S-FM Converging Realities: Present Day - Page 52
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  1. #1021

    Re: S-FM Converging Realities: Present Day

    Kenny is just following my out of game advice concerning my meta Glip - never fully trust Yayap isn't scum manipulating you. The fact that he is having a logical discussion with me is a nice change of pace from the omgus. I don't mind having to fight to gain his confidence - its what every town person should do instead of sheeping. He is also throwing out other ideas that no one else has considered, and we are ironing them out to see which is more plausible than the other.

    Apparently, Kenny is still trusting Mike - which puts a huge hole in any of my reads against anyone I put forward to him. I think it's obvious mike is scum - he does not.

    Spoiler : :

  2. #1022

    Re: S-FM Converging Realities: Present Day

    Quote Originally Posted by Glip View Post
    @Kenny

    What is your game here? You seem to be trying to do your best to discredit Yayap without making any outright claims. Whatís your main theory here, and where would you have your vote?
    Did you catch up with the game thread? You're saying it looks like I'm discrediting here. Can you state some more of your thoughts?
    Don't worry about my vote. I'm aware of how much scum there is and I wouldn't want to be the one town to help the scum in mislynching.

  3. #1023

    Re: S-FM Converging Realities: Present Day

    My gut feeling is that Ganelon would not have minded Efe being lynched day 3 if Ganelon was scum and Efe was town - it was an easy target to mislynch imo. Instead Ganelon went back to the Yayap vs Mike. Which would have been a possible lynch if Kenny were open to it.

    And if Glip were scum, I would suspect him to be more reckless with his vote d3 on anyone of the d3 trains: Me, Mike and Efe would all be town in your glip, ganelon and arsonist team. Instead he didn't vote - which if he didn't have time to catch up, is more of a townie move than blind sheeping. He had a perfect way out of looking scummy for being on a mislynch that day.

    And if those 3 were the mafia, then lynching mike d3 with Slaol and myself would almost garentie that I look scummy d4 and take the fall for it - Kenny would have made sure of it. So, I don't think ganelon+glip are scum buddies.


    without doing a full review of the thread - that is my initial feelings on those 2. If you find something damning either of them, I may take the time to reconsider but rather not take the amount of time it takes me to examine everything from scratch when I know that mike+ganelon is not s/s and I'm 99% sure on Mike. You'll need to convince me why you think Mike can be town first.

    Spoiler : :

  4. #1024

  5. #1025

    Re: S-FM Converging Realities: Present Day

    Quote Originally Posted by Kenny View Post
    Did you catch up with the game thread? You're saying it looks like I'm discrediting here. Can you state some more of your thoughts?
    Don't worry about my vote. I'm aware of how much scum there is and I wouldn't want to be the one town to help the scum in mislynching.
    Itís very late at night for me and Iíve pretty much only read the game from the point I subbed in with any degree of thoroughness. My issue is, Iím going to be busy most all day tomorrow and I may not make it back before EoD. If Iím being honest, I was hoping Iíd see a good argument out of you for where I should put my vote, since I know weíll need it to pull off another lynch today. It looks to me like youíre taking Mikeís side against Yayap, but are afraid to come out and say it directly.

    Let me help.

    -vote Yayap


    If you want to lynch Yayap, the vote is yours. Otherwise, Iíll try to find time in the morning to check on your input.

  6. #1026

  7. #1027

  8. #1028

    Re: S-FM Converging Realities: Present Day

    I'll post full setup information soon and open the game thread up to post game. I'll also give more personal thoughts at a later point. In the mean time...


    The Mafia has won a perfect victory!

    Congratulations to Kenny, Eclipse and Glip.



    Final Player Status:

    Alive
    Eclipse(Cross Reality Consigliere) - Survived
    Glip(Consort) - Survived
    Kenny(Mafioso) - Survived

    Dead
    Mike(Socialite) - Endgamed
    Arsonist(Citizen) - Endgamed
    Ganelon(Citizen) - Endgamed
    Yayap(Reality Consistency Sheriff) - Lynched Day 4
    Efekannn02(Citizen) - Lynched Day 4
    Bahkieh(Citizen) - Modkilled Day 4
    Slaol(Citizen) - Killed Night 3
    Damus_Graves(Cross Reality Gunsmith) - Killed Night 2
    Marshmallow Marshall(Cross Reality Bus Driver) - Lynched Day 2
    Light_Yagami(Citizen) - Killed Night 1


    Additional setup note: The definite majority of cross reality roles were concentrated in this reality. Only one of these types of roles existed in the 20 Years Ago reality.

  9. #1029

    Re: S-FM Converging Realities: Present Day

    Complete Role Assignment
    ConvergingRoles.png

    Note: Stealthbomber was replaced by Slaol, The Lawyer was replaced by Arsonist and Banshis was replaced by Glip


    Night Actions

    Converging Night Actions.png

    All Role Cards

    The format for some of them got moved a bit, but they should all still be readable.

    Spoiler : Eclipse :
    Spoiler : 20 Years Ago :

    Mason
    Faction: Town

    RP:
    You were a fisherman working in the river alongside your partner. The two of you were among the first people to discover the body of theblacksmith’s son. Seeing the look on your partner’s face, you knew that they felt the same disgust towards the murder that you did and that you could trust each other to fight against the sorcerers.


    Abilities:
    Share a night chat with your fellow mason...


    • The other mason is TheLawyer.
    • You know that the other mason has the same win condition as you in this reality.



    Win Condition: Eliminate all players with an opposing win condition and have at least one
    town aligned member survive.



    Spoiler : Present Day :

    Cross Reality Consigliere

    Faction: Mafia

    RP: After the defeat to the witches, your partner left you as you continued to fish by yourself. However, one day, you began to hear a voice. It whispered to you, telling you secrets of both the past and present and told you that there could not be peace while the magic users were allowed to exist. Fueled with the purpose given to you by the voice, you decided to join a group of freedom fighters. Together, you would destroy all who would not join you.

    Spoiler : Sample Fake RP (If needed) :

    After the defeat to the witches, you chose to let go of your past hatred and left the river to pursue a better paying municipal job for the Council of Mages. From there, you began your work as [complete as needed. Ex:“one of the town’s police officers”, “a tax collector”]. When the emergency meeting was called, you naturally attended to help the town you love so much. It seems your old partner is also attending the emergency meeting, but after all this time, can you still trust them?



    Abilities:
    Each night, detect a player in target reality, learning their exact role and alignment.


    • You only count as visiting your target in the reality you are targeting them in.
    • You only learn their role in target reality.

    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    Your allies are
    Banshis (Consort) and Kenny (Mafioso)
    Your allies know that you are a consigliere. They do not know that you have the cross reality keyword.


    Win Condition: Eliminate the town and all other players with an opposing win condition and have at least one
    mafia aligned member survive.








    Spoiler : TheLawyer :

    Spoiler : 20 Years Ago :

    Mason
    Faction: Town

    RP: You were a fisherman working in the river alongside your partner. The two of you were among the first people to discover the body of the blacksmith’s son. Seeing the look on your partner’s face, you knew that they felt the same disgust towards the murder that you did and that you could trust each other to fight against the sorcerers.

    Abilities:
    Share a night chat with your fellow mason...


    • The other mason is Eclipse
    • You know that the other mason has the same win condition as you in this reality.


    Win Condition: Eliminate all players with an opposing win condition and have at least one
    town aligned member survive.

    Spoiler : Present Day :

    CitizenFaction: Town

    RP: After the defeat to the witches, you were left traumatized. Unable to continue your work as a fisherman, you became a beggar, relying on the produce of others to survive. Now that the town is in danger, you have decided to pull yourself out of the gutter to help however you can. It seems your old partner is also attending the emergency meeting, but after all this time, can you still trust them?

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.



    Spoiler : Efekannn02 :

    Spoiler : 20 Years Ago :

    Mafia Doctor
    Faction: Mafia

    RP: Having been raised by druids, you have always had a strong affinity with life magic. When the witch hunts broke out, to prevent the death of your kind, you decided to band together with another magic user, one who holds domain over perception. Though it pains you to do so, it looks like you will need to use your power over life to take it away from others if you are to have any hope of survival.

    Spoiler : Sample Fake RP (If needed) :

    As the town’s physician, you were the person everyone turned to when they suffered from any injury or ailment. Though your job was rarely exciting, you did not mind the tranquility. Now that the conflict between the townsfolk and magic users has escalated to all-out war, you must prepare to treat more then just trivial illness.



    Abilities:
    Each night, protect target player...



    • If the target player would die from an attack, you prevent them from dying.
    • Both you and the target are informed if they are attacked.
    • Ineffective against attacks that ignore healing.
    • Can only negate one attack per night. Your target is still vulnerable to multiple attacks.


    -Each night, one member of the mafia can perform a night kill in addition to any personal action.
    -Your are allied with Banshis (Drug Dealer).

    Win Condition: Eliminate the town and all other players with an opposing win condition.



    Spoiler : Present Day :

    CitizenFaction: Town

    RP: You ended the conflict victorious with the templars overthrown. However, the amount of people that you had to kill left you disgusted with your own powers. You took an oath to never cast a spell again and begun a life of solitude. Even with the town now in danger, you will not break that oath.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.



    Spoiler : Banshis :

    Spoiler : 20 Years Ago :

    Dual Reality Drug Dealer

    Faction: Mafia


    RP: As the daughter of one of the town’s plantation owners, youhave seemingly always been blessed with unparalleled beauty… or at least itwould appear. In truth, you possess large amounts of power over perception.While you took much joy from manipulating other people, you never did anythingto hurt anyone. However, that is going to have to change now that the town isafter you. It’s kill or be killed and you’ve allied yourself with a druid tohelp with your fight.

    Spoiler : Sample Fake RP (If needed) :

    As the owner of one of the town’s plantations, you hold a massive amount of political influence among the town. Now with the witch hunts ongoing [complete as needed. Ex: you are using your money to provide targeted protection; you are trying to stay as uninvolved as possible]. This conflict cannot end soon enough…



    Abilities:
    Each night you can drug target player, giving them fake feedback in either or both realities

    • You count as visiting your target whichever realities that you are giving them fake feedback in.
    • You can give your target different feedback in each reality.
    • The feedback that you can give your target are as follows:


    1. You were attacked and healed last night
    2. You were roleblocked last night
    3. You were witched last night
    4. You were bused last night
    5. You were drugged last night
    6. You were given a toy gun last night


    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    Your are allied with Effekann02 (Mafia Doctor).
    Your ally knows that you are a drug dealer. They do not know that you have the dual reality keyword.


    Win Condition: Eliminate the town and all other players with an opposing win condition.



    Spoiler : Present Day :

    Consort
    Faction: Mafia


    RP: After you emerged victorious against the templars, you saw it as an opportunity to take control of the town with your allies at your side to live a life of luxury. However, instead of taking total control, your so-called allies decided to govern “fairly”. After 20 years of this, you finally broke. If you had have known these people would act like this, you would have taken steps at the end of the conflict to prevent them from interfering with your plans. As such, you decided to cast a spell so powerful that it could change the past and then joined a local anti-magic resistance group to take control of the town if your spell didn’t work. Of course, you can’t cast magic around your new associates, but it matters not. You’re more beautiful then ever and still know how to manipulate the hearts of men.

    Spoiler : Sample Fake RP (If needed) :

    The townsfolk ended up defeated in their conflict againstthe mages. However, this turned out to be far more of a boon then you could have anticipated. The mages, well aware of the influence you hold over thetown, gave you significant bribes to promote their cause. With a new threat now present, you are now using your powers [once again, finish as needed Ex: to hire mercenaries to disable anyone who could be a threat to you].


    Abilities:
    Each night roleblock a player, preventing them from taking any action


    • You are immune to roleblocks and misdirection while using this ability



    Each night, one member of the mafia can perform a night kill in addition to any personal action.
    Your allies are Eclipse (Consigliere) and Kenny (Mafioso)

    Win Condition: Eliminate the town and all other players with an opposing win condition and have at least one
    mafia aligned member survive.




    Spoiler : Kenny :

    Spoiler : 20 Years Ago :

    Doctor
    Faction: Town

    RP: As a veteran of a previous war, you are no stranger to conflict. With the tensions between the townsfolk and magic users escalating to all out hostility, you are more then ready to help in the fight. While you might not be a match for the magic users in direct combat, you still remember your training as a field medic and plan to use your skills however you can in the days to come.

    Abilities:
    Each night, protect target player...


    • If the target player would die from an attack, you prevent them from dying.
    • Both you and the target are informed if they are attacked.
    • Ineffective against attacks that ignore healing
    • Can only negate one attack per night. Your target is still vulnerable to multiple attacks.


    Win Condition: Eliminate all players with an opposing win condition and have at least one
    town aligned member survive.

    Spoiler : Present Day :

    Mafioso
    Faction: Mafia

    RP: When the templars fell and the mages installed themselves as the new leaders of the town, most were quick to bend the knee. Not you though. Unwilling to let go of your past hatred towards magic, you have chosen to join a local resistance group who are looking to fight back against the mages. You don’t know what’s causing the strange occurrences, but your group sees it as a perfect opportunity to strike against the hated magic users.

    Spoiler : Sample Fake RP (If needed) :

    After the fall of the templars, you chose to go into retirement, distraught with your inability to save more people. You would have been happy to live out the rest of your days like this. However, the town is now under threat once again and you reluctantly agree to attend the meeting.


    Abilities:

    -Each night, one member of the mafia can perform a night kill in addition to any personal action.
    -Your allies are Eclipse (Consigliere) and Banshis (Consort)

    Win Condition: Eliminate the town and all players with an opposing win condition and have at least one
    mafia aligned member survive.





    Spoiler : Yayap :

    Spoiler : 20 Years Ago :

    CitizenFaction: Town

    RP: You were born into a family of farmers. However, your interests have always been more scholarly than agricultural. You have self-taught yourself to read and spend most of your spare time with books. When the witch hunts broke out, you chose to help the town against the threat. While your talents are unappreciated, you will still do what you can to identify thethreat

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.

    Spoiler : Present Day :

    Reality Consistency Sheriff
    Faction: Town

    RP: While your efforts to find the magic users proved futile, you did manage to gain the respect of your former enemies. When the mages gained controlled of the town, they appointed you as an inquisitor to find those whose loyalties have not shifted over the years. Now that the town is in danger, you are once again attempting to identify the threats, only this time you have far more resources and experience to back it up.

    Abilities:
    Each night, check target player...


    • If a sheriff investigate would return the same result on the player for both realities, receive "match" as your feedback.
    • If a sheriff investigate would return different feedback on the player for both realities, receive "no match" as your feedback.
    • It can be assumed that the majority of roles with opposing win conditions would not appear as town from a sheriff check.
    • You only count as having visited your target in the reality that you do the check


    Win Condition: Eliminate all players with an opposing win condition and have at least one
    town aligned member survive.



    Spoiler : Damus_Graves :

    Spoiler : 20 Years Ago :

    Traitor
    Faction: Mafia

    RP:

    Abilities:
    -You do not know the identities of your allies and they do not know of your existence.
    -If you would be killed by the mafia, you are instead recruited, converting your role to mafioso and giving you access to the mafia night chat.

    Win Condition: Eliminate the town and all other players with an opposing win condition.

    Spoiler : Present Day :

    Cross Reality Gunsmith
    Faction: Town

    RP:

    Abilities:
    Each night, send a gun to target player in target reality


    • Your target will gain access to a 1-shot kill that they can use any night in addition to any other night actions.
    • You may not target yourself in either reality.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.




    Spoiler : Marshmallow Marshall :

    Spoiler : 20 Years Ago :

    Citizen
    Faction: Town

    RP: You arrived in the town one day with no memory of where you came from. The only possession you had was a strange amulet around your neck.You were taken in and cared for by one of the town’s farmers. Now that the town is threatened by magic users, you feel compelled to help fight back however you can.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.

    Spoiler : Present Day :

    Cross Reality Bus Driver
    Faction: Town

    RP: After the end of the war, you disappeared from the town without a trace. Now, twenty years later, you have reappeared with no memory of what happened to you, just like last time. Once again, your only possession is your amulet… only this time, it’s glowing with arcane energies. You have no idea what your amulet is or it’s true capabilities, but you do know that the town is still in danger and that you are still obligated to help however you can.


    Abilities:
    Each night, bus two target players and choose a reality to target each player in...


    • All actions targeting one of the players instead target the other player.
    • Your targets are notified of being bused.
    • Your targets do not have to be from the same reality and can be the same player in different realities(Ex. Targeting player1 from realityA and player1 from realityB is legal)
    • You may NOT self-target in the reality that you are this role. However, you may target yourself in the other reality.
    • You only count as visiting a target in the reality you are busing them in.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.




    Spoiler : Mike :

    Spoiler : 20 Years Ago :

    Citizen
    Faction: Town

    RP: You are one of the workers at the local mill. Word has spread that a member of the town was murdered by a magic user. Eager to prevent more deaths, you chose to join the hunt against the witches.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.

    Spoiler : Present Day :

    Socialite
    Faction: Town

    RP: 20 years have passed and you’re still working at the mill. You might have once resisted the magic users, but honestly, your life isn’t any different with them in charge. In the time that has past, you have managed to become a popular figure among the townsfolk. With an emergency meeting now called, you feel no desire to overthrow the mages and only want to protect the town.

    Abilities: Each day, target a living player. That night, you will enter a night chat with that player.

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.



    Spoiler : Light_Yagami :

    Spoiler : 20 Years Ago :

    Vigilante
    Faction: Town

    RP: When war broke out between the townspeople and magic users,the templars realized that they needed help. They chose to hire you, a witchhunter, to take care of any suspicious individuals. As a proven professional, you will do whatever it takes to fulfill your contract.

    Abilities:
    Each night, kill target player...

    • You will be notified if the target is healed or immune or if the action fails.
    • You only have 2-shots and may not use your night action after using your shots.
    • Your shots are not consumed if you are roleblocked or otherwise have your action canceled. They are still consumed if your target is immune or healed.


    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Spoiler : Present Day :

    Citizen
    Faction: Town

    RP: After the fall of the templars, the mages chose to grant you mercy on the condition that you could not leave the town to inflict pain on more magic users. With no one left to pay you, you went into retirement. Now that an emergency meeting has been called, you reluctantly attend.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.



    Spoiler : Stealthbomber :

    Spoiler : 20 Years Ago :

    Wizard
    Faction: Anti-Town

    RP: As a master of curses, you have spent most of your life living in solitude. Your goals have always been more scholarly then malevolent and you have been content to stay out of the way of other people. However, now with the templars leading witch hunts, you are more then prepared to use your curses to dispatch those who would hurt you.

    Spoiler : Sample Fake RP (If needed) :

    As the local records keeper, you recognized the dangers of allowing open conflict break out between the townsfolk and magic users and you cautioned against such hostilities. However, when the blacksmith's son was found dead, you could not prevent war from breaking out between the two factions. With a heavy heart, you have chosen to assist the townsfolk in their struggle, using your vast knowledge however you can to help.


    Abilities:
    Each night, hex a target player. Hexing occurs after roleblocking and redirection in the OoO, but before any other steps.
    The effects of a hex are as follows...


    • The hex lasts until the end of the following night.
    • While hexed, all actions which target the hexed individual fail with one exception...
    • If the hexed individual is of an opposing faction, any heals directed towards them are converted into kills which ignore immunity.
    • Hexed players are notified of the effects of the hex, even if they die during the same night that they receive the hex.

    If you are targeted by a kill from a player with the same win condition as you, the kill fails and both you and the killer are notified of each others identities.
    You are still vulnerable to vigilante kills, blacksmith guns and other such effects, even if you are targeted due to manipulation from players with the same win condition as you.
    You will appear as anti-town when targeted by a sheriff.

    Win Condition: Eliminate the town and all other players with an opposing win condition.


    Spoiler : Present Day :

    Citizen
    Faction: Town

    RP: After the fall of the templars, you were a primary figure in installing the new Council of Mages government. However, you quickly felt your powers fade after taking control. Uncertain about the cause of your power loss, you have kept quiet on the matter. Now that your government is under threat, you must take action to protect the town, even if you no longer have any magic.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.



    Spoiler : Bahkieh :

    Spoiler : 20 Years Ago :

    Detective
    Faction: Town

    RP: As an experienced hunter, you have always had a knack for tracking things down. Now that the town is under threat by magic users, it's no longer animals that you are going to be tracking down. You are confident in your ability to neutralize your new foes.

    Abilities:
    Each night, follow target player...


    • You will be notified of all the players that your target visits.
    • You will not be notified of the target reality of that players actions.


    Win Condition: Eliminate all players with an opposing win condition and have at least one
    town aligned member survive.

    Spoiler : Present Day :

    Citizen
    Faction: Town

    RP: While you managed to survive the conflict against the mages, you were left crippled as a result. As such, you turned towards carpentry to continue making a living. With the town under threat again, you are more then willing to help however you can, even if you no longer possess the talents you did last time.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.



    Spoiler : Ganelon :

    Spoiler : 20 Years Ago :

    Bulletproof
    Faction: Town

    RP: As a long time woodsman, you spent much of your life living in the wilds. This has granted you with a high level of awareness. Now that the town is under threat by magic users, you feel obligated to attend. If any of the witches think that they'll be able to take you out unawares, they have another thing coming.

    Abilities:
    Protect yourself each night...


    • Any normal attacks which target you will not kill you.
    • You will be notified when you are attacked.
    • Your attacker will be notified that you have night immunity.


    Win Condition: Eliminate all players with an opposing win condition and have at least one
    town aligned member survive.

    Spoiler : Present Day :

    Citizen
    Faction: Town

    RP: After the defeat of the templars, you decided to leave the woods and make out a meager existence living in the village. You were not young before the conflict with the mages and time has continued to dull your senses. Even so, now that the town is under threat once more, you still plan to help however you can.

    Abilities: None

    Win Condition: Eliminate all players with an opposing win condition and have at least one town aligned member survive.


    Last edited by Auckmid; March 11th, 2019 at 01:43 AM.

  10. #1030

  11. #1031

    Re: S-FM Converging Realities: Present Day

    Congrats Kenny - you deserve this win having fooled me. Overall, the only thing that I enjoyed this game was arguing with you, the overall apathy and lurkyness/afks ruined this game.

    Good setup Auckmid - really liked the twist of having to identify which reality I was getting the scum vibes from, and thx for all your hard work in finding all the replacements that you did.

    I don't have anything nice to say to town players other than Damus so I'll refrain from making further comments.

    Spoiler : :

  12. #1032

  13. #1033

    Re: S-FM Converging Realities: Present Day

    Do you know what's funny? Light as town shooting me in past, a reality which I greatly preferred, but then not only is he lynched in present, but he gets to be completely removed from the game by majority choosing present. What a twist!

    Game was a bit confusing, I was clueless many times, it wasn't just an act.

    Mikey felt like a passionate townie so I'll remember him fondly.

  14. #1034

  15. #1035

    Re: S-FM Converging Realities: Present Day

    Magoroth and Yayap are the most aggressive and dumbest people I ever have seen in FM besides Rachyl

    Welp atleast I was right with one scumread actually 2 but kept shifting through the two



    You guys threw the game for lynching the only Neutral Claim on mylo you cannot blame me anything if there is something to blame then on you

    I love OMGUSes
    May The Heart Be Your Guiding Key

  16. #1036

  17. #1037

    Re: S-FM Converging Realities: Present Day

    Quote Originally Posted by Yayap View Post
    Congrats Kenny - you deserve this win having fooled me. Overall, the only thing that I enjoyed this game was arguing with you, the overall apathy and lurkyness/afks ruined this game.

    Good setup Auckmid - really liked the twist of having to identify which reality I was getting the scum vibes from, and thx for all your hard work in finding all the replacements that you did.

    I don't have anything nice to say to town players other than Damus so I'll refrain from making further comments.
    Im salty
    I'm not the one trying to lynch the only neutral claim on mylo,
    But I only have one nice thing to say and thats for Mike for playing emotional as ever he was the only obvious town here
    May The Heart Be Your Guiding Key

  18. #1038

  19. #1039

    Re: S-FM Converging Realities: Present Day

    Scum team well done. Kenny that night chat well played telling me to push 20years ago. Well played. Eclipse also well played.
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=http://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>http://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  20. #1040

 

 

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