So I recently hosted a 9-3-3 save that is done like this:

Godfather
Mafia Support
Mafia Support

Town Government
Town Power
Town Killing
Town Protective
Town Protective
Town Investigative
Town Investigative
Town Random
Town Random

Dragon Head
Triad Deception
Triad Deception


The settings are in the spoilers:
Spoiler : Town :

- Town Government
o Mayor
 Loses extra votes if role changes
 Vote is 4
 Can’t be healed
o Marshall
 2 group executions
 4 executions per group
o Crier
o Citizen (excluded)
 One vest
 Win tie with Mafia/Triad

- Town Power
o Veteran (also Killing)
 3 alerts
 Ignore invulnerability
o Spy
 Can see all Mafia/Triad targets
 Can see Mafia/Triad kill
o Bus Driver (also Prot)
 Can target self
o Jailor (also Killing)
 3 executions

- Town Killing
o Veteran (also Power)
 3 alerts
 Ignore invulnerability
o Jailor (also Power)
 3 executions
o Bodyguard (also Prot)
 Ignore invulnerability
 Can’t be healed
o Vigilante
 4 kills

- Town Protective
o Bus Driver
 Can target self
o Bodyguard
 Ignore invulnerability
 Can’t be healed
o Doctor
 Knows if target is attacked
o Escort
 Cannot be roleblocked
 Detects block-immune target

- Town Investigative
o Sheriff
 Detects Mafia/Triad
o Investigator
 Detects exact role
o Detective
 Ignore detection immunity
o Lookout
 Ignore detection immunity
 Can target self

- Town Random
 Exclude Govt
 Exclude Power

Spoiler : Mafia :

- Mafia Killing
o Mafioso
o Godfather
 Night immune
 Can’t be roleblocked
 Immune to detection
 Can kill without Mafioso

- Mafia Support
o Blackmailer
 Becomes Mafioso if alone
o Kidnapper (also Mafia Killing)
 Becomes Mafioso if alone
 Can kidnap Mafia members
 Unblockable Kill
o Consort
 Becomes Mafioso if alone
 Can’t be roleblocked
 Detects block-immune target
o Consigliere
 Replaces Godfather
 Detects Exact Role
 Becomes Mafioso if alone
o Agent
 Becomes Mafioso if alone
 2 nights between shadowings

Spoiler : Triad :

- Triad Killing
o Enforcer
o Dragon Head
 Night immune
 Can’t be roleblocked
 Immune to detection
 Can kill without Enforcer

- Triad Deception
o Informant (also Triad Killing)
 Cleans target’s role
 Becomes Enforcer if alone
o Forger
 Becomes Enforcer if alone
 Immune to detection
o Incense Master
 Becomes Enforcer if alone
 3 cleans
o Deceiver
 Becomes Enforcer if alone
 Can hide 4 times
 Target is notified
 Can hide behind Triad

Spoiler : Save Settings :

Base Day length: 1.0 min to 6.0 min
o Discussion Time: 0.5 min to 3.0 min
- Trial Time: 0.5 min to 2.0 min
o Trial Type: Majority Trial
o Defense phase? Yes
o Pause day? Yes

- Day 1: Day w/o Trial
- Base Night Length: 0.5 min to 2.0 min
- Night Type: Night Sequence
Last Wills on
Choose Names on


The idea here is to have the two organized factions actually go off against each-other, and the town.
The list itself is a visual of the save in the nutshell: two small yet specialized factions, with the town in the crossfire.

However, after a bit more research, and one test-game, I notice that mafia has a significant edge. This is because support roles are more powerful.

So there are multiple ways to balance this save, and I am wondering which one would be best

Size Changes
1. 2 Mafia, 9 Town, 4 Triad
2. 4 Mafia, 7 Town, 4 Triad
3. 2 Mafia, 10 Town, 3 Triad
4. 2 Mafia, 11 Town, 2 Triad

Composition Changes
1. Mafia and Triad have one support and one deception role
2. Mafia and Triad have two random roles
3. Town gets a confirmed marshall

And no I'm probably not gonna add in neutrals unless there is a good argument for adding them in when it comes to balance, because neutrals may go against the spirit of the save