a restriction on vigi n1 kill so as to not throw the towns kill potential (vig abili), and chance at skewing game balance come d2?
    @naz @Marshmallow Marshall
    i'll wait for MM to reply before rolling!! @Marshmallow Marshall reply
    i don't want 3kpn but i feel like a vigi wouldn't dare lol..
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  5. #25

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by naz View Post
    i'll wait for MM to reply before rolling!! @Marshmallow Marshall reply
    i don't want 3kpn but i feel like a vigi wouldn't dare lol..
    just make it vigi cant kill n1 and reduce it to one shot
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  6. #26

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by naz View Post
    but i feel like a vigi wouldn't dare lol..
    I agree, but also, a game setup shouldnt be based on meta of potential players getting certain roles. Should be balanced for any possibility.

    @Mesk514 reducing to one shot nullifies the special condition for vigi. but yeah i agree KPN should be limited in a forum game, especially with 3 factions and this player count. 1 shot vig is better selection here.


    Monopoly of the Iced variety

  7. #27

    Re: S-FM: La Cosa Nostra

    give me vigi and ill shoot myself to solve the issue
    Quote Originally Posted by yzb25 View Post
    FUCK you have no idea how many marshmallows I just swallowed. I opened my mouth far too wide and ended up swallowing a shittonne of those bad boys all at once. I can still feel it all slowly sinking down my throat.
    Hopefully you'll get banned and hit by a truck.

  8. #28

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by Iced_Monopoly View Post
    I know this game is already out here and approved and taking signs, but damn 3 KPN potential in a forum game, even on N1? Too late to atleast request a restriction on vigi n1 kill so as to not throw the towns kill potential (vig abili), and chance at skewing game balance come d2?
    @naz @Marshmallow Marshall
    Hey Iced, long time no see ^^

    Yes, 3 KPN potential. If vigilante kills a townie N1, it's their problem to be honest. It's almost in every case a poor play, but I thought I would let the possiblity free if the vigi wanted to do it.

    As was already mentioned, if current vigi kills a townie, it loses ability to kill, so it's pretty much like a one-shot vigilante but better for town. I could get behind a N1 kill restriction, though, that's a good idea. Implemented it. Do you think it's ok, and do you have other concerns?

    Also, the Host is meant to create a balanced setup with the hidden TPRs, so it should be good imo.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.

  9. #29

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by Iced_Monopoly View Post
    I agree, but also, a game setup shouldnt be based on meta of potential players getting certain roles. Should be balanced for any possibility.

    @Mesk514 reducing to one shot nullifies the special condition for vigi. but yeah i agree KPN should be limited in a forum game, especially with 3 factions and this player count. 1 shot vig is better selection here.
    That's not a balance, but a poor play concern. If a player's "meta" is to make a poor decision for the Town as Vigilante in a specific scenario, that's up to the gameplay and not to the setup IMO.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.

  10. #30

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by Marshmallow Marshall View Post
    That's not a balance, but a poor play concern. If a player's "meta" is to make a poor decision for the Town as Vigilante in a specific scenario, that's up to the gameplay and not to the setup IMO.
    jesus, who put this guy in charge. LMFAO
    Quote Originally Posted by AnassRhamur View Post
    Please don't post in the punished players section if you're not involved. Consider this a warning from Thugnificent. You got one Thug ticket. Collect 3 more of those and i'll have to issue a Thug Infraction. Collect 3 Thug Infractions and you get 1 Thug Misdemeanor Charge.

    Spoiler : :
    Citizen, Agent, Citizen, Vigilante, Citizen, Godfather, Citizen, Citizen, Voter, Elder, Mafioso, BackUpSleuth, Escort, Mafioso, Detective, Citizen, Citizen, Tailor, Citizen, Citizen, Citizen, Citizen, Citizen, Citizen, TheJoker, Citizen, LadyGaga, Mafioso, Winston Wolfe, Detective, Citizen, Citizen, Masquerader

  11. #31

    Re: S-FM: La Cosa Nostra

    its 100% a balance concern. if a setup ALLOWS for someone with poor judgement to unbalance and essential tilt the game on N1 accidently or otherwise, then its game balance concern and not meta, even if meta feeds into it.

    IMO, as just a SFM player, and ex SFM Mod, this is a triple red flag setup. 3KPN in forum game is a redflag. N1 town kill in that 3kpn is a redflag. The ability for town to lose their only night kill from a misguided n1 kill is a redflag.

    There shouldnt be a 3NKP in such a small forum game. There definitely shouldnt be a N1 3KPN where town has a kill and loses future kills based on outcomes. Balance dictates that it should be player fill irrelevant. You have to account for trash filling the slot as much as OP god lord filling the slot.

    Pls restrict N1 town kill atleast.

    Kthx


    Monopoly of the Iced variety

  12. #32

    Re: S-FM: La Cosa Nostra

    Quote Originally Posted by Marshmallow Marshall View Post
    Changelog

    Specified if last wills and death notes were allowed (01/10/2019)
    Added the "No N1 kills" clause to Vigilante (15/10/2019)
    Quote Originally Posted by Iced_Monopoly View Post
    its 100% a balance concern. if a setup ALLOWS for someone with poor judgement to unbalance and essential tilt the game on N1 accidently or otherwise, then its game balance concern and not meta, even if meta feeds into it.

    IMO, as just a SFM player, and ex SFM Mod, this is a triple red flag setup. 3KPN in forum game is a redflag. N1 town kill in that 3kpn is a redflag. The ability for town to lose their only night kill from a misguided n1 kill is a redflag.

    There shouldnt be a 3NKP in such a small forum game. There definitely shouldnt be a N1 3KPN where town has a kill and loses future kills based on outcomes. Balance dictates that it should be player fill irrelevant. You have to account for trash filling the slot as much as OP god lord filling the slot.

    Pls restrict N1 town kill atleast.

    Kthx
    I meant it as an objection to the "if a player's meta is to....". Forbidding the N1 kill is a good idea, and as I said in my first post, it is already implemented

    Note that the setup is meant to recreate a classic FM closer from the mod's style, without going as deep as this setup does in the non-FM-like setup department, so you are right that it is not exactly the standard FM gameplay.

    Edit to clarify : It was a bad idea to allow N1 kills like that for the game's enjoyability. The point I was making was purely about theory, and not about this specific setup. Saying that a specific player's meta is to make horrible decisions is just not what meta is, at least in my book. Sorry for misunderstanding and thanks for contributing lol, I don't want to make it look like I think you are wrong in the main point here.
    Last edited by Marshmallow Marshall; October 14th, 2019 at 10:02 PM.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.

  13. #33

    Re: S-FM: La Cosa Nostra

    I get that youre going for a classic mod style gameplay. But high KPNs rarely work in forum games. Especially setups where the extremities allow for a 6v3v1 or a 9v1v1 come d2. unintended imbalance occurs very easily and should be noted. N1 town no kill implementation should help alleviate these issues.

    GL to everyone playing


    Monopoly of the Iced variety

 

 

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