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  1. ISO #3001

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Numbertwo View Post
    fun fact. i had arsonist as my roleblock target even before damus flipped. He's doctor claim and target claims made no sense to me and i would have pushed for his lynch today either way.

    Im just going to assume that he is the Mass Murderer now that there was no MM kill.

    The firebringer kill confuses me aswell. Maybe the mafia have a consigliere and somehow found out that Firebringer is a doctor? I roleblocked mike last night so i guess we can rule him out as consigliere at least.
    what? you just said you RBed Arsonist so he is not the MM and in the same post say you RBed Mike? did i miss something in this? lol

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  2. ISO #3002

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Auckmid View Post
    Okay, actual final post for tonight...

    Upon further review of day 2, Distorted tunneled on Damus pretty hard before Damus revealed himself to be lookout. As such, I'm no longer as confident that Distorted is the MM and I am still happy with the lynch onto Arsonist.
    ...ah so once again ill just keep reading before responding. lol

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  3. ISO #3003

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by naz View Post
    no, a CC for his slot is distorted and i'm 99.999999% sure distorted is mafia.
    he has been pushing for neutral lynches all game and was tunneled on damus for two days, wasting so much time, did 0 scum hunting.
    lynching is town's only power against scum and the fact that he purposefully drove it away from lynching scum makes him scum.
    -vote distorted


    there's clearly a scum in the citizen claims as well.

    let numbertwo keep blocking arsonist, or maybe he won't tonight and arsonist will take out a mafia.

    @AIVION you're a little bitch for subbing out and not finishing the game (unless ur in the hospital then im so sorry)
    go back and read lol i was the one trying to prevent it on D1, and wanted Damus over SCV D2. I was actually more against it than most =P Unknown actually kept telling me "its more logical to lynch neutrals", which in the end he is right on that.

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  4. ISO #3004

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Light_Yagami View Post
    Even, With All The Evidence Pointing At Distorted..
    the only evidence at me is that in the mod, amateur MM's claim vet. lol i never claim vet as any evil role, u know this as well. u got enouhg replays with me in them to check that to! never once have i tried to fake vet.

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  5. ISO #3005

  6. ISO #3006

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    the only evidence at me is that in the mod, amateur MM's claim vet. lol i never claim vet as any evil role, u know this as well. u got enouhg replays with me in them to check that to! never once have i tried to fake vet.
    So Ur Hard Claiming Vet Then?

  7. ISO #3007

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Mike View Post
    Simple I hinting day 1 I was vet but also left WIFOM I was Vig. No way a town escort would roleblock that. It only makes sence to RB a posible Vig. As consort. I left it open that if I was Vet I would not alert to be checked. Mafia know it was safe to vist me Numbertwo all game has been scummy. Has not once helped town. Numbertwo needs to be today’s lynch hands down. It will take all 6 town to lynch him also as the mafia will not vote him for risk on loading numbers. They will push the arson lynch.
    if arson is MM then town still controls majority tomorrow and we have to run the game 3 lynches after that. we also have a BD who can potentially bus targets with the mafia suspects, thus raising the odds of a mafia dying. The MM can potentially take out multiple towns in 1 night, or even just 1 puts us in a loss position. i think the MM is the best bet and the bus moving targets with mafia suspects in hopes of a kill = better option.

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  8. ISO #3008

  9. ISO #3009

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by naz View Post
    Which is why I was so upset about afks u__u I can't read an afk slot, so it makes me TR those who are posting. Its annoying asf. Blink might have to modkill half the game, blink i'm so sorry the game turnt out like this =( lets blame distorted
    you are so negative this game lol I was literally gone like 24 hours and ur saying the game fell to shit for it?? =P dunno if i should be flattered or concerned........

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  10. ISO #3010

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Mike View Post
    I am going off reads. No one defended him. He does not appear to have a scum team. How do you all not see that. What I don’t get is how you all can not see it makes more sence that arson is mm than mafia. I was considering Numbertwo in my notes. But with him claiming excort. I know he is mafia. We need to lynch number two. And I can not see how you all do not see that.
    maybe they are soft defending him to create the theory he is MM and saying "we need a mafia lynch today" to save him?

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  11. ISO #3011

  12. ISO #3012

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Auckmid View Post
    While I am not currently pushing for a lynch on mike, he has made built a reputation for himself as mafia by playing the "Too stupid to be scum" card and I will not be willing to give him a pass for this type of argument. If Arsonist flips MM, I will want Mike to be heavily reviewed.
    but mikes making more logical sense than anyone right now? how is he playing too stupid to be scum? lol

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  13. ISO #3013

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    How are at least 2 true? we alreayd have a dead citizen and there is only 2 confirmed citizens.
    Town gov and cit slot leave 2 alive
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  14. ISO #3014

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    but mikes making more logical sense than anyone right now? how is he playing too stupid to be scum? lol
    @auchmid i actually want this detailed. you have mentioned it so many times today. I have read like 6 pages so far catching up (50 posts per page) and u mention it 3-4 times now. So please tell me how he is being too stupid to be scum? examples of any of his stupidity actually would be nice. What I see is someone formulating logical theories in the game that actually make more sense than what anyone else is saying. (usually i scumread this, but he is also flip flopping a decent amount while hunting which i see as town)

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  15. ISO #3015

  16. ISO #3016

  17. ISO #3017

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Bahkieh View Post
    WHAT THE ACTUAL FUCK ARE THESE VOTES!?! This is such an easy vote it hurts. Even if you want to try to use the MM (WHICH IS STUPID), the next best lynch is the Escort claim. The Town Protective slot is already taken with our dead doctor and I am taking one of the Town Any spots as Sheriff. If you want to keep the "escort" alive to keep the MM in check, that means we have to take a chance on a cit lynch. This is what MAFIA wants. Stay focused on the easy lynches. We have majority and removing MM will change the NK from 1+ to just 1, just as Glip pointed out. Obviously not all the cit claims are cits, and I am the ONLY one who can find Mafia among them 100%.
    +1

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  18. ISO #3018

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    @Mike I am telling you right now, you can NOT trust Arsonist to stick to a target. He is a huge troll... you want proof? go through the forum threads on this website and look around.
    Right now I will sheep you. You are the only person I trust at this point.
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  19. ISO #3019

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by naz View Post
    1) not how it works on fm thats why blink messed up
    3) bc he is a roleblocker and can rb arsonist still

    I don't understand what you're saying with 2). Arsonist is clearly the MM and I'm not going to lynch him today because the only chance town has for winning today is to have a mafia flip.
    Numbertwo might be town but distorted is not.


    ummm how is that true at all? lol there are many ways town can win. We still control votes tomorrow with a MM flip.

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  20. ISO #3020

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Unknown1234 View Post
    I am suddenly against lynching Distorted due to what naz just said. Regardless of their alignment, the logic that people are continuing to use makes no sense.\

    We are currently in a 6v3v1 situation right now. If we lynch a mafia, this drops to 6v2v1, with the guaranteed mafia kill dropping us to 5v2v1. Depending on what the MM does, we would still be in a good position unless he gets lucky and kills two towns. Added with the Escort and Bodyguard claims and my role (mine mostly to somewhat counter mafia, not MM) we would very likely have a chance going into tomorrow.

    If we end up lynching the Mass Murderer, it would then become a 6v3. With me as a Bus, mike as bodyguard, and Number Two as Escort with a sheriff claim, there are many ways we could prevent a kill, kill a mafia, or detect one as well. The worst it could be is 5v3, with a huge suspicion towards Number Two being one of the mafia (unless Arsonist flips mafia).

    The ONLY way we lose today is by lynching a town. That's why I don't understand why Mike is so eager to lynch Number Two and why naz is so eager to lynch Distorted. If either of them flip town we lose the game right there.
    +1

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  21. ISO #3021

  22. ISO #3022

  23. ISO #3023

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Numbertwo View Post
    -vote Arsonist


    Yep, an escort is obviously going to ruin the mafias plan so it makes sense that they would want to misslynch me.


    It's extremely suspicious that mike tunnels me so hard when he obviously should see himself as Town killer after the doctor flip and distorted also claims town killer which means that 1 of them is town and the other 1 is scum.


    Quote Originally Posted by Numbertwo View Post
    okay ''sheriff that only visits dead people''

    With the doctor in the graveyard i claim the town any slot, so that leaves no room for another town investigative role.


    If Arsonist flips MM i believe the remaining Mafia are

    Bahkieh, Mike and Glip
    A lot of discredits with that Arsonist vote.

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  24. ISO #3024

  25. ISO #3025

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    How are at least 2 true? we alreayd have a dead citizen and there is only 2 confirmed citizens.
    So who's the town gov then?
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  26. ISO #3026

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Mike View Post
    Right now I will sheep you. You are the only person I trust at this point.
    with a BD claim in play he can bus high townreads with mafia targets. hell, he can still bus u and keep u alive and we can lynch number2 tomorrow. or, as unknow said, if u do get RBed again that guarantees numbertwo is scum. he RBed u once N1, why would he do it again? lol

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  27. ISO #3027

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    you are so negative this game lol I was literally gone like 24 hours and ur saying the game fell to shit for it?? =P dunno if i should be flattered or concerned........
    Yikes
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  28. ISO #3028

  29. ISO #3029

    Re: SC2 MAFIA 2.0 blinkstyle.

    an Arsonist lynch is really the only thing that makes sense here. leaving MM alive puts us in a really bad spot tonight, and most likely an even worse spot tomorrow. if 2 town dies, GG we are now going to fight to keep the MM alive in hopes he can kill 2 mafia for us without hitting another town. Getting rid of MM allows town to keep majority voting tomorrow and still keep a risk for mafia during the night with the BD and BG. The only play the Mafia can really make tonight is RB the BG then hit the BD. but then, that literally 100% outs numbertwo as mafia.

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  30. ISO #3030

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    an Arsonist lynch is really the only thing that makes sense here. leaving MM alive puts us in a really bad spot tonight, and most likely an even worse spot tomorrow. if 2 town dies, GG we are now going to fight to keep the MM alive in hopes he can kill 2 mafia for us without hitting another town. Getting rid of MM allows town to keep majority voting tomorrow and still keep a risk for mafia during the night with the BD and BG. The only play the Mafia can really make tonight is RB the BG then hit the BD. but then, that literally 100% outs numbertwo as mafia.
    Make sure to have updated LWs tonight ppl. thats going to be important......

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  31. ISO #3031

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    an Arsonist lynch is really the only thing that makes sense here. leaving MM alive puts us in a really bad spot tonight, and most likely an even worse spot tomorrow. if 2 town dies, GG we are now going to fight to keep the MM alive in hopes he can kill 2 mafia for us without hitting another town. Getting rid of MM allows town to keep majority voting tomorrow and still keep a risk for mafia during the night with the BD and BG. The only play the Mafia can really make tonight is RB the BG then hit the BD. but then, that literally 100% outs numbertwo as mafia.
    -vote arsonist
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  32. ISO #3032

  33. ISO #3033

  34. ISO #3034

    Re: SC2 MAFIA 2.0 blinkstyle.

    Plus unknown not attcked last night has me spooked. I would rather guard our sheriff over the bd. Since now I know there is not framer thanks to numbertwo
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  35. ISO #3035

  36. ISO #3036

  37. ISO #3037

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Light_Yagami View Post
    Seems To Me If I Was Consort Id Be Blocking The Sheriff Claim However The Sheriff Hasn't Been Blocked
    No light night one makes since to Rb me I hard claimed killing also never hard claimed vet. Made them think I was Vig. Also Aivion never said he was sheriff day 1. Day 2 mafia had to be MM. for fear of MM hitting them.
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  38. ISO #3038

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Mike View Post
    Plus unknown not attcked last night has me spooked. I would rather guard our sheriff over the bd. Since now I know there is not framer thanks to numbertwo
    well, with BD not leaving feedback, that makes it a great claim for a Mafia lol especially when neither have influenced the game in the slightest.

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  39. ISO #3039

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Mike View Post
    No light night one makes since to Rb me I hard claimed killing also never hard claimed vet. Made them think I was Vig. Also Aivion never said he was sheriff day 1. Day 2 mafia had to be MM. for fear of MM hitting them.
    True But Everyone The Sheriff Visits Dies?

  40. ISO #3040

  41. ISO #3041

  42. ISO #3042

  43. ISO #3043

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Light_Yagami View Post
    True But Everyone The Sheriff Visits Dies?
    This is not mod. Scum would not claim that. I trust sheriff same as I trust Distorted
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  44. ISO #3044

  45. ISO #3045

    Re: SC2 MAFIA 2.0 blinkstyle.

    I always vied my highest town reads why I went to guard Distorted d1. By the way ty Numbertwo for saving me lol. Why I guarded unknown n2 why I will guard sheriff n3. No need to wifom. We all stick to this plan we have a locked scum tomorrow. Numbertwo. 💯 he will rob me to kill sheriff. Becuse he is busted eather way.
    Do Not open this spoiler under any condition!!!!!!!
    Spoiler : :
    WHY CANT YOU FOLLOW SIMPLE DIRECTIONS?
    YOU HAVE JUST CAUSED THE END OF ALL MANKIND!!!!!!

    <a href=https://www.sc2mafia.com/forum/signaturepics/sigpic27614_1.gif target=_blank>https://www.sc2mafia.com/forum/signat...pic27614_1.gif</a>

  46. ISO #3046

  47. ISO #3047

    Re: SC2 MAFIA 2.0 blinkstyle.

    Quote Originally Posted by Distorted View Post
    an Arsonist lynch is really the only thing that makes sense here. leaving MM alive puts us in a really bad spot tonight, and most likely an even worse spot tomorrow. if 2 town dies, GG we are now going to fight to keep the MM alive in hopes he can kill 2 mafia for us without hitting another town. Getting rid of MM allows town to keep majority voting tomorrow and still keep a risk for mafia during the night with the BD and BG. The only play the Mafia can really make tonight is RB the BG then hit the BD. but then, that literally 100% outs numbertwo as mafia.
    Its impossible for all those roles to be real, stop making worlds that they are all real
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  48. ISO #3048

  49. ISO #3049

  50. ISO #3050

 

 

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