[WIP] FM: Wonderland
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Thread: FM: Wonderland

  1. ISO #1

    FM: Wonderland

    This is a 24 player setup. The day/night phase will last 120hrs/48hrs (This is equivalent to 5 days/2 days).
    There will be 4 factions competing against each other Mafia, Town, Cult, Bandits. There will be a mandatory Lynch everyday. If majority cannot be reached by end of day the host will Lynch the player with the most votes. Bandits will have abilities that can be used during the day. WIP.





    Mafia:
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden


    Town:
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Hidden
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen


    Cult:
    Hidden

    Bandits:
    Hidden
    Hidden
    Hidden





    Spoiler : Town Roles :

    Citizen
    No night actions; begins the game with one vest

    Investigator
    Action: Target one player at night, learning their alignment.

    Journalist
    Action: Target one player during the day, allowing the target to write an article that will be displayed to the town the next day.
    Journalist may publish an article of their own.

    Lookout
    Action: Target one player at night, learning who targeted them.

    Armoursmith
    Action: Target one player at night, giving them a 1-use vest.
    Starts with one vest for themselves


    Blacksmith
    Action: Target one player at night, giving them either a 1-use gun.
    Starts with one gun for themselves

    Bodyguard
    Action: Target one player at night, dying instead of them if they are attacked while attacking their attacker.


    Bus Driver
    Action: Target two players at night, swapping night actions done on each other.


    Doctor
    Action: Target one player at night, protecting them from attacks and conversion.


    Escort
    Action: Target one player at night, roleblocking them.


    Veteran
    Action: Go on alert at night, attacking everyone who visits you.


    Vigilante
    Action: Target one player at night, attacking them.


    Networker
    Action: Target three players during day; the targeted players gain a night chat for one phase.

    Marshall
    Action: Reveal yourself during the day.
    As long as you are alive after revealing, multiple lynches can happen in a day.



    Mayor
    Action: Reveal yourself during the day, increasing your vote power.


    Nurse
    Action: Target one player at night, allowing them to use their night action twice the following night.






    Spoiler : Mafia :

    Mafioso
    Action: Target a player at night; killing them
    Only the mafioso can kill at night; if no Mafioso is in the mafia team one player is converted into a mafioso.

    Blackmailer
    Action: Target a player at night, preventing from speaking/voting the next day.

    Consort
    Action: Target one player at night, roleblocking them.

    Traitor
    Be the last remaining mafia member alive; follows town wincondition
    Has the Mafioso rolecard


    Drug Dealer
    Action: Target one player at night and drug the target, giving them any feedback available in the game.


    Fabricator
    Action: Target one player at night, changing their death description if they die.
    May choose any possible death description in the game.



    Framer
    Action: Target one player at night, making them appear as another role of your choice to investigative roles.

    Janitor
    Action: Target one player at night, hiding their role and lastwill if they die.


    Corrupt Journalist
    Action: Target one player at night; that player and you have gain the option of making an article that will be published in the morning.


    Tailor
    Action: Target one player at night, making them appear as any role of your choosing until they die at night or if a new target is selected.
    Only one player can be tailored at a time.



    Spoiler : Cult :

    Cultist
    Target is chosen by majority vote; Conversion can be blocked by Doctor. Cannot convert mafia


    Spoiler : Bandits :

    Thief
    Target one player during the day; gain their night action if avaliable.
    Target does not lose possible action


    Assassin
    Target one player during the day; targeted player dies
    If the target has a vest the vest will be consumed instead,


    Maniac
    Target one player during the day; targeted player gains a vest or gun
    Vests or Guns given by Maniac explode upon activation/consumption
    Gun explosions will affect user, target, and any who visit the user.
    Vest explosions will affect visitors and user.


    Butcher
    Target one player during the day; targeted player is silenced for half of the remainder of the day, rounded down.
    Targeted player regains speaking ability upon next dayphase.
    If player is targeted for two consecutive dayphases the player dies.


    Scoundrel
    Target one player during the day; targeted player is considered blackmailed and must follow the instructions given or be roleblocked the following night phase.






    OoO:
    Dayphase:
    Journalist/Corrupt Journalist
    Marshall - Mayor
    Assassin
    Thief - Scoundrel
    Butcher
    Maniac
    Networker - Journalist/Corrupted Journalist
    Lynch
    ________
    Night Phase:
    Networker
    Framer
    Escort/Consort
    Lookout (Affected by BusDriver)
    Bus Driver
    Drug Dealer
    Tailor
    Armorsmith/Blacksmith
    Janitor
    Doctor
    Cult
    Bodyguard
    Nurse
    Tailors
    Investigator
    Fabricator
    Vigilante - Mafioso - Gun
    Vest
    Veteran (Affects all above)





    Mechanics:
    Lynches are mandatory
    Players are expected to meet a minimum 15 post per phase requirement. Failure to meet post requirements result in the player being roleblocked, continual failure to meet post requirements will result in modkill, 3 failures.
    Players may not request to be modkilled.
    Players will not be allowed to sub out unless proper reason for the subbing out is given. You cannot sub out because things arent going your way.
    The reason behind a players substitution is forbidden to be discussed in game.
    Out of Game Communication is not allowed; Warning, for first offense, and then a Modkill, for second offense, will be the punishments for breaking this rule.
    Players will adhere, the to best of their abilities, to their set win conditions.
    Blackmail Material: One sentence of instruction; You cannot demand that your target takes action/harm against themselves, this includes pushing their own lynch.
    Daytime Kills will be immediately processed as it happens and then recorded on end of day post.
    Bandits actions can only be used once a day.
    Bandits do not win together.
    Vest activation is negated by Doc/BG
    Gun activation is negated by roleblock

    Win Conditions:
    Mafia: Have one member be alive and see no more remaining Town - Cult members.
    Town: Have one member be alive and see no more remaining Cult - Mafia members.
    Cult: Have one member be alive and see no more remaining Mafia members; Must have Majority.
    Assassin: Kill at least one member of each faction; Survive until the end of game; You lose if Town wins
    Thief: Steal from at least one member of each faction; Survive until the end of game; You lose if Mafia wins
    Butcher; Successfully kill two players in the game; Survive until the end of game; Successfully silence at least one member of each faction
    Scoundrel: Successfully blackmail at least three town members; Survive until the end of game; The targeted players must achieve the objective in your blackmail.
    Maniac: Successfully cause an explosion that kills three or more players; Survive until the end of game; You lose if Town/Mafia win.




    Spoiler : Feedbacks :


    • You were roleblocked
    • You were healed
    • You were protected
    • You were bus driven
    • You were given a gun
    • You were given a vest
    • You were killed
    • You were murdered
    • Your gun exploded. You are dead
    • Your vest exploded. You are dead.
    • You exploded.
    • You are silenced
    • Someone stole from you
    • You have been blackmailed: (Demand)
    • You were converted
    • You were protected from conversion
    • You have gained adrenaline
    • You were chosen for an article.
    • You were chosen for a secret meeting.
    • You learn that your target is one of the (faction)
    • You have seen (players) visit your target.
    • Your vest saved you from death.






    Hell-o there dear friends why don't you step inside
    Do not be so frightened, there's no reason to hide!
    Explore and Enjoy all these phantasmal grounds
    A daring Experience and wonder abound!
    Ooh open your mind accept our reality
    I'm positive our life is your cup of tea
    Birdwatching, Croquet , and Sight the sees
    And our favorite game called Dismember Me!


    Last edited by Damus_Graves; December 15th, 2018 at 02:12 PM.

  2. ISO #2

  3. ISO #3
    Ganelon
    Guest

    Re: FM: Wonderland

    Why submit yourself to a 168 hour schedule? If it's early hammers that you want to avoid, just use Condorcet voting.

  4. ISO #4

    Re: FM: Wonderland

    Quote Originally Posted by Magoroth View Post
    Why submit yourself to a 168 hour schedule? If it's early hammers that you want to avoid, just use Condorcet voting.
    The purpose is multifold.
    In one instance the Bandit factions have daytime abilities.
    And secondly the cycle I am using is actually fairly standard for FMs.
    Sc2Mafia typically runs on the short end of cycles and I am working to get the playerbase used to longer days
    Also this setup will challenge players in their use of the daychat

  5. ISO #5

    Re: FM: Wonderland

    Quote Originally Posted by Magoroth View Post
    Why submit yourself to a 168 hour schedule? If it's early hammers that you want to avoid, just use Condorcet voting.
    These are not the same topic. Its about an exercise in quality day chat, not a different vote system

  6. ISO #6

    Re: FM: Wonderland

    Quote Originally Posted by Damus_Graves View Post
    The purpose is multifold.
    In one instance the Bandit factions have daytime abilities.
    And secondly the cycle I am using is actually fairly standard for FMs.
    Sc2Mafia typically runs on the short end of cycles and I am working to get the playerbase used to longer days
    Also this setup will challenge players in their use of the daychat
    ^

    I really like this day lenght. And night lenght to balance for night chats of course. Also: this is not extreme. Like, not at all. Some sites run on 14 days/day as a standard. And I'm not talking about the game that has 1 year/day, but that's a little bit extreme x)
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  7. ISO #7

  8. ISO #8

    Re: FM: Wonderland

    Quote Originally Posted by Damus_Graves View Post
    Blackmail:
    One sentence of instruction only; You cannot demand the player take action against themselves nor demand their own lynch/death.
    fucks this

    I'd also suggest organizing feedbacks templates for a game of this size.

  9. ISO #9

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  12. ISO #12

    Re: FM: Wonderland

    Quote Originally Posted by Damus_Graves View Post
    You right.
    It’s supposed to be a clarification of what’s allowed for the blackmail mechanic. One sentence blackmail and it cannot demand that the target hurt themselves
    why does it have it's own section

  13. ISO #13

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  16. ISO #16

    Re: FM: Wonderland

    Quote Originally Posted by Damus_Graves View Post
    I think this is done.
    Im super tired; @Slaol @Marshmallow Marshall
    let me know what I've missed.
    I think more stuff in rolecards is a good thing. Like, doctor can/'t heal himself, Networker can/'t be in its own chat/is automatically in/can choose himself as one of the three persons, when does Butcher death happen (end of day, end of night), etc.

    The Maniac role concerns me. It makes me think a lot about the Rigger in S-FM The Smith's (13P), which was replaced by the arms dealer because when we played the game, he was OP and broke the spirit of the game. He could give rigged guns or rigged armor to one person each night, killing only that person on use, infinite charges. This is like it, but in a scum team, and much stronger.
    Chances are people won't use items unless they know where it comes from. Is that your goal?
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  17. ISO #17

    Re: FM: Wonderland

    Quote Originally Posted by Marshmallow Marshall View Post
    I think more stuff in rolecards is a good thing. Like, doctor can/'t heal himself, Networker can/'t be in its own chat/is automatically in/can choose himself as one of the three persons, when does Butcher death happen (end of day, end of night), etc.

    The Maniac role concerns me. It makes me think a lot about the Rigger in S-FM The Smith's (13P), which was replaced by the arms dealer because when we played the game, he was OP and broke the spirit of the game. He could give rigged guns or rigged armor to one person each night, killing only that person on use, infinite charges. This is like it, but in a scum team, and much stronger.
    Chances are people won't use items unless they know where it comes from. Is that your goal?
    Butcher and Assassin kills happen when the action is submitted. Every role can target themselves unless otherwise stated.

  18. ISO #18

    Re: FM: Wonderland

    Quote Originally Posted by Marshmallow Marshall View Post
    I think more stuff in rolecards is a good thing. Like, doctor can/'t heal himself, Networker can/'t be in its own chat/is automatically in/can choose himself as one of the three persons, when does Butcher death happen (end of day, end of night), etc.

    The Maniac role concerns me. It makes me think a lot about the Rigger in S-FM The Smith's (13P), which was replaced by the arms dealer because when we played the game, he was OP and broke the spirit of the game. He could give rigged guns or rigged armor to one person each night, killing only that person on use, infinite charges. This is like it, but in a scum team, and much stronger.
    Chances are people won't use items unless they know where it comes from. Is that your goal?
    Quote Originally Posted by Damus_Graves View Post
    Bandits do not win together.
    ^?

  19. ISO #19

  20. ISO #20

    Re: FM: Wonderland

    Quote Originally Posted by Kenny View Post
    The cult is missing in the OoO.
    Can cultists convert everyone?
    Do all neutrals lose if the cultist dies before they could target him?
    Do neutrals have to target neutrals as well for their wincon?
    Do they die when they lose?
    fixed
    Cult victory is independent of the Bandits.
    Bandits cannot achieve victory with other bandits alive
    No, why would they die?

  21. ISO #21

    Re: FM: Wonderland

    Quote Originally Posted by Damus_Graves View Post
    fixed
    Cult victory is independent of the Bandits.
    Bandits cannot achieve victory with other bandits alive
    No, why would they die?
    Thief: Steal from at least one member of each faction; Survive until the end of game; You lose if Mafia wins
    I mean this kind of wincons. "Steal from at least one member of each faction"
    Does "each faction" include bandits and cult?
    If all bandits generally also have to kill each other on top of their normal wincon you should probably write it somewhere too.

  22. ISO #22

    Re: FM: Wonderland

    Quote Originally Posted by Kenny View Post
    Thief: Steal from at least one member of each faction; Survive until the end of game; You lose if Mafia wins
    I mean this kind of wincons. "Steal from at least one member of each faction"
    Does "each faction" include bandits and cult?
    If all bandits generally also have to kill each other on top of their normal wincon you should probably write it somewhere too.
    That is what each faction means.

    Bandits do not win together. it is in the setup post.

  23. ISO #23

 

 

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